diff options
author | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
commit | 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch) | |
tree | da07ebc6a7f75185bda857dd5f1c34710b416a93 /LibOVR/Src/CAPI/GL/CAPI_GL_Util.h | |
parent | ca79271759ff7eecd22ec5c4db438370fe51d687 (diff) |
0.4 Win-Beta0.4.0
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_Util.h')
-rw-r--r-- | LibOVR/Src/CAPI/GL/CAPI_GL_Util.h | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h index a410f17..e9320d2 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.h @@ -33,12 +33,13 @@ limitations under the License. #include "../../Kernel/OVR_Log.h" #if defined(OVR_OS_WIN32) +#define WIN32_LEAN_AND_MEAN #include <Windows.h> #endif #if defined(OVR_OS_MAC) -#include <OpenGL/gl3.h> -#include <OpenGL/gl3ext.h> +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> #else #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES @@ -60,6 +61,7 @@ namespace OVR { namespace CAPI { namespace GL { // Let Windows apps build without linking GL. #if defined(OVR_OS_WIN32) +typedef GLenum (__stdcall *PFNGLGETERRORPROC) (); typedef void (__stdcall *PFNGLENABLEPROC) (GLenum); typedef void (__stdcall *PFNGLDISABLEPROC) (GLenum); typedef void (__stdcall *PFNGLGETFLOATVPROC) (GLenum, GLfloat*); @@ -75,21 +77,29 @@ typedef void (__stdcall *PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLe typedef void (__stdcall *PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (__stdcall *PFNGLDELETETEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (__stdcall *PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (__stdcall *PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLint format, GLenum type, const GLvoid *pixels); typedef void (__stdcall *PFNGLCLEARCOLORPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a); typedef void (__stdcall *PFNGLCLEARDEPTHPROC) (GLclampd depth); typedef void (__stdcall *PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (__stdcall *PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (__stdcall *PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (__stdcall *PFNGLFRONTFACEPROC) (GLenum mode); extern PFNWGLGETPROCADDRESS wglGetProcAddress; extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; +extern PFNGLGETERRORPROC glGetError; extern PFNGLENABLEPROC glEnable; +extern PFNGLENABLEIPROC glEnablei; extern PFNGLDISABLEPROC glDisable; +extern PFNGLDISABLEIPROC glDisablei; extern PFNGLCOLORMASKPROC glColorMask; +extern PFNGLCOLORMASKIPROC glColorMaski; extern PFNGLGETFLOATVPROC glGetFloatv; extern PFNGLGETSTRINGPROC glGetString; extern PFNGLGETINTEGERVPROC glGetIntegerv; +extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; extern PFNGLCLEARPROC glClear; extern PFNGLCLEARCOLORPROC glClearColor; extern PFNGLCLEARDEPTHPROC glClearDepth; @@ -99,9 +109,12 @@ extern PFNGLDRAWELEMENTSPROC glDrawElements; extern PFNGLGENTEXTURESPROC glGenTextures; extern PFNGLDELETETEXTURESPROC glDeleteTextures; extern PFNGLBINDTEXTUREPROC glBindTexture; +extern PFNGLTEXIMAGE2DPROC glTexImage2D; extern PFNGLTEXPARAMETERIPROC glTexParameteri; extern PFNGLFLUSHPROC glFlush; extern PFNGLFINISHPROC glFinish; +extern PFNGLBLENDFUNCPROC glBlendFunc; +extern PFNGLFRONTFACEPROC glFrontFace; #elif defined(OVR_OS_LINUX) @@ -109,7 +122,12 @@ extern PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; #endif // defined(OVR_OS_WIN32) +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; extern PFNGLDELETESHADERPROC glDeleteShader; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; @@ -223,9 +241,10 @@ struct RenderParams { #if defined(OVR_OS_WIN32) HWND Window; + HDC DC; #elif defined(OVR_OS_LINUX) - Display* Disp; - Window Win; + _XDisplay* Disp; + Window Win; #endif ovrSizei RTSize; @@ -532,6 +551,8 @@ private: typedef ShaderImpl<Shader_Vertex, GL_VERTEX_SHADER> VertexShader; typedef ShaderImpl<Shader_Fragment, GL_FRAGMENT_SHADER> FragmentShader; + }}} + #endif // INC_OVR_CAPI_GL_Util_h |