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/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package demos.xtrans;
import com.sun.opengl.impl.awt.Java2D;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.geom.Rectangle2D;
import javax.media.opengl.DebugGL2;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLProfile;
import javax.swing.JDesktopPane;
/** A desktop manager implementation supporting accelerated
* transitions of the components on the desktop via OpenGL. This class
* does not need to be instantiated by end users; it is installed
* automatically when an XTDesktopPane is constructed.
*
* @author Kenneth Russell
*/
public class XTDesktopManager extends OffscreenDesktopManager {
private GLContext j2dContext;
private Object j2dContextSurfaceIdentifier;
private int oglTextureId;
private int prevBackBufferWidth;
private int prevBackBufferHeight;
private int textureTarget = GL.GL_TEXTURE_2D;
/** Returns the OpenGL texture object ID associated with the
off-screen back buffer for all of the components on the
desktop. */
public int getOpenGLTextureObject() {
return oglTextureId;
}
/** Returns a rectangle specifying the OpenGL texture coordinates of
the passed component in the texture object. The x and y
coordinates of the returned rectangle specify the lower left
corner of the component's image. */
public Rectangle2D getOpenGLTextureCoords(Component c) {
Rectangle rect = getBoundsOnBackBuffer(c);
if (rect == null) {
throw new RuntimeException("Unknown component " + c);
}
double offscreenWidth = getOffscreenBackBufferWidth();
double offscreenHeight = getOffscreenBackBufferHeight();
return new Rectangle2D.Double(rect.x / offscreenWidth,
(offscreenHeight - rect.y - rect.height) / offscreenHeight,
rect.width / offscreenWidth,
rect.height / offscreenHeight);
}
/** Updates the off-screen buffer of this desktop manager and makes
the rendering results available to OpenGL in the form of a
texture object. */
public void updateOffscreenBuffer(OffscreenDesktopPane parent) {
boolean needsCopy = needsCopyBack();
boolean hadPrevBackBuffer = false;
super.updateOffscreenBuffer(parent);
Image img = getOffscreenBackBuffer();
final boolean mustResizeOGLTexture = ((oglTextureId == 0) ||
(img == null) ||
(prevBackBufferWidth != img.getWidth(null)) ||
(prevBackBufferHeight != img.getHeight(null)));
if (needsCopy) {
final Graphics g = getOffscreenGraphics();
// Capture off-screen buffer contents into OpenGL texture
Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
public void run() {
// Get valid Java2D context
if (j2dContext == null ||
j2dContextSurfaceIdentifier != Java2D.getOGLSurfaceIdentifier(g)) {
GLProfile glp = GLProfile.GetProfileDefault();
j2dContext = GLDrawableFactory.getFactory(glp).createExternalGLContext();
j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2()));
j2dContextSurfaceIdentifier = Java2D.getOGLSurfaceIdentifier(g);
}
j2dContext.makeCurrent(); // No-op
try {
GL2 gl = j2dContext.getGL().getGL2();
if (oglTextureId == 0) {
// Set up and initialize texture
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
oglTextureId = tmp[0];
if (oglTextureId == 0) {
throw new RuntimeException("Error generating OpenGL back buffer texture");
}
assert mustResizeOGLTexture : "Must know we need to resize";
}
gl.glBindTexture(textureTarget, oglTextureId);
int offscreenWidth = getOffscreenBackBufferWidth();
int offscreenHeight = getOffscreenBackBufferHeight();
if (mustResizeOGLTexture) {
prevBackBufferWidth = offscreenWidth;
prevBackBufferHeight = offscreenHeight;
gl.glTexImage2D(textureTarget,
0,
GL.GL_RGBA8,
offscreenWidth,
offscreenHeight,
0,
GL.GL_RGBA,
GL.GL_UNSIGNED_BYTE,
null);
}
// Copy texture from offscreen buffer
// NOTE: assumes read buffer is set up
// FIXME: could be more efficient by copying only bounding rectangle
gl.glPixelStorei(GL2.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL2.GL_UNPACK_LSB_FIRST, GL.GL_FALSE);
gl.glPixelStorei(GL2.GL_PACK_LSB_FIRST, GL.GL_FALSE);
gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, 0);
gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1);
gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, 1);
gl.glPixelTransferf(GL2.GL_RED_SCALE, 1);
gl.glPixelTransferf(GL2.GL_GREEN_SCALE, 1);
gl.glPixelTransferf(GL2.GL_BLUE_SCALE, 1);
gl.glPixelTransferf(GL2.GL_ALPHA_SCALE, 1);
gl.glPixelTransferf(GL2.GL_RED_BIAS, 0);
gl.glPixelTransferf(GL2.GL_GREEN_BIAS, 0);
gl.glPixelTransferf(GL2.GL_BLUE_BIAS, 0);
gl.glPixelTransferf(GL2.GL_ALPHA_BIAS, 0);
// long start = System.currentTimeMillis();
gl.glCopyTexSubImage2D(textureTarget,
0,
0,
0,
0,
0,
offscreenWidth,
offscreenHeight);
// long end = System.currentTimeMillis();
// System.err.println("glCopyTexSubImage2D " + offscreenWidth + "x" + offscreenHeight + " took " + (end - start) + " ms");
} finally {
j2dContext.release();
}
}
});
}
}
// Ideally we would force a repaint only of the 2D bounds of the 3D
// component projected onto the desktop. However for expedience
// we'll currently just repaint the entire desktop to get correct
// results.
protected void repaintPortionOfDesktop(JDesktopPane desktop, Component comp) {
desktop.repaint();
}
}
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