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authorKenneth Russel <[email protected]>2008-11-20 23:53:23 +0000
committerKenneth Russel <[email protected]>2008-11-20 23:53:23 +0000
commitf25bdef3b6bc423a08390ab17e86897c85b71282 (patch)
treec15a27782e0c17e6ca2c25ae25cbbd760f9ac6f8
parentc91b1be4cd9ab39be883f3578fcc4da3511e1ee1 (diff)
Applied second jogl-demos patch from Michael Bien. Adjusted build.xml
to not try to compile jbullet sources, and to merge the ES1 and ES2 targets. To build the full set of demos (including the OpenGL ES demos), run "ant". To build just the OpenGL ES demos, run "ant -Djogl.es=1". git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@290 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rw-r--r--make/build.xml61
-rwxr-xr-xsrc/demos/context/DualContext.java9
-rwxr-xr-xsrc/demos/cubefbo/CubeObject.java18
-rwxr-xr-xsrc/demos/cubefbo/FBCubes.java26
-rwxr-xr-xsrc/demos/cubefbo/FBObject.java65
-rwxr-xr-xsrc/demos/cubefbo/Main.java36
-rwxr-xr-xsrc/demos/hdr/ARBFPPipeline.java118
-rwxr-xr-xsrc/demos/hdr/HDR.java140
-rwxr-xr-xsrc/demos/hdr/Pipeline.java43
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java4
-rwxr-xr-xsrc/demos/j2d/CustomText.java9
-rwxr-xr-xsrc/demos/j2d/FlyingText.java7
-rwxr-xr-xsrc/demos/j2d/TestOverlay.java5
-rwxr-xr-xsrc/demos/j2d/TestTextRenderer.java7
-rwxr-xr-xsrc/demos/j2d/TestTextureRenderer.java10
-rwxr-xr-xsrc/demos/j2d/TextCube.java10
-rwxr-xr-xsrc/demos/j2d/TextFlow.java10
-rwxr-xr-xsrc/demos/misc/TiledRendering.java30
-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java5
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java8
-rwxr-xr-xsrc/demos/util/FPSCounter.java5
-rw-r--r--src/demos/vertexBufferObject/VertexBufferObject.java3
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java82
-rw-r--r--src/demos/vertexProgWarp/VertexProgWarp.java15
-rw-r--r--src/gleem/HandleBoxManip.java2
-rw-r--r--src/gleem/Manip.java2
-rw-r--r--src/gleem/ManipManager.java2
-rw-r--r--src/gleem/ManipPart.java2
-rw-r--r--src/gleem/ManipPartGroup.java2
-rw-r--r--src/gleem/ManipPartLineSeg.java2
-rw-r--r--src/gleem/ManipPartTriBased.java2
-rw-r--r--src/gleem/ManipPartTwoWayArrow.java2
-rw-r--r--src/gleem/NormalCalc.java2
-rw-r--r--src/gleem/Translate1Manip.java2
-rw-r--r--src/gleem/Translate2Manip.java2
-rw-r--r--src/gleem/WindowUpdateListener.java4
36 files changed, 373 insertions, 379 deletions
diff --git a/make/build.xml b/make/build.xml
index 9f1ff08..74cfa95 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -34,18 +34,9 @@
<target name="setup.gles">
<condition property="isGLES">
<or>
- <isset property="jogl.es1" />
- <isset property="jogl.es2" />
+ <isset property="jogl.es" />
</or>
</condition>
-
- <condition property="isGLES1">
- <isset property="jogl.es1" />
- </condition>
-
- <condition property="isGLES2">
- <isset property="jogl.es2" />
- </condition>
</target>
<target name="setup.cg.excludes" unless="jogl.cg">
@@ -59,8 +50,8 @@
<target name="init" depends="java.class.path.validate,setup.gles,setup.cg.excludes,skip.cg.excludes">
<property name="jogl.core.jar" value="../../jogl/build/jogl.core.jar" />
<property name="jogl.oswin.jar" value="../../jogl/build/jogl.oswin.jar" />
- <property name="jogl.gles1.jar" value="../../jogl/build/jogl.gles1.jar" />
- <property name="jogl.gles1.dbg.jar" value="../../jogl/build/jogl.gles1.dbg.jar" />
+ <property name="jogl.gles12.jar" value="../../jogl/build/jogl.gles12.jar" />
+ <property name="jogl.gles12.dbg.jar" value="../../jogl/build/jogl.gles12.dbg.jar" />
<property name="jogl.gles2.jar" value="../../jogl/build/jogl.gles2.jar" />
<property name="jogl.gles2.dbg.jar" value="../../jogl/build/jogl.gles2.dbg.jar" />
<property name="jogl.egl.jar" value="../../jogl/build/jogl.egl.jar" />
@@ -124,7 +115,7 @@
<pathelement location="${joal-demos.jar}" />
<pathelement location="${simple-xml.jar}" />
</path>
- <javac destdir="${classes}" excludes="${jogl.cg.excludes},demos/nurbs/**,demos/es1/**,demos/es2/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines">
+ <javac destdir="${classes}" excludes="${jogl.cg.excludes},demos/nurbs/**,jbullet/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines">
<src path="${src}" />
<classpath refid="jogl-demos.classpath" />
</javac>
@@ -141,6 +132,10 @@
<include name="demos/hdr/shaders/**/*.cg" />
<include name="demos/hdr/shaders/**/*.arbvp1" />
<include name="demos/hdr/shaders/**/*.arbfp1" />
+ <include name="demos/es1/bump/*.brs" />
+ <include name="demos/es2/shader/**" />
+ <include name="demos/es2/perftst/shader/**" />
+ <include name="demos/es2/perftst/data/**" />
</fileset>
<!-- Avoid requiring dependence on huge jogl-demos-data.jar for
particle engine demo -->
@@ -168,18 +163,17 @@
/>
</target>
- <target name="all-gles1" if="isGLES1">
+ <target name="all-gles" if="isGLES">
<echo message="classes destdir ${classes}" />
<mkdir dir="${classes}" />
<path id="jogl-demos.classpath">
<pathelement location="${jogl.core.jar}" />
- <pathelement location="${jogl.gles1.jar}" />
- <pathelement location="${jogl.gles1.dbg.jar}" />
+ <pathelement location="${jogl.gles2.jar}" />
<pathelement location="${jogl.egl.jar}" />
<pathelement location="${jogl.util.jar}" />
<pathelement location="${newt.jar}" />
</path>
- <javac destdir="${classes}" includes="demos/GLInfo*, demos/es1/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines"
+ <javac destdir="${classes}" includes="demos/GLInfo*,demos/es1/**,demos/es2/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines"
bootclasspath="../../gluegen/make/lib/cdc_fp.jar">
<src path="${src}" />
<classpath refid="jogl-demos.classpath" />
@@ -190,39 +184,14 @@
</fileset>
<fileset dir="${src}">
<include name="demos/es1/bump/*.brs" />
+ <include name="demos/es2/shader/**" />
+ <include name="demos/es2/perftst/shader/**" />
+ <include name="demos/es2/perftst/data/**" />
</fileset>
</jar>
</target>
- <target name="all-gles2" if="isGLES2">
- <mkdir dir="${classes}" />
- <path id="jogl-demos.classpath">
- <pathelement location="${jogl.core.jar}" />
- <pathelement location="${jogl.gles2.jar}" />
- <pathelement location="${jogl.gles2.dbg.jar}" />
- <pathelement location="${jogl.egl.jar}" />
- <pathelement location="${jogl.util.jar}" />
- <pathelement location="${newt.jar}" />
- </path>
- <javac destdir="${classes}"
- includes="demos/GLInfo*, demos/es2/**"
- source="1.4" target="1.4" debug="true" debuglevel="source,lines"
- bootclasspath="../../gluegen/make/lib/cdc_fp.jar">
- <src path="${src}" />
- <classpath refid="jogl-demos.classpath" />
- </javac>
- <copy todir="${classes}">
- <fileset dir="${src}"
- includes="demos/es2/shader/**, demos/es2/perftst/shader/**, demos/es2/perftst/data/**" />
- </copy>
- <jar destfile="${jogl.demos.jar}">
- <fileset dir="${classes}">
- <include name="**" />
- </fileset>
- </jar>
- </target>
-
- <target name="all" depends="init, all-desktop, all-gles1, all-gles2" />
+ <target name="all" depends="init, all-desktop, all-gles" />
<target name="javadoc" depends="init">
<mkdir dir="${javadoc}" />
diff --git a/src/demos/context/DualContext.java b/src/demos/context/DualContext.java
index 8e23f1b..397b10b 100755
--- a/src/demos/context/DualContext.java
+++ b/src/demos/context/DualContext.java
@@ -65,6 +65,7 @@ import javax.swing.JFrame;
using the GLDrawable.swapBuffers() API. */
public class DualContext extends Canvas {
+
private GLDrawable drawable;
private GLContext context1;
private GLContext context2;
@@ -75,11 +76,11 @@ public class DualContext extends Canvas {
public DualContext(GLCapabilities capabilities) {
super(unwrap((AWTGraphicsConfiguration)
GLDrawableFactory.getFactory().chooseGraphicsConfiguration(capabilities, null, null)));
- drawable = GLDrawableFactory.getFactory().getGLDrawable(this, capabilities, null);
+ drawable = GLDrawableFactory.getFactory().createGLDrawable(this, capabilities, null);
context1 = drawable.createContext(null);
context2 = drawable.createContext(null);
glu = new GLU();
- glut = new GLUT();
+ glut = new GLUTgl2();
}
public void addNotify() {
@@ -131,12 +132,12 @@ public class DualContext extends Canvas {
gl.glEnable(GL.GL_SCISSOR_TEST);
gl.glClearColor(br, bg, bb, 1);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- float length = glut.glutStrokeLengthf(GLUT.STROKE_ROMAN, str);
+ float length = glut.glutStrokeLengthf(GLUTgl2.STROKE_ROMAN, str);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluOrtho2D(x, x + width, y, y + height);
gl.glTranslatef(x + (width - length) / 2, y + height / 2, 0);
- glut.glutStrokeString(GLUT.STROKE_ROMAN, str);
+ glut.glutStrokeString(GLUTgl2.STROKE_ROMAN, str);
}
public static void main(String[] args) {
diff --git a/src/demos/cubefbo/CubeObject.java b/src/demos/cubefbo/CubeObject.java
index 09a9be5..ffef04d 100755
--- a/src/demos/cubefbo/CubeObject.java
+++ b/src/demos/cubefbo/CubeObject.java
@@ -33,9 +33,11 @@
package demos.cubefbo;
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
+import java.nio.ByteBuffer;
+import java.nio.ShortBuffer;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.util.BufferUtil;
class CubeObject {
public CubeObject (boolean useTexCoords) {
@@ -63,7 +65,7 @@ class CubeObject {
}
}
- private void perspective(GL gl, float fovy, float aspect, float zNear, float zFar) {
+ private void perspective(GL2 gl, float fovy, float aspect, float zNear, float zFar) {
float xmin;
float xmax;
float ymin;
@@ -83,7 +85,7 @@ class CubeObject {
static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
- public void reshape(GL gl, int x, int y, int width, int height) {
+ public void reshape(GL2 gl, int x, int y, int width, int height) {
float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
gl.glViewport(0, 0, width, height);
@@ -104,7 +106,7 @@ class CubeObject {
gl.glEnable(GL.GL_COLOR_MATERIAL);
gl.glEnable(GL.GL_CULL_FACE);
- gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
+ gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glDisable(GL.GL_DITHER);
@@ -127,7 +129,7 @@ class CubeObject {
gl.glCullFace(GL.GL_BACK);
}
- public void display(GL gl, float xRot, float yRot) {
+ public void display(GL2 gl, float xRot, float yRot) {
// System.out.println("CubeObject .. p1: "+this);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
@@ -150,7 +152,7 @@ class CubeObject {
gl.glNormalPointer(GL.GL_BYTE, 0, cubeNormals);
if (cubeTexCoords != null) {
gl.glTexCoordPointer(2, GL.GL_SHORT, 0, cubeTexCoords);
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
}
// System.out.println("CubeObject .. p8: "+this);
diff --git a/src/demos/cubefbo/FBCubes.java b/src/demos/cubefbo/FBCubes.java
index 3295c01..e588cc6 100755
--- a/src/demos/cubefbo/FBCubes.java
+++ b/src/demos/cubefbo/FBCubes.java
@@ -33,12 +33,20 @@
package demos.cubefbo;
-import java.awt.event.*;
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseListener;
+import java.awt.event.MouseMotionListener;
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.awt.GLCanvas;
+
+
class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
+
private static final int FBO_SIZE = 128;
public FBCubes () {
@@ -50,12 +58,10 @@ class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
}
public void init(GLAutoDrawable drawable) {
- drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
+ drawable.setGL(new DebugGL2(gl));
fbo1.init(gl);
fbo2.init(gl);
- drawable.addMouseListener(this);
- drawable.addMouseMotionListener(this);
}
int x, y, width, height;
@@ -67,13 +73,13 @@ class FBCubes implements GLEventListener, MouseListener, MouseMotionListener {
this.y = y;
this.width = width;
this.height = height;
- cubeOuter.reshape(drawable.getGL(), x, y, width, height);
+ cubeOuter.reshape(drawable.getGL().getGL2(), x, y, width, height);
motionIncr = 180.f / Math.max(width, height);
}
public void display(GLAutoDrawable drawable) {
// System.out.println("display");
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
fbo1.bind(gl);
cubeInner.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
diff --git a/src/demos/cubefbo/FBObject.java b/src/demos/cubefbo/FBObject.java
index a55096f..76e0ed9 100755
--- a/src/demos/cubefbo/FBObject.java
+++ b/src/demos/cubefbo/FBObject.java
@@ -33,9 +33,8 @@
package demos.cubefbo;
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
-import java.nio.*;
+import javax.media.opengl.GL2;
+
class FBObject {
private int fb, fbo_tex, depth_rb, stencil_rb, width, height;
@@ -46,7 +45,7 @@ class FBObject {
this.height = height;
}
- public void init(GL gl) {
+ public void init(GL2 gl) {
// generate fbo ..
int name[] = new int[1];
@@ -54,65 +53,65 @@ class FBObject {
fbo_tex = name[0];
System.out.println("fbo_tex: "+fbo_tex);
- gl.glBindTexture(GL.GL_TEXTURE_2D, fbo_tex);
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGB8, width, height, 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, null);
+ gl.glBindTexture(GL2.GL_TEXTURE_2D, fbo_tex);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGB8, width, height, 0,
+ GL2.GL_RGB, GL2.GL_UNSIGNED_BYTE, null);
- gl.glGenRenderbuffersEXT(1, name, 0);
+ gl.glGenRenderbuffers(1, name, 0);
depth_rb = name[0];
System.out.println("depth_rb: "+depth_rb);
// Initialize the depth buffer:
- gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, depth_rb);
- gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT,
- GL.GL_DEPTH_COMPONENT24, width, height);
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, depth_rb);
+ gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER,
+ GL2.GL_DEPTH_COMPONENT24, width, height);
// gl.glGenRenderbuffersEXT(1, name, 0);
// stencil_rb = name[0];
stencil_rb = 0;
System.out.println("stencil_rb: "+stencil_rb);
- gl.glGenFramebuffersEXT(1, name, 0);
+ gl.glGenFramebuffers(1, name, 0);
fb = name[0];
System.out.println("fb: "+fb);
// bind fbo ..
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, fb);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fb);
// Set up the color buffer for use as a renderable texture:
- gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_COLOR_ATTACHMENT0_EXT,
- GL.GL_TEXTURE_2D, fbo_tex, 0);
+ gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER,
+ GL2.GL_COLOR_ATTACHMENT0,
+ GL2.GL_TEXTURE_2D, fbo_tex, 0);
// Set up the depth buffer attachment:
- gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_DEPTH_ATTACHMENT_EXT,
- GL.GL_RENDERBUFFER_EXT, depth_rb);
+ gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER,
+ GL2.GL_DEPTH_ATTACHMENT,
+ GL2.GL_RENDERBUFFER, depth_rb);
if(stencil_rb!=0) {
// Initialize the stencil buffer:
- gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, stencil_rb);
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, stencil_rb);
- gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT,
- GL.GL_STENCIL_INDEX8_EXT, width, height);
+ gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER,
+ GL2.GL_STENCIL_INDEX8, width, height);
- gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_STENCIL_ATTACHMENT_EXT,
- GL.GL_RENDERBUFFER_EXT, stencil_rb);
+ gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER,
+ GL2.GL_STENCIL_ATTACHMENT,
+ GL2.GL_RENDERBUFFER, stencil_rb);
}
unbind(gl);
}
- public void bind(GL gl) {
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, fb);
+ public void bind(GL2 gl) {
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fb);
}
- public void unbind(GL gl) {
- // gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
- // gl.glDisable (GL.GL_TEXTURE_2D);
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0);
+ public void unbind(GL2 gl) {
+ // gl.glBindTexture(GL2.GL_TEXTURE_2D, 0);
+ // gl.glDisable (GL2.GL_TEXTURE_2D);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
}
public int getFBName() {
diff --git a/src/demos/cubefbo/Main.java b/src/demos/cubefbo/Main.java
index b1db392..57e8947 100755
--- a/src/demos/cubefbo/Main.java
+++ b/src/demos/cubefbo/Main.java
@@ -42,38 +42,22 @@ import javax.media.opengl.util.Animator;
import javax.media.opengl.util.FPSAnimator;
-public class Main
-{
-
- private Animator animator;
-
-/**
- public void init() {
- setLayout(new BorderLayout());
- GLCanvas canvas = new GLCanvas();
- canvas.addGLEventListener(new FBCubes());
- canvas.setSize(getSize());
- add(canvas, BorderLayout.CENTER);
- animator = new FPSAnimator(canvas, 30);
- }
-
- public void start() {
- animator.start();
- }
-
- public void stop() {
- // FIXME: do I need to do anything else here?
- animator.stop();
- }
- */
+public class Main {
public static void main(String[] args) {
- Frame frame = new Frame("FBCubes Demo ES 1.1");
+
GLCapabilities caps = new GLCapabilities();
GLCanvas canvas = new GLCanvas(caps);
- canvas.addGLEventListener(new FBCubes());
+
+ FBCubes cubes = new FBCubes();
+ canvas.addMouseListener(cubes);
+ canvas.addMouseMotionListener(cubes);
+ canvas.addGLEventListener(cubes);
+
+ Frame frame = new Frame("FBCubes Demo ES 1.1");
frame.add(canvas);
frame.setSize(800, 480);
+
final Animator animator = new FPSAnimator(canvas, 60);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
diff --git a/src/demos/hdr/ARBFPPipeline.java b/src/demos/hdr/ARBFPPipeline.java
index ca33ddb..6b1e28f 100755
--- a/src/demos/hdr/ARBFPPipeline.java
+++ b/src/demos/hdr/ARBFPPipeline.java
@@ -1,13 +1,17 @@
package demos.hdr;
-import java.io.*;
-import java.util.*;
+import demos.util.FileUtils;
+import java.io.IOException;
+import java.util.ArrayList;
+import java.util.List;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLException;
-import javax.media.opengl.*;
-import demos.util.*;
public class ARBFPPipeline implements Pipeline {
+
private int textureFormat;
+
public ARBFPPipeline(int textureFormat) {
this.textureFormat = textureFormat;
}
@@ -15,52 +19,52 @@ public class ARBFPPipeline implements Pipeline {
public void init() {
}
- public void initFloatingPointTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, textureFormat, 0, 0, w, h, 0);
+ public void initFloatingPointTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, textureFormat, 0, 0, w, h, 0);
}
- public void initTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_RGBA, 0, 0, w, h, 0);
+ public void initTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, GL2.GL_RGBA, 0, 0, w, h, 0);
}
- public void copyToTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexSubImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, 0, 0, 0, 0, w, h);
+ public void copyToTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
+ gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, 0, w, h);
}
- public void bindTexture(GL gl, int textureObject) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
+ public void bindTexture(GL2 gl, int textureObject) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
}
private List programs = new ArrayList();
- public int loadVertexProgram(GL gl, String filename) throws IOException {
- return loadProgram(gl, filename, GL.GL_VERTEX_PROGRAM_ARB);
+ public int loadVertexProgram(GL2 gl, String filename) throws IOException {
+ return loadProgram(gl, filename, GL2.GL_VERTEX_PROGRAM);
}
- public int loadFragmentProgram(GL gl, String filename) throws IOException {
- return loadProgram(gl, filename, GL.GL_FRAGMENT_PROGRAM_ARB);
+ public int loadFragmentProgram(GL2 gl, String filename) throws IOException {
+ return loadProgram(gl, filename, GL2.GL_FRAGMENT_PROGRAM);
}
- private int loadProgram(GL gl, String fileName, int profile) throws IOException {
+ private int loadProgram(GL2 gl, String fileName, int profile) throws IOException {
String programBuffer = FileUtils.loadStreamIntoString(getClass().getClassLoader().getResourceAsStream(fileName));
int[] tmpInt = new int[1];
- gl.glGenProgramsARB(1, tmpInt, 0);
+ gl.glGenPrograms(1, tmpInt, 0);
int res = tmpInt[0];
- gl.glBindProgramARB(profile, res);
- gl.glProgramStringARB(profile, GL.GL_PROGRAM_FORMAT_ASCII_ARB, programBuffer.length(), programBuffer);
+ gl.glBindProgram(profile, res);
+ gl.glProgramString(profile, GL2.GL_PROGRAM_FORMAT_ASCII, programBuffer.length(), programBuffer);
int[] errPos = new int[1];
- gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
+ gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
- if (profile == GL.GL_VERTEX_PROGRAM_ARB) {
+ if (profile == GL2.GL_VERTEX_PROGRAM) {
kind = "Vertex program";
- } else if (profile == GL.GL_FRAGMENT_PROGRAM_ARB) {
+ } else if (profile == GL2.GL_FRAGMENT_PROGRAM) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
- String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
+ String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
@@ -74,10 +78,10 @@ public class ARBFPPipeline implements Pipeline {
System.out.println(programBuffer.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
- if (profile == GL.GL_FRAGMENT_PROGRAM_ARB) {
+ if (profile == GL2.GL_FRAGMENT_PROGRAM) {
int[] isNative = new int[1];
- gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB,
- GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
+ gl.glGetProgramiv(GL2.GL_FRAGMENT_PROGRAM,
+ GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS,
isNative, 0);
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
@@ -88,66 +92,66 @@ public class ARBFPPipeline implements Pipeline {
return res;
}
- public void enableVertexProgram(GL gl, int program) {
- gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, program);
- gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB);
+ public void enableVertexProgram(GL2 gl, int program) {
+ gl.glBindProgram(GL2.GL_VERTEX_PROGRAM, program);
+ gl.glEnable(GL2.GL_VERTEX_PROGRAM);
}
- public void enableFragmentProgram(GL gl, int program) {
- gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, program);
- gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
+ public void enableFragmentProgram(GL2 gl, int program) {
+ gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, program);
+ gl.glEnable(GL2.GL_FRAGMENT_PROGRAM);
}
- public void disableVertexProgram(GL gl) {
- gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB);
+ public void disableVertexProgram(GL2 gl) {
+ gl.glDisable(GL2.GL_VERTEX_PROGRAM);
}
- public void disableFragmentProgram(GL gl) {
- gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
+ public void disableFragmentProgram(GL2 gl) {
+ gl.glDisable(GL2.GL_FRAGMENT_PROGRAM);
}
public int getNamedParameter(int program, String name) {
throw new RuntimeException("Not supported");
}
- public void setVertexProgramParameter1f(GL gl, int param, float val) {
+ public void setVertexProgramParameter1f(GL2 gl, int param, float val) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, param, val, 0, 0, 0);
+ gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, val, 0, 0, 0);
}
- public void setVertexProgramParameter3f(GL gl, int param, float x, float y, float z) {
+ public void setVertexProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, param, x, y, z, 0);
+ gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, x, y, z, 0);
}
- public void setVertexProgramParameter4f(GL gl, int param, float x, float y, float z, float w) {
+ public void setVertexProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, param, x, y, z, w);
+ gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, x, y, z, w);
}
- public void setFragmentProgramParameter1f(GL gl, int param, float val) {
+ public void setFragmentProgramParameter1f(GL2 gl, int param, float val) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_FRAGMENT_PROGRAM_ARB, param, val, 0, 0, 0);
+ gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, val, 0, 0, 0);
}
- public void setFragmentProgramParameter3f(GL gl, int param, float x, float y, float z) {
+ public void setFragmentProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_FRAGMENT_PROGRAM_ARB, param, x, y, z, 0);
+ gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, x, y, z, 0);
}
- public void setFragmentProgramParameter4f(GL gl, int param, float x, float y, float z, float w) {
+ public void setFragmentProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
if (param < 0) return;
- gl.glProgramLocalParameter4fARB(GL.GL_FRAGMENT_PROGRAM_ARB, param, x, y, z, w);
+ gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, x, y, z, w);
}
- public void trackModelViewProjectionMatrix(GL gl, int param) {
+ public void trackModelViewProjectionMatrix(GL2 gl, int param) {
float[] modelView = new float[16];
float[] projection = new float[16];
float[] mvp = new float[16];
// Get matrices
- gl.glGetFloatv(GL.GL_PROJECTION_MATRIX, projection, 0);
- gl.glGetFloatv(GL.GL_MODELVIEW_MATRIX, modelView, 0);
+ gl.glGetFloatv(GL2.GL_PROJECTION_MATRIX, projection, 0);
+ gl.glGetFloatv(GL2.GL_MODELVIEW_MATRIX, modelView, 0);
// Multiply together
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -162,10 +166,10 @@ public class ARBFPPipeline implements Pipeline {
setMatrixParameterfc(gl, param, mvp);
}
- public void setMatrixParameterfc(GL gl, int param, float[] matrix) {
+ public void setMatrixParameterfc(GL2 gl, int param, float[] matrix) {
// Correct for row-major vs. column-major differences
for (int i = 0; i < 4; i++) {
- gl.glProgramLocalParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, param + i, matrix[i], matrix[4+i], matrix[8+i], matrix[12+i]);
+ gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param + i, matrix[i], matrix[4+i], matrix[8+i], matrix[12+i]);
}
}
}
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index 4c6efc6..fe08304 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -99,7 +99,7 @@ public class HDR extends Demo {
private int gamma_tex;
private int vignette_tex;
- private int textureTarget; // Either GL_TEXTURE_RECTANGLE_NV or GL_TEXTURE_RECTANGLE_EXT/ARB
+ private int textureTarget; // Either GL_TEXTURE_RECTANGLE or GL_TEXTURE_RECTANGLE_EXT/ARB
private GLPbuffer pbuffer;
private GLPbuffer blur_pbuffer;
@@ -131,10 +131,18 @@ public class HDR extends Demo {
0.0f, 0.0f, 0.0f, 1.0f };
public static void main(String[] args) {
+
GLCanvas canvas = new GLCanvas();
- HDR demo = new HDR();
+ final HDR demo = new HDR();
+
canvas.addGLEventListener(demo);
+ canvas.addKeyListener(new KeyAdapter() {
+ public void keyPressed(KeyEvent e) {
+ demo.dispatchKey(e.getKeyCode(), e.getKeyChar());
+ }
+ });
+
final Animator animator = new Animator(canvas);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
@@ -268,23 +276,23 @@ public class HDR extends Demo {
initComplete = false;
// printThreadName("init for Listener");
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
- checkExtension(gl, "GL_ARB_pbuffer");
- checkExtension(gl, "GL_ARB_vertex_program");
- checkExtension(gl, "GL_ARB_fragment_program");
- if (!gl.isExtensionAvailable("GL_NV_texture_rectangle") &&
+ checkExtension(gl, "GL_pbuffer");
+ checkExtension(gl, "GL_vertex_program");
+ checkExtension(gl, "GL_fragment_program");
+ if (!gl.isExtensionAvailable("GL_texture_rectangle") &&
!gl.isExtensionAvailable("GL_EXT_texture_rectangle") &&
- !gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
+ !gl.isExtensionAvailable("GL_texture_rectangle")) {
// NOTE: it turns out the constants associated with these extensions are all identical
- unavailableExtension("Texture rectangle extension not available (need one of GL_NV_texture_rectangle, GL_EXT_texture_rectangle or GL_ARB_texture_rectangle");
+ unavailableExtension("Texture rectangle extension not available (need one of GL_texture_rectangle, GL_EXT_texture_rectangle or GL_texture_rectangle");
}
- if (!gl.isExtensionAvailable("GL_NV_float_buffer") &&
+ if (!gl.isExtensionAvailable("GL_float_buffer") &&
!gl.isExtensionAvailable("GL_ATI_texture_float") &&
!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
- unavailableExtension("Floating-point textures not available (need one of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
+ unavailableExtension("Floating-point textures not available (need one of GL_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
}
setOrthoProjection(gl, 0, 0, win_w, win_h);
@@ -350,12 +358,6 @@ public class HDR extends Demo {
gl.glGenTextures(1, tmp, 0);
tonemap_pbuffer_tex = tmp[0];
- drawable.addKeyListener(new KeyAdapter() {
- public void keyPressed(KeyEvent e) {
- dispatchKey(e.getKeyCode(), e.getKeyChar());
- }
- });
-
doViewAll = true;
// Register the window with the ManipManager
@@ -398,7 +400,7 @@ public class HDR extends Demo {
time.update();
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// OK, ready to go
if (b[' ']) {
@@ -447,7 +449,7 @@ public class HDR extends Demo {
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- setOrthoProjection(drawable.getGL(), x, y, width, height);
+ setOrthoProjection(drawable.getGL().getGL2(), x, y, width, height);
win_w = width;
win_h = height;
}
@@ -519,7 +521,7 @@ public class HDR extends Demo {
}
// create gamma lookup table texture
- private int createGammaTexture(GL gl, int size, float gamma) {
+ private int createGammaTexture(GL2 gl, int size, float gamma) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
@@ -551,11 +553,11 @@ public class HDR extends Demo {
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_NV, texid);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_NV, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_NV, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_NV, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_NV, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, texid);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1);
@@ -579,7 +581,7 @@ public class HDR extends Demo {
}
}
- gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE_NV, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
+ gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -594,7 +596,7 @@ public class HDR extends Demo {
// drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
gl.glEnable(GL2.GL_DEPTH_TEST);
// FIXME: what about the ExaminerViewer?
@@ -608,7 +610,7 @@ public class HDR extends Demo {
System.err.println("Creating HILO cubemap");
hdr_tex = hdr.createCubemapHILO(gl, true);
hdr_tex2 = hdr.createCubemapHILO(gl, false);
- texmode = GL2.GL_FLOAT_RGBA16_NV;
+ texmode = GL2.GL_FLOAT_RGBA16;
hilo = true;
break;
case GLPbuffer.APPLE_FLOAT:
@@ -638,7 +640,7 @@ public class HDR extends Demo {
public void display(GLAutoDrawable drawable) {
// printThreadName("display for PbufferListener");
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
renderScene(gl);
@@ -655,7 +657,7 @@ public class HDR extends Demo {
//
// render scene to float pbuffer
- private void renderScene(GL gl) {
+ private void renderScene(GL2 gl) {
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
if (doViewAll) {
@@ -669,7 +671,7 @@ public class HDR extends Demo {
if (b['m']) {
gl.glEnable(GL2.GL_MULTISAMPLE);
- gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT_NV, GL2.GL_NICEST);
+ gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT, GL2.GL_NICEST);
} else {
gl.glDisable(GL2.GL_MULTISAMPLE);
}
@@ -783,7 +785,7 @@ public class HDR extends Demo {
// drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
@@ -794,10 +796,10 @@ public class HDR extends Demo {
public void display(GLAutoDrawable drawable) {
// printThreadName("display for BlurPbufferListener");
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// horizontal blur
- gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
+ gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurh_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur2_pbuffer_tex);
glowPass(gl);
@@ -816,7 +818,7 @@ public class HDR extends Demo {
// drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
@@ -826,7 +828,7 @@ public class HDR extends Demo {
public void display(GLAutoDrawable drawable) {
// printThreadName("display for Blur2PbufferListener");
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
if (blur2Pass == BLUR2_SHRINK_PASS) {
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
@@ -834,14 +836,14 @@ public class HDR extends Demo {
pipeline.enableFragmentProgram(gl, shrink_fprog);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
gl.glActiveTexture(GL2.GL_TEXTURE0);
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex);
drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
pipeline.disableFragmentProgram(gl);
} else if (blur2Pass == BLUR2_VERT_BLUR_PASS) {
// vertical blur
- gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
+ gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurv_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur_pbuffer_tex);
glowPass(gl);
@@ -860,7 +862,7 @@ public class HDR extends Demo {
class TonemapPbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
setOrthoProjection(gl, 0, 0, pbuffer_w, pbuffer_h);
@@ -868,7 +870,7 @@ public class HDR extends Demo {
}
public void display(GLAutoDrawable drawable) {
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
toneMappingPass(gl);
@@ -884,7 +886,7 @@ public class HDR extends Demo {
// Rendering routines
//
- private void setOrthoProjection(GL gl, int x, int y, int w, int h) {
+ private void setOrthoProjection(GL2 gl, int x, int y, int w, int h) {
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(0, w, 0, h, -1.0, 1.0);
@@ -895,7 +897,7 @@ public class HDR extends Demo {
gl.glViewport(x, y, w, h);
}
- private void setPerspectiveProjection(GL gl, int w, int h) {
+ private void setPerspectiveProjection(GL2 gl, int w, int h) {
// FIXME: what about ExaminerViewer?
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
@@ -906,17 +908,17 @@ public class HDR extends Demo {
}
// blur floating point image
- private void glowPass(GL gl) {
+ private void glowPass(GL2 gl) {
gl.glDisable(GL2.GL_DEPTH_TEST);
- gl.glEnable(GL2.GL_FRAGMENT_PROGRAM_ARB);
+ gl.glEnable(GL2.GL_FRAGMENT_PROGRAM);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
drawQuadRect(gl, blur_w, blur_h);
- gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB);
+ gl.glDisable(GL2.GL_FRAGMENT_PROGRAM);
}
- private void drawQuadRect(GL gl, int w, int h) {
+ private void drawQuadRect(GL2 gl, int w, int h) {
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(w, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
@@ -925,7 +927,7 @@ public class HDR extends Demo {
gl.glEnd();
}
- private void drawQuadRect2(GL gl, int w, int h, int tw, int th) {
+ private void drawQuadRect2(GL2 gl, int w, int h, int tw, int th) {
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, th); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(tw, th); gl.glVertex3f(w, h, 0);
@@ -934,7 +936,7 @@ public class HDR extends Demo {
gl.glEnd();
}
- private void drawQuadRect4(GL gl, int w, int h, int tw, int th) {
+ private void drawQuadRect4(GL2 gl, int w, int h, int tw, int th) {
float offset = 0.5f;
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(offset, th - offset); gl.glVertex3f(0, h, 0);
@@ -957,7 +959,7 @@ public class HDR extends Demo {
}
// draw cubemap background
- private void drawSkyBox(GL gl) {
+ private void drawSkyBox(GL2 gl) {
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex);
gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP);
@@ -1009,15 +1011,15 @@ public class HDR extends Demo {
}
// read from float texture, apply tone mapping, render to regular 8/8/8 display
- private void toneMappingPass(GL gl) {
+ private void toneMappingPass(GL2 gl) {
gl.glFinish();
gl.glActiveTexture(GL2.GL_TEXTURE0);
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex);
gl.glActiveTexture(GL2.GL_TEXTURE1);
if (blur2_pbuffer != null) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_NV, blur2_pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, blur2_pbuffer_tex);
}
gl.glActiveTexture(GL2.GL_TEXTURE2);
@@ -1042,7 +1044,7 @@ public class HDR extends Demo {
//
private String shaderRoot = "demos/hdr/shaders/";
- private void initCg(GL gl) {
+ private void initCg(GL2 gl) {
// NOTE: need to instantiate CgPipeline reflectively to avoid
// compile-time dependence (since Cg support might not be present)
try {
@@ -1078,7 +1080,7 @@ public class HDR extends Demo {
}
}
- private void initARBFP(GL gl, int texmode) {
+ private void initARBFP(GL2 gl, int texmode) {
pipeline = new ARBFPPipeline(texmode);
pipeline.init();
@@ -1110,36 +1112,36 @@ public class HDR extends Demo {
}
}
- private void initBlurCode(GL gl, int blurWidth) {
+ private void initBlurCode(GL2 gl, int blurWidth) {
// generate blur code
String blurCode = generateBlurCodeFP2(blurWidth, false);
- blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
+ blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode);
// printf("%s\n", blurCode);
blurCode = generateBlurCodeFP2(blurWidth, true);
- blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
+ blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode);
// printf("%s\n", blurCode);
}
- private int loadProgram(GL gl, int target, String code) {
+ private int loadProgram(GL2 gl, int target, String code) {
int prog_id;
int[] tmp = new int[1];
- gl.glGenProgramsARB(1, tmp, 0);
+ gl.glGenPrograms(1, tmp, 0);
prog_id = tmp[0];
- gl.glBindProgramARB(target, prog_id);
+ gl.glBindProgram(target, prog_id);
int size = code.length();
- gl.glProgramStringARB(target, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code);
+ gl.glProgramString(target, GL2.GL_PROGRAM_FORMAT_ASCII, code.length(), code);
int[] errPos = new int[1];
- gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
+ gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
- if (target == GL2.GL_VERTEX_PROGRAM_ARB) {
+ if (target == GL2.GL_VERTEX_PROGRAM) {
kind = "Vertex program";
- } else if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
+ } else if (target == GL2.GL_FRAGMENT_PROGRAM) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
- String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING_ARB);
+ String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
@@ -1153,11 +1155,11 @@ public class HDR extends Demo {
System.out.println(code.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
- if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
+ if (target == GL2.GL_FRAGMENT_PROGRAM) {
int[] isNative = new int[1];
- gl.glGetProgramivARB(GL2.GL_FRAGMENT_PROGRAM_ARB,
- GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
- isNative, 0);
+ gl.glGetProgramiv( GL2.GL_FRAGMENT_PROGRAM,
+ GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS,
+ isNative, 0 );
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
Thread.dumpStack();
diff --git a/src/demos/hdr/Pipeline.java b/src/demos/hdr/Pipeline.java
index 91faff4..8a3c742 100755
--- a/src/demos/hdr/Pipeline.java
+++ b/src/demos/hdr/Pipeline.java
@@ -1,31 +1,28 @@
package demos.hdr;
-import java.io.*;
-import java.util.*;
+import java.io.IOException;
+import javax.media.opengl.GL2;
-import javax.media.opengl.*;
-import com.sun.opengl.cg.*;
-import demos.util.*;
public interface Pipeline {
public void init();
- public void initFloatingPointTexture (GL gl, int textureObject, int w, int h);
- public void initTexture (GL gl, int textureObject, int w, int h);
- public void copyToTexture (GL gl, int textureObject, int w, int h);
- public void bindTexture (GL gl, int textureObject);
- public int loadVertexProgram (GL gl, String filename) throws IOException;
- public int loadFragmentProgram (GL gl, String filename) throws IOException;
- public void enableVertexProgram (GL gl, int program);
- public void enableFragmentProgram (GL gl, int program);
- public void disableVertexProgram (GL gl);
- public void disableFragmentProgram (GL gl);
+ public void initFloatingPointTexture (GL2 gl, int textureObject, int w, int h);
+ public void initTexture (GL2 gl, int textureObject, int w, int h);
+ public void copyToTexture (GL2 gl, int textureObject, int w, int h);
+ public void bindTexture (GL2 gl, int textureObject);
+ public int loadVertexProgram (GL2 gl, String filename) throws IOException;
+ public int loadFragmentProgram (GL2 gl, String filename) throws IOException;
+ public void enableVertexProgram (GL2 gl, int program);
+ public void enableFragmentProgram (GL2 gl, int program);
+ public void disableVertexProgram (GL2 gl);
+ public void disableFragmentProgram (GL2 gl);
public int getNamedParameter (int program, String name);
- public void setVertexProgramParameter1f (GL gl, int param, float val);
- public void setVertexProgramParameter3f (GL gl, int param, float x, float y, float z);
- public void setVertexProgramParameter4f (GL gl, int param, float x, float y, float z, float w);
- public void setFragmentProgramParameter1f (GL gl, int param, float val);
- public void setFragmentProgramParameter3f (GL gl, int param, float x, float y, float z);
- public void setFragmentProgramParameter4f (GL gl, int param, float x, float y, float z, float w);
- public void trackModelViewProjectionMatrix(GL gl, int param);
- public void setMatrixParameterfc (GL gl, int param, float[] matrix);
+ public void setVertexProgramParameter1f (GL2 gl, int param, float val);
+ public void setVertexProgramParameter3f (GL2 gl, int param, float x, float y, float z);
+ public void setVertexProgramParameter4f (GL2 gl, int param, float x, float y, float z, float w);
+ public void setFragmentProgramParameter1f (GL2 gl, int param, float val);
+ public void setFragmentProgramParameter3f (GL2 gl, int param, float x, float y, float z);
+ public void setFragmentProgramParameter4f (GL2 gl, int param, float x, float y, float z, float w);
+ public void trackModelViewProjectionMatrix(GL2 gl, int param);
+ public void setMatrixParameterfc (GL2 gl, int param, float[] matrix);
}
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index fddef16..72bed96 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -428,8 +428,8 @@ public class HWShadowmapsSimple extends Demo {
int[] depth_bits = new int[1];
gl.glGetIntegerv(GL2.GL_DEPTH_BITS, depth_bits, 0);
- if (depth_bits[0] == 16) depth_format = GL2.GL_DEPTH_COMPONENT16_ARB;
- else depth_format = GL2.GL_DEPTH_COMPONENT24_ARB;
+ if (depth_bits[0] == 16) depth_format = GL2.GL_DEPTH_COMPONENT16;
+ else depth_format = GL2.GL_DEPTH_COMPONENT24;
light_view_depth = genTexture(gl);
gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth);
diff --git a/src/demos/j2d/CustomText.java b/src/demos/j2d/CustomText.java
index 031dfa3..ccb940b 100755
--- a/src/demos/j2d/CustomText.java
+++ b/src/demos/j2d/CustomText.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import com.sun.opengl.util.texture.Texture;
import com.sun.opengl.util.texture.TextureCoords;
import com.sun.opengl.util.texture.TextureIO;
@@ -76,7 +77,6 @@ import javax.media.opengl.util.Animator;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
-import sun.java2d.pipe.TextRenderer;
/** Illustrates more advanced use of the TextRenderer class; shows how
@@ -137,7 +137,7 @@ public class CustomText extends Demo {
private List/*<TextInfo>*/ textInfo = new ArrayList/*<TextInfo>*/();
private Time time;
private Texture backgroundTexture;
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private Random random = new Random();
private GLU glu = new GLU();
private int width;
@@ -205,7 +205,7 @@ public class CustomText extends Demo {
backgroundTexture.setTexParameteri(GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
// Create the text renderer
- renderer = new TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true,
+ renderer = new GL2TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true,
new CustomRenderDelegate(52, 10, Color.BLUE, Color.CYAN));
// Create the FPS counter
@@ -380,7 +380,8 @@ public class CustomText extends Demo {
}
private static final Color DROP_SHADOW_COLOR = new Color(0, 0, 0, 0.5f);
- class CustomRenderDelegate implements TextRenderer.RenderDelegate {
+
+ class CustomRenderDelegate implements GL2TextRenderer.RenderDelegate {
private float gradientSize;
private int dropShadowDepth;
private Color color1;
diff --git a/src/demos/j2d/FlyingText.java b/src/demos/j2d/FlyingText.java
index b42d5ce..a8682a1 100755
--- a/src/demos/j2d/FlyingText.java
+++ b/src/demos/j2d/FlyingText.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import com.sun.opengl.util.texture.Texture;
import com.sun.opengl.util.texture.TextureCoords;
import com.sun.opengl.util.texture.TextureIO;
@@ -75,7 +76,6 @@ import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
-import sun.java2d.pipe.TextRenderer;
@@ -84,6 +84,7 @@ import sun.java2d.pipe.TextRenderer;
shadow effect. */
public class FlyingText extends Demo {
+
public static void main(String[] args) {
JFrame frame = new JFrame("Flying Text");
frame.getContentPane().setLayout(new BorderLayout());
@@ -151,7 +152,7 @@ public class FlyingText extends Demo {
private int dropShadowDistance = DEFAULT_DROP_SHADOW_DIST;
private Time time;
private Texture backgroundTexture;
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private Random random = new Random();
private GLU glu = new GLU();
private int width;
@@ -245,7 +246,7 @@ public class FlyingText extends Demo {
backgroundTexture.setTexParameteri(GL2.GL_TEXTURE_WRAP_T, GL2.GL_REPEAT);
// Create the text renderer
- renderer = new TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true);
+ renderer = new GL2TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true);
// Create the FPS counter
fps = new FPSCounter(drawable, 36);
diff --git a/src/demos/j2d/TestOverlay.java b/src/demos/j2d/TestOverlay.java
index 9d6212d..6212def 100755
--- a/src/demos/j2d/TestOverlay.java
+++ b/src/demos/j2d/TestOverlay.java
@@ -41,6 +41,7 @@ package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2Overlay;
import demos.gears.Gears;
import demos.util.*;
import gleem.linalg.*;
@@ -93,7 +94,7 @@ public class TestOverlay implements GLEventListener {
animator.start();
}
- private Overlay overlay;
+ private GL2Overlay overlay;
private Time time;
private Font font;
private Color TRANSPARENT_BLACK = new Color(0.0f, 0.0f, 0.0f, 0.0f);
@@ -114,7 +115,7 @@ public class TestOverlay implements GLEventListener {
GL gl = drawable.getGL();
gl.setSwapInterval(0);
- overlay = new Overlay(drawable);
+ overlay = new GL2Overlay(drawable);
time = new SystemTime();
((SystemTime) time).rebase();
diff --git a/src/demos/j2d/TestTextRenderer.java b/src/demos/j2d/TestTextRenderer.java
index 8b5284a..d05d5fb 100755
--- a/src/demos/j2d/TestTextRenderer.java
+++ b/src/demos/j2d/TestTextRenderer.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import demos.gears.Gears;
import demos.util.FPSCounter;
import demos.util.SystemTime;
@@ -55,7 +56,6 @@ import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.util.Animator;
-import sun.java2d.pipe.TextRenderer;
@@ -63,6 +63,7 @@ import sun.java2d.pipe.TextRenderer;
with moving Java 2D-rendered text on top. */
public class TestTextRenderer implements GLEventListener {
+
public static void main(String[] args) {
Frame frame = new Frame("Text Renderer Test");
GLCapabilities caps = new GLCapabilities();
@@ -91,7 +92,7 @@ public class TestTextRenderer implements GLEventListener {
animator.start();
}
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private Time time;
private Font font;
private Vec2f velocity = new Vec2f(100.0f, 150.0f);
@@ -110,7 +111,7 @@ public class TestTextRenderer implements GLEventListener {
// Gears demo)
gl.setSwapInterval(0);
- renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36));
+ renderer = new GL2TextRenderer(new Font("SansSerif", Font.BOLD, 36));
time = new SystemTime();
((SystemTime) time).rebase();
diff --git a/src/demos/j2d/TestTextureRenderer.java b/src/demos/j2d/TestTextureRenderer.java
index bcb7b96..138c4c6 100755
--- a/src/demos/j2d/TestTextureRenderer.java
+++ b/src/demos/j2d/TestTextureRenderer.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextureRenderer;
import demos.gears.Gears;
import demos.util.SystemTime;
import demos.util.Time;
@@ -58,6 +59,7 @@ import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.util.Animator;
@@ -68,10 +70,14 @@ import javax.media.opengl.util.Animator;
underneath with moving Java 2D-rendered text on top. */
public class TestTextureRenderer implements GLEventListener {
+
public static void main(String[] args) {
+
Frame frame = new Frame("Java 2D Renderer Test");
GLCapabilities caps = new GLCapabilities();
caps.setAlphaBits(8);
+
+ GLProfile.setProfile("GL2");
GLCanvas canvas = new GLCanvas(caps);
canvas.addGLEventListener(new Gears());
canvas.addGLEventListener(new TestTextureRenderer());
@@ -95,7 +101,7 @@ public class TestTextureRenderer implements GLEventListener {
animator.start();
}
- private TextureRenderer renderer;
+ private GL2TextureRenderer renderer;
private Time time;
private Font font;
private Color TRANSPARENT_BLACK = new Color(0.0f, 0.0f, 0.0f, 0.0f);
@@ -113,7 +119,7 @@ public class TestTextureRenderer implements GLEventListener {
GL gl = drawable.getGL();
gl.setSwapInterval(0);
- renderer = new TextureRenderer(256, 256, true);
+ renderer = new GL2TextureRenderer(256, 256, true);
time = new SystemTime();
((SystemTime) time).rebase();
diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java
index 0480358..c04b57e 100755
--- a/src/demos/j2d/TextCube.java
+++ b/src/demos/j2d/TextCube.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import demos.common.Demo;
import demos.util.FPSCounter;
import demos.util.SystemTime;
@@ -52,10 +53,10 @@ import java.awt.geom.Rectangle2D;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.util.Animator;
-import sun.java2d.pipe.TextRenderer;
@@ -66,7 +67,7 @@ public class TextCube extends Demo {
private float yAng;
private GLU glu = new GLU();
private Time time;
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private FPSCounter fps;
private float textScaleFactor;
@@ -74,6 +75,7 @@ public class TextCube extends Demo {
Frame frame = new Frame("Text Cube");
frame.setLayout(new BorderLayout());
+ GLProfile.setProfile("GL2");
GLCanvas canvas = new GLCanvas();
final TextCube demo = new TextCube();
@@ -100,7 +102,7 @@ public class TextCube extends Demo {
}
public void init(GLAutoDrawable drawable) {
- renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 72));
+ renderer = new GL2TextRenderer(new Font("SansSerif", Font.PLAIN, 72));
GL gl = drawable.getGL();
gl.glEnable(GL2.GL_DEPTH_TEST);
@@ -114,7 +116,7 @@ public class TextCube extends Demo {
time = new SystemTime();
((SystemTime) time).rebase();
- gl.setSwapInterval(0);
+// gl.setSwapInterval(0);
}
public void display(GLAutoDrawable drawable) {
diff --git a/src/demos/j2d/TextFlow.java b/src/demos/j2d/TextFlow.java
index 11e8ea5..8fbbc2a 100755
--- a/src/demos/j2d/TextFlow.java
+++ b/src/demos/j2d/TextFlow.java
@@ -39,6 +39,7 @@
package demos.j2d;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import demos.common.Demo;
import demos.util.SystemTime;
import demos.util.Time;
@@ -58,9 +59,9 @@ import java.util.List;
import java.util.Map;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.util.Animator;
-import sun.java2d.pipe.TextRenderer;
/** Illustrates both the TextRenderer's capability for handling
@@ -71,10 +72,13 @@ import sun.java2d.pipe.TextRenderer;
screen. */
public class TextFlow extends Demo {
+
public static void main(String[] args) {
+
Frame frame = new Frame("Text Flow");
frame.setLayout(new BorderLayout());
+ GLProfile.setProfile("GL2");
GLCanvas canvas = new GLCanvas();
final TextFlow demo = new TextFlow();
@@ -102,7 +106,7 @@ public class TextFlow extends Demo {
private List/*<String>*/ lines = new ArrayList();
private Time time;
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private int curParagraph;
private float x = 30;
private float y;
@@ -139,7 +143,7 @@ public class TextFlow extends Demo {
}
public void init(GLAutoDrawable drawable) {
- renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 36));
+ renderer = new GL2TextRenderer(new Font("SansSerif", Font.PLAIN, 36), true, false);
time = new SystemTime();
((SystemTime) time).rebase();
}
diff --git a/src/demos/misc/TiledRendering.java b/src/demos/misc/TiledRendering.java
index 6d9806e..2c55db9 100755
--- a/src/demos/misc/TiledRendering.java
+++ b/src/demos/misc/TiledRendering.java
@@ -1,21 +1,31 @@
package demos.misc;
-import java.awt.image.*;
-import java.io.*;
-import java.nio.*;
-import javax.imageio.*;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.awt.*;
-
+import com.sun.opengl.impl.io.FileUtil;
+import com.sun.opengl.util.awt.ImageUtil;
+import com.sun.opengl.util.gl2.GL2TileRenderer;
import com.sun.opengl.util.io.TGAWriter;
import demos.gears.Gears;
+import java.awt.image.BufferedImage;
+import java.awt.image.DataBufferByte;
+import java.io.File;
+import java.io.IOException;
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import javax.imageio.ImageIO;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawableFactory;
+import javax.media.opengl.GLPbuffer;
/** Demonstrates the TileRenderer class by rendering a large version
of the Gears demo to the specified file. */
public class TiledRendering {
+
public static void main(String[] args) throws IOException {
+
if (args.length != 1) {
System.out.println("Usage: java TiledRendering [output file name]");
System.out.println("Writes output (a large version of the Gears demo) to");
@@ -63,10 +73,10 @@ public class TiledRendering {
}
// Initialize the tile rendering library
- TileRenderer renderer = new TileRenderer();
+ GL2TileRenderer renderer = new GL2TileRenderer();
renderer.setTileSize(tileWidth, tileHeight, 0);
renderer.setImageSize(imageWidth, imageHeight);
- renderer.setImageBuffer(GL.GL_BGR, GL.GL_UNSIGNED_BYTE, buf);
+ renderer.setImageBuffer(GL2.GL_BGR, GL.GL_UNSIGNED_BYTE, buf);
renderer.trPerspective(20.0f, (float) imageWidth / (float) imageHeight, 5.0f, 60.0f);
GLContext context = pbuffer.getContext();
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index 774885a..c5059b5 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -52,6 +52,7 @@ import java.awt.event.MouseMotionAdapter;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLException;
import javax.media.opengl.awt.GLCanvas;
@@ -73,7 +74,7 @@ import javax.swing.JOptionPane;
*/
public class ProceduralTexturePhysics extends Demo {
- private ProceduralTexturePhysics() {
+ public ProceduralTexturePhysics() {
GLCanvas canvas = new GLCanvas();
ProceduralTexturePhysics demo = new ProceduralTexturePhysics();
@@ -225,7 +226,7 @@ public class ProceduralTexturePhysics extends Demo {
frameCount = 0;
}
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 566b848..3acf6b9 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -41,6 +41,7 @@ import demos.util.Cubemap;
import gleem.linalg.Mat4f;
import gleem.linalg.Rotf;
import java.io.IOException;
+import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
@@ -53,6 +54,7 @@ import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLPbuffer;
import javax.media.opengl.glu.GLU;
+import javax.media.opengl.util.BufferUtil;
@@ -985,7 +987,6 @@ public class Water {
}
private void drawInteriorBoundaryObjects(GL2 gl) {
- gl.glDisable(GL2.GL_REGISTER_COMBINERS_NV);
gl.glActiveTexture(GL2.GL_TEXTURE0);
initialMapTex.bind();
@@ -1815,7 +1816,10 @@ public class Water {
private void loadProgram(GL2 gl,
int target,
String programBuffer) {
- gl.glProgramString(target, GL2.GL_PROGRAM_FORMAT_ASCII, programBuffer.length(), programBuffer);
+
+ ByteBuffer bb = BufferUtil.newByteBuffer(programBuffer.getBytes());
+ gl.glProgramString(target, GL2.GL_PROGRAM_FORMAT_ASCII, programBuffer.length(), bb);
+
int[] errPos = new int[1];
gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0);
if (errPos[0] >= 0) {
diff --git a/src/demos/util/FPSCounter.java b/src/demos/util/FPSCounter.java
index 1251d64..820070e 100755
--- a/src/demos/util/FPSCounter.java
+++ b/src/demos/util/FPSCounter.java
@@ -39,6 +39,7 @@
package demos.util;
+import com.sun.opengl.util.awt.gl2.GL2TextRenderer;
import com.sun.opengl.util.texture.Texture;
import java.awt.Font;
import java.awt.geom.Rectangle2D;
@@ -60,7 +61,7 @@ public class FPSCounter {
private int textLocation = LOWER_RIGHT;
private GLDrawable drawable;
- private TextRenderer renderer;
+ private GL2TextRenderer renderer;
private DecimalFormat format = new DecimalFormat("####.00");
private int frameCount;
private long startTime;
@@ -107,7 +108,7 @@ public class FPSCounter {
boolean antialiased,
boolean useFractionalMetrics) throws GLException {
this.drawable = drawable;
- renderer = new TextRenderer(font, antialiased, useFractionalMetrics);
+ renderer = new GL2TextRenderer(font, antialiased, useFractionalMetrics);
}
/** Gets the relative location where the text of this FPSCounter
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java
index efd8ee0..5b26f8e 100644
--- a/src/demos/vertexBufferObject/VertexBufferObject.java
+++ b/src/demos/vertexBufferObject/VertexBufferObject.java
@@ -49,6 +49,7 @@ import java.nio.IntBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.media.opengl.util.Animator;
@@ -97,7 +98,7 @@ public class VertexBufferObject extends Demo {
usage();
}
}
-
+ GLProfile.setProfile("GL2");
GLCanvas canvas = new GLCanvas();
final VertexBufferObject demo = new VertexBufferObject();
demo.vboEnabled = vboEnabled;
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index 7717a36..943bd7a 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -115,7 +115,7 @@ public class VertexProgRefract extends Demo {
animator.start();
}
- private boolean useRegisterCombiners;
+// private boolean useRegisterCombiners;
private boolean initComplete;
private boolean firstRender = true;
private int vtxProg;
@@ -258,11 +258,11 @@ public class VertexProgRefract extends Demo {
initExtension(gl, "GL_vertex_program");
initExtension(gl, "GL_VERSION_1_3"); // For multitexturing support
if (!gl.isExtensionAvailable("GL_fragment_program")) {
- if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- useRegisterCombiners = true;
- } else {
- final String message = "This demo requires either the GL_fragment_program\n" +
- "or GL_NV_register_combiners extension";
+// if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
+// useRegisterCombiners = true;
+// } else {
+ final String message = "This demo requires either the GL_fragment_program";
+// + "or GL_NV_register_combiners extension";
new Thread(new Runnable() {
public void run() {
JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
@@ -270,7 +270,7 @@ public class VertexProgRefract extends Demo {
}
}).start();
throw new RuntimeException(message);
- }
+// }
}
} catch (RuntimeException e) {
shutdownDemo();
@@ -306,11 +306,11 @@ public class VertexProgRefract extends Demo {
gl.glDisable(GL.GL_CULL_FACE);
- if (useRegisterCombiners) {
- initCombiners(gl);
- } else {
+// if (useRegisterCombiners) {
+// initCombiners(gl);
+// } else {
initFragmentProgram(gl);
- }
+// }
try {
bunnydl = Bunny.gen3DObjectList(gl);
@@ -406,12 +406,12 @@ public class VertexProgRefract extends Demo {
gl.glLoadIdentity();
viewer.updateInverseRotation(gl);
- if (useRegisterCombiners) {
- gl.glEnable(GL2.GL_REGISTER_COMBINERS_NV);
- } else {
+// if (useRegisterCombiners) {
+// gl.glEnable(GL2.GL_REGISTER_COMBINERS_NV);
+// } else {
gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, fragProg);
gl.glEnable(GL2.GL_FRAGMENT_PROGRAM);
- }
+// }
gl.glColor3f(1.0f, 1.0f, 1.0f);
@@ -444,11 +444,11 @@ public class VertexProgRefract extends Demo {
gl.glColorMask(true, true, true, false);
}
- if (useRegisterCombiners) {
- gl.glDisable(GL2.GL_REGISTER_COMBINERS_NV);
- } else {
+// if (useRegisterCombiners) {
+// gl.glDisable(GL2.GL_REGISTER_COMBINERS_NV);
+// } else {
gl.glDisable(GL2.GL_FRAGMENT_PROGRAM);
- }
+// }
gl.glDisable(GL2.GL_VERTEX_PROGRAM);
gl.glMatrixMode(GL.GL_MODELVIEW);
@@ -534,28 +534,28 @@ public class VertexProgRefract extends Demo {
// initalize texture combiners to compute:
// refraction*(1-fresnel) + reflection*fresnel
- private void initCombiners(GL gl) {
- gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
-
- // combiner 0
- // a*b+c*d
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
-
- // output:
- // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
- gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
-
- // final combiner
- // output: Frgb = A*B + (1-A)*C + D
- // (variable, input, mapping, componentUsage);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
- }
+// private void initCombiners(GL gl) {
+// gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
+//
+// // combiner 0
+// // a*b+c*d
+// gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+//
+// // output:
+// // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
+// gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
+//
+// // final combiner
+// // output: Frgb = A*B + (1-A)*C + D
+// // (variable, input, mapping, componentUsage);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+// }
private void initFragmentProgram(GL2 gl) {
int[] fragProgTmp = new int[1];
diff --git a/src/demos/vertexProgWarp/VertexProgWarp.java b/src/demos/vertexProgWarp/VertexProgWarp.java
index c013647..76c43d5 100644
--- a/src/demos/vertexProgWarp/VertexProgWarp.java
+++ b/src/demos/vertexProgWarp/VertexProgWarp.java
@@ -87,10 +87,17 @@ public class VertexProgWarp extends Demo {
}
public void run(String[] args) {
- GLCanvas canvas = new GLCanvas();
+
VertexProgWarp demo = new VertexProgWarp();
+ GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(demo);
+ canvas.addKeyListener(new KeyAdapter() {
+ public void keyPressed(KeyEvent e) {
+ dispatchKey(e.getKeyCode(), e.getKeyChar());
+ }
+ });
+
final Animator animator = new Animator(canvas);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
@@ -215,12 +222,6 @@ public class VertexProgWarp extends Demo {
b['p'] = true;
- drawable.addKeyListener(new KeyAdapter() {
- public void keyPressed(KeyEvent e) {
- dispatchKey(e.getKeyCode(), e.getKeyChar());
- }
- });
-
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow(drawable);
diff --git a/src/gleem/HandleBoxManip.java b/src/gleem/HandleBoxManip.java
index e35ad40..a0e55d7 100644
--- a/src/gleem/HandleBoxManip.java
+++ b/src/gleem/HandleBoxManip.java
@@ -262,7 +262,7 @@ public class HandleBoxManip extends Manip {
dest.mul(tmp1, tmp2);
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
int i;
for (i = 0; i < 12; i++)
lineSegs[i].render(gl);
diff --git a/src/gleem/Manip.java b/src/gleem/Manip.java
index 9891501..d498534 100644
--- a/src/gleem/Manip.java
+++ b/src/gleem/Manip.java
@@ -116,5 +116,5 @@ public abstract class Manip {
/** Render this Manipulator now using the given OpenGL routines and
assuming an OpenGL context is current. */
- public abstract void render(GL gl);
+ public abstract void render(GL2 gl);
}
diff --git a/src/gleem/ManipManager.java b/src/gleem/ManipManager.java
index 4929bae..e793348 100644
--- a/src/gleem/ManipManager.java
+++ b/src/gleem/ManipManager.java
@@ -201,7 +201,7 @@ public class ManipManager {
drawing occurs immediately; this routine must be called when an
OpenGL context is valid, i.e., from within the display() method
of a GLEventListener. */
- public synchronized void render(GLAutoDrawable window, GL gl) {
+ public synchronized void render(GLAutoDrawable window, GL2 gl) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
diff --git a/src/gleem/ManipPart.java b/src/gleem/ManipPart.java
index e0416a0..936f755 100644
--- a/src/gleem/ManipPart.java
+++ b/src/gleem/ManipPart.java
@@ -90,5 +90,5 @@ public abstract class ManipPart {
/** Render this ManipPart now using the given OpenGL routines and
assuming an OpenGL context is current. */
- public abstract void render(GL gl);
+ public abstract void render(GL2 gl);
}
diff --git a/src/gleem/ManipPartGroup.java b/src/gleem/ManipPartGroup.java
index 14a73ef..5cf8f71 100644
--- a/src/gleem/ManipPartGroup.java
+++ b/src/gleem/ManipPartGroup.java
@@ -125,7 +125,7 @@ public class ManipPartGroup extends ManipPart {
return visible;
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
for (Iterator iter = children.iterator(); iter.hasNext(); ) {
((ManipPart) iter.next()).render(gl);
}
diff --git a/src/gleem/ManipPartLineSeg.java b/src/gleem/ManipPartLineSeg.java
index ce560c9..682c5c0 100644
--- a/src/gleem/ManipPartLineSeg.java
+++ b/src/gleem/ManipPartLineSeg.java
@@ -123,7 +123,7 @@ public class ManipPartLineSeg extends ManipPart {
return visible;
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
if (!visible)
return;
// FIXME: probably too slow
diff --git a/src/gleem/ManipPartTriBased.java b/src/gleem/ManipPartTriBased.java
index 759c491..ea75079 100644
--- a/src/gleem/ManipPartTriBased.java
+++ b/src/gleem/ManipPartTriBased.java
@@ -165,7 +165,7 @@ public class ManipPartTriBased extends ManipPart {
return visible;
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
if (!visible)
return;
boolean lightingOn = true;
diff --git a/src/gleem/ManipPartTwoWayArrow.java b/src/gleem/ManipPartTwoWayArrow.java
index 77ba507..179bbc7 100644
--- a/src/gleem/ManipPartTwoWayArrow.java
+++ b/src/gleem/ManipPartTwoWayArrow.java
@@ -39,8 +39,6 @@
package gleem;
-import java.util.*;
-
import gleem.linalg.*;
/** Piece of geometry defining a two-way arrow, used in Translate1 and
diff --git a/src/gleem/NormalCalc.java b/src/gleem/NormalCalc.java
index 635bd78..004eb76 100644
--- a/src/gleem/NormalCalc.java
+++ b/src/gleem/NormalCalc.java
@@ -39,8 +39,6 @@
package gleem;
-import java.util.*;
-
import gleem.linalg.*;
/** Calculates normals for a set of polygons. */
diff --git a/src/gleem/Translate1Manip.java b/src/gleem/Translate1Manip.java
index 0cde2d0..15af612 100644
--- a/src/gleem/Translate1Manip.java
+++ b/src/gleem/Translate1Manip.java
@@ -163,7 +163,7 @@ public class Translate1Manip extends Manip {
parts.clearHighlight();
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
parts.render(gl);
}
diff --git a/src/gleem/Translate2Manip.java b/src/gleem/Translate2Manip.java
index 7fe8416..fc2011c 100644
--- a/src/gleem/Translate2Manip.java
+++ b/src/gleem/Translate2Manip.java
@@ -165,7 +165,7 @@ public class Translate2Manip extends Manip {
parts.clearHighlight();
}
- public void render(GL gl) {
+ public void render(GL2 gl) {
parts.render(gl);
}
diff --git a/src/gleem/WindowUpdateListener.java b/src/gleem/WindowUpdateListener.java
index efc139f..193d801 100644
--- a/src/gleem/WindowUpdateListener.java
+++ b/src/gleem/WindowUpdateListener.java
@@ -39,8 +39,8 @@
package gleem;
-import javax.media.opengl.*;
-import com.sun.opengl.util.*;
+import javax.media.opengl.GLAutoDrawable;
+
/** A WindowUpdateListener is used by the ManipManager to transmit
repaint() notifications to windows containing Manips. When a Manip