diff options
Diffstat (limited to 'make/stub_includes/macosx/GL/gl.h')
-rw-r--r-- | make/stub_includes/macosx/GL/gl.h | 2102 |
1 files changed, 0 insertions, 2102 deletions
diff --git a/make/stub_includes/macosx/GL/gl.h b/make/stub_includes/macosx/GL/gl.h deleted file mode 100644 index 55facc4ac..000000000 --- a/make/stub_includes/macosx/GL/gl.h +++ /dev/null @@ -1,2102 +0,0 @@ -#ifndef __gl_h_ -#define __gl_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -typedef unsigned long GLenum; -typedef unsigned char GLboolean; -typedef unsigned long GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef long GLint; -typedef long GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; - -/* For compatibility with OpenGL v1.0 */ -#define GL_LOGIC_OP GL_INDEX_LOGIC_OP -#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT - -/*************************************************************/ - -/* Version */ -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_VERSION_1_4 1 - -/* AccumOp */ -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* AttribMask */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* BlendEquationMode */ -/* GL_LOGIC_OP */ -/* GL_FUNC_ADD */ -/* GL_MIN */ -/* GL_MAX */ -/* GL_FUNC_SUBTRACT */ -/* GL_FUNC_REVERSE_SUBTRACT */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -/* GL_CONSTANT_COLOR */ -/* GL_ONE_MINUS_CONSTANT_COLOR */ -/* GL_CONSTANT_ALPHA */ -/* GL_ONE_MINUS_CONSTANT_ALPHA */ - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ -/* GL_CONSTANT_COLOR */ -/* GL_ONE_MINUS_CONSTANT_COLOR */ -/* GL_CONSTANT_ALPHA */ -/* GL_ONE_MINUS_CONSTANT_ALPHA */ - -/* Boolean */ -#define GL_TRUE 1 -#define GL_FALSE 0 - -/* ClearBufferMask */ -/* GL_COLOR_BUFFER_BIT */ -/* GL_ACCUM_BUFFER_BIT */ -/* GL_STENCIL_BUFFER_BIT */ -/* GL_DEPTH_BUFFER_BIT */ - -/* ClientArrayType */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ -/* GL_EMISSION */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* ColorTableParameterPName */ -/* GL_COLOR_TABLE_SCALE */ -/* GL_COLOR_TABLE_BIAS */ - -/* ColorTableTarget */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_PROXY_COLOR_TABLE */ -/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - -/* ConvolutionBorderMode */ -/* GL_REDUCE */ -/* GL_IGNORE_BORDER */ -/* GL_CONSTANT_BORDER */ - -/* ConvolutionParameter */ -/* GL_CONVOLUTION_BORDER_MODE */ -/* GL_CONVOLUTION_FILTER_SCALE */ -/* GL_CONVOLUTION_FILTER_BIAS */ - -/* ConvolutionTarget */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ - -/* CullFaceMode */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* DrawBufferMode */ -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C - -/* Enable */ -/* GL_FOG */ -/* GL_LIGHTING */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_LINE_STIPPLE */ -/* GL_POLYGON_STIPPLE */ -/* GL_CULL_FACE */ -/* GL_ALPHA_TEST */ -/* GL_BLEND */ -/* GL_INDEX_LOGIC_OP */ -/* GL_COLOR_LOGIC_OP */ -/* GL_DITHER */ -/* GL_STENCIL_TEST */ -/* GL_DEPTH_TEST */ -/* GL_CLIP_PLANE0 */ -/* GL_CLIP_PLANE1 */ -/* GL_CLIP_PLANE2 */ -/* GL_CLIP_PLANE3 */ -/* GL_CLIP_PLANE4 */ -/* GL_CLIP_PLANE5 */ -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -/* GL_TEXTURE_GEN_S */ -/* GL_TEXTURE_GEN_T */ -/* GL_TEXTURE_GEN_R */ -/* GL_TEXTURE_GEN_Q */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_POINT_SMOOTH */ -/* GL_LINE_SMOOTH */ -/* GL_POLYGON_SMOOTH */ -/* GL_SCISSOR_TEST */ -/* GL_COLOR_MATERIAL */ -/* GL_NORMALIZE */ -/* GL_AUTO_NORMAL */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_POLYGON_OFFSET_POINT */ -/* GL_POLYGON_OFFSET_LINE */ -/* GL_POLYGON_OFFSET_FILL */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ -/* GL_SEPARABLE_2D */ -/* GL_HISTOGRAM */ -/* GL_MINMAX */ -/* GL_RESCALE_NORMAL */ -/* GL_TEXTURE_3D */ - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -/* GL_TABLE_TOO_LARGE */ - -/* FeedBackMode */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 - -/* FeedBackToken */ -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -/* GL_FOG_COLOR */ -/* GL_FOG_DENSITY */ -/* GL_FOG_END */ -/* GL_FOG_INDEX */ -/* GL_FOG_MODE */ -/* GL_FOG_START */ - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetColorTableParameterPName */ -/* GL_COLOR_TABLE_SCALE */ -/* GL_COLOR_TABLE_BIAS */ -/* GL_COLOR_TABLE_FORMAT */ -/* GL_COLOR_TABLE_WIDTH */ -/* GL_COLOR_TABLE_RED_SIZE */ -/* GL_COLOR_TABLE_GREEN_SIZE */ -/* GL_COLOR_TABLE_BLUE_SIZE */ -/* GL_COLOR_TABLE_ALPHA_SIZE */ -/* GL_COLOR_TABLE_LUMINANCE_SIZE */ -/* GL_COLOR_TABLE_INTENSITY_SIZE */ - -/* GetConvolutionParameterPName */ -/* GL_CONVOLUTION_BORDER_COLOR */ -/* GL_CONVOLUTION_BORDER_MODE */ -/* GL_CONVOLUTION_FILTER_SCALE */ -/* GL_CONVOLUTION_FILTER_BIAS */ -/* GL_CONVOLUTION_FORMAT */ -/* GL_CONVOLUTION_WIDTH */ -/* GL_CONVOLUTION_HEIGHT */ -/* GL_MAX_CONVOLUTION_WIDTH */ -/* GL_MAX_CONVOLUTION_HEIGHT */ - -/* GetHistogramParameterPName */ -/* GL_HISTOGRAM_WIDTH */ -/* GL_HISTOGRAM_FORMAT */ -/* GL_HISTOGRAM_RED_SIZE */ -/* GL_HISTOGRAM_GREEN_SIZE */ -/* GL_HISTOGRAM_BLUE_SIZE */ -/* GL_HISTOGRAM_ALPHA_SIZE */ -/* GL_HISTOGRAM_LUMINANCE_SIZE */ -/* GL_HISTOGRAM_SINK */ - -/* GetMapTarget */ -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* GetMinmaxParameterPName */ -/* GL_MINMAX_FORMAT */ -/* GL_MINMAX_SINK */ - -/* GetPixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* GetPointerTarget */ -/* GL_VERTEX_ARRAY_POINTER */ -/* GL_NORMAL_ARRAY_POINTER */ -/* GL_COLOR_ARRAY_POINTER */ -/* GL_INDEX_ARRAY_POINTER */ -/* GL_TEXTURE_COORD_ARRAY_POINTER */ -/* GL_EDGE_FLAG_ARRAY_POINTER */ - -/* GetTarget */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -/* GL_SMOOTH_POINT_SIZE_RANGE */ -/* GL_SMOOTH_POINT_SIZE_GRANULARITY */ -/* GL_SMOOTH_LINE_WIDTH_RANGE */ -/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ -/* GL_ALIASED_POINT_SIZE_RANGE */ -/* GL_ALIASED_LINE_WIDTH_RANGE */ -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -/* GL_TEXTURE_BINDING_1D */ -/* GL_TEXTURE_BINDING_2D */ -/* GL_TEXTURE_BINDING_3D */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_VERTEX_ARRAY_SIZE */ -/* GL_VERTEX_ARRAY_TYPE */ -/* GL_VERTEX_ARRAY_STRIDE */ -/* GL_NORMAL_ARRAY_TYPE */ -/* GL_NORMAL_ARRAY_STRIDE */ -/* GL_COLOR_ARRAY_SIZE */ -/* GL_COLOR_ARRAY_TYPE */ -/* GL_COLOR_ARRAY_STRIDE */ -/* GL_INDEX_ARRAY_TYPE */ -/* GL_INDEX_ARRAY_STRIDE */ -/* GL_TEXTURE_COORD_ARRAY_SIZE */ -/* GL_TEXTURE_COORD_ARRAY_TYPE */ -/* GL_TEXTURE_COORD_ARRAY_STRIDE */ -/* GL_EDGE_FLAG_ARRAY_STRIDE */ -/* GL_POLYGON_OFFSET_FACTOR */ -/* GL_POLYGON_OFFSET_UNITS */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ -/* GL_SEPARABLE_2D */ -/* GL_POST_CONVOLUTION_RED_SCALE */ -/* GL_POST_CONVOLUTION_GREEN_SCALE */ -/* GL_POST_CONVOLUTION_BLUE_SCALE */ -/* GL_POST_CONVOLUTION_ALPHA_SCALE */ -/* GL_POST_CONVOLUTION_RED_BIAS */ -/* GL_POST_CONVOLUTION_GREEN_BIAS */ -/* GL_POST_CONVOLUTION_BLUE_BIAS */ -/* GL_POST_CONVOLUTION_ALPHA_BIAS */ -/* GL_COLOR_MATRIX */ -/* GL_COLOR_MATRIX_STACK_DEPTH */ -/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ -/* GL_POST_COLOR_MATRIX_RED_SCALE */ -/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -/* GL_POST_COLOR_MATRIX_RED_BIAS */ -/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ -/* GL_HISTOGRAM */ -/* GL_MINMAX */ -/* GL_MAX_ELEMENTS_VERTICES */ -/* GL_MAX_ELEMENTS_INDICES */ -/* GL_RESCALE_NORMAL */ -/* GL_LIGHT_MODEL_COLOR_CONTROL */ -/* GL_PACK_SKIP_IMAGES */ -/* GL_PACK_IMAGE_HEIGHT */ -/* GL_UNPACK_SKIP_IMAGES */ -/* GL_UNPACK_IMAGE_HEIGHT */ -/* GL_TEXTURE_3D */ -/* GL_MAX_3D_TEXTURE_SIZE */ -/* GL_BLEND_COLOR */ -/* GL_BLEND_EQUATION */ - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -/* GL_TEXTURE_RED_SIZE */ -/* GL_TEXTURE_GREEN_SIZE */ -/* GL_TEXTURE_BLUE_SIZE */ -/* GL_TEXTURE_ALPHA_SIZE */ -/* GL_TEXTURE_LUMINANCE_SIZE */ -/* GL_TEXTURE_INTENSITY_SIZE */ -/* GL_TEXTURE_PRIORITY */ -/* GL_TEXTURE_RESIDENT */ -/* GL_TEXTURE_DEPTH */ -/* GL_TEXTURE_WRAP_R */ -/* GL_TEXTURE_MIN_LOD */ -/* GL_TEXTURE_MAX_LOD */ -/* GL_TEXTURE_BASE_LEVEL */ -/* GL_TEXTURE_MAX_LEVEL */ - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -/* GL_PERSPECTIVE_CORRECTION_HINT */ -/* GL_POINT_SMOOTH_HINT */ -/* GL_LINE_SMOOTH_HINT */ -/* GL_POLYGON_SMOOTH_HINT */ -/* GL_FOG_HINT */ - -/* HistogramTarget */ -/* GL_HISTOGRAM */ -/* GL_PROXY_HISTOGRAM */ - -/* IndexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* LightModelColorControl */ -/* GL_SINGLE_COLOR */ -/* GL_SEPARATE_SPECULAR_COLOR */ - -/* LightModelParameter */ -/* GL_LIGHT_MODEL_AMBIENT */ -/* GL_LIGHT_MODEL_LOCAL_VIEWER */ -/* GL_LIGHT_MODEL_TWO_SIDE */ -/* GL_LIGHT_MODEL_COLOR_CONTROL */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* InterleavedArrays */ -/* GL_V2F */ -/* GL_V3F */ -/* GL_C4UB_V2F */ -/* GL_C4UB_V3F */ -/* GL_C3F_V3F */ -/* GL_N3F_V3F */ -/* GL_C4F_N3F_V3F */ -/* GL_T2F_V3F */ -/* GL_T4F_V4F */ -/* GL_T2F_C4UB_V3F */ -/* GL_T2F_C3F_V3F */ -/* GL_T2F_N3F_V3F */ -/* GL_T2F_C4F_N3F_V3F */ -/* GL_T4F_C4F_N3F_V4F */ - -/* ListMode */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 - -/* ListNameType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_2_BYTES */ -/* GL_3_BYTES */ -/* GL_4_BYTES */ - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MapTarget */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ - -/* MaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* MeshMode1 */ -/* GL_POINT */ -/* GL_LINE */ - -/* MeshMode2 */ -/* GL_POINT */ -/* GL_LINE */ -/* GL_FILL */ - -/* MinmaxTarget */ -/* GL_MINMAX */ - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* PixelCopyType */ -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 - -/* PixelFormat */ -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -/* GL_ABGR */ - -/* PixelInternalFormat */ -/* GL_ALPHA4 */ -/* GL_ALPHA8 */ -/* GL_ALPHA12 */ -/* GL_ALPHA16 */ -/* GL_LUMINANCE4 */ -/* GL_LUMINANCE8 */ -/* GL_LUMINANCE12 */ -/* GL_LUMINANCE16 */ -/* GL_LUMINANCE4_ALPHA4 */ -/* GL_LUMINANCE6_ALPHA2 */ -/* GL_LUMINANCE8_ALPHA8 */ -/* GL_LUMINANCE12_ALPHA4 */ -/* GL_LUMINANCE12_ALPHA12 */ -/* GL_LUMINANCE16_ALPHA16 */ -/* GL_INTENSITY */ -/* GL_INTENSITY4 */ -/* GL_INTENSITY8 */ -/* GL_INTENSITY12 */ -/* GL_INTENSITY16 */ -/* GL_R3_G3_B2 */ -/* GL_RGB4 */ -/* GL_RGB5 */ -/* GL_RGB8 */ -/* GL_RGB10 */ -/* GL_RGB12 */ -/* GL_RGB16 */ -/* GL_RGBA2 */ -/* GL_RGBA4 */ -/* GL_RGB5_A1 */ -/* GL_RGBA8 */ -/* GL_RGB10_A2 */ -/* GL_RGBA12 */ -/* GL_RGBA16 */ - -/* PixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* PixelStore */ -/* GL_UNPACK_SWAP_BYTES */ -/* GL_UNPACK_LSB_FIRST */ -/* GL_UNPACK_ROW_LENGTH */ -/* GL_UNPACK_SKIP_ROWS */ -/* GL_UNPACK_SKIP_PIXELS */ -/* GL_UNPACK_ALIGNMENT */ -/* GL_PACK_SWAP_BYTES */ -/* GL_PACK_LSB_FIRST */ -/* GL_PACK_ROW_LENGTH */ -/* GL_PACK_SKIP_ROWS */ -/* GL_PACK_SKIP_PIXELS */ -/* GL_PACK_ALIGNMENT */ -/* GL_PACK_SKIP_IMAGES */ -/* GL_PACK_IMAGE_HEIGHT */ -/* GL_UNPACK_SKIP_IMAGES */ -/* GL_UNPACK_IMAGE_HEIGHT */ - -/* PixelTransfer */ -/* GL_MAP_COLOR */ -/* GL_MAP_STENCIL */ -/* GL_INDEX_SHIFT */ -/* GL_INDEX_OFFSET */ -/* GL_RED_SCALE */ -/* GL_RED_BIAS */ -/* GL_GREEN_SCALE */ -/* GL_GREEN_BIAS */ -/* GL_BLUE_SCALE */ -/* GL_BLUE_BIAS */ -/* GL_ALPHA_SCALE */ -/* GL_ALPHA_BIAS */ -/* GL_DEPTH_SCALE */ -/* GL_DEPTH_BIAS */ -/* GL_POST_CONVOLUTION_RED_SCALE */ -/* GL_POST_CONVOLUTION_GREEN_SCALE */ -/* GL_POST_CONVOLUTION_BLUE_SCALE */ -/* GL_POST_CONVOLUTION_ALPHA_SCALE */ -/* GL_POST_CONVOLUTION_RED_BIAS */ -/* GL_POST_CONVOLUTION_GREEN_BIAS */ -/* GL_POST_CONVOLUTION_BLUE_BIAS */ -/* GL_POST_CONVOLUTION_ALPHA_BIAS */ -/* GL_POST_COLOR_MATRIX_RED_SCALE */ -/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -/* GL_POST_COLOR_MATRIX_RED_BIAS */ -/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - -/* PixelType */ -#define GL_BITMAP 0x1A00 -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_BGR */ -/* GL_BGRA */ -/* GL_UNSIGNED_BYTE_3_3_2 */ -/* GL_UNSIGNED_SHORT_4_4_4_4 */ -/* GL_UNSIGNED_SHORT_5_5_5_1 */ -/* GL_UNSIGNED_INT_8_8_8_8 */ -/* GL_UNSIGNED_INT_10_10_10_2 */ -/* GL_UNSIGNED_SHORT_5_6_5 */ -/* GL_UNSIGNED_BYTE_2_3_3_REV */ -/* GL_UNSIGNED_SHORT_5_6_5_REV */ -/* GL_UNSIGNED_SHORT_4_4_4_4_REV */ -/* GL_UNSIGNED_SHORT_1_5_5_5_REV */ -/* GL_UNSIGNED_INT_8_8_8_8_REV */ -/* GL_UNSIGNED_INT_2_10_10_10_REV */ - -/* PolygonMode */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 - -/* ReadBufferMode */ -/* GL_FRONT_LEFT */ -/* GL_FRONT_RIGHT */ -/* GL_BACK_LEFT */ -/* GL_BACK_RIGHT */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_LEFT */ -/* GL_RIGHT */ -/* GL_AUX0 */ -/* GL_AUX1 */ -/* GL_AUX2 */ -/* GL_AUX3 */ - -/* RenderingMode */ -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 - -/* SeparableTarget */ -/* GL_SEPARABLE_2D */ - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureCoordName */ -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureGenMode */ -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 - -/* TextureGenParameter */ -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -/* GL_TEXTURE_BORDER_COLOR */ -/* GL_TEXTURE_PRIORITY */ -/* GL_TEXTURE_WRAP_R */ -/* GL_TEXTURE_MIN_LOD */ -/* GL_TEXTURE_MAX_LOD */ -/* GL_TEXTURE_BASE_LEVEL */ -/* GL_TEXTURE_MAX_LEVEL */ - -/* TextureTarget */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_PROXY_TEXTURE_1D */ -/* GL_PROXY_TEXTURE_2D */ -/* GL_TEXTURE_3D */ -/* GL_PROXY_TEXTURE_3D */ - -/* TextureWrapMode */ -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -/* GL_CLAMP_TO_EDGE */ - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* ClientAttribMask */ -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -/* polygon_offset */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* texture */ -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 - -/* texture_object */ -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_3D 0x806A - -/* vertex_array */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* bgra */ -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 - -/* blend_color */ -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* blend_minmax */ -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 - -/* blend_subtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* color_matrix */ -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB - -/* color_table */ -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF - -/* convolution */ -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -/* draw_range_elements */ -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 - -/* histogram */ -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 - -/* packed_pixels */ -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 - -/* rescale_normal */ -#define GL_RESCALE_NORMAL 0x803A - -/* separate_specular_color */ -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA - -/* texture3D */ -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 - -/* texture_edge_clamp */ -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLAMP_TO_BORDER 0x812D - -/* texture_lod */ -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D - -/* GetTarget1_2 */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 - -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SUBTRACT 0x84E7 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE3_RGB 0x8583 -#define GL_SOURCE4_RGB 0x8584 -#define GL_SOURCE5_RGB 0x8585 -#define GL_SOURCE6_RGB 0x8586 -#define GL_SOURCE7_RGB 0x8587 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_SOURCE3_ALPHA 0x858B -#define GL_SOURCE4_ALPHA 0x858C -#define GL_SOURCE5_ALPHA 0x858D -#define GL_SOURCE6_ALPHA 0x858E -#define GL_SOURCE7_ALPHA 0x858F -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND3_RGB 0x8593 -#define GL_OPERAND4_RGB 0x8594 -#define GL_OPERAND5_RGB 0x8595 -#define GL_OPERAND6_RGB 0x8596 -#define GL_OPERAND7_RGB 0x8597 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_OPERAND3_ALPHA 0x859B -#define GL_OPERAND4_ALPHA 0x859C -#define GL_OPERAND5_ALPHA 0x859D -#define GL_OPERAND6_ALPHA 0x859E -#define GL_OPERAND7_ALPHA 0x859F - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 - -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 - -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B - -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 - -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E - -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB - -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -#define GL_MIRRORED_REPEAT 0x8370 - -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 - -/*************************************************************/ - -extern void glAccum (GLenum op, GLfloat value); -extern void glAlphaFunc (GLenum func, GLclampf ref); -extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -extern void glArrayElement (GLint i); -extern void glBegin (GLenum mode); -extern void glBindTexture (GLenum target, GLuint texture); -extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern void glBlendEquation (GLenum mode); -extern void glBlendFunc (GLenum sfactor, GLenum dfactor); -extern void glCallList (GLuint list); -extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -extern void glClear (GLbitfield mask); -extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern void glClearDepth (GLclampd depth); -extern void glClearIndex (GLfloat c); -extern void glClearStencil (GLint s); -extern void glClipPlane (GLenum plane, const GLdouble *equation); -extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); -extern void glColor3bv (const GLbyte *v); -extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); -extern void glColor3dv (const GLdouble *v); -extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); -extern void glColor3fv (const GLfloat *v); -extern void glColor3i (GLint red, GLint green, GLint blue); -extern void glColor3iv (const GLint *v); -extern void glColor3s (GLshort red, GLshort green, GLshort blue); -extern void glColor3sv (const GLshort *v); -extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -extern void glColor3ubv (const GLubyte *v); -extern void glColor3ui (GLuint red, GLuint green, GLuint blue); -extern void glColor3uiv (const GLuint *v); -extern void glColor3us (GLushort red, GLushort green, GLushort blue); -extern void glColor3usv (const GLushort *v); -extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -extern void glColor4bv (const GLbyte *v); -extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -extern void glColor4dv (const GLdouble *v); -extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void glColor4fv (const GLfloat *v); -extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -extern void glColor4iv (const GLint *v); -extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -extern void glColor4sv (const GLshort *v); -extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -extern void glColor4ubv (const GLubyte *v); -extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -extern void glColor4uiv (const GLuint *v); -extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -extern void glColor4usv (const GLushort *v); -extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -extern void glColorMaterial (GLenum face, GLenum mode); -extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCullFace (GLenum mode); -extern void glDeleteLists (GLuint list, GLsizei range); -extern void glDeleteTextures (GLsizei n, const GLuint *textures); -extern void glDepthFunc (GLenum func); -extern void glDepthMask (GLboolean flag); -extern void glDepthRange (GLclampd zNear, GLclampd zFar); -extern void glDisable (GLenum cap); -extern void glDisableClientState (GLenum array); -extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); -extern void glDrawBuffer (GLenum mode); -extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -extern void glEdgeFlag (GLboolean flag); -extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -extern void glEdgeFlagv (const GLboolean *flag); -extern void glEnable (GLenum cap); -extern void glEnableClientState (GLenum array); -extern void glEnd (void); -extern void glEndList (void); -extern void glEvalCoord1d (GLdouble u); -extern void glEvalCoord1dv (const GLdouble *u); -extern void glEvalCoord1f (GLfloat u); -extern void glEvalCoord1fv (const GLfloat *u); -extern void glEvalCoord2d (GLdouble u, GLdouble v); -extern void glEvalCoord2dv (const GLdouble *u); -extern void glEvalCoord2f (GLfloat u, GLfloat v); -extern void glEvalCoord2fv (const GLfloat *u); -extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -extern void glEvalPoint1 (GLint i); -extern void glEvalPoint2 (GLint i, GLint j); -extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -extern void glFinish (void); -extern void glFlush (void); -extern void glFogf (GLenum pname, GLfloat param); -extern void glFogfv (GLenum pname, const GLfloat *params); -extern void glFogi (GLenum pname, GLint param); -extern void glFogiv (GLenum pname, const GLint *params); -extern void glFrontFace (GLenum mode); -extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern GLuint glGenLists (GLsizei range); -extern void glGenTextures (GLsizei n, GLuint *textures); -extern void glGetBooleanv (GLenum pname, GLboolean *params); -extern void glGetClipPlane (GLenum plane, GLdouble *equation); -extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); -extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); -extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetDoublev (GLenum pname, GLdouble *params); -extern GLenum glGetError (void); -extern void glGetFloatv (GLenum pname, GLfloat *params); -extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetIntegerv (GLenum pname, GLint *params); -extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); -extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); -extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); -extern void glGetMapiv (GLenum target, GLenum query, GLint *v); -extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetPixelMapfv (GLenum map, GLfloat *values); -extern void glGetPixelMapuiv (GLenum map, GLuint *values); -extern void glGetPixelMapusv (GLenum map, GLushort *values); -extern void glGetPointerv (GLenum pname, GLvoid* *params); -extern void glGetPolygonStipple (GLubyte *mask); -extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -extern const GLubyte * glGetString (GLenum name); -extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glHint (GLenum target, GLenum mode); -extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -extern void glIndexMask (GLuint mask); -extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glIndexd (GLdouble c); -extern void glIndexdv (const GLdouble *c); -extern void glIndexf (GLfloat c); -extern void glIndexfv (const GLfloat *c); -extern void glIndexi (GLint c); -extern void glIndexiv (const GLint *c); -extern void glIndexs (GLshort c); -extern void glIndexsv (const GLshort *c); -extern void glIndexub (GLubyte c); -extern void glIndexubv (const GLubyte *c); -extern void glInitNames (void); -extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -extern GLboolean glIsEnabled (GLenum cap); -extern GLboolean glIsList (GLuint list); -extern GLboolean glIsTexture (GLuint texture); -extern void glLightModelf (GLenum pname, GLfloat param); -extern void glLightModelfv (GLenum pname, const GLfloat *params); -extern void glLightModeli (GLenum pname, GLint param); -extern void glLightModeliv (GLenum pname, const GLint *params); -extern void glLightf (GLenum light, GLenum pname, GLfloat param); -extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); -extern void glLighti (GLenum light, GLenum pname, GLint param); -extern void glLightiv (GLenum light, GLenum pname, const GLint *params); -extern void glLineStipple (GLint factor, GLushort pattern); -extern void glLineWidth (GLfloat width); -extern void glListBase (GLuint base); -extern void glLoadIdentity (void); -extern void glLoadMatrixd (const GLdouble *m); -extern void glLoadMatrixf (const GLfloat *m); -extern void glLoadName (GLuint name); -extern void glLogicOp (GLenum opcode); -extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); -extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -extern void glMateriali (GLenum face, GLenum pname, GLint param); -extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); -extern void glMatrixMode (GLenum mode); -extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -extern void glMultMatrixd (const GLdouble *m); -extern void glMultMatrixf (const GLfloat *m); -extern void glNewList (GLuint list, GLenum mode); -extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -extern void glNormal3bv (const GLbyte *v); -extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -extern void glNormal3dv (const GLdouble *v); -extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -extern void glNormal3fv (const GLfloat *v); -extern void glNormal3i (GLint nx, GLint ny, GLint nz); -extern void glNormal3iv (const GLint *v); -extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); -extern void glNormal3sv (const GLshort *v); -extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern void glPassThrough (GLfloat token); -extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); -extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); -extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); -extern void glPixelStoref (GLenum pname, GLfloat param); -extern void glPixelStorei (GLenum pname, GLint param); -extern void glPixelTransferf (GLenum pname, GLfloat param); -extern void glPixelTransferi (GLenum pname, GLint param); -extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); -extern void glPointSize (GLfloat size); -extern void glPolygonMode (GLenum face, GLenum mode); -extern void glPolygonOffset (GLfloat factor, GLfloat units); -extern void glPolygonStipple (const GLubyte *mask); -extern void glPopAttrib (void); -extern void glPopClientAttrib (void); -extern void glPopMatrix (void); -extern void glPopName (void); -extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -extern void glPushAttrib (GLbitfield mask); -extern void glPushClientAttrib (GLbitfield mask); -extern void glPushMatrix (void); -extern void glPushName (GLuint name); -extern void glRasterPos2d (GLdouble x, GLdouble y); -extern void glRasterPos2dv (const GLdouble *v); -extern void glRasterPos2f (GLfloat x, GLfloat y); -extern void glRasterPos2fv (const GLfloat *v); -extern void glRasterPos2i (GLint x, GLint y); -extern void glRasterPos2iv (const GLint *v); -extern void glRasterPos2s (GLshort x, GLshort y); -extern void glRasterPos2sv (const GLshort *v); -extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -extern void glRasterPos3dv (const GLdouble *v); -extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -extern void glRasterPos3fv (const GLfloat *v); -extern void glRasterPos3i (GLint x, GLint y, GLint z); -extern void glRasterPos3iv (const GLint *v); -extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); -extern void glRasterPos3sv (const GLshort *v); -extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glRasterPos4dv (const GLdouble *v); -extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glRasterPos4fv (const GLfloat *v); -extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -extern void glRasterPos4iv (const GLint *v); -extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -extern void glRasterPos4sv (const GLshort *v); -extern void glReadBuffer (GLenum mode); -extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -extern void glRectdv (const GLdouble *v1, const GLdouble *v2); -extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -extern void glRectfv (const GLfloat *v1, const GLfloat *v2); -extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -extern void glRectiv (const GLint *v1, const GLint *v2); -extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -extern void glRectsv (const GLshort *v1, const GLshort *v2); -extern GLint glRenderMode (GLenum mode); -extern void glResetHistogram (GLenum target); -extern void glResetMinmax (GLenum target); -extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void glScaled (GLdouble x, GLdouble y, GLdouble z); -extern void glScalef (GLfloat x, GLfloat y, GLfloat z); -extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -extern void glSelectBuffer (GLsizei size, GLuint *buffer); -extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -extern void glShadeModel (GLenum mode); -extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); -extern void glStencilMask (GLuint mask); -extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -extern void glTexCoord1d (GLdouble s); -extern void glTexCoord1dv (const GLdouble *v); -extern void glTexCoord1f (GLfloat s); -extern void glTexCoord1fv (const GLfloat *v); -extern void glTexCoord1i (GLint s); -extern void glTexCoord1iv (const GLint *v); -extern void glTexCoord1s (GLshort s); -extern void glTexCoord1sv (const GLshort *v); -extern void glTexCoord2d (GLdouble s, GLdouble t); -extern void glTexCoord2dv (const GLdouble *v); -extern void glTexCoord2f (GLfloat s, GLfloat t); -extern void glTexCoord2fv (const GLfloat *v); -extern void glTexCoord2i (GLint s, GLint t); -extern void glTexCoord2iv (const GLint *v); -extern void glTexCoord2s (GLshort s, GLshort t); -extern void glTexCoord2sv (const GLshort *v); -extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -extern void glTexCoord3dv (const GLdouble *v); -extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -extern void glTexCoord3fv (const GLfloat *v); -extern void glTexCoord3i (GLint s, GLint t, GLint r); -extern void glTexCoord3iv (const GLint *v); -extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); -extern void glTexCoord3sv (const GLshort *v); -extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern void glTexCoord4dv (const GLdouble *v); -extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern void glTexCoord4fv (const GLfloat *v); -extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -extern void glTexCoord4iv (const GLint *v); -extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -extern void glTexCoord4sv (const GLshort *v); -extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); -extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glTexEnvi (GLenum target, GLenum pname, GLint param); -extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); -extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); -extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); -extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -extern void glTexGeni (GLenum coord, GLenum pname, GLint param); -extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); -extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glTexParameteri (GLenum target, GLenum pname, GLint param); -extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); -extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); -extern void glVertex2d (GLdouble x, GLdouble y); -extern void glVertex2dv (const GLdouble *v); -extern void glVertex2f (GLfloat x, GLfloat y); -extern void glVertex2fv (const GLfloat *v); -extern void glVertex2i (GLint x, GLint y); -extern void glVertex2iv (const GLint *v); -extern void glVertex2s (GLshort x, GLshort y); -extern void glVertex2sv (const GLshort *v); -extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); -extern void glVertex3dv (const GLdouble *v); -extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); -extern void glVertex3fv (const GLfloat *v); -extern void glVertex3i (GLint x, GLint y, GLint z); -extern void glVertex3iv (const GLint *v); -extern void glVertex3s (GLshort x, GLshort y, GLshort z); -extern void glVertex3sv (const GLshort *v); -extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glVertex4dv (const GLdouble *v); -extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glVertex4fv (const GLfloat *v); -extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); -extern void glVertex4iv (const GLint *v); -extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -extern void glVertex4sv (const GLshort *v); -extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -extern void glSampleCoverage (GLclampf, GLboolean); -extern void glSamplePass (GLenum); - -extern void glLoadTransposeMatrixf (const GLfloat *); -extern void glLoadTransposeMatrixd (const GLdouble *); -extern void glMultTransposeMatrixf (const GLfloat *); -extern void glMultTransposeMatrixd (const GLdouble *); - -extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glGetCompressedTexImage (GLenum, GLint, void *); - -extern void glActiveTexture (GLenum); -extern void glClientActiveTexture (GLenum); -extern void glMultiTexCoord1d (GLenum, GLdouble); -extern void glMultiTexCoord1dv (GLenum, const GLdouble *); -extern void glMultiTexCoord1f (GLenum, GLfloat); -extern void glMultiTexCoord1fv (GLenum, const GLfloat *); -extern void glMultiTexCoord1i (GLenum, GLint); -extern void glMultiTexCoord1iv (GLenum, const GLint *); -extern void glMultiTexCoord1s (GLenum, GLshort); -extern void glMultiTexCoord1sv (GLenum, const GLshort *); -extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble); -extern void glMultiTexCoord2dv (GLenum, const GLdouble *); -extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat); -extern void glMultiTexCoord2fv (GLenum, const GLfloat *); -extern void glMultiTexCoord2i (GLenum, GLint, GLint); -extern void glMultiTexCoord2iv (GLenum, const GLint *); -extern void glMultiTexCoord2s (GLenum, GLshort, GLshort); -extern void glMultiTexCoord2sv (GLenum, const GLshort *); -extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); -extern void glMultiTexCoord3dv (GLenum, const GLdouble *); -extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); -extern void glMultiTexCoord3fv (GLenum, const GLfloat *); -extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint); -extern void glMultiTexCoord3iv (GLenum, const GLint *); -extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); -extern void glMultiTexCoord3sv (GLenum, const GLshort *); -extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -extern void glMultiTexCoord4dv (GLenum, const GLdouble *); -extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glMultiTexCoord4fv (GLenum, const GLfloat *); -extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); -extern void glMultiTexCoord4iv (GLenum, const GLint *); -extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); -extern void glMultiTexCoord4sv (GLenum, const GLshort *); - -extern void glFogCoordf (GLfloat); -extern void glFogCoordfv (const GLfloat *); -extern void glFogCoordd (GLdouble); -extern void glFogCoorddv (const GLdouble *); -extern void glFogCoordPointer (GLenum, GLsizei, const GLvoid *); - -extern void glSecondaryColor3b (GLbyte, GLbyte, GLbyte); -extern void glSecondaryColor3bv (const GLbyte *); -extern void glSecondaryColor3d (GLdouble, GLdouble, GLdouble); -extern void glSecondaryColor3dv (const GLdouble *); -extern void glSecondaryColor3f (GLfloat, GLfloat, GLfloat); -extern void glSecondaryColor3fv (const GLfloat *); -extern void glSecondaryColor3i (GLint, GLint, GLint); -extern void glSecondaryColor3iv (const GLint *); -extern void glSecondaryColor3s (GLshort, GLshort, GLshort); -extern void glSecondaryColor3sv (const GLshort *); -extern void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); -extern void glSecondaryColor3ubv (const GLubyte *); -extern void glSecondaryColor3ui (GLuint, GLuint, GLuint); -extern void glSecondaryColor3uiv (const GLuint *); -extern void glSecondaryColor3us (GLushort, GLushort, GLushort); -extern void glSecondaryColor3usv (const GLushort *); -extern void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); - -extern void glPointParameterf (GLenum pname, GLfloat param); -extern void glPointParameterfv (GLenum pname, const GLfloat *params); - -extern void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); - -extern void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei); -extern void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); - -extern void glWindowPos2d (GLdouble, GLdouble); -extern void glWindowPos2dv (const GLdouble *); -extern void glWindowPos2f (GLfloat, GLfloat); -extern void glWindowPos2fv (const GLfloat *); -extern void glWindowPos2i (GLint, GLint); -extern void glWindowPos2iv (const GLint *); -extern void glWindowPos2s (GLshort, GLshort); -extern void glWindowPos2sv (const GLshort *); -extern void glWindowPos3d (GLdouble, GLdouble, GLdouble); -extern void glWindowPos3dv (const GLdouble *); -extern void glWindowPos3f (GLfloat, GLfloat, GLfloat); -extern void glWindowPos3fv (const GLfloat *); -extern void glWindowPos3i (GLint, GLint, GLint); -extern void glWindowPos3iv (const GLint *); -extern void glWindowPos3s (GLshort, GLshort, GLshort); -extern void glWindowPos3sv (const GLshort *); - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ |