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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/gleem/TestMultiWin.java
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/gleem/TestMultiWin.java')
-rw-r--r--src/gleem/TestMultiWin.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gleem/TestMultiWin.java b/src/gleem/TestMultiWin.java
index 39fee6b..0c81b71 100644
--- a/src/gleem/TestMultiWin.java
+++ b/src/gleem/TestMultiWin.java
@@ -45,6 +45,7 @@ import java.awt.Frame;
import java.awt.Point;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
@@ -59,6 +60,9 @@ import javax.media.opengl.glu.GLU;
/** Tests viewing manipulators in multiple winodws. */
public class TestMultiWin {
+ static {
+ GLProfile.initSingleton();
+ }
private static final int X_SIZE = 400;
private static final int Y_SIZE = 400;