diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVRKernel/Src/Util/Util_Direct3D.cpp | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVRKernel/Src/Util/Util_Direct3D.cpp')
-rw-r--r-- | LibOVRKernel/Src/Util/Util_Direct3D.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Util/Util_Direct3D.cpp b/LibOVRKernel/Src/Util/Util_Direct3D.cpp new file mode 100644 index 0000000..5aff711 --- /dev/null +++ b/LibOVRKernel/Src/Util/Util_Direct3D.cpp @@ -0,0 +1,154 @@ +/************************************************************************************ + +Filename : Util_Direct3D.cpp +Content : Shared code for Direct3D +Created : Oct 14, 2014 +Authors : Chris Taylor + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "Util_Direct3D.h" + +#include "Kernel/OVR_Log.h" + +namespace OVR { namespace D3DUtil { + + +bool VerifyHRESULT(const char* file, int line, HRESULT hr) +{ + if (FAILED(hr)) + { + LogError("D3D function returned fail HRESULT at %s on line %d : %s", + file, line, D3DUtil::GetWindowsErrorString(hr).ToCStr()); + OVR_ASSERT(false); + return false; + } + + return true; +} + +bool CheckD3D9Ex() +{ + bool available = false; + HMODULE libHandle = LoadLibraryW(L"d3d9.dll"); + + if (libHandle != nullptr) + { + available = (GetProcAddress(libHandle, "Direct3DCreate9Ex") != nullptr); + FreeLibrary(libHandle); + } + + return available; +} + +String GetWindowsErrorString(HRESULT hr) +{ + // DirectX 9 error strings + switch (hr) + { + case D3DERR_WRONGTEXTUREFORMAT: return "D3DERR_WRONGTEXTUREFORMAT"; + case D3DERR_UNSUPPORTEDCOLOROPERATION: return "D3DERR_UNSUPPORTEDCOLOROPERATION"; + case D3DERR_UNSUPPORTEDCOLORARG: return "D3DERR_UNSUPPORTEDCOLORARG"; + case D3DERR_UNSUPPORTEDALPHAOPERATION: return "D3DERR_UNSUPPORTEDALPHAOPERATION"; + case D3DERR_UNSUPPORTEDALPHAARG: return "D3DERR_UNSUPPORTEDALPHAARG"; + case D3DERR_TOOMANYOPERATIONS: return "D3DERR_TOOMANYOPERATIONS"; + case D3DERR_CONFLICTINGTEXTUREFILTER: return "D3DERR_CONFLICTINGTEXTUREFILTER"; + case D3DERR_UNSUPPORTEDFACTORVALUE: return "D3DERR_UNSUPPORTEDFACTORVALUE"; + case D3DERR_CONFLICTINGRENDERSTATE: return "D3DERR_CONFLICTINGRENDERSTATE"; + case D3DERR_UNSUPPORTEDTEXTUREFILTER: return "D3DERR_UNSUPPORTEDTEXTUREFILTER"; + case D3DERR_CONFLICTINGTEXTUREPALETTE: return "D3DERR_CONFLICTINGTEXTUREPALETTE"; + case D3DERR_DRIVERINTERNALERROR: return "D3DERR_DRIVERINTERNALERROR"; + case D3DERR_NOTFOUND: return "D3DERR_NOTFOUND"; + case D3DERR_MOREDATA: return "D3DERR_MOREDATA"; + case D3DERR_DEVICELOST: return "D3DERR_DEVICELOST"; + case D3DERR_DEVICENOTRESET: return "D3DERR_DEVICENOTRESET"; + case D3DERR_NOTAVAILABLE: return "D3DERR_NOTAVAILABLE"; + case D3DERR_OUTOFVIDEOMEMORY: return "D3DERR_OUTOFVIDEOMEMORY"; + case D3DERR_INVALIDDEVICE: return "D3DERR_INVALIDDEVICE"; + case D3DERR_INVALIDCALL: return "D3DERR_INVALIDCALL"; + case D3DERR_DRIVERINVALIDCALL: return "D3DERR_DRIVERINVALIDCALL"; + case D3DERR_WASSTILLDRAWING: return "D3DERR_WASSTILLDRAWING"; + case D3DOK_NOAUTOGEN: return "D3DOK_NOAUTOGEN"; + case D3DERR_DEVICEREMOVED: return "D3DERR_DEVICEREMOVED"; + case S_NOT_RESIDENT: return "S_NOT_RESIDENT"; + case S_RESIDENT_IN_SHARED_MEMORY: return "S_RESIDENT_IN_SHARED_MEMORY"; + case S_PRESENT_MODE_CHANGED: return "S_PRESENT_MODE_CHANGED"; + case S_PRESENT_OCCLUDED: return "S_PRESENT_OCCLUDED"; + case D3DERR_DEVICEHUNG: return "D3DERR_DEVICEHUNG"; + case D3DERR_UNSUPPORTEDOVERLAY: return "D3DERR_UNSUPPORTEDOVERLAY"; + case D3DERR_UNSUPPORTEDOVERLAYFORMAT: return "D3DERR_UNSUPPORTEDOVERLAYFORMAT"; + case D3DERR_CANNOTPROTECTCONTENT: return "D3DERR_CANNOTPROTECTCONTENT"; + case D3DERR_UNSUPPORTEDCRYPTO: return "D3DERR_UNSUPPORTEDCRYPTO"; + case D3DERR_PRESENT_STATISTICS_DISJOINT: return "D3DERR_PRESENT_STATISTICS_DISJOINT"; + default: break; // Not a DirectX 9 error, use FormatMessageA... + } + + char errorTextAddr[256] = {}; + + DWORD slen = FormatMessageA( + // use system message tables to retrieve error text + FORMAT_MESSAGE_FROM_SYSTEM + // allocate buffer on local heap for error text + | FORMAT_MESSAGE_ALLOCATE_BUFFER + // Important! will fail otherwise, since we're not + // (and CANNOT) pass insertion parameters + | FORMAT_MESSAGE_IGNORE_INSERTS, + nullptr, // unused with FORMAT_MESSAGE_FROM_SYSTEM + hr, + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + errorTextAddr, // output + 256, // minimum size for output buffer + nullptr); // arguments - see note + + char* errorText = *(char**)errorTextAddr; + + char formatStr[512]; + OVR_snprintf(formatStr, sizeof(formatStr), "[Code=%x = %d]", hr, hr); + + String retStr = formatStr; + + if (slen > 0 && errorText) + { + retStr += " "; + retStr += errorText; + + // release memory allocated by FormatMessage() + LocalFree(errorText); + } + + return retStr; +} + +void LogD3DCompileError(HRESULT hr, ID3DBlob* blob) +{ + if (FAILED(hr)) + { + char* errStr = (char*)blob->GetBufferPointer(); + SIZE_T len = blob->GetBufferSize(); + + if (errStr && len > 0) + { + LogError("Error compiling shader: %s", errStr); + } + } +} + + +}} // namespace OVR::D3DUtil |