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-rw-r--r--src/com/jsyn/unitgen/GrainFarm.java14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/com/jsyn/unitgen/GrainFarm.java b/src/com/jsyn/unitgen/GrainFarm.java
index 7cff6f1..78179bc 100644
--- a/src/com/jsyn/unitgen/GrainFarm.java
+++ b/src/com/jsyn/unitgen/GrainFarm.java
@@ -4,9 +4,9 @@
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
- *
+ *
* http://www.apache.org/licenses/LICENSE-2.0
- *
+ *
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@@ -24,11 +24,13 @@ import com.jsyn.util.PseudoRandom;
* A unit generator that generates a cloud of sound using multiple Grains. Special thanks to my
* friend Ross Bencina for his excellent article on Granular Synthesis. Several of his ideas are
* reflected in this architecture. "Implementing Real-Time Granular Synthesis" by Ross Bencina,
- * Audio Anecdotes III, 2001. <code><pre>
+ * Audio Anecdotes III, 2001.
+ *
+ * <pre><code>
synth.add( sampleGrainFarm = new GrainFarm() );
grainFarm.allocate( NUM_GRAINS );
-</pre><code>
- *
+</code></pre>
+ *
* @author Phil Burk (C) 2011 Mobileer Inc
* @see Grain
* @see GrainSourceSine
@@ -48,7 +50,7 @@ public class GrainFarm extends UnitGenerator implements UnitSource {
PseudoRandom randomizer;
private GrainState[] states;
private double countScaler = 1.0;
- private GrainScheduler scheduler = new StochasticGrainScheduler();
+ private final GrainScheduler scheduler = new StochasticGrainScheduler();
public GrainFarm() {
randomizer = new PseudoRandom();