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Uses of Class net.java.joglutils.lighting.LightingException
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<B>Uses of Class<br>net.java.joglutils.lighting.LightingException</B></H2>
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Packages that use <A HREF="../../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></FONT></TH>
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<TD><A HREF="#net.java.joglutils.lighting"><B>net.java.joglutils.lighting</B></A></TD>
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Uses of <A HREF="../../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A> in <A HREF="../../../../../net/java/joglutils/lighting/package-summary.html">net.java.joglutils.lighting</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../net/java/joglutils/lighting/package-summary.html">net.java.joglutils.lighting</A> that throw <A HREF="../../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Material.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Material.html#apply()">apply</A></B>()</CODE>
<BR>
Sets the state on the attached OpenGL Context to match this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#apply(javax.media.opengl.GL)">apply</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Applies the settings on this Light to the specified OpenGL context,
using the light number stored in the Light.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#apply(javax.media.opengl.GL, int)">apply</A></B>(javax.media.opengl.GL gl,
int lightNumber)</CODE>
<BR>
Applies the settings on this Light to the specified OpenGL context,
using the requested light number.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Material.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Material.html#applyGlobalAmbient(java.awt.Color)">applyGlobalAmbient</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Color.html" title="class or interface in java.awt">Color</A> ambient)</CODE>
<BR>
Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the attached GL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#disable(javax.media.opengl.GL)">disable</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Disables the light number stored in this Light on the specified OpenGL Context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#disable(javax.media.opengl.GL, int)">disable</A></B>(javax.media.opengl.GL gl,
int lightNumber)</CODE>
<BR>
Disables the requested light on the specified OpenGL Context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#enable(javax.media.opengl.GL)">enable</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Enables the light number stored in this Light on the specified OpenGL Context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#enable(javax.media.opengl.GL, int)">enable</A></B>(javax.media.opengl.GL gl,
int lightNumber)</CODE>
<BR>
Enables the requested light on the specified OpenGL Context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Color.html" title="class or interface in java.awt">Color</A></CODE></FONT></TD>
<TD><CODE><B>Material.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Material.html#getGlobalAmbient()">getGlobalAmbient</A></B>()</CODE>
<BR>
Retrieves the GL_LIGHT_MODEL_AMBIENT color from the attached OpenGL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#idToNum(int)">idToNum</A></B>(int lightID)</CODE>
<BR>
Converts the specified OpenGL light ID number to a number</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#initializePhongShader()">initializePhongShader</A></B>()</CODE>
<BR>
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading) on the current OpenGL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#initializePhongShader(javax.media.opengl.GL)">initializePhongShader</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Initializes Phong shading mode for this Light (instead of the fixed functionality Gouraud shading).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static int</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#numToID(int)">numToID</A></B>(int lightNum)</CODE>
<BR>
Determines the OpenGL ID for the specified light number</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#removePhongShader()">removePhongShader</A></B>()</CODE>
<BR>
Removes the Phong Shader program from the current GL Context</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#removePhongShader(javax.media.opengl.GL)">removePhongShader</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Removes the Phong Shader program from the specified GL Context</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Material.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Material.html#retrieve()">retrieve</A></B>()</CODE>
<BR>
Sets this Material object from the attached OpenGL state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#retrieve(javax.media.opengl.GL)">retrieve</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Reconfigures the settings on this Light from the state of the specified
OpenGL context, using the light number stored in the Light.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#retrieve(javax.media.opengl.GL, int)">retrieve</A></B>(javax.media.opengl.GL gl,
int lightNumber)</CODE>
<BR>
Reconfigures the settings on this Light from the state of the specified
OpenGL context, using the requested light number.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#setAttachedGL(javax.media.opengl.GL)">setAttachedGL</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Attached the specified OpenGL context to this object</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Material.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Material.html#setFace(int)">setFace</A></B>(int face)</CODE>
<BR>
Specifies the face for subsequent apply method calls to apply and retrieve the material settings.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#setLightID(int)">setLightID</A></B>(int lightID)</CODE>
<BR>
Sets the OpenGL light to use in subsequent method calls from a GL identifier</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#setLightNumber(int)">setLightNumber</A></B>(int lightNumber)</CODE>
<BR>
Sets the number of the OpenGL light to use in subsequent method calls</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Light.</B><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#setPhongShaded(boolean)">setPhongShaded</A></B>(boolean usePhongShading)</CODE>
<BR>
Sets if phong per-fragment shading (as opposed to fixed-functionality per-vertex shading) is to be used with this Light.</TD>
</TR>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../net/java/joglutils/lighting/package-summary.html">net.java.joglutils.lighting</A> that throw <A HREF="../../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#Light(javax.media.opengl.GL)">Light</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Creates a new instance of Light with default settings attached to the specified <CODE>GL</CODE> Context</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../net/java/joglutils/lighting/Light.html#Light(javax.media.opengl.GL, int)">Light</A></B>(javax.media.opengl.GL gl,
int lightNumber)</CODE>
<BR>
Creates a new instance of Light with default settings attached to the specified <CODE>GL</CODE> Context with an explicit light number</TD>
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