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-rw-r--r--src/demos/dualDepthPeeling/Model.java42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/demos/dualDepthPeeling/Model.java b/src/demos/dualDepthPeeling/Model.java
index c67c9b1..8f3a2b6 100644
--- a/src/demos/dualDepthPeeling/Model.java
+++ b/src/demos/dualDepthPeeling/Model.java
@@ -70,7 +70,7 @@ public class Model {
Integer pIndex = 0;
Integer nIndex = 0;
- boolean lessThan ( IdxSet rhs )
+ boolean lessThan ( IdxSet rhs )
{
if (pIndex < rhs.pIndex)
return true;
@@ -95,7 +95,7 @@ public class Model {
//
//////////////////////////////////////////////////////////////
public boolean loadModelFromFile( Class<?> context, String file ) {
- URLConnection conn = IOUtil.getResource(context, file);
+ URLConnection conn = IOUtil.getResource(file, context.getClassLoader(), context);
if ( conn != null )
{
BufferedReader input = null;
@@ -146,18 +146,18 @@ public class Model {
case 'f':
//face
line = line.substring( line.indexOf( " " ) + 2 );
-
+
idx[0][0] = Integer.valueOf( line.substring( 0, line.indexOf("//") ) ).intValue();
line = line.substring( line.indexOf( "//" ) + 2 );
idx[0][1] = Integer.valueOf( line.substring( 0, line.indexOf(" ") ) ).intValue();
- {
+ {
//This face has vertex and normal indices
// in .obj, f v1 .... the vertex index used start from 1, so -1 here
//remap them to the right spot
- idx[0][0] = (idx[0][0] > 0) ? (idx[0][0] - 1) : ((int)positions_.size() - idx[0][0]);
- idx[0][1] = (idx[0][1] > 0) ? (idx[0][1] - 1) : ((int)normals_.size() - idx[0][1]);
+ idx[0][0] = (idx[0][0] > 0) ? (idx[0][0] - 1) : (positions_.size() - idx[0][0]);
+ idx[0][1] = (idx[0][1] > 0) ? (idx[0][1] - 1) : (normals_.size() - idx[0][1]);
//grab the second vertex to prime
line = line.substring( line.indexOf( " " ) + 1 );
@@ -166,8 +166,8 @@ public class Model {
idx[1][1] = Integer.valueOf( line.substring( 0, line.indexOf(" ") ) );
//remap them to the right spot
- idx[1][0] = (idx[1][0] > 0) ? (idx[1][0] - 1) : ((int)positions_.size() - idx[1][0]);
- idx[1][1] = (idx[1][1] > 0) ? (idx[1][1] - 1) : ((int)normals_.size() - idx[1][1]);
+ idx[1][0] = (idx[1][0] > 0) ? (idx[1][0] - 1) : (positions_.size() - idx[1][0]);
+ idx[1][1] = (idx[1][1] > 0) ? (idx[1][1] - 1) : (normals_.size() - idx[1][1]);
//grab the third vertex to prime
line = line.substring( line.indexOf( " " ) + 1 );
@@ -176,8 +176,8 @@ public class Model {
idx[2][1] = Integer.valueOf( line );
{
//remap them to the right spot
- idx[2][0] = (idx[2][0] > 0) ? (idx[2][0] - 1) : ((int)positions_.size() - idx[2][0]);
- idx[2][1] = (idx[2][1] > 0) ? (idx[2][1] - 1) : ((int)normals_.size() - idx[2][1]);
+ idx[2][0] = (idx[2][0] > 0) ? (idx[2][0] - 1) : (positions_.size() - idx[2][0]);
+ idx[2][1] = (idx[2][1] > 0) ? (idx[2][1] - 1) : (normals_.size() - idx[2][1]);
//add the indices
for (int ii = 0; ii < 3; ii++) {
@@ -195,8 +195,8 @@ public class Model {
default:
break;
- };
- }
+ };
+ }
//post-process data
//free anything that ended up being unused
if (!hasNormals) {
@@ -206,7 +206,7 @@ public class Model {
posSize_ = 3;
return true;
-
+
} catch (FileNotFoundException kFNF) {
System.err.println("Unable to find the shader file " + file);
} catch (IOException kIO) {
@@ -230,7 +230,7 @@ public class Model {
// combination of position, normal, tex coords, etc that are
// used in the model. The prim parameter, tells the model
// what type of index list to compile. By default it compiles
- // a simple triangle mesh with no connectivity.
+ // a simple triangle mesh with no connectivity.
//
public void compileModel( )
{
@@ -254,7 +254,7 @@ public class Model {
pts.put( idx, pts.size() );
- //position,
+ //position,
vertices_.put( positions_.elementAt(idx.pIndex*posSize_));
vertices_.put( positions_.elementAt(idx.pIndex*posSize_ + 1));
vertices_.put( positions_.elementAt(idx.pIndex*posSize_ + 2));
@@ -267,7 +267,7 @@ public class Model {
}
}
- else {
+ else {
if (needsTriangles)
indices_.put( pts.get(idx) );
}
@@ -300,7 +300,7 @@ public class Model {
{
if ( positions_.isEmpty())
return;
-
+
for ( int i = 0; i < 3; i++ )
{
minVal[i] = 1e10f;
@@ -359,15 +359,15 @@ public class Model {
}
public int getPositionCount() {
- return (posSize_ > 0) ? (int)positions_.size() / posSize_ : 0;
+ return (posSize_ > 0) ? positions_.size() / posSize_ : 0;
}
public int getNormalCount() {
- return (int)normals_.size() / 3;
+ return normals_.size() / 3;
}
public int getIndexCount() {
- return (int)pIndex_.size();
+ return pIndex_.size();
}
public FloatBuffer getCompiledVertices() {
@@ -414,7 +414,7 @@ public class Model {
//data structures optimized for rendering, compiled model
IntBuffer indices_ = null;
- FloatBuffer vertices_ = null;
+ FloatBuffer vertices_ = null;
int pOffset_;
int nOffset_;
int vtxSize_ = 0;