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#include "hdr.cg"
half4 main(fragin In,
uniform samplerCUBE envMap_rg : TEXUNIT0,
uniform samplerCUBE envMap_b : TEXUNIT1) : COLOR
{
half3 c = texCUBE_hilo(envMap_rg, envMap_b, In.tex0).rgb;
return half4(c, 1.0);
}
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