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authorFilip Gawin <[email protected]>2019-01-08 19:42:44 +0100
committerFilip Gawin <[email protected]>2019-01-08 19:42:44 +0100
commit0d3a0635d946ab1f43fd98cec4882248bc990846 (patch)
treef9cade218fe90b815bf1b529607fadd7bfa0f656 /Alc/effects/equalizer.cpp
parent2a7f27ca58f9897be06fe815a46ea76a01734a0b (diff)
Avoid using old style casts
To think about: examples/alffplay.cpp:600 OpenAL32/Include/alMain.h:295
Diffstat (limited to 'Alc/effects/equalizer.cpp')
-rw-r--r--Alc/effects/equalizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp
index 94c760ea..defe1485 100644
--- a/Alc/effects/equalizer.cpp
+++ b/Alc/effects/equalizer.cpp
@@ -113,7 +113,7 @@ ALboolean ALequalizerState::deviceUpdate(const ALCdevice *UNUSED(device))
void ALequalizerState::update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target)
{
const ALCdevice *device = context->Device;
- ALfloat frequency = (ALfloat)device->Frequency;
+ ALfloat frequency = static_cast<ALfloat>(device->Frequency);
ALfloat gain, f0norm;
ALuint i;