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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl;
import java.awt.Component;
import net.java.games.jogl.*;
public abstract class GLContextFactory {
private static GLContextFactory factory;
public static GLContextFactory getFactory() {
if (factory == null) {
try {
String osName = System.getProperty("os.name");
String osNameLowerCase = osName.toLowerCase();
Class factoryClass = null;
// Because there are some complications with generating all
// platforms' Java glue code on all platforms (among them that we
// would have to include jawt.h and jawt_md.h in the jogl
// sources, which we currently don't have to do) we break the only
// static dependencies with platform-specific code here using reflection.
if (osNameLowerCase.startsWith("wind")) {
factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory");
} else if (osNameLowerCase.startsWith("mac os x")) {
factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLContextFactory");
} else {
// Assume Linux, Solaris, etc. Should probably test for these explicitly.
factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory");
}
if (factoryClass == null) {
throw new GLException("OS " + osName + " not yet supported");
}
factory = (GLContextFactory) factoryClass.newInstance();
} catch (ClassNotFoundException e) {
throw new GLException(e);
} catch (InstantiationException e) {
throw new GLException(e);
} catch (IllegalAccessException e) {
throw new GLException(e);
}
}
return factory;
}
public abstract GLContext createGLContext(Component component,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser);
}
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