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-rw-r--r--src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java269
1 files changed, 0 insertions, 269 deletions
diff --git a/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java b/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java
deleted file mode 100644
index 9ba0c8d..0000000
--- a/src/demos/instancedRendering/TriangleInstancedRendererWithShaderState.java
+++ /dev/null
@@ -1,269 +0,0 @@
-package com.jogamp.opengl.test.junit.jogl.demos.gl4;
-
-import java.io.File;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.PrintStream;
-import java.nio.FloatBuffer;
-import java.util.Random;
-
-import javax.media.opengl.DebugGL4;
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GL4;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.TraceGL4;
-
-import com.jogamp.opengl.math.Matrix4;
-import com.jogamp.opengl.util.GLArrayDataClient;
-import com.jogamp.opengl.util.GLArrayDataServer;
-import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.opengl.util.glsl.ShaderCode;
-import com.jogamp.opengl.util.glsl.ShaderProgram;
-import com.jogamp.opengl.util.glsl.ShaderState;
-
-public class TriangleInstancedRendererWithShaderState implements GLEventListener {
- private float aspect;
-
- private static final String shaderBasename = "triangles";
-// private static final boolean useInterleaved = false;
- private static final boolean useInterleaved = true;
-
- private ShaderState st;
- private PMVMatrix projectionMatrix;
- private GLUniformData projectionMatrixUniform;
- private GLUniformData transformMatrixUniform;
-
- private GLArrayDataServer interleavedVBO;
- private GLArrayDataClient verticesVBO;
- private GLArrayDataClient colorsVBO;
-
- private static final int NO_OF_INSTANCE = 30;
- private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
- private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
-
- private static final boolean useTraceGL = false;
- private PrintStream stream;
- private final IInstancedRenderingView view;
-
- private boolean isInitialized = false;
-
- public TriangleInstancedRendererWithShaderState(IInstancedRenderingView view) {
- this.view = view;
-
- if(useTraceGL) {
- try {
- stream = new PrintStream(new FileOutputStream(new File("instanced-with-st.txt")));
- } catch (IOException e1) {
- e1.printStackTrace();
- }
- }
-
- initTransform();
- }
-
- private void initTransform() {
- Random rnd = new Random();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
- mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
- //setup initial position of each triangle
- mat[i].translate(20f * rnd.nextFloat() - 10f,
- 10f * rnd.nextFloat() - 5f,
- 0f);
- }
- }
-
- @Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
- drawable.setGL(new DebugGL4(gl));
- if(useTraceGL) {
- drawable.setGL(new TraceGL4(gl, stream));
- }
-
- gl.glClearColor(1, 1, 1, 1); //white background
-// gl.glClearColor(0, 0, 0, 1); //black background
- gl.glClearDepth(1.0f);
-
- System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
- System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
-
- initShader(gl);
- projectionMatrix = new PMVMatrix();
- projectionMatrixUniform = new GLUniformData("mgl_PMatrix", 4, 4, projectionMatrix.glGetPMatrixf());
- st.ownUniform(projectionMatrixUniform);
- if(!st.uniform(gl, projectionMatrixUniform)) {
- throw new GLException("Error setting mgl_PMatrix in shader: " + st);
- }
-
- transformMatrixUniform = new GLUniformData("mgl_MVMatrix", 4, 4, triangleTransform);
-
- st.ownUniform(transformMatrixUniform);
- if(!st.uniform(gl, transformMatrixUniform)) {
- throw new GLException("Error setting mgl_MVMatrix in shader: " + st);
- }
-
- if(useInterleaved) {
- initVBO_interleaved(gl);
- } else {
- initVBO_nonInterleaved(gl);
- }
-
- isInitialized = true;
- }
-
- @Override
- public void display(GLAutoDrawable drawable) {
- if(!isInitialized ) return;
-
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
-
- st.useProgram(gl, true);
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glPushMatrix();
-
- float winScale = 0.1f;
- if(view != null) winScale = view.getScale();
- projectionMatrix.glScalef(winScale, winScale, winScale);
- projectionMatrix.update();
- st.uniform(gl, projectionMatrixUniform);
- projectionMatrix.glPopMatrix();
-
- generateTriangleTransform();
- st.uniform(gl, transformMatrixUniform);
- if(useInterleaved) {
- interleavedVBO.enableBuffer(gl, true);
- } else {
- verticesVBO.enableBuffer(gl, true);
- colorsVBO.enableBuffer(gl, true);
- }
- //gl.glVertexAttribDivisor() is not required since each instance has the same attribute (color).
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
- if(useInterleaved) {
- interleavedVBO.enableBuffer(gl, false);
- } else {
- verticesVBO.enableBuffer(gl, false);
- colorsVBO.enableBuffer(gl, false);
- }
- st.useProgram(gl, false);
- }
-
- @Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL4 gl3 = drawable.getGL().getGL4();
- gl3.glViewport(0, 0, width, height);
- aspect = (float) width / (float) height;
-
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
- projectionMatrix.glLoadIdentity();
- projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
- projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
- }
-
- @Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
- st.destroy(gl);
- }
-
- private void generateTriangleTransform() {
- triangleTransform.clear();
- for(int i = 0; i < NO_OF_INSTANCE; i++) {
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
- triangleTransform.put(mat[i].getMatrix());
- }
- triangleTransform.rewind();
- }
-
- private void initVBO_nonInterleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
-
- verticesVBO = GLArrayDataClient.createGLSL("mgl_Vertex", 3, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer verticeBuf = (FloatBuffer)verticesVBO.getBuffer();
- verticeBuf.put(vertices);
- verticesVBO.seal(gl, true);
-
- colorsVBO = GLArrayDataClient.createGLSL("mgl_Color", 4, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer colorBuf = (FloatBuffer)colorsVBO.getBuffer();
- colorBuf.put(colors);
- colorsVBO.seal(gl, true);
-
- verticesVBO.enableBuffer(gl, false);
- colorsVBO.enableBuffer(gl, false);
-
- st.ownAttribute(verticesVBO, true);
- st.ownAttribute(colorsVBO, true);
- st.useProgram(gl, false);
- }
-
- private void initVBO_interleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
- interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3 + 4, GL.GL_FLOAT, false, VERTEX_COUNT, GL.GL_STATIC_DRAW);
- interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER);
- interleavedVBO.addGLSLSubArray("mgl_Color", 4, GL.GL_ARRAY_BUFFER);
-
- FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
-
- for(int i = 0; i < VERTEX_COUNT; i++) {
- ib.put(vertices, i*3, 3);
- ib.put(colors, i*4, 4);
- }
- interleavedVBO.seal(gl, true);
- interleavedVBO.enableBuffer(gl, false);
- st.ownAttribute(interleavedVBO, true);
- st.useProgram(gl, false);
- }
-
- private void initShader(GL4 gl) {
- // Create & Compile the shader objects
- ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
- "shader", "shader/bin", shaderBasename, true);
- ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
- "shader", "shader/bin", shaderBasename, true);
- vp0.replaceInShaderSource("NO_OF_INSTANCE", String.valueOf(NO_OF_INSTANCE));
-
- vp0.defaultShaderCustomization(gl, true, true);
- fp0.defaultShaderCustomization(gl, true, true);
-
- //vp0.dumpShaderSource(System.out);
-
- // Create & Link the shader program
- ShaderProgram sp = new ShaderProgram();
- sp.add(vp0);
- sp.add(fp0);
- if(!sp.link(gl, System.err)) {
- throw new GLException("Couldn't link program: "+sp);
- }
-
- // Let's manage all our states using ShaderState.
- st = new ShaderState();
- st.attachShaderProgram(gl, sp, true);
- }
-
-
- private static final float[] vertices = {
- 1.0f, 0.0f, 0,
- -0.5f, 0.866f, 0,
- -0.5f, -0.866f, 0
- };
-
- private final float[] colors = {
- 1.0f, 0.0f, 0.0f, 1.0f,
- 0.0f, 1.0f, 0.0f, 1.0f,
- 0f, 0f, 1.0f, 1f
- };
-
-}