diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVRKernel/Src/Util/Util_Direct3D.h | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVRKernel/Src/Util/Util_Direct3D.h')
-rw-r--r-- | LibOVRKernel/Src/Util/Util_Direct3D.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Util/Util_Direct3D.h b/LibOVRKernel/Src/Util/Util_Direct3D.h new file mode 100644 index 0000000..958ef2b --- /dev/null +++ b/LibOVRKernel/Src/Util/Util_Direct3D.h @@ -0,0 +1,102 @@ +/************************************************************************************ + +Filename : Util_Direct3D.h +Content : Shared code for Direct3D +Created : Oct 14, 2014 +Authors : Chris Taylor + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Util_Direct3D_h +#define OVR_Util_Direct3D_h + +// Include Windows correctly first before implicitly including it below +#include "Kernel/OVR_Win32_IncludeWindows.h" +#include "Kernel/OVR_String.h" + +// DirectX 9 Ex +#include <d3d9.h> + +// Direct3D 11 +#include <D3D11Shader.h> +#include <d3dcompiler.h> + +#if _MSC_VER >= 1800 + // Visual Studio 2013+ support newer D3D/DXGI headers. + #define OVR_D3D11_VER 2 + #include <d3d11_2.h> + #define OVR_DXGI_VER 3 + #include <dxgi1_3.h> // Used in place of 1.2 for IDXGIFactory2 debug version (when available) +#elif _MSC_VER >= 1700 + // Visual Studio 2012+ only supports older D3D/DXGI headers. + #define OVR_D3D11_VER 1 + #include <d3d11_1.h> +#else + // Visual Studio 2010+ only supports original D3D/DXGI headers. + #define OVR_D3D11_VER 1 + #include <d3d11.h> +#endif + +namespace OVR { namespace D3DUtil { + + +// Check if D3D9Ex support exists in the environment +bool CheckD3D9Ex(); + +String GetWindowsErrorString(HRESULT hr); + + +//----------------------------------------------------------------------------- +// Helper macros for verifying HRESULT values from Direct3D API calls +// +// These will assert on failure in debug mode, and in release or debug mode +// these functions will report the file and line where the error occurred, +// and what the error code was to the log at Error-level. + +// Assert on HRESULT failure +bool VerifyHRESULT(const char* file, int line, HRESULT hr); + +#define OVR_D3D_CHECK(hr) OVR::D3DUtil::VerifyHRESULT(__FILE__, __LINE__, hr) + +// Returns provided value on failure +#define OVR_D3D_CHECK_RET_VAL(hr, failureValue) \ + { \ + if (!OVR_D3D_CHECK(hr)) \ + { \ + return failureValue; \ + } \ + } + +// Returns void on failure +#define OVR_D3D_CHECK_RET(hr) OVR_D3D_CHECK_RET_VAL(hr, ;) + +// Returns false on failure +#define OVR_D3D_CHECK_RET_FALSE(hr) OVR_D3D_CHECK_RET_VAL(hr, false) + +// Returns nullptr on failure +#define OVR_D3D_CHECK_RET_NULL(hr) OVR_D3D_CHECK_RET_VAL(hr, nullptr) + +// If the result is a failure, it will write the exact compile error to the error log +void LogD3DCompileError(HRESULT hr, ID3DBlob* errorBlob); + + +}} // namespace OVR::D3DUtil + +#endif // OVR_Util_Direct3D_h |