diff options
author | Sven Gothel <[email protected]> | 2013-07-02 10:20:00 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-07-02 10:20:00 +0200 |
commit | c5662cf53b20a70180a6deed9b56c65dc76f8e4e (patch) | |
tree | 29eb01025569f0ff693dd689927f3b6a59e18e27 /www | |
parent | ef91027c409c975909b14dc4ee905049e7b906c3 (diff) |
WWW: Reorder utils .. matching semantics better
Diffstat (limited to 'www')
-rw-r--r-- | www/index.html | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/www/index.html b/www/index.html index adc9037e9..cd13294c7 100644 --- a/www/index.html +++ b/www/index.html @@ -363,12 +363,28 @@ </td> <td width="50%"> - <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png" - width="160" align="left" alt="dyn4j"></img>dyn4j</a> - is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. - dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. - The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), - Javadocs, wiki, forum, and more! + <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" + width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> + provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>. + LibGDX is released under the Apache 2.0 license. + </td> + </tr> + <tr> + <td width="50%"> + <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> + Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. + The configuration of the GUI is stored in xml files with little supporting Java code. + In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/> + Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>. + JOGL is one renderer backend besides others. + </td> + <td width="50%"> + <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img> + GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. + We currently use the fixed function pipeline, with the GL2 profile for most functionality. + But a shader implementation is in the pipeline (so to speak). + See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a> + for which features are fully implemented. </td> </tr> <tr> @@ -385,6 +401,16 @@ (BSD-like) license. </td> + <td width="50%"> + <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png" + width="160" align="left" alt="dyn4j"></img>dyn4j</a> + is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. + dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. + The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), + Javadocs, wiki, forum, and more! + </td> + </tr> + <tr> <td width="50%"> <a href="http://www.disti.com/Products/glstudio/index.html"><img src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> @@ -397,34 +423,6 @@ Java code using JOGL can be exported. An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>. </td> - </tr> - <tr> - <td width="50%"> - <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img> - GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. - We currently use the fixed function pipeline, with the GL2 profile for most functionality. - But a shader implementation is in the pipeline (so to speak). - See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a> - for which features are fully implemented. - </td> - <td width="50%"> - <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> - Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. - The configuration of the GUI is stored in xml files with little supporting Java code. - In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/> - Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>. - JOGL is one renderer backend besides others. - </td> - </tr> - <tr> - <td width="50%"> - <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png" - width="160" height="87" align="left" alt="JebGL"></img>JebGL</a> - is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! - Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated - on all platforms using JOGL. - JebGL is released under the MIT license. - </td> <td width="50%"> <a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png" width="160" height="152" align="left" alt="MyHMI"></img>MyHMI</a> @@ -438,10 +436,12 @@ </tr> <tr> <td width="50%"> - <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" - width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> - provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>. - LibGDX is released under the Apache 2.0 license. + <a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png" + width="160" height="87" align="left" alt="JebGL"></img>JebGL</a> + is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! + Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated + on all platforms using JOGL. + JebGL is released under the MIT license. </td> </tr> </tbody> |