diff options
author | Kenneth Russel <[email protected]> | 2007-03-18 11:58:01 +0000 |
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committer | Kenneth Russel <[email protected]> | 2007-03-18 11:58:01 +0000 |
commit | e1f4a731f55ab29e3f23f87102af1b11c67cb0da (patch) | |
tree | 244171ec6562416e3c44341c13f903a29ad44c69 /src/net/java/joglutils/msg/misc/State.java | |
parent | 208b84ae11288b4edd190364528289240303cb5d (diff) |
Initial checkin of the Minimal Scene Graph (MSG) library, intentended
for experimentation with both 3D and 2D/3D interaction.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@44 83d24430-9974-4f80-8418-2cc3294053b9
Diffstat (limited to 'src/net/java/joglutils/msg/misc/State.java')
-rw-r--r-- | src/net/java/joglutils/msg/misc/State.java | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/misc/State.java b/src/net/java/joglutils/msg/misc/State.java new file mode 100644 index 0000000..c718f71 --- /dev/null +++ b/src/net/java/joglutils/msg/misc/State.java @@ -0,0 +1,220 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + */ + +package net.java.joglutils.msg.misc; + +import java.util.*; + +import net.java.joglutils.msg.elements.*; + +/** Represents a collection of state elements, which are updated by + actions during scene graph traversal. */ + +public class State { + // Provides each concrete Element subclass a unique slot in the State. + // Note that subclasses of concrete Element subclasses share the + // slot with their parent class. Which one is used for a given + // Action is decided by which elements are enabled for that action. + private static int curStateIndex = 0; + + // The representation of the State. + private List<Element> elements = new ArrayList<Element>(); + + // The default enabled elements for this State. The State instances + // created by each Action instance point to the default enabled + // elements; this is where the individual Action's State is + // initialized from. + // Note that this mechanism is needed because different actions + // install different Element subclasses (i.e., ModelMatrixElement + // vs. GLModelMatrixElement) into the same element slot. + private State defaults; + + // A linked list of elements touched since the last push, used to + // reduce the number of elements that need to be accessed during a + // pop() operation. + private Element topElement; + + // The depth at which we are operating, to implement lazy pushing + // and popping of state elements + private int depth; + + /** This constructor should only be used for the default State for a + given Action subclass. */ + public State() { + } + + /** This constructor should be used to create the concrete State + instances for each Action instance. The default State given + should be that for the particular Action class. */ + public State(State defaults) { + this.defaults = defaults; + // Do a push() to ensure that we always have a non-null and + // pristine entry at the top of each stack + push(); + } + + /** Gets the state element at the given index. */ + public Element getElement(StateIndex index) { + // The comments in the Open Inventor implementation indicate that + // a bug that was found and fixed was that this method must not be + // called in the process of popping the state. This assert + // attempts to guard against that happening. + assert depth >= ((topElement == null) ? 0 : topElement.getDepth()) : + "Elements must not be changed while the state is being popped (element being changed: " + + elements.get(index.getIndex()).getClass().getName() + ")."; + + int idx = index.getIndex(); + + if (defaults == null) { + // This State contains the defaults for a particular Action + // class. Don't do anything fancy -- just return the element at + // the particular index. + if (idx >= elements.size()) { + return null; + } + return elements.get(idx); + } + + if (idx >= elements.size()) { + // Expand list to the needed size + while (idx >= elements.size()) { + elements.add(null); + } + } + + Element elt = elements.get(idx); + if (elt == null) { + // Lazily create a copy of the default and put it in place + elt = defaults.getElement(index); + if (elt == null) { + throw new RuntimeException("Error in initialization of default element for state index " + idx); + } + elt = elt.newInstance(); + elt.setDepth(0); + elements.set(idx, elt); + } + + // If element is not at current depth, we have to push a new + // element on the stack + if (elt.getDepth() < depth) { + // FIXME: consider doubly-linked-list scheme as in Inventor to + // avoid excessive object creation during scene graph traversal + Element newElt = elt.newInstance(); + newElt.setNextInStack(elt); + newElt.setDepth(depth); + // Add newly-created element to the all-element stack + newElt.setNext(topElement); + topElement = newElt; + elements.set(idx, newElt); + // Call push on new element in case it has side effects + newElt.push(this); + // Return new element + elt = newElt; + } + + return elt; + } + + /** Sets the element at the given state index. This should only be + used by Action, Element and Node subclasses to initialize the + default state for a given Action class. */ + public void setElement(StateIndex index, Element element) { + if (defaults != null) { + throw new RuntimeException("Misuse of setElement(); should only be used to initialize default State for an Action"); + } + int idx = index.getIndex(); + if (idx >= elements.size()) { + while (idx >= elements.size()) { + elements.add(null); + } + } + elements.set(idx, element); + } + + /** Pushes (saves) the current state until a pop() restores it. The + push is done lazily: this just increments the depth in the + state. When an element is accessed with getElement() and its + depth is less than the current depth, it is then pushed + individually. */ + public void push() { + ++depth; + } + + /** Pops the state, restoring the state to just before the last push(). */ + public void pop() { + --depth; + + Element poppedElt = null; + Element nextInStack = null; + + // As in Open Inventor, the popping is done in two passes. This is + // apparently needed if Open Inventor-style caching is added in + // the future. The first pass calls pop() on all of the elements + // that will be popped; the second pass actually removes the + // elements from their respective stacks. + for (poppedElt = topElement; + poppedElt != null && poppedElt.getDepth() > depth; + poppedElt = poppedElt.getNext()) { + + // Find the next element in the same stack as the element being + // popped. This element will become the new top of that stack. + nextInStack = poppedElt.getNextInStack(); + + // Give the new top element in the stack a chance to update + // things. Pass old element instance just in case. + poppedElt.getNextInStack().pop(this, poppedElt); + } + + // Remove all such elements from their respective stacks + while (topElement != null && topElement.getDepth() > depth) { + poppedElt = topElement; + + // Remove from main element list + topElement = topElement.getNext(); + + // Remove from element stack + elements.set(poppedElt.getStateIndex().getIndex(), poppedElt.getNextInStack()); + } + } + + /** Should be called by Element subclasses to register themselves + with the State class. This provides them a StateIndex with which + they can index into the State. */ + public static synchronized StateIndex registerElementType() { + return new StateIndex(curStateIndex++); + } +} |