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-rw-r--r--src/net/java/joglutils/GLJFrame.java4
-rw-r--r--src/net/java/joglutils/jogltext/FontDrawer.java464
-rw-r--r--src/net/java/joglutils/jogltext/JogltextException.java27
-rw-r--r--src/net/java/joglutils/lighting/Light.java33
-rw-r--r--src/net/java/joglutils/lighting/Material.java13
5 files changed, 447 insertions, 94 deletions
diff --git a/src/net/java/joglutils/GLJFrame.java b/src/net/java/joglutils/GLJFrame.java
index 270c323..2dd8e12 100644
--- a/src/net/java/joglutils/GLJFrame.java
+++ b/src/net/java/joglutils/GLJFrame.java
@@ -333,12 +333,14 @@ public class GLJFrame extends JFrame {
}
/**
- * Repaint the JFrame and render the GLCanvas if no animator is present. If animator is attached, only repaints the JFrame.
+ * Repaint the JFrame and render the GLCanvas if no animator is present. If animator is attached and running, only repaints the JFrame.
*/
public void repaint() {
super.repaint();
if (this.animator == null)
((GLCanvas)this.mainCanvas).display();
+ else if (!this.animator.isAnimating())
+ ((GLCanvas)this.mainCanvas).display();
}
/**
* Removes InputMethodListeners, KeyListeners,MouseListeners, MouseMotionListeners, and MouseWheelListeners from this and the GLCanvas.
diff --git a/src/net/java/joglutils/jogltext/FontDrawer.java b/src/net/java/joglutils/jogltext/FontDrawer.java
index 20b5813..a8a1c6a 100644
--- a/src/net/java/joglutils/jogltext/FontDrawer.java
+++ b/src/net/java/joglutils/jogltext/FontDrawer.java
@@ -17,74 +17,93 @@ import com.sun.opengl.util.*;
*@author Erik Tollerud
*@created January 29, 2004
*/
-public class DrawTTF extends GLUtessellatorCallbackAdapter {
+public class FontDrawer {
- private GL gl;
+ private Font font;
+ private float depth;
- public DrawTTF(GL gl) {
- this.gl = gl;
+ private boolean edgeOnly;
+ private boolean flatNorm;
+
+ public FontDrawer(Font font) {
+ this.font = font;
+ depth = 0;
+ edgeOnly = false;
+ flatNorm = true;
}
-
- public void begin(int type) {
- gl.glBegin(type);
- }
-
- public void vertex(java.lang.Object vertexData) {
- double[] coords = (double[])vertexData;
-
- gl.glVertex3dv(coords,0);
- }
-
- public void end() {
- gl.glEnd();
- }
+ public void setFont(Font font) {
+ this.font = font;
+ }
+ public Font getFont() {
+ return this.font;
+ }
- protected void drawString(GLU glu, GL gl) {
- try {
- Font font = Font.createFont(Font.TRUETYPE_FONT,
- new FileInputStream("monotxt_.ttf")).deriveFont(100.0f);
- GlyphVector gv = font.createGlyphVector(
- new FontRenderContext(new AffineTransform(), true, true),
- new StringCharacterIterator("DR"));
- GeneralPath gp = (GeneralPath)gv.getOutline();
- PathIterator pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), 1.0f);
- tesselate(glu, gl, pi, pi.getWindingRule(), false);
- } catch (Exception x) {
- }
+ public void setDepth(float depth) {
+ if (depth <= 0)
+ this.depth = 0;
+ else
+ this.depth = depth;
}
- public void draw(GL gl, PathIterator pi) {
- boolean closed = false;
-
- for (; !pi.isDone(); pi.next()) {
- double[] coords = new double[6];
+ public float getDepth() {
+ return this.depth;
+ }
+
+ public void setFill(boolean fill) {
+ this.edgeOnly = !fill;
+ }
+
+ public boolean isFill() {
+ return !this.edgeOnly;
+ }
+
+ public void setFlatNormals( boolean flat ) {
+ this.flatNorm = flat;
+ }
+
+ public boolean isFlatNormals() {
+ return this.flatNorm;
+ }
+
+ public void drawString(String str, GLU glu, GL gl) {
+ GlyphVector gv = font.createGlyphVector(
+ new FontRenderContext(new AffineTransform(), true, true),
+ new StringCharacterIterator(str));
+ GeneralPath gp = (GeneralPath)gv.getOutline();
+ PathIterator pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), 1.0f);
+ gl.glNormal3i(0,0,1);
+ tesselateFace(glu, gl, pi, pi.getWindingRule(), this.edgeOnly);
+ if (this.depth != 0.0) {
+ pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), 1.0f);
+ gl.glNormal3i(0,0,-1);
+ tesselateFace(glu, gl, pi, pi.getWindingRule(), this.edgeOnly, this.depth);
+ pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), 1.0f);
+ if (this.flatNorm)
+ drawSidesFlatNorm(gl,pi,this.edgeOnly,this.depth);
+ else
+ drawSidesAvgNorm(gl,pi,this.edgeOnly,this.depth);
- switch (pi.currentSegment(coords)) {
- case PathIterator.SEG_MOVETO:
- if (closed) {
- gl.glEnd();
- closed = false;
- }
- gl.glBegin(GL.GL_LINE_STRIP);
- case PathIterator.SEG_LINETO:
- gl.glVertex2d(coords[0], coords[1]);
- break;
- case PathIterator.SEG_CLOSE:
- gl.glEnd();
- closed = true;
- break;
- }
- }
-
- if (!closed) {
- gl.glEnd();
}
}
- public void tesselate(GLU glu, GL gl, PathIterator pi, int windingRule, boolean justBoundary) {
- GLUtessellatorCallback aCallback = new DrawTTF(gl);
+ public void drawString(String str, GLU glu, GL gl, float xOff, float yOff, float zOff) {
+ gl.glPushAttrib(GL.GL_TRANSFORM_BIT);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPushMatrix();
+ gl.glTranslatef(xOff,yOff,zOff);
+ this.drawString(str,glu,gl);
+ gl.glPopMatrix();
+ gl.glPopAttrib();
+ }
+
+ private void tesselateFace(GLU glu, GL gl, PathIterator pi, int windingRule, boolean justBoundary) {
+ tesselateFace(glu,gl,pi,windingRule,justBoundary,0);
+ }
+
+ private void tesselateFace(GLU glu, GL gl, PathIterator pi, int windingRule, boolean justBoundary,double tessZ) {
+ GLUtessellatorCallback aCallback = new GLUtesselatorCallbackImpl(gl);
GLUtessellator tess = glu.gluNewTess();
glu.gluTessCallback(tess, GLU.GLU_TESS_BEGIN, aCallback);
@@ -113,7 +132,8 @@ public class DrawTTF extends GLUtessellatorCallbackAdapter {
glu.gluTessBeginPolygon(tess, (double[])null);
for (; !pi.isDone(); pi.next()) {
- double[] coords = new double[6];
+ double[] coords = new double[3];
+ coords[2] = tessZ;
switch (pi.currentSegment(coords)) {
case PathIterator.SEG_MOVETO:
@@ -128,36 +148,342 @@ public class DrawTTF extends GLUtessellatorCallbackAdapter {
}
}
glu.gluTessEndPolygon(tess);
+
+ glu.gluDeleteTess(tess);
}
- public static void main(String[] args) {
+
+ private void drawSidesFlatNorm(GL gl, PathIterator pi, boolean justBoundary,float tessZ) {
+ //TODO: work out texture coords
+ //TODO:work out double vs. float
+
+ if (justBoundary)
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK,GL.GL_LINE);
+ else
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK,GL.GL_FILL);
+ float[] lastCoord = new float[3];
+ float[] firstCoord = new float[3];
+ for(float[] coords = new float[6];!pi.isDone();pi.next()) {
+ switch(pi.currentSegment(coords)) {
+ case PathIterator.SEG_MOVETO:
+ gl.glBegin(GL.GL_QUADS);
+ lastCoord[0] = coords[0];
+ lastCoord[1] = coords[1];
+ firstCoord[0] = coords[0];
+ firstCoord[1] = coords[1];
+ break;
+ case PathIterator.SEG_LINETO:
+ //Normal: {deltay,-deltax,0}
+ gl.glNormal3f(lastCoord[1]-coords[1],coords[0]-lastCoord[0],0);
+ lastCoord[2] = 0;
+ gl.glVertex3fv(lastCoord,0);
+ lastCoord[2] = tessZ;
+ gl.glVertex3fv(lastCoord,0);
+ coords[2] = tessZ;
+ gl.glVertex3fv(coords,0);
+ coords[2] = 0;
+ gl.glVertex3fv(coords,0);
+
+ lastCoord[0] = coords[0];
+ lastCoord[1] = coords[1];
+ break;
+ case PathIterator.SEG_CLOSE:
+ //Normal: {deltay,-deltax,0}
+ gl.glNormal3f(lastCoord[1]-firstCoord[1],firstCoord[0]-lastCoord[0],0);
+ lastCoord[2] = 0;
+ gl.glVertex3fv(lastCoord,0);
+ lastCoord[2] = tessZ;
+ gl.glVertex3fv(lastCoord,0);
+ firstCoord[2] = tessZ;
+ gl.glVertex3fv(firstCoord,0);
+ firstCoord[2] = 0;
+ gl.glVertex3fv(firstCoord,0);
+ gl.glEnd();
+ break;
+ default:
+ throw new JogltextException("PathIterator segment not SEG_MOVETO, SEG_LINETO, SEG_CLOSE");
+ }
+ }
+ }
+
+
+ private void drawSidesAvgNorm(GL gl, PathIterator pi, boolean justBoundary,float tessZ) {
+ //TODO: work out texture coords
+ //TODO: improve performance
+
+ if (justBoundary)
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK,GL.GL_LINE);
+ else
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK,GL.GL_FILL);
+
+
+ float[] firstCoord = null;
+ float[] secondCoord = null;
+ float[] thirdCoord = null;
+ float[] secondNorm = null;
+ float[] thirdNorm = null;
+ float[] twoBackCoord = null;
+ float[] oneBackCoord = null;
+ for(float[] coords = new float[6];!pi.isDone();pi.next()) {
+ switch(pi.currentSegment(coords)) {
+ case PathIterator.SEG_MOVETO:
+ firstCoord = new float[3];
+ firstCoord[0] = coords[0];
+ firstCoord[1] = coords[1];
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ break;
+ case PathIterator.SEG_LINETO:
+ if (secondCoord == null) {
+ secondCoord = new float[3];
+ secondCoord[0] = coords[0];
+ secondCoord[1] = coords[1];
+ twoBackCoord = firstCoord.clone();
+ oneBackCoord = secondCoord.clone();
+ } else {
+ float avgdeltax = oneBackCoord[0] - twoBackCoord[0] + coords[0] - oneBackCoord[0];
+ float avgdeltay = oneBackCoord[1] - twoBackCoord[1] + coords[1] - oneBackCoord[1];
+ if (thirdCoord == null) {
+ thirdCoord = new float[3];
+ thirdCoord[0] = coords[0];
+ thirdCoord[1] = coords[1];
+ }
+ if (secondNorm == null) {
+ secondNorm = new float[3];
+ secondNorm[0] = avgdeltay;
+ secondNorm[1] = -avgdeltax;
+ secondNorm[2] = 0;
+ }
+ else if (thirdNorm == null) {
+ thirdNorm = new float[3];
+ thirdNorm[0] = avgdeltay;
+ thirdNorm[1] = -avgdeltax;
+ thirdNorm[2] = 0;
+ }
+ gl.glNormal3f(avgdeltay,-avgdeltax,0);
+ oneBackCoord[2] = 0.0f;
+ gl.glVertex3fv(oneBackCoord,0);
+ oneBackCoord[2] = tessZ;
+ gl.glVertex3fv(oneBackCoord,0);
+
+ //copy to not have to recreate
+ twoBackCoord[0] = oneBackCoord[0];
+ twoBackCoord[1] = oneBackCoord[1];
+ oneBackCoord[0] = coords[0];
+ oneBackCoord[1] = coords[1];
+ }
+ break;
+ case PathIterator.SEG_CLOSE:
+ float avgdeltax = oneBackCoord[0] - twoBackCoord[0] + firstCoord[0] - oneBackCoord[0];
+ float avgdeltay = oneBackCoord[1] - twoBackCoord[1] + firstCoord[1] - oneBackCoord[1];
+ gl.glNormal3f(avgdeltay,-avgdeltax,0);
+ oneBackCoord[2] = 0.0f;
+ gl.glVertex3fv(oneBackCoord,0);
+ oneBackCoord[2] = tessZ;
+ gl.glVertex3fv(oneBackCoord,0);
+
+ avgdeltax = firstCoord[0] - oneBackCoord[0] + secondCoord[0] - firstCoord[0];
+ avgdeltay = firstCoord[1] - oneBackCoord[1] + secondCoord[1] - firstCoord[1];
+ gl.glNormal3f(avgdeltay,-avgdeltax,0);
+ firstCoord[2] = 0.0f;
+ gl.glVertex3fv(firstCoord,0);
+ firstCoord[2] = tessZ;
+ gl.glVertex3fv(firstCoord,0);
+
+ avgdeltax = secondCoord[0] - firstCoord[0] + thirdCoord[0] - secondCoord[0];
+ avgdeltay = secondCoord[1] - firstCoord[1] + thirdCoord[1] - secondCoord[1];
+ gl.glNormal3f(avgdeltay,-avgdeltax,0);
+ //gl.glNormal3fv(secondNorm,0);
+ secondCoord[2] = 0.0f;
+ gl.glVertex3fv(secondCoord,0);
+ secondCoord[2] = tessZ;
+ gl.glVertex3fv(secondCoord,0);
+
+ /*gl.glNormal3fv(thirdNorm,0);
+ thirdCoord[2] = 0.0f;
+ gl.glVertex3fv(thirdCoord,0);
+ thirdCoord[2] = tessZ;
+ gl.glVertex3fv(thirdCoord,0);*/
+ gl.glEnd();
+ firstCoord = null;
+ secondCoord = null;
+ thirdCoord = null;
+ secondNorm = null;
+ thirdNorm = null;
+ twoBackCoord = null;
+ oneBackCoord = null;
+ break;
+ default:
+ throw new JogltextException("PathIterator segment not SEG_MOVETO, SEG_LINETO, SEG_CLOSE");
+ }
+ }
+ }
+
+
+ /**
+ * Generates {@link GLJFrame}
+ * Generates a GLJFrame with a FontDrawer demo. Console output describes input.
+ * @param args Command Line argument order: textDepth xRotspeed yRotspeed zRotspeed filled flatnormal
+ *
+ */
+ public static void main(String[] args) {
+ System.out.println("Option Command line argument order (first 4 numerical, last 2 boolean)\ntextDepth xRotspeed yRotspeed zRotspeed filled flatnormal");
+ System.out.println("Keyboard Inputs (case sensitive)\nr: toggle rotation\nn: toggle flat normals\nf: toggle filled text\nt: change text\nF: change font");
+ final String[] argsFin = args;
+ Font font = GraphicsEnvironment.getLocalGraphicsEnvironment().getAllFonts()[5];
+ final FontDrawer dttf = new FontDrawer(font);
+ final StringBuffer upperStr = new StringBuffer("0,0");
+ final StringBuffer lowerStr = new StringBuffer("-1,-1");
+
GLEventListener listener = new GLEventListener() {
+ GLU glu;
+ float xrot,yrot,zrot,xstep = 0,ystep = 0.1f,zstep = 0;
+ float dpth = 0.2f;
+ boolean filled = true, fnorm = true;
+ net.java.joglutils.lighting.Light lt;
+ net.java.joglutils.lighting.Material mt;
+
+
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
}
-
+
public void init(GLAutoDrawable drawable) {
+ drawable.setGL(new DebugGL(drawable.getGL()));
+ glu = new GLU();
+ switch(argsFin.length) {
+ case 6:
+ fnorm = Boolean.parseBoolean(argsFin[5]);
+ case 5:
+ filled = Boolean.parseBoolean(argsFin[4]);
+ case 4:
+ zstep = Float.parseFloat(argsFin[3]);
+ case 3:
+ ystep = Float.parseFloat(argsFin[2]);
+ case 2:
+ xstep = Float.parseFloat(argsFin[1]);
+ case 1:
+ dpth = Float.parseFloat(argsFin[0]);
+ }
+ dttf.setDepth(dpth);
+ dttf.setFill(filled);
+ dttf.setFlatNormals(fnorm);
+
+ xrot = 0;yrot = 0;zrot = 0;
+ GL gl = drawable.getGL();
+ lt = new net.java.joglutils.lighting.Light(gl);
+ //mt = new net.java.joglutils.lighting.Material(gl);
+
+
+ lt.setLightPosition(0,0,1);
+ lt.enable();
+ lt.apply();
+ //mt.apply();
+ gl.glColorMaterial ( GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE ) ;
+
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL.GL_NORMALIZE);
+
+ gl.glClearColor(0.3f,0.5f,0.2f,0);
}
-
+
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
- final DrawTTF dttf = new DrawTTF(gl);
- gl.glBegin(GL.GL_TRIANGLES);
- gl.glVertex2d(0.23,0.89);
- gl.glVertex2d(0.35,-0.89);
- gl.glVertex2d(0.23,0.1);
- gl.glEnd();
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ //glu.gluPerspective(90,1,0.001,10);
+ //gl.glFrustum(-1.5f,1.5f,-1.5f,1.5f,1,5);
- dttf.drawString(new GLU(),gl);
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ //glu.gluLookAt(0,0,-2,0,0,1,0,1,0);
+ gl.glRotatef(xrot,1.0f,0,0);
+ gl.glRotatef(yrot,0,1.0f,0);
+ gl.glRotatef(zrot,0,0,1.0f);
+ xrot+=xstep;
+ yrot+=ystep;
+ zrot+=zstep;
+
+
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ dttf.drawString(upperStr.toString(),glu,gl);
+ dttf.drawString(lowerStr.toString(),glu,gl,-0.8f,-0.8f,0);
}
-
+
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
};
- net.java.joglutils.GLJFrame gljf = new net.java.joglutils.GLJFrame("title", listener, 200, 200);
+ final net.java.joglutils.GLJFrame gljf = new net.java.joglutils.GLJFrame("FontDrawerDemo", listener, 600, 600);
gljf.setDefaultCloseOperation(gljf.EXIT_ON_CLOSE);
+ gljf.addKeyListener(new java.awt.event.KeyAdapter() {
+
+ public void keyPressed(KeyEvent e) {
+ switch (e.getKeyChar()) {
+ case 'f':
+ FontDrawer fd = dttf;
+ dttf.setFill(!dttf.isFill());
+ break;
+ case 'n':
+ dttf.setFlatNormals(!dttf.isFlatNormals());
+ break;
+ case 'r':
+ Animator anim = gljf.getAnimator();
+ if(anim.isAnimating())
+ anim.stop();
+ else
+ anim.start();
+ break;
+ case '>':
+ case '.':
+ float depthStep = dttf.getFont().getSize()/20.0f;
+ dttf.setDepth(dttf.getDepth() + depthStep);
+ break;
+ case '<':
+ case ',':
+ depthStep = dttf.getFont().getSize()/20.0f;
+ dttf.setDepth(dttf.getDepth() - depthStep);
+ break;
+ case 't':
+ case 'T':
+ String up = javax.swing.JOptionPane.showInputDialog("Upper Text:",upperStr.toString());
+ upperStr.delete(0,upperStr.length());
+ upperStr.append(up);
+ String dn = javax.swing.JOptionPane.showInputDialog("Lower Text:",lowerStr.toString());
+ lowerStr.delete(0,lowerStr.length());
+ lowerStr.append(dn);
+ break;
+ case 'F':
+ //TODO:implement font change
+ break;
+ }
+ gljf.repaint();
+ }
+ });
+ gljf.generateAnimator();
gljf.setVisible(true);
}
+
+ private class GLUtesselatorCallbackImpl extends javax.media.opengl.glu.GLUtessellatorCallbackAdapter {
+ private GL gl;
+
+ public GLUtesselatorCallbackImpl(GL gl) {
+ this.gl = gl;
+ }
+
+ public void begin(int type) {
+ gl.glBegin(type);
+ }
+
+ public void vertex(java.lang.Object vertexData) {
+ double[] coords = (double[])vertexData;
+
+ gl.glVertex3dv(coords,0);
+ }
+
+ public void end() {
+ gl.glEnd();
+ }
+ }
}
diff --git a/src/net/java/joglutils/jogltext/JogltextException.java b/src/net/java/joglutils/jogltext/JogltextException.java
new file mode 100644
index 0000000..34a160f
--- /dev/null
+++ b/src/net/java/joglutils/jogltext/JogltextException.java
@@ -0,0 +1,27 @@
+/*
+ * jogltextException.java
+ *
+ * Created on December 20, 2006, 8:46 AM
+ *
+ * To change this template, choose Tools | Template Manager
+ * and open the template in the editor.
+ */
+
+package net.java.joglutils.jogltext;
+
+/**
+ *
+ * @author Erik J. Tollerud
+ */
+public class JogltextException extends RuntimeException{
+
+ /** Creates a new instance of jogltextException */
+ public JogltextException() {
+ super();
+ }
+
+ public JogltextException(String str) {
+ super(str);
+ }
+
+}
diff --git a/src/net/java/joglutils/lighting/Light.java b/src/net/java/joglutils/lighting/Light.java
index 9597cde..65b8690 100644
--- a/src/net/java/joglutils/lighting/Light.java
+++ b/src/net/java/joglutils/lighting/Light.java
@@ -258,13 +258,13 @@ public class Light {
retrieve(this.attachedGL,this.lightNumber);
}
/**
- * Enables this Light on the attached {@link GL} Context.
+ * Enables this Light on the attached {@link GL} Context. Note that GL_LIGHTING must be enabled in this context.
*/
public void enable() {
enable(this.attachedGL,this.lightNumber);
}
/**
- * Disables this Light on the attached {@link GL} Context.
+ * Disables this Light on the attached {@link GL} Context. Note that GL_LIGHTING must be enabled in this context.
*/
public void disable() {
disable(this.attachedGL,this.lightNumber);
@@ -312,7 +312,7 @@ public class Light {
* @throws net.java.joglutils.lighting.LightingException if the requested light is not valid on the specified context.
*/
public void apply(GL gl, int lightNumber) throws LightingException {
- if(!this.isLightNumberValid(gl, lightNumber))
+ if(!this.isLightNumberValid(gl, lightNumber))
throw new LightingException("attempted to apply Light settings to invalid lightNumber for the requested OpenGL context");
int lightID = numToID(lightNumber);
@@ -352,35 +352,30 @@ public class Light {
int lightID = numToID(lightNumber);
FloatBuffer buff = FloatBuffer.allocate(24);
- //get color components - 4 each
+ //get color components - 4 each
gl.glGetLightfv(lightID,GL.GL_AMBIENT,buff);
+ buff.get(this.ambient);
gl.glGetLightfv(lightID,GL.GL_DIFFUSE,buff);
+ buff.get(this.diffuse);
gl.glGetLightfv(lightID,GL.GL_SPECULAR,buff);
+ buff.get(this.specular);
//get light position - 4 (including distance)
gl.glGetLightfv(lightID,GL.GL_POSITION,buff);
+ buff.get(this.lightPosition);
+ this.lightW = buff.get();
//get spot direction- 3
gl.glGetLightfv(lightID,GL.GL_SPOT_DIRECTION,buff);
+ buff.get(this.spotDirection);
//get individual floats - 1 each
gl.glGetLightfv(lightID,GL.GL_SPOT_CUTOFF,buff);
- gl.glGetLightfv(lightID,GL.GL_SPOT_EXPONENT,buff);
- gl.glGetLightfv(lightID,GL.GL_CONSTANT_ATTENUATION,buff);
- gl.glGetLightfv(lightID,GL.GL_LINEAR_ATTENUATION,buff);
- gl.glGetLightfv(lightID,GL.GL_QUADRATIC_ATTENUATION,buff);
-
- //set state from the loaded buffer - start with the three colors
- buff.get(this.ambient);
- buff.get(this.diffuse);
- buff.get(this.specular);
- //grab first 3 for position, and 4th element from GL_POSITION for distance
- buff.get(this.lightPosition);
- this.lightW = buff.get();
- // grab spot direction
- buff.get(this.spotDirection);
- //get individual floats
this.spotCutoff = buff.get();
+ gl.glGetLightfv(lightID,GL.GL_SPOT_EXPONENT,buff);
this.spotExponent = buff.get();
+ gl.glGetLightfv(lightID,GL.GL_CONSTANT_ATTENUATION,buff);
this.constantAttenuation = buff.get();
+ gl.glGetLightfv(lightID,GL.GL_LINEAR_ATTENUATION,buff);
this.linearAttenuation = buff.get();
+ gl.glGetLightfv(lightID,GL.GL_QUADRATIC_ATTENUATION,buff);
this.quadraticAttenuation = buff.get();
this.lightNumber = lightNumber;
diff --git a/src/net/java/joglutils/lighting/Material.java b/src/net/java/joglutils/lighting/Material.java
index 952e8f8..a709423 100644
--- a/src/net/java/joglutils/lighting/Material.java
+++ b/src/net/java/joglutils/lighting/Material.java
@@ -85,6 +85,10 @@ public class Material {
public Material(GL gl, int face) {
this.attachedGL = gl;
this.face = face;
+ this.specular = new float[4];
+ this.ambient = new float[4];
+ this.diffuse = new float[4];
+ this.emissive = new float[4];
this.retrieve();
}
/**
@@ -147,15 +151,14 @@ public class Material {
FloatBuffer buff = FloatBuffer.allocate(17);
gl.glGetMaterialfv(retrievalFace,gl.GL_SPECULAR,buff);
- gl.glGetMaterialfv(retrievalFace,gl.GL_EMISSION,buff);
- gl.glGetMaterialfv(retrievalFace,gl.GL_AMBIENT,buff);
- gl.glGetMaterialfv(retrievalFace,gl.GL_DIFFUSE,buff);
- gl.glGetMaterialfv(retrievalFace,gl.GL_SHININESS,buff);
-
buff.get(this.specular);
+ gl.glGetMaterialfv(retrievalFace,gl.GL_EMISSION,buff);
buff.get(this.emissive);
+ gl.glGetMaterialfv(retrievalFace,gl.GL_AMBIENT,buff);
buff.get(this.ambient);
+ gl.glGetMaterialfv(retrievalFace,gl.GL_DIFFUSE,buff);
buff.get(this.diffuse);
+ gl.glGetMaterialfv(retrievalFace,gl.GL_SHININESS,buff);
this.shininess = buff.get();
}
/**