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+/*
+ * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
+ * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
+ *
+ * Copying, distribution and use of this software in source and binary
+ * forms, with or without modification, is permitted provided that the
+ * following conditions are met:
+ *
+ * Distributions of source code must reproduce the copyright notice,
+ * this list of conditions and the following disclaimer in the source
+ * code header files; and Distributions of binary code must reproduce
+ * the copyright notice, this list of conditions and the following
+ * disclaimer in the documentation, Read me file, license file and/or
+ * other materials provided with the software distribution.
+ *
+ * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
+ * holder may not be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
+ * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
+ * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
+ * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
+ * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
+ * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
+ * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
+ * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
+ * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
+ * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
+ * WARRANTY OF FITNESS FOR SUCH USES.
+ */
+
+package gleem;
+
+import gleem.linalg.*;
+
+/** Calculates normals for a set of polygons. */
+
+public class NormalCalc {
+
+ /** Set of normals computed using {@link gleem.NormalCalc}. */
+ public static class NormalInfo {
+ public Vec3f[] normals;
+ public int[] normalIndices;
+
+ NormalInfo(Vec3f[] normals, int[] normalIndices) {
+ this.normals = normals;
+ this.normalIndices = normalIndices;
+ }
+ }
+
+ /** Returns null upon failure, or a set of Vec3fs and integers
+ which represent faceted (non-averaged) normals, but per-vertex.
+ Performs bounds checking on indices with respect to vertex list.
+ Index list must represent independent triangles; indices are
+ taken in groups of three. If index list doesn't represent
+ triangles or other error occurred then returns null. ccw flag
+ indicates whether triangles are specified counterclockwise when
+ viewed from top or not. */
+
+ public static NormalInfo computeFacetedNormals(Vec3f[] vertices,
+ int[] indices,
+ boolean ccw) {
+ if ((indices.length % 3) != 0) {
+ System.err.println("NormalCalc.computeFacetedNormals: numIndices wasn't " +
+ "divisible by 3, so it can't possibly " +
+ "represent a set of triangles");
+ return null;
+ }
+
+ Vec3f[] outputNormals = new Vec3f[indices.length / 3];
+ int[] outputNormalIndices = new int[indices.length];
+
+ Vec3f d1 = new Vec3f();
+ Vec3f d2 = new Vec3f();
+ int curNormalIndex = 0;
+ for (int i = 0; i < indices.length; i += 3) {
+ int i0 = indices[i];
+ int i1 = indices[i+1];
+ int i2 = indices[i+2];
+ if ((i0 < 0) || (i0 >= indices.length) ||
+ (i1 < 0) || (i1 >= indices.length) ||
+ (i2 < 0) || (i2 >= indices.length)) {
+ System.err.println("NormalCalc.computeFacetedNormals: ERROR: " +
+ "vertex index out of bounds or no end of triangle " +
+ "index found");
+ return null;
+ }
+ Vec3f v0 = vertices[i0];
+ Vec3f v1 = vertices[i1];
+ Vec3f v2 = vertices[i2];
+ d1.sub(v1, v0);
+ d2.sub(v2, v0);
+ Vec3f n = new Vec3f();
+ if (ccw) {
+ n.cross(d1, d2);
+ } else {
+ n.cross(d2, d1);
+ }
+ n.normalize();
+ outputNormals[curNormalIndex] = n;
+ outputNormalIndices[i] = curNormalIndex;
+ outputNormalIndices[i+1] = curNormalIndex;
+ outputNormalIndices[i+2] = curNormalIndex;
+ curNormalIndex++;
+ }
+ return new NormalInfo(outputNormals, outputNormalIndices);
+ }
+}