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/*
* Java port of Bullet (c) 2008 Martin Dvorak <jezek2@advel.cz>
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package javabullet.collision.broadphase;
import javabullet.BulletStack;
import javabullet.collision.dispatch.CollisionObject;
import javabullet.collision.dispatch.ManifoldResult;
/**
*
* @author jezek2
*/
public abstract class CollisionAlgorithm {
protected final BulletStack stack = BulletStack.get();
protected Dispatcher dispatcher;
public CollisionAlgorithm() {
}
public CollisionAlgorithm(CollisionAlgorithmConstructionInfo ci) {
dispatcher = ci.dispatcher1;
}
public abstract void destroy();
public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
}
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