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authorSven Göthel <[email protected]>2024-02-05 17:23:41 +0100
committerSven Göthel <[email protected]>2024-02-05 17:23:41 +0100
commiteff91a9e29fc97d7e5051d9900e79ba9d044fb3a (patch)
treee0c14a3bf3608da6f334e348cacd790061b875b4 /www/media/sculpteo_3_robot_72dpi_sm.jpg
parent0ac7b2e59d5b41302f8e0ec7596d8f44447cf0a1 (diff)
GraphUI: Add Shape.IO_DISCARDED and update it @ Scene/Group draw(); Prepare for experimental occlusion-culling
TreeTool's cullShapes(), actually a naive dumm occlusion test (*RENAME IT*), would need to realize whether the shape/groups actually cover shapes below, i.e. are not on same Z-Axis and transparent. Hence, this is disabled in code and we rely on the Z buffer still, just an idea ..
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