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authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/gleem/linalg
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/linalg')
-rw-r--r--src/gleem/linalg/DimensionMismatchException.java53
-rw-r--r--src/gleem/linalg/IntersectionPoint.java63
-rw-r--r--src/gleem/linalg/Line.java152
-rw-r--r--src/gleem/linalg/Mat2f.java169
-rw-r--r--src/gleem/linalg/Mat3f.java194
-rw-r--r--src/gleem/linalg/Mat4f.java265
-rw-r--r--src/gleem/linalg/Matf.java168
-rw-r--r--src/gleem/linalg/MathUtil.java90
-rw-r--r--src/gleem/linalg/NonSquareMatrixException.java53
-rw-r--r--src/gleem/linalg/Plane.java121
-rw-r--r--src/gleem/linalg/PlaneUV.java203
-rw-r--r--src/gleem/linalg/Rotf.java309
-rw-r--r--src/gleem/linalg/SingularMatrixException.java53
-rw-r--r--src/gleem/linalg/Vec2f.java186
-rw-r--r--src/gleem/linalg/Vec3d.java175
-rw-r--r--src/gleem/linalg/Vec3f.java232
-rw-r--r--src/gleem/linalg/Vec4f.java216
-rw-r--r--src/gleem/linalg/Vecf.java96
-rw-r--r--src/gleem/linalg/Veci.java96
-rw-r--r--src/gleem/linalg/package.html13
20 files changed, 0 insertions, 2907 deletions
diff --git a/src/gleem/linalg/DimensionMismatchException.java b/src/gleem/linalg/DimensionMismatchException.java
deleted file mode 100644
index 612d49d..0000000
--- a/src/gleem/linalg/DimensionMismatchException.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Thrown to indicate a mismatch of dimensionality of a matrix or
- vector. */
-
-public class DimensionMismatchException extends RuntimeException {
- public DimensionMismatchException() {
- super();
- }
-
- public DimensionMismatchException(String msg) {
- super(msg);
- }
-}
diff --git a/src/gleem/linalg/IntersectionPoint.java b/src/gleem/linalg/IntersectionPoint.java
deleted file mode 100644
index 486be06..0000000
--- a/src/gleem/linalg/IntersectionPoint.java
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Wraps a 3D point and parametric time value. */
-
-public class IntersectionPoint {
- private Vec3f intPt = new Vec3f();
- private float t;
-
- public Vec3f getIntersectionPoint() {
- return intPt;
- }
-
- public void setIntersectionPoint(Vec3f newPt) {
- intPt.set(newPt);
- }
-
- public float getT() {
- return t;
- }
-
- public void setT(float t) {
- this.t = t;
- }
-}
diff --git a/src/gleem/linalg/Line.java b/src/gleem/linalg/Line.java
deleted file mode 100644
index cbf8efd..0000000
--- a/src/gleem/linalg/Line.java
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Represents a line in 3D space. */
-
-public class Line {
- private Vec3f point;
- /** Normalized */
- private Vec3f direction;
- /** For computing projections along line */
- private Vec3f alongVec;
-
- /** Default constructor initializes line to point (0, 0, 0) and
- direction (1, 0, 0) */
- public Line() {
- point = new Vec3f(0, 0, 0);
- direction = new Vec3f(1, 0, 0);
- alongVec = new Vec3f();
- recalc();
- }
-
- /** Line goes in direction <b>direction</b> through the point
- <b>point</b>. <b>direction</b> does not need to be normalized but must
- not be the zero vector. */
- public Line(Vec3f direction, Vec3f point) {
- direction = new Vec3f(direction);
- direction.normalize();
- point = new Vec3f(point);
- alongVec = new Vec3f();
- recalc();
- }
-
- /** Setter does some work to maintain internal caches.
- <b>direction</b> does not need to be normalized but must not be
- the zero vector. */
- public void setDirection(Vec3f direction) {
- this.direction.set(direction);
- this.direction.normalize();
- recalc();
- }
-
- /** Direction is normalized internally, so <b>direction</b> is not
- necessarily equal to <code>plane.setDirection(direction);
- plane.getDirection();</code> */
- public Vec3f getDirection() {
- return direction;
- }
-
- /** Setter does some work to maintain internal caches. */
- public void setPoint(Vec3f point) {
- this.point.set(point);
- recalc();
- }
-
- public Vec3f getPoint() {
- return point;
- }
-
- /** Project a point onto the line */
- public void projectPoint(Vec3f pt,
- Vec3f projPt) {
- float dotp = direction.dot(pt);
- projPt.set(direction);
- projPt.scale(dotp);
- projPt.add(alongVec);
- }
-
- /** Find closest point on this line to the given ray, specified by
- start point and direction. If ray is parallel to this line,
- returns false and closestPoint is not modified. */
- public boolean closestPointToRay(Vec3f rayStart,
- Vec3f rayDirection,
- Vec3f closestPoint) {
- // Line 1 is this one. Line 2 is the incoming one.
- Mat2f A = new Mat2f();
- A.set(0, 0, -direction.lengthSquared());
- A.set(1, 1, -rayDirection.lengthSquared());
- A.set(0, 1, direction.dot(rayDirection));
- A.set(1, 0, A.get(0, 1));
- if (Math.abs(A.determinant()) == 0.0f) {
- return false;
- }
- if (!A.invert()) {
- return false;
- }
- Vec2f b = new Vec2f();
- b.setX(point.dot(direction) - rayStart.dot(direction));
- b.setY(rayStart.dot(rayDirection) - point.dot(rayDirection));
- Vec2f x = new Vec2f();
- A.xformVec(b, x);
- if (x.y() < 0) {
- // Means that ray start is closest point to this line
- closestPoint.set(rayStart);
- } else {
- closestPoint.set(direction);
- closestPoint.scale(x.x());
- closestPoint.add(point);
- }
- return true;
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void recalc() {
- float denom = direction.lengthSquared();
- if (denom == 0.0f) {
- throw new RuntimeException("Line.recalc: ERROR: direction was the zero vector " +
- "(not allowed)");
- }
- alongVec.set(point.minus(direction.times(point.dot(direction))));
- }
-}
diff --git a/src/gleem/linalg/Mat2f.java b/src/gleem/linalg/Mat2f.java
deleted file mode 100644
index 6852dbc..0000000
--- a/src/gleem/linalg/Mat2f.java
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 2x2 matrix class useful for simple linear algebra. Representation
- is (as Mat4f) in row major order and assumes multiplication by
- column vectors on the right. */
-
-public class Mat2f {
- private float[] data;
-
- /** Creates new matrix initialized to the zero matrix */
- public Mat2f() {
- data = new float[4];
- }
-
- /** Initialize to the identity matrix. */
- public void makeIdent() {
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < 2; j++) {
- if (i == j) {
- set(i, j, 1.0f);
- } else {
- set(i, j, 0.0f);
- }
- }
- }
- }
-
- /** Gets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public float get(int i, int j) {
- return data[2 * i + j];
- }
-
- /** Sets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public void set(int i, int j, float val) {
- data[2 * i + j] = val;
- }
-
- /** Set column i (i=[0..1]) to vector v. */
- public void setCol(int i, Vec2f v) {
- set(0, i, v.x());
- set(1, i, v.y());
- }
-
- /** Set row i (i=[0..1]) to vector v. */
- public void setRow(int i, Vec2f v) {
- set(i, 0, v.x());
- set(i, 1, v.y());
- }
-
- /** Transpose this matrix in place. */
- public void transpose() {
- float t = get(0, 1);
- set(0, 1, get(1, 0));
- set(1, 0, t);
- }
-
- /** Return the determinant. */
- public float determinant() {
- return (get(0, 0) * get(1, 1) - get(1, 0) * get(0, 1));
- }
-
- /** Full matrix inversion in place. If matrix is singular, returns
- false and matrix contents are untouched. If you know the matrix
- is orthonormal, you can call transpose() instead. */
- public boolean invert() {
- float det = determinant();
- if (det == 0.0f)
- return false;
-
- // Create transpose of cofactor matrix in place
- float t = get(0, 0);
- set(0, 0, get(1, 1));
- set(1, 1, t);
- set(0, 1, -get(0, 1));
- set(1, 0, -get(1, 0));
-
- // Now divide by determinant
- for (int i = 0; i < 4; i++) {
- data[i] /= det;
- }
- return true;
- }
-
- /** Multiply a 2D vector by this matrix. NOTE: src and dest must be
- different vectors. */
- public void xformVec(Vec2f src, Vec2f dest) {
- dest.set(get(0, 0) * src.x() +
- get(0, 1) * src.y(),
-
- get(1, 0) * src.x() +
- get(1, 1) * src.y());
- }
-
- /** Returns this * b; creates new matrix */
- public Mat2f mul(Mat2f b) {
- Mat2f tmp = new Mat2f();
- tmp.mul(this, b);
- return tmp;
- }
-
- /** this = a * b */
- public void mul(Mat2f a, Mat2f b) {
- for (int rc = 0; rc < 2; rc++)
- for (int cc = 0; cc < 2; cc++) {
- float tmp = 0.0f;
- for (int i = 0; i < 2; i++)
- tmp += a.get(rc, i) * b.get(i, cc);
- set(rc, cc, tmp);
- }
- }
-
- public Matf toMatf() {
- Matf out = new Matf(2, 2);
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < 2; j++) {
- out.set(i, j, get(i, j));
- }
- }
- return out;
- }
-
- public String toString() {
- String endl = System.getProperty("line.separator");
- return "(" +
- get(0, 0) + ", " + get(0, 1) + endl +
- get(1, 0) + ", " + get(1, 1) + ")";
- }
-}
diff --git a/src/gleem/linalg/Mat3f.java b/src/gleem/linalg/Mat3f.java
deleted file mode 100644
index 024df82..0000000
--- a/src/gleem/linalg/Mat3f.java
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 3x3 matrix class useful for simple linear algebra. Representation
- is (as Mat4f) in row major order and assumes multiplication by
- column vectors on the right. */
-
-public class Mat3f {
- private float[] data;
-
- /** Creates new matrix initialized to the zero matrix */
- public Mat3f() {
- data = new float[9];
- }
-
- /** Initialize to the identity matrix. */
- public void makeIdent() {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- if (i == j) {
- set(i, j, 1.0f);
- } else {
- set(i, j, 0.0f);
- }
- }
- }
- }
-
- /** Gets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public float get(int i, int j) {
- return data[3 * i + j];
- }
-
- /** Sets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public void set(int i, int j, float val) {
- data[3 * i + j] = val;
- }
-
- /** Set column i (i=[0..2]) to vector v. */
- public void setCol(int i, Vec3f v) {
- set(0, i, v.x());
- set(1, i, v.y());
- set(2, i, v.z());
- }
-
- /** Set row i (i=[0..2]) to vector v. */
- public void setRow(int i, Vec3f v) {
- set(i, 0, v.x());
- set(i, 1, v.y());
- set(i, 2, v.z());
- }
-
- /** Transpose this matrix in place. */
- public void transpose() {
- float t;
- t = get(0, 1);
- set(0, 1, get(1, 0));
- set(1, 0, t);
-
- t = get(0, 2);
- set(0, 2, get(2, 0));
- set(2, 0, t);
-
- t = get(1, 2);
- set(1, 2, get(2, 1));
- set(2, 1, t);
- }
-
- /** Return the determinant. Computed across the zeroth row. */
- public float determinant() {
- return (get(0, 0) * (get(1, 1) * get(2, 2) - get(2, 1) * get(1, 2)) +
- get(0, 1) * (get(2, 0) * get(1, 2) - get(1, 0) * get(2, 2)) +
- get(0, 2) * (get(1, 0) * get(2, 1) - get(2, 0) * get(1, 1)));
- }
-
- /** Full matrix inversion in place. If matrix is singular, returns
- false and matrix contents are untouched. If you know the matrix
- is orthonormal, you can call transpose() instead. */
- public boolean invert() {
- float det = determinant();
- if (det == 0.0f)
- return false;
-
- // Form cofactor matrix
- Mat3f cf = new Mat3f();
- cf.set(0, 0, get(1, 1) * get(2, 2) - get(2, 1) * get(1, 2));
- cf.set(0, 1, get(2, 0) * get(1, 2) - get(1, 0) * get(2, 2));
- cf.set(0, 2, get(1, 0) * get(2, 1) - get(2, 0) * get(1, 1));
- cf.set(1, 0, get(2, 1) * get(0, 2) - get(0, 1) * get(2, 2));
- cf.set(1, 1, get(0, 0) * get(2, 2) - get(2, 0) * get(0, 2));
- cf.set(1, 2, get(2, 0) * get(0, 1) - get(0, 0) * get(2, 1));
- cf.set(2, 0, get(0, 1) * get(1, 2) - get(1, 1) * get(0, 2));
- cf.set(2, 1, get(1, 0) * get(0, 2) - get(0, 0) * get(1, 2));
- cf.set(2, 2, get(0, 0) * get(1, 1) - get(1, 0) * get(0, 1));
-
- // Now copy back transposed
- for (int i = 0; i < 3; i++)
- for (int j = 0; j < 3; j++)
- set(i, j, cf.get(j, i) / det);
- return true;
- }
-
- /** Multiply a 3D vector by this matrix. NOTE: src and dest must be
- different vectors. */
- public void xformVec(Vec3f src, Vec3f dest) {
- dest.set(get(0, 0) * src.x() +
- get(0, 1) * src.y() +
- get(0, 2) * src.z(),
-
- get(1, 0) * src.x() +
- get(1, 1) * src.y() +
- get(1, 2) * src.z(),
-
- get(2, 0) * src.x() +
- get(2, 1) * src.y() +
- get(2, 2) * src.z());
- }
-
- /** Returns this * b; creates new matrix */
- public Mat3f mul(Mat3f b) {
- Mat3f tmp = new Mat3f();
- tmp.mul(this, b);
- return tmp;
- }
-
- /** this = a * b */
- public void mul(Mat3f a, Mat3f b) {
- for (int rc = 0; rc < 3; rc++)
- for (int cc = 0; cc < 3; cc++) {
- float tmp = 0.0f;
- for (int i = 0; i < 3; i++)
- tmp += a.get(rc, i) * b.get(i, cc);
- set(rc, cc, tmp);
- }
- }
-
- public Matf toMatf() {
- Matf out = new Matf(3, 3);
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- out.set(i, j, get(i, j));
- }
- }
- return out;
- }
-
- public String toString() {
- String endl = System.getProperty("line.separator");
- return "(" +
- get(0, 0) + ", " + get(0, 1) + ", " + get(0, 2) + endl +
- get(1, 0) + ", " + get(1, 1) + ", " + get(1, 2) + endl +
- get(2, 0) + ", " + get(2, 1) + ", " + get(2, 2) + ")";
- }
-}
diff --git a/src/gleem/linalg/Mat4f.java b/src/gleem/linalg/Mat4f.java
deleted file mode 100644
index ed16cc6..0000000
--- a/src/gleem/linalg/Mat4f.java
+++ /dev/null
@@ -1,265 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** A (very incomplete) 4x4 matrix class. Representation assumes
- multiplication by column vectors on the right. */
-
-public class Mat4f {
- private float[] data;
-
- /** Creates new matrix initialized to the zero matrix */
- public Mat4f() {
- data = new float[16];
- }
-
- /** Creates new matrix initialized to argument's contents */
- public Mat4f(Mat4f arg) {
- this();
- set(arg);
- }
-
- /** Sets this matrix to the identity matrix */
- public void makeIdent() {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (i == j) {
- set(i, j, 1.0f);
- } else {
- set(i, j, 0.0f);
- }
- }
- }
- }
-
- /** Sets this matrix to be equivalent to the given one */
- public void set(Mat4f arg) {
- float[] mine = data;
- float[] yours = arg.data;
- for (int i = 0; i < mine.length; i++) {
- mine[i] = yours[i];
- }
- }
-
- /** Gets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public float get(int i, int j) {
- return data[4 * i + j];
- }
-
- /** Sets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public void set(int i, int j, float val) {
- data[4 * i + j] = val;
- }
-
- /** Sets the translation component of this matrix (i.e., the three
- top elements of the third column) without touching any of the
- other parts of the matrix */
- public void setTranslation(Vec3f trans) {
- set(0, 3, trans.x());
- set(1, 3, trans.y());
- set(2, 3, trans.z());
- }
-
- /** Sets the rotation component of this matrix (i.e., the upper left
- 3x3) without touching any of the other parts of the matrix */
- public void setRotation(Rotf rot) {
- rot.toMatrix(this);
- }
-
- /** Sets the upper-left 3x3 of this matrix assuming that the given
- x, y, and z vectors form an orthonormal basis */
- public void setRotation(Vec3f x, Vec3f y, Vec3f z) {
- set(0, 0, x.x());
- set(1, 0, x.y());
- set(2, 0, x.z());
-
- set(0, 1, y.x());
- set(1, 1, y.y());
- set(2, 1, y.z());
-
- set(0, 2, z.x());
- set(1, 2, z.y());
- set(2, 2, z.z());
- }
-
- /** Gets the upper left 3x3 of this matrix as a rotation. Currently
- does not work if there are scales. Ignores translation
- component. */
- public void getRotation(Rotf rot) {
- rot.fromMatrix(this);
- }
-
- /** Sets the elements (0, 0), (1, 1), and (2, 2) with the
- appropriate elements of the given three-dimensional scale
- vector. Does not perform a full multiplication of the upper-left
- 3x3; use this with an identity matrix in conjunction with
- <code>mul</code> for that. */
- public void setScale(Vec3f scale) {
- set(0, 0, scale.x());
- set(1, 1, scale.y());
- set(2, 2, scale.z());
- }
-
- /** Inverts this matrix assuming that it represents a rigid
- transform (i.e., some combination of rotations and
- translations). Assumes column vectors. Algorithm: transposes
- upper left 3x3; negates translation in rightmost column and
- transforms by inverted rotation. */
- public void invertRigid() {
- float t;
- // Transpose upper left 3x3
- t = get(0, 1);
- set(0, 1, get(1, 0));
- set(1, 0, t);
- t = get(0, 2);
- set(0, 2, get(2, 0));
- set(2, 0, t);
- t = get(1, 2);
- set(1, 2, get(2, 1));
- set(2, 1, t);
- // Transform negative translation by this
- Vec3f negTrans = new Vec3f(-get(0, 3), -get(1, 3), -get(2, 3));
- Vec3f trans = new Vec3f();
- xformDir(negTrans, trans);
- set(0, 3, trans.x());
- set(1, 3, trans.y());
- set(2, 3, trans.z());
- }
-
- /** Returns this * b; creates new matrix */
- public Mat4f mul(Mat4f b) {
- Mat4f tmp = new Mat4f();
- tmp.mul(this, b);
- return tmp;
- }
-
- /** this = a * b */
- public void mul(Mat4f a, Mat4f b) {
- for (int rc = 0; rc < 4; rc++)
- for (int cc = 0; cc < 4; cc++) {
- float tmp = 0.0f;
- for (int i = 0; i < 4; i++)
- tmp += a.get(rc, i) * b.get(i, cc);
- set(rc, cc, tmp);
- }
- }
-
- /** Transpose this matrix in place. */
- public void transpose() {
- float t;
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < i; j++) {
- t = get(i, j);
- set(i, j, get(j, i));
- set(j, i, t);
- }
- }
- }
-
- /** Multiply a 4D vector by this matrix. NOTE: src and dest must be
- different vectors. */
- public void xformVec(Vec4f src, Vec4f dest) {
- for (int rc = 0; rc < 4; rc++) {
- float tmp = 0.0f;
- for (int cc = 0; cc < 4; cc++) {
- tmp += get(rc, cc) * src.get(cc);
- }
- dest.set(rc, tmp);
- }
- }
-
- /** Transforms a 3D vector as though it had a homogeneous coordinate
- and assuming that this matrix represents only rigid
- transformations; i.e., is not a full transformation. NOTE: src
- and dest must be different vectors. */
- public void xformPt(Vec3f src, Vec3f dest) {
- for (int rc = 0; rc < 3; rc++) {
- float tmp = 0.0f;
- for (int cc = 0; cc < 3; cc++) {
- tmp += get(rc, cc) * src.get(cc);
- }
- tmp += get(rc, 3);
- dest.set(rc, tmp);
- }
- }
-
- /** Transforms src using only the upper left 3x3. NOTE: src and dest
- must be different vectors. */
- public void xformDir(Vec3f src, Vec3f dest) {
- for (int rc = 0; rc < 3; rc++) {
- float tmp = 0.0f;
- for (int cc = 0; cc < 3; cc++) {
- tmp += get(rc, cc) * src.get(cc);
- }
- dest.set(rc, tmp);
- }
- }
-
- /** Copies data in column-major (OpenGL format) order into passed
- float array, which must have length 16 or greater. */
- public void getColumnMajorData(float[] out) {
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[4 * j + i] = get(i, j);
- }
- }
- }
-
- public Matf toMatf() {
- Matf out = new Matf(4, 4);
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out.set(i, j, get(i, j));
- }
- }
- return out;
- }
-
- public String toString() {
- String endl = System.getProperty("line.separator");
- return "(" +
- get(0, 0) + ", " + get(0, 1) + ", " + get(0, 2) + ", " + get(0, 3) + endl +
- get(1, 0) + ", " + get(1, 1) + ", " + get(1, 2) + ", " + get(1, 3) + endl +
- get(2, 0) + ", " + get(2, 1) + ", " + get(2, 2) + ", " + get(2, 3) + endl +
- get(3, 0) + ", " + get(3, 1) + ", " + get(3, 2) + ", " + get(3, 3) + ")";
- }
-}
diff --git a/src/gleem/linalg/Matf.java b/src/gleem/linalg/Matf.java
deleted file mode 100644
index ae4ef92..0000000
--- a/src/gleem/linalg/Matf.java
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Arbitrary-size single-precision matrix class. Currently very
- simple and only supports a few needed operations. */
-
-public class Matf {
- private float[] data;
- private int nCol; // number of columns
- private int nRow; // number of columns
-
- public Matf(int nRow, int nCol) {
- data = new float[nRow * nCol];
- this.nCol = nCol;
- this.nRow = nRow;
- }
-
- public Matf(Matf arg) {
- nRow = arg.nRow;
- nCol = arg.nCol;
- data = new float[nRow * nCol];
- System.arraycopy(arg.data, 0, data, 0, data.length);
- }
-
- public int nRow() {
- return nRow;
- }
-
- public int nCol() {
- return nCol;
- }
-
- /** Gets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public float get(int i, int j) {
- return data[nCol * i + j];
- }
-
- /** Sets the (i,j)th element of this matrix, where i is the row
- index and j is the column index */
- public void set(int i, int j, float val) {
- data[nCol * i + j] = val;
- }
-
- /** Returns transpose of this matrix; creates new matrix */
- public Matf transpose() {
- Matf tmp = new Matf(nCol, nRow);
- for (int i = 0; i < nRow; i++) {
- for (int j = 0; j < nCol; j++) {
- tmp.set(j, i, get(i, j));
- }
- }
- return tmp;
- }
-
- /** Returns this * b; creates new matrix */
- public Matf mul(Matf b) throws DimensionMismatchException {
- if (nCol() != b.nRow())
- throw new DimensionMismatchException();
- Matf tmp = new Matf(nRow(), b.nCol());
- for (int i = 0; i < nRow(); i++) {
- for (int j = 0; j < b.nCol(); j++) {
- float val = 0;
- for (int t = 0; t < nCol(); t++) {
- val += get(i, t) * b.get(t, j);
- }
- tmp.set(i, j, val);
- }
- }
- return tmp;
- }
-
- /** Returns this * v, assuming v is a column vector. */
- public Vecf mul(Vecf v) throws DimensionMismatchException {
- if (nCol() != v.length()) {
- throw new DimensionMismatchException();
- }
- Vecf out = new Vecf(nRow());
- for (int i = 0; i < nRow(); i++) {
- float tmp = 0;
- for (int j = 0; j < nCol(); j++) {
- tmp += get(i, j) * v.get(j);
- }
- out.set(i, tmp);
- }
- return out;
- }
-
- /** If this is a 2x2 matrix, returns it as a Mat2f. */
- public Mat2f toMat2f() throws DimensionMismatchException {
- if (nRow() != 2 || nCol() != 2) {
- throw new DimensionMismatchException();
- }
- Mat2f tmp = new Mat2f();
- for (int i = 0; i < 2; i++) {
- for (int j = 0; j < 2; j++) {
- tmp.set(i, j, get(i, j));
- }
- }
- return tmp;
- }
-
- /** If this is a 3x3 matrix, returns it as a Mat3f. */
- public Mat3f toMat3f() throws DimensionMismatchException {
- if (nRow() != 3 || nCol() != 3) {
- throw new DimensionMismatchException();
- }
- Mat3f tmp = new Mat3f();
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- tmp.set(i, j, get(i, j));
- }
- }
- return tmp;
- }
-
- /** If this is a 4x4 matrix, returns it as a Mat4f. */
- public Mat4f toMat4f() throws DimensionMismatchException {
- if (nRow() != 4 || nCol() != 4) {
- throw new DimensionMismatchException();
- }
- Mat4f tmp = new Mat4f();
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- tmp.set(i, j, get(i, j));
- }
- }
- return tmp;
- }
-}
diff --git a/src/gleem/linalg/MathUtil.java b/src/gleem/linalg/MathUtil.java
deleted file mode 100644
index 7415953..0000000
--- a/src/gleem/linalg/MathUtil.java
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Utility math routines. */
-
-public class MathUtil {
- /** Makes an arbitrary vector perpendicular to <B>src</B> and
- inserts it into <B>dest</B>. Returns false if the source vector
- was equal to (0, 0, 0). */
- public static boolean makePerpendicular(Vec3f src,
- Vec3f dest) {
- if ((src.x() == 0.0f) && (src.y() == 0.0f) && (src.z() == 0.0f)) {
- return false;
- }
-
- if (src.x() != 0.0f) {
- if (src.y() != 0.0f) {
- dest.set(-src.y(), src.x(), 0.0f);
- } else {
- dest.set(-src.z(), 0.0f, src.x());
- }
- } else {
- dest.set(1.0f, 0.0f, 0.0f);
- }
- return true;
- }
-
- /** Returns 1 if the sign of the given argument is positive; -1 if
- negative; 0 if 0. */
- public static int sgn(float f) {
- if (f > 0) {
- return 1;
- } else if (f < 0) {
- return -1;
- }
- return 0;
- }
-
- /** Clamps argument between min and max values. */
- public static float clamp(float val, float min, float max) {
- if (val < min) return min;
- if (val > max) return max;
- return val;
- }
-
- /** Clamps argument between min and max values. */
- public static int clamp(int val, int min, int max) {
- if (val < min) return min;
- if (val > max) return max;
- return val;
- }
-}
diff --git a/src/gleem/linalg/NonSquareMatrixException.java b/src/gleem/linalg/NonSquareMatrixException.java
deleted file mode 100644
index efc0c6a..0000000
--- a/src/gleem/linalg/NonSquareMatrixException.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Thrown to indicate a non-square matrix during an operation
- requiring one. */
-
-public class NonSquareMatrixException extends RuntimeException {
- public NonSquareMatrixException() {
- super();
- }
-
- public NonSquareMatrixException(String msg) {
- super(msg);
- }
-}
diff --git a/src/gleem/linalg/Plane.java b/src/gleem/linalg/Plane.java
deleted file mode 100644
index d387806..0000000
--- a/src/gleem/linalg/Plane.java
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Represents a plane in 3D space. */
-
-public class Plane {
- /** Normalized */
- private Vec3f normal;
- private Vec3f point;
- /** Constant for faster projection and intersection */
- float c;
-
- /** Default constructor initializes normal to (0, 1, 0) and point to
- (0, 0, 0) */
- public Plane() {
- normal = new Vec3f(0, 1, 0);
- point = new Vec3f(0, 0, 0);
- recalc();
- }
-
- /** Sets all parameters of plane. Plane has normal <b>normal</b> and
- goes through the point <b>point</b>. Normal does not need to be
- unit length but must not be the zero vector. */
- public Plane(Vec3f normal, Vec3f point) {
- this.normal = new Vec3f(normal);
- this.normal.normalize();
- this.point = new Vec3f(point);
- recalc();
- }
-
- /** Setter does some work to maintain internal caches. Normal does
- not need to be unit length but must not be the zero vector. */
- public void setNormal(Vec3f normal) {
- this.normal.set(normal);
- this.normal.normalize();
- recalc();
- }
-
- /** Normal is normalized internally, so <b>normal</b> is not
- necessarily equal to <code>plane.setNormal(normal);
- plane.getNormal();</code> */
- public Vec3f getNormal() {
- return normal;
- }
-
- /** Setter does some work to maintain internal caches */
- public void setPoint(Vec3f point) {
- this.point.set(point);
- recalc();
- }
-
- public Vec3f getPoint() {
- return point;
- }
-
- /** Project a point onto the plane */
- public void projectPoint(Vec3f pt,
- Vec3f projPt) {
- float scale = normal.dot(pt) - c;
- projPt.set(pt.minus(normal.times(normal.dot(point) - c)));
- }
-
- /** Intersect a ray with the plane. Returns true if intersection occurred, false
- otherwise. This is a two-sided ray cast. */
- public boolean intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- IntersectionPoint intPt) {
- float denom = normal.dot(rayDirection);
- if (denom == 0)
- return false;
- intPt.setT((c - normal.dot(rayStart)) / denom);
- intPt.setIntersectionPoint(rayStart.plus(rayDirection.times(intPt.getT())));
- return true;
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void recalc() {
- c = normal.dot(point);
- }
-}
diff --git a/src/gleem/linalg/PlaneUV.java b/src/gleem/linalg/PlaneUV.java
deleted file mode 100644
index ff1baad..0000000
--- a/src/gleem/linalg/PlaneUV.java
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** This differs from the Plane class in that it maintains an origin
- and orthonormal U, V axes in the plane so that it can project a 3D
- point to a 2D one. U cross V = normal. U and V coordinates are
- computed with respect to the origin. */
-
-public class PlaneUV {
- private Vec3f origin = new Vec3f();
- /** Normalized */
- private Vec3f normal = new Vec3f();
- private Vec3f uAxis = new Vec3f();
- private Vec3f vAxis = new Vec3f();
-
- /** Default constructor initializes normal to (0, 1, 0), origin to
- (0, 0, 0), U axis to (1, 0, 0) and V axis to (0, 0, -1). */
- public PlaneUV() {
- setEverything(new Vec3f(0, 1, 0),
- new Vec3f(0, 0, 0),
- new Vec3f(1, 0, 0),
- new Vec3f(0, 0, -1));
- }
-
- /** Takes normal vector and a point which the plane goes through
- (which becomes the plane's "origin"). Normal does NOT have to be
- normalized, but may not be zero vector. U and V axes are
- initialized to arbitrary values. */
- public PlaneUV(Vec3f normal, Vec3f origin) {
- setOrigin(origin);
- setNormal(normal);
- }
-
- /** Takes normal vector, point which plane goes through, and the "u"
- axis in the plane. Computes the "v" axis by taking the cross
- product of the normal and the u axis. Axis must be perpendicular
- to normal. Normal and uAxis do NOT have to be normalized, but
- neither may be the zero vector. */
- public PlaneUV(Vec3f normal,
- Vec3f origin,
- Vec3f uAxis) {
- setOrigin(origin);
- setNormalAndU(normal, uAxis);
- }
-
- /** Takes normal vector, point which plane goes through, and both
- the u and v axes. u axis cross v axis = normal. Normal, uAxis, and
- vAxis do NOT have to be normalized, but none may be the zero
- vector. */
- public PlaneUV(Vec3f normal,
- Vec3f origin,
- Vec3f uAxis,
- Vec3f vAxis) {
- setEverything(normal, origin, uAxis, vAxis);
- }
-
- /** Set the origin, through which this plane goes and with respect
- to which U and V coordinates are computed */
- public void setOrigin(Vec3f origin) {
- this.origin.set(origin);
- }
-
- public Vec3f getOrigin() {
- return new Vec3f(origin);
- }
-
- /** Normal, U and V axes must be orthogonal and satisfy U cross V =
- normal, do not need to be unit length but must not be the zero
- vector. */
- public void setNormalAndUV(Vec3f normal,
- Vec3f uAxis,
- Vec3f vAxis) {
- setEverything(normal, origin, uAxis, vAxis);
- }
-
- /** This version sets the normal vector and generates new U and V
- axes. */
- public void setNormal(Vec3f normal) {
- Vec3f uAxis = new Vec3f();
- MathUtil.makePerpendicular(normal, uAxis);
- Vec3f vAxis = normal.cross(uAxis);
- setEverything(normal, origin, uAxis, vAxis);
- }
-
- /** This version computes the V axis from (normal cross U). */
- public void setNormalAndU(Vec3f normal,
- Vec3f uAxis) {
- Vec3f vAxis = normal.cross(uAxis);
- setEverything(normal, origin, uAxis, vAxis);
- }
-
- /** Normal, U and V axes are normalized internally, so, for example,
- <b>normal</b> is not necessarily equal to
- <code>plane.setNormal(normal); plane.getNormal();</code> */
- public Vec3f getNormal() {
- return normal;
- }
-
- public Vec3f getUAxis() {
- return uAxis;
- }
-
- public Vec3f getVAxis() {
- return vAxis;
- }
-
- /** Project a point onto the plane */
- public void projectPoint(Vec3f point,
- Vec3f projPt,
- Vec2f uvCoords) {
- // Using projPt as a temporary
- projPt.sub(point, origin);
- float dotp = normal.dot(projPt);
- // Component perpendicular to plane
- Vec3f tmpDir = new Vec3f();
- tmpDir.set(normal);
- tmpDir.scale(dotp);
- projPt.sub(projPt, tmpDir);
- // Take dot products with basis vectors
- uvCoords.set(projPt.dot(uAxis),
- projPt.dot(vAxis));
- // Add on center to intersection point
- projPt.add(origin);
- }
-
- /** Intersect a ray with this plane, outputting not only the 3D
- intersection point but also the U, V coordinates of the
- intersection. Returns true if intersection occurred, false
- otherwise. This is a two-sided ray cast. */
- public boolean intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- IntersectionPoint intPt,
- Vec2f uvCoords) {
- float denom = rayDirection.dot(normal);
- if (denom == 0.0f)
- return false;
- Vec3f tmpDir = new Vec3f();
- tmpDir.sub(origin, rayStart);
- float t = tmpDir.dot(normal) / denom;
- // Find intersection point
- Vec3f tmpPt = new Vec3f();
- tmpPt.set(rayDirection);
- tmpPt.scale(t);
- tmpPt.add(rayStart);
- intPt.setIntersectionPoint(tmpPt);
- intPt.setT(t);
- // Find UV coords
- tmpDir.sub(intPt.getIntersectionPoint(), origin);
- uvCoords.set(tmpDir.dot(uAxis), tmpDir.dot(vAxis));
- return true;
- }
-
- private void setEverything(Vec3f normal,
- Vec3f origin,
- Vec3f uAxis,
- Vec3f vAxis) {
- this.normal.set(normal);
- this.origin.set(origin);
- this.uAxis.set(uAxis);
- this.vAxis.set(vAxis);
- this.normal.normalize();
- this.uAxis.normalize();
- this.vAxis.normalize();
- }
-}
diff --git a/src/gleem/linalg/Rotf.java b/src/gleem/linalg/Rotf.java
deleted file mode 100644
index 4e39c21..0000000
--- a/src/gleem/linalg/Rotf.java
+++ /dev/null
@@ -1,309 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Represents a rotation with single-precision components */
-
-public class Rotf {
- private static float EPSILON = 1.0e-7f;
-
- // Representation is a quaternion. Element 0 is the scalar part (=
- // cos(theta/2)), elements 1..3 the imaginary/"vector" part (=
- // sin(theta/2) * axis).
- private float q0;
- private float q1;
- private float q2;
- private float q3;
-
- /** Default constructor initializes to the identity quaternion */
- public Rotf() {
- init();
- }
-
- public Rotf(Rotf arg) {
- set(arg);
- }
-
- /** Axis does not need to be normalized but must not be the zero
- vector. Angle is in radians. */
- public Rotf(Vec3f axis, float angle) {
- set(axis, angle);
- }
-
- /** Creates a rotation which will rotate vector "from" into vector
- "to". */
- public Rotf(Vec3f from, Vec3f to) {
- set(from, to);
- }
-
- /** Re-initialize this quaternion to be the identity quaternion "e"
- (i.e., no rotation) */
- public void init() {
- q0 = 1;
- q1 = q2 = q3 = 0;
- }
-
- /** Test for "approximate equality" -- performs componentwise test
- to see whether difference between all components is less than
- epsilon. */
- public boolean withinEpsilon(Rotf arg, float epsilon) {
- return ((Math.abs(q0 - arg.q0) < epsilon) &&
- (Math.abs(q1 - arg.q1) < epsilon) &&
- (Math.abs(q2 - arg.q2) < epsilon) &&
- (Math.abs(q3 - arg.q3) < epsilon));
- }
-
- /** Axis does not need to be normalized but must not be the zero
- vector. Angle is in radians. */
- public void set(Vec3f axis, float angle) {
- float halfTheta = angle / 2.0f;
- q0 = (float) Math.cos(halfTheta);
- float sinHalfTheta = (float) Math.sin(halfTheta);
- Vec3f realAxis = new Vec3f(axis);
- realAxis.normalize();
- q1 = realAxis.x() * sinHalfTheta;
- q2 = realAxis.y() * sinHalfTheta;
- q3 = realAxis.z() * sinHalfTheta;
- }
-
- public void set(Rotf arg) {
- q0 = arg.q0;
- q1 = arg.q1;
- q2 = arg.q2;
- q3 = arg.q3;
- }
-
- /** Sets this rotation to that which will rotate vector "from" into
- vector "to". from and to do not have to be the same length. */
- public void set(Vec3f from, Vec3f to) {
- Vec3f axis = from.cross(to);
- if (axis.lengthSquared() < EPSILON) {
- init();
- return;
- }
- float dotp = from.dot(to);
- float denom = from.length() * to.length();
- if (denom < EPSILON) {
- init();
- return;
- }
- dotp /= denom;
- set(axis, (float) Math.acos(dotp));
- }
-
- /** Returns angle (in radians) and mutates the given vector to be
- the axis. */
- public float get(Vec3f axis) {
- // FIXME: Is this numerically stable? Is there a better way to
- // extract the angle from a quaternion?
- // NOTE: remove (float) to illustrate compiler bug
- float retval = (float) (2.0f * Math.acos(q0));
- axis.set(q1, q2, q3);
- float len = axis.length();
- if (len == 0.0f) {
- axis.set(0, 0, 1);
- } else {
- axis.scale(1.0f / len);
- }
- return retval;
- }
-
- /** Returns inverse of this rotation; creates new rotation */
- public Rotf inverse() {
- Rotf tmp = new Rotf(this);
- tmp.invert();
- return tmp;
- }
-
- /** Mutate this quaternion to be its inverse. This is equivalent to
- the conjugate of the quaternion. */
- public void invert() {
- q1 = -q1;
- q2 = -q2;
- q3 = -q3;
- }
-
- /** Length of this quaternion in four-space */
- public float length() {
- return (float) Math.sqrt(lengthSquared());
- }
-
- /** This dotted with this */
- public float lengthSquared() {
- return (q0 * q0 +
- q1 * q1 +
- q2 * q2 +
- q3 * q3);
- }
-
- /** Make this quaternion a unit quaternion again. If you are
- composing dozens of quaternions you probably should call this
- periodically to ensure that you have a valid rotation. */
- public void normalize() {
- float len = length();
- q0 /= len;
- q1 /= len;
- q2 /= len;
- q3 /= len;
- }
-
- /** Returns this * b, in that order; creates new rotation */
- public Rotf times(Rotf b) {
- Rotf tmp = new Rotf();
- tmp.mul(this, b);
- return tmp;
- }
-
- /** Compose two rotations: this = A * B in that order. NOTE that
- because we assume a column vector representation that this
- implies that a vector rotated by the cumulative rotation will be
- rotated first by B, then A. NOTE: "this" must be different than
- both a and b. */
- public void mul(Rotf a, Rotf b) {
- q0 = (a.q0 * b.q0 - a.q1 * b.q1 -
- a.q2 * b.q2 - a.q3 * b.q3);
- q1 = (a.q0 * b.q1 + a.q1 * b.q0 +
- a.q2 * b.q3 - a.q3 * b.q2);
- q2 = (a.q0 * b.q2 + a.q2 * b.q0 -
- a.q1 * b.q3 + a.q3 * b.q1);
- q3 = (a.q0 * b.q3 + a.q3 * b.q0 +
- a.q1 * b.q2 - a.q2 * b.q1);
- }
-
- /** Turns this rotation into a 3x3 rotation matrix. NOTE: only
- mutates the upper-left 3x3 of the passed Mat4f. Implementation
- from B. K. P. Horn's <u>Robot Vision</u> textbook. */
- public void toMatrix(Mat4f mat) {
- float q00 = q0 * q0;
- float q11 = q1 * q1;
- float q22 = q2 * q2;
- float q33 = q3 * q3;
- // Diagonal elements
- mat.set(0, 0, q00 + q11 - q22 - q33);
- mat.set(1, 1, q00 - q11 + q22 - q33);
- mat.set(2, 2, q00 - q11 - q22 + q33);
- // 0,1 and 1,0 elements
- float q03 = q0 * q3;
- float q12 = q1 * q2;
- mat.set(0, 1, 2.0f * (q12 - q03));
- mat.set(1, 0, 2.0f * (q03 + q12));
- // 0,2 and 2,0 elements
- float q02 = q0 * q2;
- float q13 = q1 * q3;
- mat.set(0, 2, 2.0f * (q02 + q13));
- mat.set(2, 0, 2.0f * (q13 - q02));
- // 1,2 and 2,1 elements
- float q01 = q0 * q1;
- float q23 = q2 * q3;
- mat.set(1, 2, 2.0f * (q23 - q01));
- mat.set(2, 1, 2.0f * (q01 + q23));
- }
-
- /** Turns the upper left 3x3 of the passed matrix into a rotation.
- Implementation from Watt and Watt, <u>Advanced Animation and
- Rendering Techniques</u>.
- @see gleem.linalg.Mat4f#getRotation */
- public void fromMatrix(Mat4f mat) {
- // FIXME: Should reimplement to follow Horn's advice of using
- // eigenvector decomposition to handle roundoff error in given
- // matrix.
-
- float tr, s;
- int i, j, k;
-
- tr = mat.get(0, 0) + mat.get(1, 1) + mat.get(2, 2);
- if (tr > 0.0) {
- s = (float) Math.sqrt(tr + 1.0f);
- q0 = s * 0.5f;
- s = 0.5f / s;
- q1 = (mat.get(2, 1) - mat.get(1, 2)) * s;
- q2 = (mat.get(0, 2) - mat.get(2, 0)) * s;
- q3 = (mat.get(1, 0) - mat.get(0, 1)) * s;
- } else {
- i = 0;
- if (mat.get(1, 1) > mat.get(0, 0))
- i = 1;
- if (mat.get(2, 2) > mat.get(i, i))
- i = 2;
- j = (i+1)%3;
- k = (j+1)%3;
- s = (float) Math.sqrt( (mat.get(i, i) - (mat.get(j, j) + mat.get(k, k))) + 1.0f);
- setQ(i+1, s * 0.5f);
- s = 0.5f / s;
- q0 = (mat.get(k, j) - mat.get(j, k)) * s;
- setQ(j+1, (mat.get(j, i) + mat.get(i, j)) * s);
- setQ(k+1, (mat.get(k, i) + mat.get(i, k)) * s);
- }
- }
-
- /** Rotate a vector by this quaternion. Implementation is from
- Horn's <u>Robot Vision</u>. NOTE: src and dest must be different
- vectors. */
- public void rotateVector(Vec3f src, Vec3f dest) {
- Vec3f qVec = new Vec3f(q1, q2, q3);
- Vec3f qCrossX = qVec.cross(src);
- Vec3f qCrossXCrossQ = qCrossX.cross(qVec);
- qCrossX.scale(2.0f * q0);
- qCrossXCrossQ.scale(-2.0f);
- dest.add(src, qCrossX);
- dest.add(dest, qCrossXCrossQ);
- }
-
- /** Rotate a vector by this quaternion, returning newly-allocated result. */
- public Vec3f rotateVector(Vec3f src) {
- Vec3f tmp = new Vec3f();
- rotateVector(src, tmp);
- return tmp;
- }
-
- public String toString() {
- return "(" + q0 + ", " + q1 + ", " + q2 + ", " + q3 + ")";
- }
-
- private void setQ(int i, float val) {
- switch (i) {
- case 0: q0 = val; break;
- case 1: q1 = val; break;
- case 2: q2 = val; break;
- case 3: q3 = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-}
diff --git a/src/gleem/linalg/SingularMatrixException.java b/src/gleem/linalg/SingularMatrixException.java
deleted file mode 100644
index fa6ef32..0000000
--- a/src/gleem/linalg/SingularMatrixException.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Thrown to indicate a singular matrix during an inversion or
- related operation. */
-
-public class SingularMatrixException extends RuntimeException {
- public SingularMatrixException() {
- super();
- }
-
- public SingularMatrixException(String msg) {
- super(msg);
- }
-}
diff --git a/src/gleem/linalg/Vec2f.java b/src/gleem/linalg/Vec2f.java
deleted file mode 100644
index 4c02b61..0000000
--- a/src/gleem/linalg/Vec2f.java
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 2-element single-precision vector */
-
-public class Vec2f {
- private float x;
- private float y;
-
- public Vec2f() {}
-
- public Vec2f(Vec2f arg) {
- this(arg.x, arg.y);
- }
-
- public Vec2f(float x, float y) {
- set(x, y);
- }
-
- public Vec2f copy() {
- return new Vec2f(this);
- }
-
- public void set(Vec2f arg) {
- set(arg.x, arg.y);
- }
-
- public void set(float x, float y) {
- this.x = x;
- this.y = y;
- }
-
- /** Sets the ith component, 0 <= i < 2 */
- public void set(int i, float val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 2 */
- public float get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public float x() { return x; }
- public float y() { return y; }
-
- public void setX(float x) { this.x = x; }
- public void setY(float y) { this.y = y; }
-
- public float dot(Vec2f arg) {
- return x * arg.x + y * arg.y;
- }
-
- public float length() {
- return (float) Math.sqrt(lengthSquared());
- }
-
- public float lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- float len = length();
- if (len == 0.0f) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec2f times(float val) {
- Vec2f tmp = new Vec2f(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(float val) {
- x *= val;
- y *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec2f plus(Vec2f arg) {
- Vec2f tmp = new Vec2f();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec2f b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec2f a, Vec2f b) {
- x = a.x + b.x;
- y = a.y + b.y;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec2f addScaled(float s, Vec2f arg) {
- Vec2f tmp = new Vec2f();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec2f a, float s, Vec2f b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec2f minus(Vec2f arg) {
- Vec2f tmp = new Vec2f();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec2f b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec2f a, Vec2f b) {
- x = a.x - b.x;
- y = a.y - b.y;
- }
-
- public Vecf toVecf() {
- Vecf out = new Vecf(2);
- for (int i = 0; i < 2; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ")";
- }
-}
diff --git a/src/gleem/linalg/Vec3d.java b/src/gleem/linalg/Vec3d.java
deleted file mode 100644
index 7a7a907..0000000
--- a/src/gleem/linalg/Vec3d.java
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- * See the file GLEEM-LICENSE.txt in the doc/ directory for licensing terms.
- */
-
-package gleem.linalg;
-
-/** 3-element double-precision vector */
-
-public class Vec3d {
- private double x;
- private double y;
- private double z;
-
- public Vec3d() {}
-
- public Vec3d(Vec3d arg) {
- set(arg);
- }
-
- public Vec3d(double x, double y, double z) {
- set(x, y, z);
- }
-
- public Vec3d copy() {
- return new Vec3d(this);
- }
-
- /** Convert to single-precision */
- public Vec3f toFloat() {
- return new Vec3f((float) x, (float) y, (float) z);
- }
-
- public void set(Vec3d arg) {
- set(arg.x, arg.y, arg.z);
- }
-
- public void set(double x, double y, double z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- /** Sets the ith component, 0 <= i < 3 */
- public void set(int i, double val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- case 2: z = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 3 */
- public double get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public double x() { return x; }
- public double y() { return y; }
- public double z() { return z; }
-
- public void setX(double x) { this.x = x; }
- public void setY(double y) { this.y = y; }
- public void setZ(double z) { this.z = z; }
-
- public double dot(Vec3d arg) {
- return x * arg.x + y * arg.y + z * arg.z;
- }
-
- public double length() {
- return Math.sqrt(lengthSquared());
- }
-
- public double lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- double len = length();
- if (len == 0.0) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec3d times(double val) {
- Vec3d tmp = new Vec3d(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(double val) {
- x *= val;
- y *= val;
- z *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec3d plus(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec3d b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec3d a, Vec3d b) {
- x = a.x + b.x;
- y = a.y + b.y;
- z = a.z + b.z;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec3d addScaled(double s, Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec3d a, double s, Vec3d b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- z = a.z + s * b.z;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec3d minus(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec3d b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec3d a, Vec3d b) {
- x = a.x - b.x;
- y = a.y - b.y;
- z = a.z - b.z;
- }
-
- /** Returns this cross arg; creates new vector */
- public Vec3d cross(Vec3d arg) {
- Vec3d tmp = new Vec3d();
- tmp.cross(this, arg);
- return tmp;
- }
-
- /** this = a cross b. NOTE: "this" must be a different vector than
- both a and b. */
- public void cross(Vec3d a, Vec3d b) {
- x = a.y * b.z - a.z * b.y;
- y = a.z * b.x - a.x * b.z;
- z = a.x * b.y - a.y * b.x;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ", " + z + ")";
- }
-}
diff --git a/src/gleem/linalg/Vec3f.java b/src/gleem/linalg/Vec3f.java
deleted file mode 100644
index 5468f3e..0000000
--- a/src/gleem/linalg/Vec3f.java
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 3-element single-precision vector */
-
-public class Vec3f {
- public static final Vec3f X_AXIS = new Vec3f( 1, 0, 0);
- public static final Vec3f Y_AXIS = new Vec3f( 0, 1, 0);
- public static final Vec3f Z_AXIS = new Vec3f( 0, 0, 1);
- public static final Vec3f NEG_X_AXIS = new Vec3f(-1, 0, 0);
- public static final Vec3f NEG_Y_AXIS = new Vec3f( 0, -1, 0);
- public static final Vec3f NEG_Z_AXIS = new Vec3f( 0, 0, -1);
-
- private float x;
- private float y;
- private float z;
-
- public Vec3f() {}
-
- public Vec3f(Vec3f arg) {
- set(arg);
- }
-
- public Vec3f(float x, float y, float z) {
- set(x, y, z);
- }
-
- public Vec3f copy() {
- return new Vec3f(this);
- }
-
- /** Convert to double-precision */
- public Vec3d toDouble() {
- return new Vec3d(x, y, z);
- }
-
- public void set(Vec3f arg) {
- set(arg.x, arg.y, arg.z);
- }
-
- public void set(float x, float y, float z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
-
- /** Sets the ith component, 0 <= i < 3 */
- public void set(int i, float val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- case 2: z = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 3 */
- public float get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public float x() { return x; }
- public float y() { return y; }
- public float z() { return z; }
-
- public void setX(float x) { this.x = x; }
- public void setY(float y) { this.y = y; }
- public void setZ(float z) { this.z = z; }
-
- public float dot(Vec3f arg) {
- return x * arg.x + y * arg.y + z * arg.z;
- }
-
- public float length() {
- return (float) Math.sqrt(lengthSquared());
- }
-
- public float lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- float len = length();
- if (len == 0.0f) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec3f times(float val) {
- Vec3f tmp = new Vec3f(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(float val) {
- x *= val;
- y *= val;
- z *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec3f plus(Vec3f arg) {
- Vec3f tmp = new Vec3f();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec3f b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec3f a, Vec3f b) {
- x = a.x + b.x;
- y = a.y + b.y;
- z = a.z + b.z;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec3f addScaled(float s, Vec3f arg) {
- Vec3f tmp = new Vec3f();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec3f a, float s, Vec3f b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- z = a.z + s * b.z;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec3f minus(Vec3f arg) {
- Vec3f tmp = new Vec3f();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec3f b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec3f a, Vec3f b) {
- x = a.x - b.x;
- y = a.y - b.y;
- z = a.z - b.z;
- }
-
- /** Returns this cross arg; creates new vector */
- public Vec3f cross(Vec3f arg) {
- Vec3f tmp = new Vec3f();
- tmp.cross(this, arg);
- return tmp;
- }
-
- /** this = a cross b. NOTE: "this" must be a different vector than
- both a and b. */
- public void cross(Vec3f a, Vec3f b) {
- x = a.y * b.z - a.z * b.y;
- y = a.z * b.x - a.x * b.z;
- z = a.x * b.y - a.y * b.x;
- }
-
- /** Sets each component of this vector to the product of the
- component with the corresponding component of the argument
- vector. */
- public void componentMul(Vec3f arg) {
- x *= arg.x;
- y *= arg.y;
- z *= arg.z;
- }
-
- public Vecf toVecf() {
- Vecf out = new Vecf(3);
- for (int i = 0; i < 3; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ", " + z + ")";
- }
-}
diff --git a/src/gleem/linalg/Vec4f.java b/src/gleem/linalg/Vec4f.java
deleted file mode 100644
index bfb53ab..0000000
--- a/src/gleem/linalg/Vec4f.java
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 4-element single-precision vector */
-
-public class Vec4f {
- private float x;
- private float y;
- private float z;
- private float w;
-
- public Vec4f() {}
-
- public Vec4f(Vec4f arg) {
- set(arg);
- }
-
- public Vec4f(float x, float y, float z, float w) {
- set(x, y, z, w);
- }
-
- public Vec4f copy() {
- return new Vec4f(this);
- }
-
- public void set(Vec4f arg) {
- set(arg.x, arg.y, arg.z, arg.w);
- }
-
- public void set(float x, float y, float z, float w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- /** Sets the ith component, 0 <= i < 4 */
- public void set(int i, float val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- case 2: z = val; break;
- case 3: w = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 4 */
- public float get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- case 3: return w;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public float x() { return x; }
- public float y() { return y; }
- public float z() { return z; }
- public float w() { return w; }
-
- public void setX(float x) { this.x = x; }
- public void setY(float y) { this.y = y; }
- public void setZ(float z) { this.z = z; }
- public void setW(float w) { this.w = w; }
-
- public float dot(Vec4f arg) {
- return x * arg.x + y * arg.y + z * arg.z + w * arg.w;
- }
-
- public float length() {
- return (float) Math.sqrt(lengthSquared());
- }
-
- public float lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- float len = length();
- if (len == 0.0f) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec4f times(float val) {
- Vec4f tmp = new Vec4f(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(float val) {
- x *= val;
- y *= val;
- z *= val;
- w *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec4f plus(Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec4f b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec4f a, Vec4f b) {
- x = a.x + b.x;
- y = a.y + b.y;
- z = a.z + b.z;
- w = a.w + b.w;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec4f addScaled(float s, Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec4f a, float s, Vec4f b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- z = a.z + s * b.z;
- w = a.w + s * b.w;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec4f minus(Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec4f b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec4f a, Vec4f b) {
- x = a.x - b.x;
- y = a.y - b.y;
- z = a.z - b.z;
- w = a.w - b.w;
- }
-
- /** Sets each component of this vector to the product of the
- component with the corresponding component of the argument
- vector. */
- public void componentMul(Vec4f arg) {
- x *= arg.x;
- y *= arg.y;
- z *= arg.z;
- w *= arg.w;
- }
-
- public Vecf toVecf() {
- Vecf out = new Vecf(4);
- for (int i = 0; i < 4; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ", " + z + ")";
- }
-}
diff --git a/src/gleem/linalg/Vecf.java b/src/gleem/linalg/Vecf.java
deleted file mode 100644
index 1249695..0000000
--- a/src/gleem/linalg/Vecf.java
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Arbitrary-length single-precision vector class. Currently very
- simple and only supports a few needed operations. */
-
-public class Vecf {
- private float[] data;
-
- public Vecf(int n) {
- data = new float[n];
- }
-
- public Vecf(Vecf arg) {
- data = new float[arg.data.length];
- System.arraycopy(arg.data, 0, data, 0, data.length);
- }
-
- public int length() {
- return data.length;
- }
-
- public float get(int i) {
- return data[i];
- }
-
- public void set(int i, float val) {
- data[i] = val;
- }
-
- public Vec2f toVec2f() throws DimensionMismatchException {
- if (length() != 2)
- throw new DimensionMismatchException();
- Vec2f out = new Vec2f();
- for (int i = 0; i < 2; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public Vec3f toVec3f() throws DimensionMismatchException {
- if (length() != 3)
- throw new DimensionMismatchException();
- Vec3f out = new Vec3f();
- for (int i = 0; i < 3; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public Veci toInt() {
- Veci out = new Veci(length());
- for (int i = 0; i < length(); i++) {
- out.set(i, (int) get(i));
- }
- return out;
- }
-}
diff --git a/src/gleem/linalg/Veci.java b/src/gleem/linalg/Veci.java
deleted file mode 100644
index d7705e7..0000000
--- a/src/gleem/linalg/Veci.java
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Arbitrary-length integer vector class. Currently very simple and
- only supports a few needed operations. */
-
-public class Veci {
- private int[] data;
-
- public Veci(int n) {
- data = new int[n];
- }
-
- public Veci(Veci arg) {
- data = new int[arg.data.length];
- System.arraycopy(arg.data, 0, data, 0, data.length);
- }
-
- public int length() {
- return data.length;
- }
-
- public int get(int i) {
- return data[i];
- }
-
- public void set(int i, int val) {
- data[i] = val;
- }
-
- public Vec2f toVec2f() throws DimensionMismatchException {
- if (length() != 2)
- throw new DimensionMismatchException();
- Vec2f out = new Vec2f();
- for (int i = 0; i < 2; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public Vec3f toVec3f() throws DimensionMismatchException {
- if (length() != 3)
- throw new DimensionMismatchException();
- Vec3f out = new Vec3f();
- for (int i = 0; i < 3; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public Vecf toVecf() {
- Vecf out = new Vecf(length());
- for (int i = 0; i < length(); i++) {
- out.set(i, get(i));
- }
- return out;
- }
-}
diff --git a/src/gleem/linalg/package.html b/src/gleem/linalg/package.html
deleted file mode 100644
index bc1e60f..0000000
--- a/src/gleem/linalg/package.html
+++ /dev/null
@@ -1,13 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
-<html>
-<body>
-
-Linear algebra and classes implementing basic 3D operations.
-
-<P>
-
-See the <a href = "http://www.media.mit.edu/~kbrussel/gleem/"> gleem
-home page </a> for more information.
-
-</body>
-</html>