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authorKenneth Russel <[email protected]>2007-03-18 11:58:01 +0000
committerKenneth Russel <[email protected]>2007-03-18 11:58:01 +0000
commite1f4a731f55ab29e3f23f87102af1b11c67cb0da (patch)
tree244171ec6562416e3c44341c13f903a29ad44c69 /src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java
parent208b84ae11288b4edd190364528289240303cb5d (diff)
Initial checkin of the Minimal Scene Graph (MSG) library, intentended
for experimentation with both 3D and 2D/3D interaction. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/joglutils/trunk@44 83d24430-9974-4f80-8418-2cc3294053b9
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diff --git a/src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java b/src/net/java/joglutils/msg/elements/GLTextureCoordinateElement.java
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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.elements;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+
+import net.java.joglutils.msg.misc.*;
+
+/** Represents the current set of texture coordinates, which are
+ applied on a per-vertex basis to any drawn geometry, and performs
+ side-effects in OpenGL. */
+
+public class GLTextureCoordinateElement extends TextureCoordinateElement {
+ // Boilerplate for concrete element subclasses
+ public Element newInstance() {
+ return new GLTextureCoordinateElement();
+ }
+ public static GLTextureCoordinateElement getInstance(State state) {
+ return (GLTextureCoordinateElement) TextureCoordinateElement.getInstance(state);
+ }
+ public static void enable(State defaultState) {
+ Element tmp = new GLTextureCoordinateElement();
+ defaultState.setElement(tmp.getStateIndex(), tmp);
+ }
+
+ // Whether the OpenGL state is currently enabled
+ private boolean enabled;
+
+ public void push(State state) {
+ super.push(state);
+ // Copy enabled state from previous element if any
+ GLTextureCoordinateElement prev = (GLTextureCoordinateElement) getNextInStack();
+ if (prev != null) {
+ enabled = prev.enabled;
+ }
+ }
+
+ public void pop(State state, Element previousTopElement) {
+ GLTextureCoordinateElement prev = (GLTextureCoordinateElement) previousTopElement;
+ boolean shouldBeEnabled = enabled;
+ enabled = prev.enabled;
+ // Put things back the way they were
+ setEnabled(shouldBeEnabled);
+ }
+
+ public void setElt(FloatBuffer coords) {
+ super.setElt(coords);
+ setEnabled(coords != null);
+ }
+
+ private void setEnabled(boolean enabled) {
+ if (this.enabled == enabled)
+ return; // No OpenGL work to do
+ this.enabled = enabled;
+ GL gl = GLU.getCurrentGL();
+ if (enabled) {
+ // FIXME: may want to link this up with the GLTextureElement so
+ // that we only enable the texture coordinate array if we both
+ // have a TextureCoordinateElement and a TextureElement active
+ // (a little error checking for the application)
+ gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, coords);
+ gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+ } else {
+ gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+}