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Diffstat (limited to 'src/gleem/Translate1Manip.java')
-rw-r--r-- | src/gleem/Translate1Manip.java | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/src/gleem/Translate1Manip.java b/src/gleem/Translate1Manip.java deleted file mode 100644 index 0cde2d0..0000000 --- a/src/gleem/Translate1Manip.java +++ /dev/null @@ -1,208 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem; - -import java.util.*; - -import gleem.linalg.*; -import javax.media.opengl.*; - -/** A Translate1Manip is a Manip which translates in only one - dimension and whose default representation is a two-way arrow. */ - -public class Translate1Manip extends Manip { - private ManipPart parts; - private Vec3f translation; - /** Normalized */ - private Vec3f axis; - private Vec3f scale; - /** Local-to-world transform for geometry */ - private Mat4f xform; - - /** Dragging state */ - private Line dragLine; - /** Dragging state */ - private Vec3f dragOffset; - - public Translate1Manip() { - parts = new ManipPartTwoWayArrow(); - translation = new Vec3f(0, 0, 0); - axis = new Vec3f(1, 0, 0); - scale = new Vec3f(1, 1, 1); - xform = new Mat4f(); - dragLine = new Line(); - dragOffset = new Vec3f(); - recalc(); - } - - /** Set the translation of this Translate1Manip. This moves its - on-screen representation. Manipulations cause the translation to - be modified, not overwritten, so if you want the default - Translate1Manip to go through the point (0, 1, 0) but still - translate along the X axis, then setTranslation(0, 1, 0). */ - public void setTranslation(Vec3f translation) { - this.translation.set(translation); - recalc(); - } - - /** Get the translation of this Translate1Manip. This corresponds to - the center of its body. */ - public Vec3f getTranslation() { - return new Vec3f(translation); - } - - /** Set the axis of this Translate1Manip. This is the direction - along which it will travel. Does not need to be normalized, but - must not be the zero vector. */ - public void setAxis(Vec3f axis) { - this.axis.set(axis); - recalc(); - } - - /** Get the axis of this Translate1Manip. */ - public Vec3f getAxis() { - return new Vec3f(axis); - } - - /** Set the scale of the Translate1Manip. This only affects the size - of the on-screen geometry. */ - public void setScale(Vec3f scale) { - this.scale.set(scale); - recalc(); - } - - public Vec3f getScale() { - return new Vec3f(scale); - } - - /** Change the geometry of this manipulator to be the user-defined - piece. */ - public void replaceGeometry(ManipPart geom) { - parts = geom; - } - - public void intersectRay(Vec3f rayStart, - Vec3f rayDirection, - List results) { - parts.intersectRay(rayStart, rayDirection, results, this); - } - - public void highlight(HitPoint hit) { - if (hit.manipPart != parts) { - throw new RuntimeException("My old geometry disappeared; how did this happen?"); - } - parts.highlight(); - } - - public void clearHighlight() { - parts.clearHighlight(); - } - - public void makeActive(HitPoint hit) { - parts.highlight(); - dragLine.setDirection(axis); - dragLine.setPoint(hit.intPt.getIntersectionPoint()); - dragOffset.sub(translation, hit.intPt.getIntersectionPoint()); - } - - public void drag(Vec3f rayStart, - Vec3f rayDirection) { - // Algorithm: Find closest point of ray to dragLine. Add dragOffset - // to this point to get new translation. - Vec3f closestPoint = new Vec3f(); - if (dragLine.closestPointToRay(rayStart, - rayDirection, - closestPoint) == false) { - // Drag axis is parallel to ray. Punt. - return; - } - translation.set(closestPoint); - translation.add(dragOffset); - recalc(); - super.drag(rayStart, rayDirection); - } - - public void makeInactive() { - parts.clearHighlight(); - } - - public void render(GL gl) { - parts.render(gl); - } - - private void recalc() { - // Construct local to world transform for geometry. - // Scale, Rotation, Translation. Since we're right multiplying - // column vectors, the actual matrix composed is TRS. - Mat4f scaleMat = new Mat4f(); - Mat4f rotMat = new Mat4f(); - Mat4f xlateMat = new Mat4f(); - Mat4f tmpMat = new Mat4f(); - scaleMat.makeIdent(); - scaleMat.set(0, 0, scale.x()); - scaleMat.set(1, 1, scale.y()); - scaleMat.set(2, 2, scale.z()); - // Perpendiculars - Vec3f p0 = new Vec3f(); - Vec3f p1 = new Vec3f(); - MathUtil.makePerpendicular(axis, p0); - p1.cross(axis, p0); - // axis, p0, p1 correspond to x, y, z - p0.normalize(); - p1.normalize(); - rotMat.makeIdent(); - rotMat.set(0, 0, axis.x()); - rotMat.set(1, 0, axis.y()); - rotMat.set(2, 0, axis.z()); - rotMat.set(0, 1, p0.x()); - rotMat.set(1, 1, p0.y()); - rotMat.set(2, 1, p0.z()); - rotMat.set(0, 2, p1.x()); - rotMat.set(1, 2, p1.y()); - rotMat.set(2, 2, p1.z()); - xlateMat.makeIdent(); - xlateMat.set(0, 3, translation.x()); - xlateMat.set(1, 3, translation.y()); - xlateMat.set(2, 3, translation.z()); - tmpMat.mul(xlateMat, rotMat); - xform.mul(tmpMat, scaleMat); - parts.setTransform(xform); - } -} |