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-rw-r--r--src/demos/dualDepthPeeling/shaders/wsum_init_fragment.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/wsum_init_fragment.glsl b/src/demos/dualDepthPeeling/shaders/wsum_init_fragment.glsl
new file mode 100644
index 0000000..5cccb14
--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/wsum_init_fragment.glsl
@@ -0,0 +1,16 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Weighted Sums
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+vec4 ShadeFragment();
+
+void main(void)
+{
+ vec4 color = ShadeFragment();
+ gl_FragColor = vec4(color.rgb * color.a, color.a);
+}