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Diffstat (limited to 'src/demos/cubefbo/FBObject.java')
-rwxr-xr-x | src/demos/cubefbo/FBObject.java | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/src/demos/cubefbo/FBObject.java b/src/demos/cubefbo/FBObject.java deleted file mode 100755 index 0873888..0000000 --- a/src/demos/cubefbo/FBObject.java +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package demos.cubefbo; - -import javax.media.opengl.GL2ES1; -import javax.media.opengl.GL2; - - -class FBObject { - private int fb, fbo_tex, depth_rb, stencil_rb, width, height; - - public FBObject(int width, int height) { - - this.width = width; - this.height = height; - } - - public void init(GL2 gl) { - // generate fbo .. - int name[] = new int[1]; - - gl.glGenTextures(1, name, 0); - fbo_tex = name[0]; - System.out.println("fbo_tex: "+fbo_tex); - - gl.glBindTexture(GL2.GL_TEXTURE_2D, fbo_tex); - gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); - gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); - gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGB8, width, height, 0, - GL2.GL_RGB, GL2.GL_UNSIGNED_BYTE, null); - - gl.glGenRenderbuffers(1, name, 0); - depth_rb = name[0]; - System.out.println("depth_rb: "+depth_rb); - - // Initialize the depth buffer: - gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, depth_rb); - gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, - GL2.GL_DEPTH_COMPONENT24, width, height); - - // gl.glGenRenderbuffersEXT(1, name, 0); - // stencil_rb = name[0]; - stencil_rb = 0; - System.out.println("stencil_rb: "+stencil_rb); - - gl.glGenFramebuffers(1, name, 0); - fb = name[0]; - System.out.println("fb: "+fb); - - // bind fbo .. - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fb); - - // Set up the color buffer for use as a renderable texture: - gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, - GL2.GL_COLOR_ATTACHMENT0, - GL2.GL_TEXTURE_2D, fbo_tex, 0); - - // Set up the depth buffer attachment: - gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, - GL2.GL_DEPTH_ATTACHMENT, - GL2.GL_RENDERBUFFER, depth_rb); - - if(stencil_rb!=0) { - // Initialize the stencil buffer: - gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, stencil_rb); - - gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, - GL2.GL_STENCIL_INDEX8, width, height); - - gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, - GL2.GL_STENCIL_ATTACHMENT, - GL2.GL_RENDERBUFFER, stencil_rb); - } - unbind(gl); - } - - public void bind(GL2 gl) { - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fb); - } - - public void unbind(GL2 gl) { - // gl.glBindTexture(GL2.GL_TEXTURE_2D, 0); - // gl.glDisable (GL2.GL_TEXTURE_2D); - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); - } - - public int getFBName() { - return fb; - } - public int getTextureName() { - return fbo_tex; - } -} - |