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authorSven Gothel <[email protected]>2013-07-02 10:20:00 +0200
committerSven Gothel <[email protected]>2013-07-02 10:20:00 +0200
commitc5662cf53b20a70180a6deed9b56c65dc76f8e4e (patch)
tree29eb01025569f0ff693dd689927f3b6a59e18e27 /www
parentef91027c409c975909b14dc4ee905049e7b906c3 (diff)
WWW: Reorder utils .. matching semantics better
Diffstat (limited to 'www')
-rw-r--r--www/index.html76
1 files changed, 38 insertions, 38 deletions
diff --git a/www/index.html b/www/index.html
index adc9037e9..cd13294c7 100644
--- a/www/index.html
+++ b/www/index.html
@@ -363,12 +363,28 @@
</td>
<td width="50%">
- <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png"
- width="160" align="left" alt="dyn4j"></img>dyn4j</a>
- is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use.
- dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License.
- The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL),
- Javadocs, wiki, forum, and more!
+ <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
+ width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
+ provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>.
+ LibGDX is released under the Apache 2.0 license.
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
+ <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
+ Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
+ The configuration of the GUI is stored in xml files with little supporting Java code.
+ In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/>
+ Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>.
+ JOGL is one renderer backend besides others.
+ </td>
+ <td width="50%">
+ <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img>
+ GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality.
+ We currently use the fixed function pipeline, with the GL2 profile for most functionality.
+ But a shader implementation is in the pipeline (so to speak).
+ See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a>
+ for which features are fully implemented.
</td>
</tr>
<tr>
@@ -385,6 +401,16 @@
(BSD-like) license.
</td>
+ <td width="50%">
+ <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png"
+ width="160" align="left" alt="dyn4j"></img>dyn4j</a>
+ is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use.
+ dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License.
+ The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL),
+ Javadocs, wiki, forum, and more!
+ </td>
+ </tr>
+ <tr>
<td width="50%">
<a href="http://www.disti.com/Products/glstudio/index.html"><img
src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
@@ -397,34 +423,6 @@
Java code using JOGL can be exported.
An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>.
</td>
- </tr>
- <tr>
- <td width="50%">
- <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img>
- GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality.
- We currently use the fixed function pipeline, with the GL2 profile for most functionality.
- But a shader implementation is in the pipeline (so to speak).
- See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a>
- for which features are fully implemented.
- </td>
- <td width="50%">
- <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
- Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
- The configuration of the GUI is stored in xml files with little supporting Java code.
- In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/>
- Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>.
- JOGL is one renderer backend besides others.
- </td>
- </tr>
- <tr>
- <td width="50%">
- <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
- width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
- is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code!
- Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated
- on all platforms using JOGL.
- JebGL is released under the MIT license.
- </td>
<td width="50%">
<a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png"
width="160" height="152" align="left" alt="MyHMI"></img>MyHMI</a>
@@ -438,10 +436,12 @@
</tr>
<tr>
<td width="50%">
- <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
- width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
- provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>.
- LibGDX is released under the Apache 2.0 license.
+ <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
+ width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
+ is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code!
+ Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated
+ on all platforms using JOGL.
+ JebGL is released under the MIT license.
</td>
</tr>
</tbody>