aboutsummaryrefslogtreecommitdiffstats
path: root/Alc/effects/equalizer.cpp
diff options
context:
space:
mode:
authorChris Robinson <[email protected]>2018-11-17 06:53:20 -0800
committerChris Robinson <[email protected]>2018-11-17 06:53:20 -0800
commit93d96ced9cef7200b04dbfec51325a3c9c55af19 (patch)
treeefea25569bc6e5df48a4837ad276a96cc6e44c3c /Alc/effects/equalizer.cpp
parentad34855a2bb9312d3f21ff3fdca20bca767b9224 (diff)
Convert the dedicated, distortion, echo, and equalizer to C++
Diffstat (limited to 'Alc/effects/equalizer.cpp')
-rw-r--r--Alc/effects/equalizer.cpp359
1 files changed, 359 insertions, 0 deletions
diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp
new file mode 100644
index 00000000..8388a123
--- /dev/null
+++ b/Alc/effects/equalizer.cpp
@@ -0,0 +1,359 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/defs.h"
+
+
+/* The document "Effects Extension Guide.pdf" says that low and high *
+ * frequencies are cutoff frequencies. This is not fully correct, they *
+ * are corner frequencies for low and high shelf filters. If they were *
+ * just cutoff frequencies, there would be no need in cutoff frequency *
+ * gains, which are present. Documentation for "Creative Proteus X2" *
+ * software describes 4-band equalizer functionality in a much better *
+ * way. This equalizer seems to be a predecessor of OpenAL 4-band *
+ * equalizer. With low and high shelf filters we are able to cutoff *
+ * frequencies below and/or above corner frequencies using attenuation *
+ * gains (below 1.0) and amplify all low and/or high frequencies using *
+ * gains above 1.0. *
+ * *
+ * Low-shelf Low Mid Band High Mid Band High-shelf *
+ * corner center center corner *
+ * frequency frequency frequency frequency *
+ * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
+ * *
+ * | | | | *
+ * | | | | *
+ * B -----+ /--+--\ /--+--\ +----- *
+ * O |\ | | | | | | /| *
+ * O | \ - | - - | - / | *
+ * S + | \ | | | | | | / | *
+ * T | | | | | | | | | | *
+ * ---------+---------------+------------------+---------------+-------- *
+ * C | | | | | | | | | | *
+ * U - | / | | | | | | \ | *
+ * T | / - | - - | - \ | *
+ * O |/ | | | | | | \| *
+ * F -----+ \--+--/ \--+--/ +----- *
+ * F | | | | *
+ * | | | | *
+ * *
+ * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
+ * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
+ * octaves for two mid bands. *
+ * *
+ * Implementation is based on the "Cookbook formulae for audio EQ biquad *
+ * filter coefficients" by Robert Bristow-Johnson *
+ * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
+
+
+struct ALequalizerState final : public ALeffectState {
+ struct {
+ /* Effect parameters */
+ BiquadFilter filter[4];
+
+ /* Effect gains for each channel */
+ ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
+ ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
+ } Chans[MAX_EFFECT_CHANNELS];
+
+ ALfloat SampleBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
+};
+
+static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
+static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
+static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
+
+
+static void ALequalizerState_Construct(ALequalizerState *state)
+{
+ new (state) ALequalizerState{};
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALequalizerState, ALeffectState, state);
+}
+
+static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
+{
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
+ state->~ALequalizerState();
+}
+
+static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *UNUSED(device))
+{
+ ALsizei i, j;
+
+ for(i = 0; i < MAX_EFFECT_CHANNELS;i++)
+ {
+ for(j = 0;j < 4;j++)
+ BiquadFilter_clear(&state->Chans[i].filter[j]);
+ for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
+ state->Chans[i].CurrentGains[j] = 0.0f;
+ }
+ return AL_TRUE;
+}
+
+static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
+{
+ const ALCdevice *device = context->Device;
+ ALfloat frequency = (ALfloat)device->Frequency;
+ ALfloat gain, f0norm;
+ ALuint i;
+
+ /* Calculate coefficients for the each type of filter. Note that the shelf
+ * filters' gain is for the reference frequency, which is the centerpoint
+ * of the transition band.
+ */
+ gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
+ f0norm = props->Equalizer.LowCutoff/frequency;
+ BiquadFilter_setParams(&state->Chans[0].filter[0], BiquadType_LowShelf,
+ gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
+ );
+
+ gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
+ f0norm = props->Equalizer.Mid1Center/frequency;
+ BiquadFilter_setParams(&state->Chans[0].filter[1], BiquadType_Peaking,
+ gain, f0norm, calc_rcpQ_from_bandwidth(
+ f0norm, props->Equalizer.Mid1Width
+ )
+ );
+
+ gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
+ f0norm = props->Equalizer.Mid2Center/frequency;
+ BiquadFilter_setParams(&state->Chans[0].filter[2], BiquadType_Peaking,
+ gain, f0norm, calc_rcpQ_from_bandwidth(
+ f0norm, props->Equalizer.Mid2Width
+ )
+ );
+
+ gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
+ f0norm = props->Equalizer.HighCutoff/frequency;
+ BiquadFilter_setParams(&state->Chans[0].filter[3], BiquadType_HighShelf,
+ gain, f0norm, calc_rcpQ_from_slope(gain, 0.75f)
+ );
+
+ /* Copy the filter coefficients for the other input channels. */
+ for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
+ {
+ BiquadFilter_copyParams(&state->Chans[i].filter[0], &state->Chans[0].filter[0]);
+ BiquadFilter_copyParams(&state->Chans[i].filter[1], &state->Chans[0].filter[1]);
+ BiquadFilter_copyParams(&state->Chans[i].filter[2], &state->Chans[0].filter[2]);
+ BiquadFilter_copyParams(&state->Chans[i].filter[3], &state->Chans[0].filter[3]);
+ }
+
+ STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
+ STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
+ for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
+ ComputePanGains(&device->FOAOut, IdentityMatrixf.m[i], slot->Params.Gain,
+ state->Chans[i].TargetGains);
+}
+
+static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
+{
+ ALfloat (*RESTRICT temps)[BUFFERSIZE] = state->SampleBuffer;
+ ALsizei c;
+
+ for(c = 0;c < MAX_EFFECT_CHANNELS;c++)
+ {
+ BiquadFilter_process(&state->Chans[c].filter[0], temps[0], SamplesIn[c], SamplesToDo);
+ BiquadFilter_process(&state->Chans[c].filter[1], temps[1], temps[0], SamplesToDo);
+ BiquadFilter_process(&state->Chans[c].filter[2], temps[2], temps[1], SamplesToDo);
+ BiquadFilter_process(&state->Chans[c].filter[3], temps[3], temps[2], SamplesToDo);
+
+ MixSamples(temps[3], NumChannels, SamplesOut,
+ state->Chans[c].CurrentGains, state->Chans[c].TargetGains,
+ SamplesToDo, 0, SamplesToDo
+ );
+ }
+}
+
+
+struct EqualizerStateFactory final : public EffectStateFactory {
+ EqualizerStateFactory() noexcept;
+};
+
+ALeffectState *EqualizerStateFactory_create(EqualizerStateFactory *UNUSED(factory))
+{
+ ALequalizerState *state;
+
+ NEW_OBJ0(state, ALequalizerState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_EFFECTSTATEFACTORY_VTABLE(EqualizerStateFactory);
+
+EqualizerStateFactory::EqualizerStateFactory() noexcept
+ : EffectStateFactory{GET_VTABLE2(EqualizerStateFactory, EffectStateFactory)}
+{
+}
+
+EffectStateFactory *EqualizerStateFactory_getFactory(void)
+{
+ static EqualizerStateFactory EqualizerFactory{};
+ return STATIC_CAST(EffectStateFactory, &EqualizerFactory);
+}
+
+
+void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
+void ALequalizer_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
+void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
+ props->Equalizer.LowGain = val;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
+ props->Equalizer.LowCutoff = val;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
+ props->Equalizer.Mid1Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
+ props->Equalizer.Mid1Center = val;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
+ props->Equalizer.Mid1Width = val;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
+ props->Equalizer.Mid2Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
+ props->Equalizer.Mid2Center = val;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
+ props->Equalizer.Mid2Width = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
+ props->Equalizer.HighGain = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
+ props->Equalizer.HighCutoff = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ }
+}
+void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ ALequalizer_setParamf(effect, context, param, vals[0]); }
+
+void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
+void ALequalizer_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
+void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ *val = props->Equalizer.LowGain;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ *val = props->Equalizer.LowCutoff;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ *val = props->Equalizer.Mid1Gain;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ *val = props->Equalizer.Mid1Center;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ *val = props->Equalizer.Mid1Width;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ *val = props->Equalizer.Mid2Gain;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ *val = props->Equalizer.Mid2Center;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ *val = props->Equalizer.Mid2Width;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ *val = props->Equalizer.HighGain;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ *val = props->Equalizer.HighCutoff;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ }
+}
+void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{ ALequalizer_getParamf(effect, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(ALequalizer);