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authorSven Gothel <[email protected]>2015-03-28 01:43:35 +0100
committerSven Gothel <[email protected]>2015-03-28 01:43:35 +0100
commit4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch)
treecf3671058d55b47ab6cb6f36f369928606137628 /LibOVRKernel/Src/Util/Util_Direct3D.cpp
parentc29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff)
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVRKernel/Src/Util/Util_Direct3D.cpp')
-rw-r--r--LibOVRKernel/Src/Util/Util_Direct3D.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Util/Util_Direct3D.cpp b/LibOVRKernel/Src/Util/Util_Direct3D.cpp
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+++ b/LibOVRKernel/Src/Util/Util_Direct3D.cpp
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+/************************************************************************************
+
+Filename : Util_Direct3D.cpp
+Content : Shared code for Direct3D
+Created : Oct 14, 2014
+Authors : Chris Taylor
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Util_Direct3D.h"
+
+#include "Kernel/OVR_Log.h"
+
+namespace OVR { namespace D3DUtil {
+
+
+bool VerifyHRESULT(const char* file, int line, HRESULT hr)
+{
+ if (FAILED(hr))
+ {
+ LogError("D3D function returned fail HRESULT at %s on line %d : %s",
+ file, line, D3DUtil::GetWindowsErrorString(hr).ToCStr());
+ OVR_ASSERT(false);
+ return false;
+ }
+
+ return true;
+}
+
+bool CheckD3D9Ex()
+{
+ bool available = false;
+ HMODULE libHandle = LoadLibraryW(L"d3d9.dll");
+
+ if (libHandle != nullptr)
+ {
+ available = (GetProcAddress(libHandle, "Direct3DCreate9Ex") != nullptr);
+ FreeLibrary(libHandle);
+ }
+
+ return available;
+}
+
+String GetWindowsErrorString(HRESULT hr)
+{
+ // DirectX 9 error strings
+ switch (hr)
+ {
+ case D3DERR_WRONGTEXTUREFORMAT: return "D3DERR_WRONGTEXTUREFORMAT";
+ case D3DERR_UNSUPPORTEDCOLOROPERATION: return "D3DERR_UNSUPPORTEDCOLOROPERATION";
+ case D3DERR_UNSUPPORTEDCOLORARG: return "D3DERR_UNSUPPORTEDCOLORARG";
+ case D3DERR_UNSUPPORTEDALPHAOPERATION: return "D3DERR_UNSUPPORTEDALPHAOPERATION";
+ case D3DERR_UNSUPPORTEDALPHAARG: return "D3DERR_UNSUPPORTEDALPHAARG";
+ case D3DERR_TOOMANYOPERATIONS: return "D3DERR_TOOMANYOPERATIONS";
+ case D3DERR_CONFLICTINGTEXTUREFILTER: return "D3DERR_CONFLICTINGTEXTUREFILTER";
+ case D3DERR_UNSUPPORTEDFACTORVALUE: return "D3DERR_UNSUPPORTEDFACTORVALUE";
+ case D3DERR_CONFLICTINGRENDERSTATE: return "D3DERR_CONFLICTINGRENDERSTATE";
+ case D3DERR_UNSUPPORTEDTEXTUREFILTER: return "D3DERR_UNSUPPORTEDTEXTUREFILTER";
+ case D3DERR_CONFLICTINGTEXTUREPALETTE: return "D3DERR_CONFLICTINGTEXTUREPALETTE";
+ case D3DERR_DRIVERINTERNALERROR: return "D3DERR_DRIVERINTERNALERROR";
+ case D3DERR_NOTFOUND: return "D3DERR_NOTFOUND";
+ case D3DERR_MOREDATA: return "D3DERR_MOREDATA";
+ case D3DERR_DEVICELOST: return "D3DERR_DEVICELOST";
+ case D3DERR_DEVICENOTRESET: return "D3DERR_DEVICENOTRESET";
+ case D3DERR_NOTAVAILABLE: return "D3DERR_NOTAVAILABLE";
+ case D3DERR_OUTOFVIDEOMEMORY: return "D3DERR_OUTOFVIDEOMEMORY";
+ case D3DERR_INVALIDDEVICE: return "D3DERR_INVALIDDEVICE";
+ case D3DERR_INVALIDCALL: return "D3DERR_INVALIDCALL";
+ case D3DERR_DRIVERINVALIDCALL: return "D3DERR_DRIVERINVALIDCALL";
+ case D3DERR_WASSTILLDRAWING: return "D3DERR_WASSTILLDRAWING";
+ case D3DOK_NOAUTOGEN: return "D3DOK_NOAUTOGEN";
+ case D3DERR_DEVICEREMOVED: return "D3DERR_DEVICEREMOVED";
+ case S_NOT_RESIDENT: return "S_NOT_RESIDENT";
+ case S_RESIDENT_IN_SHARED_MEMORY: return "S_RESIDENT_IN_SHARED_MEMORY";
+ case S_PRESENT_MODE_CHANGED: return "S_PRESENT_MODE_CHANGED";
+ case S_PRESENT_OCCLUDED: return "S_PRESENT_OCCLUDED";
+ case D3DERR_DEVICEHUNG: return "D3DERR_DEVICEHUNG";
+ case D3DERR_UNSUPPORTEDOVERLAY: return "D3DERR_UNSUPPORTEDOVERLAY";
+ case D3DERR_UNSUPPORTEDOVERLAYFORMAT: return "D3DERR_UNSUPPORTEDOVERLAYFORMAT";
+ case D3DERR_CANNOTPROTECTCONTENT: return "D3DERR_CANNOTPROTECTCONTENT";
+ case D3DERR_UNSUPPORTEDCRYPTO: return "D3DERR_UNSUPPORTEDCRYPTO";
+ case D3DERR_PRESENT_STATISTICS_DISJOINT: return "D3DERR_PRESENT_STATISTICS_DISJOINT";
+ default: break; // Not a DirectX 9 error, use FormatMessageA...
+ }
+
+ char errorTextAddr[256] = {};
+
+ DWORD slen = FormatMessageA(
+ // use system message tables to retrieve error text
+ FORMAT_MESSAGE_FROM_SYSTEM
+ // allocate buffer on local heap for error text
+ | FORMAT_MESSAGE_ALLOCATE_BUFFER
+ // Important! will fail otherwise, since we're not
+ // (and CANNOT) pass insertion parameters
+ | FORMAT_MESSAGE_IGNORE_INSERTS,
+ nullptr, // unused with FORMAT_MESSAGE_FROM_SYSTEM
+ hr,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ errorTextAddr, // output
+ 256, // minimum size for output buffer
+ nullptr); // arguments - see note
+
+ char* errorText = *(char**)errorTextAddr;
+
+ char formatStr[512];
+ OVR_snprintf(formatStr, sizeof(formatStr), "[Code=%x = %d]", hr, hr);
+
+ String retStr = formatStr;
+
+ if (slen > 0 && errorText)
+ {
+ retStr += " ";
+ retStr += errorText;
+
+ // release memory allocated by FormatMessage()
+ LocalFree(errorText);
+ }
+
+ return retStr;
+}
+
+void LogD3DCompileError(HRESULT hr, ID3DBlob* blob)
+{
+ if (FAILED(hr))
+ {
+ char* errStr = (char*)blob->GetBufferPointer();
+ SIZE_T len = blob->GetBufferSize();
+
+ if (errStr && len > 0)
+ {
+ LogError("Error compiling shader: %s", errStr);
+ }
+ }
+}
+
+
+}} // namespace OVR::D3DUtil