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author | Sven Göthel <[email protected]> | 2024-02-05 17:23:41 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-02-05 17:23:41 +0100 |
commit | eff91a9e29fc97d7e5051d9900e79ba9d044fb3a (patch) | |
tree | e0c14a3bf3608da6f334e348cacd790061b875b4 /www/media/sculpteo_3_robot_72dpi_sm.jpg | |
parent | 0ac7b2e59d5b41302f8e0ec7596d8f44447cf0a1 (diff) |
GraphUI: Add Shape.IO_DISCARDED and update it @ Scene/Group draw(); Prepare for experimental occlusion-culling
TreeTool's cullShapes(), actually a naive dumm occlusion test (*RENAME IT*),
would need to realize whether the shape/groups actually cover shapes below,
i.e. are not on same Z-Axis and transparent.
Hence, this is disabled in code and we rely on the Z buffer still,
just an idea ..
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