diff options
author | Kenneth Russel <[email protected]> | 2007-03-18 11:58:01 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2007-03-18 11:58:01 +0000 |
commit | e1f4a731f55ab29e3f23f87102af1b11c67cb0da (patch) | |
tree | 244171ec6562416e3c44341c13f903a29ad44c69 /src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java | |
parent | 208b84ae11288b4edd190364528289240303cb5d (diff) |
Initial checkin of the Minimal Scene Graph (MSG) library, intentended
for experimentation with both 3D and 2D/3D interaction.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@44 83d24430-9974-4f80-8418-2cc3294053b9
Diffstat (limited to 'src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java')
-rw-r--r-- | src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java b/src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java new file mode 100644 index 0000000..111d0a9 --- /dev/null +++ b/src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java @@ -0,0 +1,104 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + */ + +package net.java.joglutils.msg.elements; + +import java.nio.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; + +import net.java.joglutils.msg.misc.*; + +/** Represents the current set of texture coordinates, which are + applied on a per-vertex basis to any drawn geometry, and performs + side-effects in OpenGL. */ + +public class GLTextureCoordinateElement extends TextureCoordinateElement { + // Boilerplate for concrete element subclasses + public Element newInstance() { + return new GLTextureCoordinateElement(); + } + public static GLTextureCoordinateElement getInstance(State state) { + return (GLTextureCoordinateElement) TextureCoordinateElement.getInstance(state); + } + public static void enable(State defaultState) { + Element tmp = new GLTextureCoordinateElement(); + defaultState.setElement(tmp.getStateIndex(), tmp); + } + + // Whether the OpenGL state is currently enabled + private boolean enabled; + + public void push(State state) { + super.push(state); + // Copy enabled state from previous element if any + GLTextureCoordinateElement prev = (GLTextureCoordinateElement) getNextInStack(); + if (prev != null) { + enabled = prev.enabled; + } + } + + public void pop(State state, Element previousTopElement) { + GLTextureCoordinateElement prev = (GLTextureCoordinateElement) previousTopElement; + boolean shouldBeEnabled = enabled; + enabled = prev.enabled; + // Put things back the way they were + setEnabled(shouldBeEnabled); + } + + public void setElt(FloatBuffer coords) { + super.setElt(coords); + setEnabled(coords != null); + } + + private void setEnabled(boolean enabled) { + if (this.enabled == enabled) + return; // No OpenGL work to do + this.enabled = enabled; + GL gl = GLU.getCurrentGL(); + if (enabled) { + // FIXME: may want to link this up with the GLTextureElement so + // that we only enable the texture coordinate array if we both + // have a TextureCoordinateElement and a TextureElement active + // (a little error checking for the application) + gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, coords); + gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); + } else { + gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); + } + } +} |