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Diffstat (limited to 'src/gleem/BSphere.java')
-rw-r--r-- | src/gleem/BSphere.java | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/gleem/BSphere.java b/src/gleem/BSphere.java new file mode 100644 index 0000000..c628bc9 --- /dev/null +++ b/src/gleem/BSphere.java @@ -0,0 +1,166 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem; + +import gleem.linalg.*; + +/** Represents a bounding sphere. */ + +public class BSphere { + private Vec3f center = new Vec3f(); + private float radius; + private float radSq; + + /** Default constructor creates a sphere with center (0, 0, 0) and + radius 0 */ + public BSphere() { + makeEmpty(); + } + + public BSphere(Vec3f center, float radius) { + set(center, radius); + } + + /** Re-initialize this sphere to center (0, 0, 0) and radius 0 */ + public void makeEmpty() { + center.set(0, 0, 0); + radius = radSq = 0; + } + + public void setCenter(Vec3f center) { this.center.set(center); } + public Vec3f getCenter() { return center; } + + public void setRadius(float radius) { this.radius = radius; + radSq = radius * radius; } + public float getRadius() { return radius; } + + public void set(Vec3f center, float radius) { + setCenter(center); setRadius(radius); + } + /** Returns radius and mutates passed "center" vector */ + float get(Vec3f center) { + center.set(this.center); return radius; + } + + /** Mutate this sphere to encompass both itself and the argument. + Ignores zero-size arguments. */ + public void extendBy(BSphere arg) { + if ((radius == 0.0f) || (arg.radius == 0.0f)) + return; + // FIXME: This algorithm is a quick hack -- minimum bounding + // sphere of a set of other spheres is a well studied problem, but + // not by me + Vec3f diff = arg.center.minus(center); + if (diff.lengthSquared() == 0.0f) { + setRadius(Math.max(radius, arg.radius)); + return; + } + IntersectionPoint[] intPt = new IntersectionPoint[4]; + for (int i = 0; i < intPt.length; i++) { + intPt[i] = new IntersectionPoint(); + } + int numIntersections; + numIntersections = intersectRay(center, diff, intPt[0], intPt[1]); + assert numIntersections == 2; + numIntersections = intersectRay(center, diff, intPt[2], intPt[3]); + assert numIntersections == 2; + IntersectionPoint minIntPt = intPt[0]; + IntersectionPoint maxIntPt = intPt[0]; + // Find minimum and maximum t values, take associated intersection + // points, find midpoint and half length of line segment --> + // center and radius. + for (int i = 0; i < 4; i++) { + if (intPt[i].getT() < minIntPt.getT()) { + minIntPt = intPt[i]; + } else if (intPt[i].getT() > maxIntPt.getT()) { + maxIntPt = intPt[i]; + } + } + // Compute the average -- this is the new center + center.add(minIntPt.getIntersectionPoint(), + maxIntPt.getIntersectionPoint()); + center.scale(0.5f); + // Compute half the length -- this is the radius + setRadius( + 0.5f * + minIntPt.getIntersectionPoint(). + minus(maxIntPt.getIntersectionPoint()). + length() + ); + } + + /** Intersect a ray with the sphere. This is a one-sided ray + cast. Mutates one or both of intPt0 and intPt1. Returns number + of intersections which occurred. */ + int intersectRay(Vec3f rayStart, + Vec3f rayDirection, + IntersectionPoint intPt0, + IntersectionPoint intPt1) { + // Solve quadratic equation + float a = rayDirection.lengthSquared(); + if (a == 0.0) + return 0; + float b = 2.0f * (rayStart.dot(rayDirection) - rayDirection.dot(center)); + Vec3f tempDiff = center.minus(rayStart); + float c = tempDiff.lengthSquared() - radSq; + float disc = b * b - 4 * a * c; + if (disc < 0.0f) + return 0; + int numIntersections; + if (disc == 0.0f) + numIntersections = 1; + else + numIntersections = 2; + intPt0.setT((0.5f * (-1.0f * b + (float) Math.sqrt(disc))) / a); + if (numIntersections == 2) + intPt1.setT((0.5f * (-1.0f * b - (float) Math.sqrt(disc))) / a); + Vec3f tmp = new Vec3f(rayDirection); + tmp.scale(intPt0.getT()); + tmp.add(tmp, rayStart); + intPt0.setIntersectionPoint(tmp); + if (numIntersections == 2) { + tmp.set(rayDirection); + tmp.scale(intPt1.getT()); + tmp.add(tmp, rayStart); + intPt1.setIntersectionPoint(tmp); + } + return numIntersections; + } +} |