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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.nodes;
+
+import net.java.joglutils.msg.math.*;
+
+/** Represents a camera which is used to view the scene. The camera
+ should be added to the scene graph before the geometry it is
+ intended to view. <P>
+
+ The camera's default parameters are a position at (0, 0, 1),
+ facing down the negative Z axis with the Y axis up, an aspect
+ ratio of 1.0, a near distance of 1.0, a far distance of 100.0, and
+ a focal distance of 10.0.
+*/
+
+public abstract class Camera extends Node {
+ private Vec3f position;
+ private Rotf orientation;
+ private float aspectRatio = 1.0f;
+ private float nearDistance = 1.0f;
+ private float farDistance = 100.0f;
+ private float focalDistance = 10.0f;
+
+ protected boolean projDirty;
+ protected boolean viewDirty;
+ protected Mat4f projMatrix;
+ protected Mat4f viewMatrix;
+
+ public Camera() {
+ position = new Vec3f(0, 0, 1);
+ orientation = new Rotf();
+ // orientation = new Rotf(new Vec3f(0, 1, 0), (float) (Math.PI));
+
+ projMatrix = new Mat4f();
+ viewMatrix = new Mat4f();
+ projDirty = true;
+ viewDirty = true;
+ }
+
+ /** Sets the position of the camera. */
+ public void setPosition(Vec3f position) { this.position.set(position); viewDirty = true; }
+ /** Returns the position of the camera. */
+ public Vec3f getPosition() { return position; }
+
+ /** Sets the orientation of the camera. */
+ public void setOrientation(Rotf orientation) { this.orientation.set(orientation); viewDirty = true; }
+ /** Returns the orientation of the camera. */
+ public Rotf getOrientation() { return orientation; }
+
+ /** Sets the aspect ratio of the camera. */
+ public void setAspectRatio(float aspectRatio) { this.aspectRatio = aspectRatio; projDirty = true; }
+ /** Returns the aspect ratio of the camera. */
+ public float getAspectRatio() { return aspectRatio; }
+
+ /** Sets the distance from the eye point to the near clipping plane. */
+ public void setNearDistance(float nearDistance) { this.nearDistance = nearDistance; projDirty = true; }
+ /** Returns the distance from the eye point to the near clipping plane. */
+ public float getNearDistance() { return nearDistance; }
+
+ /** Sets the distance from the eye point to the far clipping plane. */
+ public void setFarDistance(float farDistance) { this.farDistance = farDistance; projDirty = true; }
+ /** Returns the distance from the eye point to the far clipping plane. */
+ public float getFarDistance() { return farDistance; }
+
+ /** Sets the distance from the eye point to the focal point of the
+ scene. This is only used for mouse-based interaction with the
+ scene and is not factored in to the rendering process. */
+ public void setFocalDistance(float focalDistance) { this.focalDistance = focalDistance; projDirty = true; }
+ /** Returns the distance from the eye point to the focal point of
+ the scene. This is only used for mouse-based interaction with
+ the scene and is not factored in to the rendering process. */
+ public float getFocalDistance() { return focalDistance; }
+
+ /** Returns the viewing matrix associated with this camera's parameters. */
+ public Mat4f getViewingMatrix() {
+ if (viewDirty) {
+ viewMatrix.makeIdent();
+ viewDirty = false;
+
+ viewMatrix.setRotation(getOrientation());
+ viewMatrix.setTranslation(getPosition());
+ viewMatrix.invertRigid();
+ }
+
+ return viewMatrix;
+ }
+
+ /** Returns the projection matrix associated with this camera's parameters. */
+ public abstract Mat4f getProjectionMatrix();
+}