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/*
* Copyright 2010 Phil Burk, Mobileer Inc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.jsyn;
import com.jsyn.devices.AudioDeviceManager;
import com.jsyn.unitgen.UnitGenerator;
import com.softsynth.shared.time.ScheduledCommand;
import com.softsynth.shared.time.TimeStamp;
/**
* A synthesizer used by JSyn to generate audio. The synthesizer executes a network of unit
* generators to create an audio signal.
*
* @author Phil Burk (C) 2010 Mobileer Inc
*/
public interface Synthesizer {
public final static int FRAMES_PER_BLOCK = 8;
/**
* Starts a background thread that generates audio using the default frame rate of 44100 and two
* stereo output channels.
*/
public void start();
/**
* Starts a background thread that generates audio using the specified frame rate and two stereo
* output channels.
*
* @param frameRate in Hertz
*/
public void start(int frameRate);
/**
* Starts the synthesizer using specific audio devices.
*
* @param frameRate in Hertz
* @param inputDeviceID obtained from an {@link AudioDeviceManager} or pass
* AudioDeviceManager.USE_DEFAULT_DEVICE
* @param numInputChannels 1 for mono, 2 for stereo, etcetera
* @param ouputDeviceID obtained from an AudioDeviceManager or pass
* AudioDeviceManager.USE_DEFAULT_DEVICE
* @param numOutputChannels 1 for mono, 2 for stereo, etcetera
*/
public void start(int frameRate, int inputDeviceID, int numInputChannels, int ouputDeviceID,
int numOutputChannels);
/** @return JSyn version as a string */
public String getVersion();
/** @return version as an integer that always increases */
public int getVersionCode();
/** Stops the background thread that generates the audio. */
public void stop();
/**
* An AudioDeviceManager is an interface to audio hardware. It might be implemented using
* JavaSound or a wrapper around PortAudio.
*
* @return audio device manager being used by the synthesizer.
*/
public AudioDeviceManager getAudioDeviceManager();
/** @return the frame rate in samples per second */
public int getFrameRate();
/**
* Add a unit generator to the synthesizer so it can be played. This is required before starting
* or connecting a unit generator into a network.
*
* @param ugen a unit generator to be executed by the synthesizer
*/
public void add(UnitGenerator ugen);
/** Removes a unit generator added using add(). */
public void remove(UnitGenerator ugen);
/** @return the current audio time in seconds */
public double getCurrentTime();
/**
* Start a unit generator at the specified time. This is not needed if a unit generator's output
* is connected to other units. Typically you only need to start units that have no outputs, for
* example LineOut.
*/
public void startUnit(UnitGenerator unit, double time);
public void startUnit(UnitGenerator unit, TimeStamp timeStamp);
/**
* The startUnit and stopUnit methods are mainly for internal use.
* Please call unit.start() or unit.stop() instead.
* @param unit
*/
public void startUnit(UnitGenerator unit);
public void stopUnit(UnitGenerator unit, double time);
public void stopUnit(UnitGenerator unit, TimeStamp timeStamp);
/**
* The startUnit and stopUnit methods are mainly for internal use.
* Please call unit.start() or unit.stop() instead.
* @param unit
*/
public void stopUnit(UnitGenerator unit);
/**
* Sleep until the specified audio time is reached. In non-real-time mode, this will enable the
* synthesizer to run.
*/
public void sleepUntil(double time) throws InterruptedException;
/**
* Sleep for the specified audio time duration. In non-real-time mode, this will enable the
* synthesizer to run.
*/
public void sleepFor(double duration) throws InterruptedException;
/**
* If set true then the synthesizer will generate audio in real-time. Set it true for live
* audio. If false then JSyn will run in non-real-time mode. This can be used to generate audio
* to be written to a file. The default is true.
*
* @param realTime
*/
public void setRealTime(boolean realTime);
/** Is JSyn running in real-time mode? */
public boolean isRealTime();
/** Create a TimeStamp using the current audio time. */
public TimeStamp createTimeStamp();
/** @return the current CPU usage as a fraction between 0.0 and 1.0 */
public double getUsage();
/** @return inverse of frameRate, to avoid expensive divides */
public double getFramePeriod();
/**
* This count is not reset if you stop and restart.
*
* @return number of frames synthesized
*/
public long getFrameCount();
/** Queue a command to be processed at a specific time in the background audio thread. */
public void scheduleCommand(TimeStamp timeStamp, ScheduledCommand command);
/** Queue a command to be processed at a specific time in the background audio thread. */
public void scheduleCommand(double time, ScheduledCommand command);
/** Queue a command to be processed as soon as possible in the background audio thread. */
public void queueCommand(ScheduledCommand command);
/**
* @return true if the Synthesizer has been started
*/
public boolean isRunning();
/**
* Add a task that will get run on the Audio Thread before it generates a new block of Audio.
* This task must be very quick and should not perform any blocking operations. If you are not
* certain that you need an Audio rate task then don't use this.
*
* @param blockTask
*/
public void addAudioTask(Runnable task);
public void removeAudioTask(Runnable task);
}
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