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authorChris Robinson <[email protected]>2019-08-13 22:25:59 -0700
committerChris Robinson <[email protected]>2019-08-13 22:25:59 -0700
commit351ccf2e11cfc429eeb76f7812565d0ed27043d5 (patch)
treeb3ff80b389c5ba41bed0d61031ff3b0c028c4759 /al/auxeffectslot.cpp
parentecab99bce914c6c74351fb2d5878dd82d73b1fe2 (diff)
Use new/delete for context and effectslot properties
Diffstat (limited to 'al/auxeffectslot.cpp')
-rw-r--r--al/auxeffectslot.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/al/auxeffectslot.cpp b/al/auxeffectslot.cpp
index e2dccb4d..b2f2c249 100644
--- a/al/auxeffectslot.cpp
+++ b/al/auxeffectslot.cpp
@@ -711,7 +711,7 @@ ALeffectslot::~ALeffectslot()
{
if(props->State) props->State->release();
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
- al_free(props);
+ delete props;
}
if(Effect.State)
@@ -725,7 +725,7 @@ void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
/* Get an unused property container, or allocate a new one as needed. */
ALeffectslotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
if(!props)
- props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
+ props = new ALeffectslotProps{};
else
{
ALeffectslotProps *next;