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* Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionO...Sven Gothel2012-06-211-9/+0
* sync w/ jogl e007bb306124411e0232e51d16aa493cbd361f74Sven Gothel2011-04-261-9/+9
* Fix/Syn with JOGL 774138544e1eec3330309ad682fa05154a07ab8d ; Notably add: App...Sven Gothel2010-10-141-3/+6
* Adding GLProfile.initSingleton() call, ensuring [multithreading] intitializat...Sven Gothel2010-06-101-0/+3
* modifications due to refactorings in gluegen and jogl.Michael Bien2010-03-291-1/+0
* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-4/+4
* Improved interaction in ExaminerViewer to match Maya's cameraKenneth Russel2009-06-191-2/+2
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+722
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-700/+0
* Fixed Issue 296: TextureIO cube map support brokenKenneth Russel2007-04-211-3/+0
* Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved Kenneth Russel2006-01-131-1/+2
* Reorganized and added code in TextureIO and Texture classes to support Kenneth Russel2006-01-071-71/+12
* Added workaround for problem on Mac OS X 10.4.3 where could not shareKenneth Russel2005-11-131-2/+4
* Made public API changes discussed with expert group to make core JOGLKenneth Russel2005-11-091-1/+1
* Merged JSR-231 branch on to the main JOGL trunk. The main trunk now Kenneth Russel2005-10-241-442/+455
* Got rid of useless copy of texture data pointed out by tomas on Kenneth Russel2005-06-051-16/+14
* Took out debugging code from VertexProgRefract demoKenneth Russel2005-02-221-16/+1
* Fixed problem in demos introduced in 1.1 b08 where windowClosing Kenneth Russel2005-02-141-2/+9
* Added JRefract demo to jogl-demos web pageKenneth Russel2005-02-071-1/+17
* Ported VertexProgRefract demo to ARB_fragment_program from NV_register_combinersKenneth Russel2004-11-081-5/+75
* Worked around 4764639/4892246Kenneth Russel2003-07-171-1/+2
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-2/+10
* Ported vertexProgRefract from NV_vertex_program to ARB_vertex_programKenneth Russel2003-06-261-89/+122
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-251-0/+628