summaryrefslogtreecommitdiffstats
path: root/src/gleem/linalg/Vec4f.java
blob: bfb53abb08c2a4fa459d1475843e01c52d6cea27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/*
 * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
 * Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu)
 *
 * Copying, distribution and use of this software in source and binary
 * forms, with or without modification, is permitted provided that the
 * following conditions are met:
 *
 * Distributions of source code must reproduce the copyright notice,
 * this list of conditions and the following disclaimer in the source
 * code header files; and Distributions of binary code must reproduce
 * the copyright notice, this list of conditions and the following
 * disclaimer in the documentation, Read me file, license file and/or
 * other materials provided with the software distribution.
 *
 * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
 * holder may not be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
 * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
 * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
 * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
 * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
 * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
 * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
 * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
 * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
 * WARRANTY OF FITNESS FOR SUCH USES.
 */

package gleem.linalg;

/** 4-element single-precision vector */

public class Vec4f {
  private float x;
  private float y;
  private float z;
  private float w;

  public Vec4f() {}

  public Vec4f(Vec4f arg) {
    set(arg);
  }

  public Vec4f(float x, float y, float z, float w) {
    set(x, y, z, w);
  }

  public Vec4f copy() {
    return new Vec4f(this);
  }

  public void set(Vec4f arg) {
    set(arg.x, arg.y, arg.z, arg.w);
  }

  public void set(float x, float y, float z, float w) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.w = w;
  }

  /** Sets the ith component, 0 <= i < 4 */
  public void set(int i, float val) {
    switch (i) {
    case 0: x = val; break;
    case 1: y = val; break;
    case 2: z = val; break;
    case 3: w = val; break;
    default: throw new IndexOutOfBoundsException();
    }
  }

  /** Gets the ith component, 0 <= i < 4 */
  public float get(int i) {
    switch (i) {
    case 0: return x;
    case 1: return y;
    case 2: return z;
    case 3: return w;
    default: throw new IndexOutOfBoundsException();
    }
  }

  public float x() { return x; }
  public float y() { return y; }
  public float z() { return z; }
  public float w() { return w; }

  public void setX(float x) { this.x = x; }
  public void setY(float y) { this.y = y; }
  public void setZ(float z) { this.z = z; }
  public void setW(float w) { this.w = w; }

  public float dot(Vec4f arg) {
    return x * arg.x + y * arg.y + z * arg.z + w * arg.w;
  }

  public float length() {
    return (float) Math.sqrt(lengthSquared());
  }

  public float lengthSquared() {
    return this.dot(this);
  }

  public void normalize() {
    float len = length();
    if (len == 0.0f) return;
    scale(1.0f / len);
  }

  /** Returns this * val; creates new vector */
  public Vec4f times(float val) {
    Vec4f tmp = new Vec4f(this);
    tmp.scale(val);
    return tmp;
  }

  /** this = this * val */
  public void scale(float val) {
    x *= val;
    y *= val;
    z *= val;
    w *= val;
  }

  /** Returns this + arg; creates new vector */
  public Vec4f plus(Vec4f arg) {
    Vec4f tmp = new Vec4f();
    tmp.add(this, arg);
    return tmp;
  }

  /** this = this + b */
  public void add(Vec4f b) {
    add(this, b);
  }

  /** this = a + b */
  public void add(Vec4f a, Vec4f b) {
    x = a.x + b.x;
    y = a.y + b.y;
    z = a.z + b.z;
    w = a.w + b.w;
  }

  /** Returns this + s * arg; creates new vector */
  public Vec4f addScaled(float s, Vec4f arg) {
    Vec4f tmp = new Vec4f();
    tmp.addScaled(this, s, arg);
    return tmp;
  }

  /** this = a + s * b */
  public void addScaled(Vec4f a, float s, Vec4f b) {
    x = a.x + s * b.x;
    y = a.y + s * b.y;
    z = a.z + s * b.z;
    w = a.w + s * b.w;
  }

  /** Returns this - arg; creates new vector */
  public Vec4f minus(Vec4f arg) {
    Vec4f tmp = new Vec4f();
    tmp.sub(this, arg);
    return tmp;
  }

  /** this = this - b */
  public void sub(Vec4f b) {
    sub(this, b);
  }

  /** this = a - b */
  public void sub(Vec4f a, Vec4f b) {
    x = a.x - b.x;
    y = a.y - b.y;
    z = a.z - b.z;
    w = a.w - b.w;
  }

  /** Sets each component of this vector to the product of the
      component with the corresponding component of the argument
      vector. */
  public void componentMul(Vec4f arg) {
    x *= arg.x;
    y *= arg.y;
    z *= arg.z;
    w *= arg.w;
  }

  public Vecf toVecf() {
    Vecf out = new Vecf(4);
    for (int i = 0; i < 4; i++) {
      out.set(i, get(i));
    }
    return out;
  }

  public String toString() {
    return "(" + x + ", " + y + ", " + z + ")";
  }
}