diff options
author | Chris Robinson <[email protected]> | 2019-01-06 04:16:51 -0800 |
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committer | Chris Robinson <[email protected]> | 2019-01-06 04:16:51 -0800 |
commit | da3a916042a7ba9426af1d6f03e689dbd7760191 (patch) | |
tree | ab6cfc0d2fd26504a013989af7ecd399a4034914 /Alc/effects/reverb.cpp | |
parent | 98f3e6a16295029129193a073680a70c034703dd (diff) |
Replace macros with constexpr inline functions
Diffstat (limited to 'Alc/effects/reverb.cpp')
-rw-r--r-- | Alc/effects/reverb.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index 9bc4f8f2..6f1b1bb1 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -738,9 +738,9 @@ alu::Matrix GetTransformFromVector(const ALfloat *vec) ALfloat mag{std::sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2])}; if(mag > 1.0f) { - norm[0] = vec[0] / mag * -SQRTF_3; - norm[1] = vec[1] / mag * SQRTF_3; - norm[2] = vec[2] / mag * SQRTF_3; + norm[0] = vec[0] / mag * -al::MathDefs<float>::Sqrt3(); + norm[1] = vec[1] / mag * al::MathDefs<float>::Sqrt3(); + norm[2] = vec[2] / mag * al::MathDefs<float>::Sqrt3(); mag = 1.0f; } else @@ -749,9 +749,9 @@ alu::Matrix GetTransformFromVector(const ALfloat *vec) * term. There's no need to renormalize the magnitude since it would * just be reapplied in the matrix. */ - norm[0] = vec[0] * -SQRTF_3; - norm[1] = vec[1] * SQRTF_3; - norm[2] = vec[2] * SQRTF_3; + norm[0] = vec[0] * -al::MathDefs<float>::Sqrt3(); + norm[1] = vec[1] * al::MathDefs<float>::Sqrt3(); + norm[2] = vec[2] * al::MathDefs<float>::Sqrt3(); } return alu::Matrix{ |