diff options
author | Sven Gothel <[email protected]> | 2014-07-10 01:51:47 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-10 01:51:47 +0200 |
commit | 5a00a46bd2c494116b0cd73f98f9fe08bec8528f (patch) | |
tree | 5f776c3ac784ddf067d239652490877507e9fcf3 | |
parent | 548fee0b3d65605ff5cbcbe750564eda1bc611d7 (diff) |
Adapt to JOGL commit ec2d94ca26ddab8ec67135ebc5f2d0a43f6a4c25 (Bug 1031: Remove Deprecated Classes and Methods)
-rwxr-xr-x | src/demos/es1/RedSquare.java | 129 | ||||
-rwxr-xr-x | src/demos/hdr/HDR.java | 179 | ||||
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 9 | ||||
-rw-r--r-- | src/demos/jgears/JGears.java | 30 | ||||
-rwxr-xr-x | src/demos/misc/GLCapsTableDemo.java | 68 | ||||
-rwxr-xr-x | src/demos/multisample/Multisample.java | 57 | ||||
-rw-r--r-- | src/demos/proceduralTexturePhysics/Water.java | 237 | ||||
-rw-r--r-- | src/demos/testContextSharing/TestContextSharing.java | 46 | ||||
-rwxr-xr-x | src/demos/texture/TextureConvert.java | 29 |
9 files changed, 456 insertions, 328 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java index 9160ad4..d8a772d 100755 --- a/src/demos/es1/RedSquare.java +++ b/src/demos/es1/RedSquare.java @@ -1,18 +1,38 @@ package demos.es1; -import com.jogamp.common.nio.Buffers; -import java.nio.*; -import java.util.*; -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import javax.media.nativewindow.*; - -import com.jogamp.opengl.util.*; -import com.jogamp.opengl.util.glsl.fixedfunc.*; +import java.nio.FloatBuffer; +import java.util.ArrayList; +import java.util.Iterator; +import java.util.List; + +import javax.media.nativewindow.NativeWindowFactory; +import javax.media.opengl.FPSCounter; +import javax.media.opengl.GL; +import javax.media.opengl.GL2ES1; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLPipelineFactory; +import javax.media.opengl.GLProfile; +import javax.media.opengl.glu.GLU; -import com.jogamp.newt.*; -import com.jogamp.newt.event.*; -import com.jogamp.newt.opengl.*; +import com.jogamp.common.nio.Buffers; +import com.jogamp.newt.Display; +import com.jogamp.newt.NewtFactory; +import com.jogamp.newt.Screen; +import com.jogamp.newt.Window; +import com.jogamp.newt.event.KeyEvent; +import com.jogamp.newt.event.KeyListener; +import com.jogamp.newt.event.MouseEvent; +import com.jogamp.newt.event.MouseListener; +import com.jogamp.newt.event.WindowEvent; +import com.jogamp.newt.event.WindowListener; +import com.jogamp.newt.event.WindowUpdateEvent; +import com.jogamp.newt.opengl.GLWindow; +import com.jogamp.opengl.util.Animator; +import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil; +import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode; public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { @@ -24,8 +44,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo private GLProfile glp; private GLU glu; private boolean quit = false; - private String glprofile; - private int type; + private final String glprofile; + private final int type; Animator glAnimator=null; public RedSquare() { @@ -38,29 +58,38 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo this.type=type; } - public void windowRepaint(WindowUpdateEvent e) { + @Override + public void windowRepaint(WindowUpdateEvent e) { } - public void windowResized(WindowEvent e) { + @Override + public void windowResized(WindowEvent e) { } - public void windowMoved(WindowEvent e) { + @Override + public void windowMoved(WindowEvent e) { } - public void windowDestroyNotify(WindowEvent e) { + @Override + public void windowDestroyNotify(WindowEvent e) { System.out.println("WINDOW-DESTROY NOTIFY "+Thread.currentThread()+" QUIT "+e); quit=true; if(null!=glAnimator) { glAnimator.stop(); } } - public void windowDestroyed(WindowEvent e) { + @Override + public void windowDestroyed(WindowEvent e) { System.out.println("WINDOW-DESTROYED "+Thread.currentThread()); } - public void windowGainedFocus(WindowEvent e) { } - public void windowLostFocus(WindowEvent e) { } + @Override + public void windowGainedFocus(WindowEvent e) { } + @Override + public void windowLostFocus(WindowEvent e) { } - public void keyPressed(KeyEvent e) { + @Override + public void keyPressed(KeyEvent e) { System.out.println("KEY-PRESSED "+Thread.currentThread()+" UNHANDLED "+e); } - public void keyReleased(KeyEvent e) { + @Override + public void keyReleased(KeyEvent e) { System.out.println("KEY-RELEASED "+Thread.currentThread()+" UNHANDLED "+e); if( !e.isPrintableKey() || e.isAutoRepeat() ) { return; @@ -79,7 +108,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo } } - public void mouseClicked(MouseEvent e) { + @Override + public void mouseClicked(MouseEvent e) { System.out.println("MOUSE-CLICKED "+Thread.currentThread()+" UNHANDLED "+e); switch(e.getClickCount()) { case 1: @@ -87,29 +117,37 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo window.setFullscreen(!window.isFullscreen()); } break; - default: + default: quit=true; break; } } - public void mouseEntered(MouseEvent e) { + @Override + public void mouseEntered(MouseEvent e) { } - public void mouseExited(MouseEvent e) { + @Override + public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { + @Override + public void mousePressed(MouseEvent e) { } - public void mouseReleased(MouseEvent e) { + @Override + public void mouseReleased(MouseEvent e) { } - public void mouseMoved(MouseEvent e) { + @Override + public void mouseMoved(MouseEvent e) { } - public void mouseDragged(MouseEvent e) { + @Override + public void mouseDragged(MouseEvent e) { } - public void mouseWheelMoved(MouseEvent e) { + @Override + public void mouseWheelMoved(MouseEvent e) { } public boolean shouldQuit() { return quit; } - public void run() { + @Override + public void run() { int width = 800; int height = 480; glp = GLProfile.get(glprofile); @@ -197,7 +235,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo private FloatBuffer colors; private FloatBuffer vertices; - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { GL _gl = drawable.getGL(); if(glDebugEmu) { @@ -209,7 +248,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo // Trace .. _gl = _gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Trace", GL2ES2.class, _gl, new Object[] { System.err } ) ); } - } catch (Exception e) {e.printStackTrace();} + } catch (Exception e) {e.printStackTrace();} glDebug = false; glTrace = false; } @@ -223,7 +262,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo try { // Debug .. gl = (GL2ES1) gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Debug", GL2ES1.class, gl, null) ); - } catch (Exception e) {e.printStackTrace();} + } catch (Exception e) {e.printStackTrace();} } if(glTrace) { @@ -267,7 +306,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo gl.glEnable(GL.GL_DEPTH_TEST); } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES1 gl = drawable.getGL().getGL2ES1(); // Set location in front of camera gl.glMatrixMode(gl.GL_PROJECTION); @@ -277,7 +317,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo //glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0); } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); @@ -285,7 +326,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); - float ang = ((float) window.getTotalFPSDuration() * 360.0f) / 4000.0f; + float ang = (window.getTotalFPSDuration() * 360.0f) / 4000.0f; gl.glRotatef(ang, 0, 0, 1); gl.glRotatef(ang, 0, 1, 0); @@ -294,12 +335,12 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); } - public void dispose(GLAutoDrawable drawable) { + @Override + public void dispose(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); System.out.println(Thread.currentThread()+" RedSquare.dispose: "+gl.getContext()); gl.glDisableClientState(gl.GL_VERTEX_ARRAY); gl.glDisableClientState(gl.GL_COLOR_ARRAY); - glu.destroy(); glu = null; colors.clear(); colors = null; @@ -337,11 +378,11 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo } else if(args[i].equals("-1thread")) { oneThread=true; } else if(args[i].equals("-awt")) { - type |= USE_AWT; + type |= USE_AWT; } else if(args[i].equals("-noedt")) { - useEDT = false; + useEDT = false; } else if(args[i].equals("-animator")) { - useAnimator = true; + useAnimator = true; } else if(args[i].startsWith("-GL")) { threads.add(new RedSquare(args[i].substring(1), type)); } diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java index 47d2589..430fbd0 100755 --- a/src/demos/hdr/HDR.java +++ b/src/demos/hdr/HDR.java @@ -1,13 +1,5 @@ package demos.hdr; -import com.jogamp.opengl.util.Animator; -import com.jogamp.opengl.util.gl2.GLUT; -import demos.common.Demo; -import demos.common.DemoListener; -import demos.util.DurationTimer; -import demos.util.ObjReader; -import demos.util.SystemTime; -import demos.util.Time; import gleem.BSphere; import gleem.BSphereProvider; import gleem.CameraParameters; @@ -16,6 +8,7 @@ import gleem.ManipManager; import gleem.linalg.Mat4f; import gleem.linalg.Rotf; import gleem.linalg.Vec3f; + import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.KeyAdapter; @@ -26,6 +19,7 @@ import java.io.IOException; import java.io.InputStream; import java.nio.FloatBuffer; import java.nio.IntBuffer; + import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; @@ -34,21 +28,31 @@ import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; -import javax.media.opengl.GLPbuffer; +import javax.media.opengl.GLOffscreenAutoDrawable; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.AWTGLAutoDrawable; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.swing.JOptionPane; +import com.jogamp.opengl.util.Animator; +import com.jogamp.opengl.util.gl2.GLUT; + +import demos.common.Demo; +import demos.common.DemoListener; +import demos.util.DurationTimer; +import demos.util.ObjReader; +import demos.util.SystemTime; +import demos.util.Time; + /** HDR demo by NVidia Corporation - Simon Green, [email protected] <P> Ported to Java by Kenneth Russell - + Currently not working due to loss of pbuffer attributes [floating point buffer, etc]. Need to evaluate proper floating point texture solution. - + http://www.opengl.org/wiki/Floating_point_and_mipmapping_and_filtering */ @@ -70,19 +74,19 @@ public class HDR extends Demo { private ObjReader model; private Pipeline pipeline; - private GLUT glut = new GLUT(); + private final GLUT glut = new GLUT(); + + private final boolean[] b = new boolean[256]; - private boolean[] b = new boolean[256]; - private ExaminerViewer viewer; private boolean doViewAll = true; - private DurationTimer timer = new DurationTimer(); + private final DurationTimer timer = new DurationTimer(); private boolean firstRender = true; private int frameCount; - private Time time = new SystemTime(); - private float animRate = (float) Math.toRadians(-12.0f); // Radians / sec + private final Time time = new SystemTime(); + private final float animRate = (float) Math.toRadians(-12.0f); // Radians / sec private String hdrFilename; private int win_w; @@ -99,16 +103,16 @@ public class HDR extends Demo { private int modelno = 4; private int numModels = 5; - private boolean hilo = false; + private final boolean hilo = false; private int hdr_tex; private int hdr_tex2; private int gamma_tex; private int vignette_tex; - private GLPbuffer pbuffer; - private GLPbuffer blur_pbuffer; - private GLPbuffer blur2_pbuffer; - private GLPbuffer tonemap_pbuffer; + private GLOffscreenAutoDrawable pbuffer; + private GLOffscreenAutoDrawable blur_pbuffer; + private GLOffscreenAutoDrawable blur2_pbuffer; + private GLOffscreenAutoDrawable tonemap_pbuffer; // Texture objects for these pbuffers private int pbuffer_tex; private int blur_pbuffer_tex; @@ -129,7 +133,7 @@ public class HDR extends Demo { private float exposure = 32.0f; - private float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f, + private final float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; @@ -141,31 +145,35 @@ public class HDR extends Demo { canvas.addGLEventListener(demo); canvas.addKeyListener(new KeyAdapter() { - public void keyPressed(KeyEvent e) { + @Override + public void keyPressed(KeyEvent e) { demo.dispatchKey(e.getKeyCode(), e.getKeyChar()); } }); final Animator animator = new Animator(canvas); demo.setDemoListener(new DemoListener() { - public void shutdownDemo() { + @Override + public void shutdownDemo() { runExit(animator); } - public void repaint() {} + @Override + public void repaint() {} }); demo.setup(args); Frame frame = new Frame("High Dynamic Range Rendering Demo"); frame.setLayout(new BorderLayout()); canvas.setSize(demo.getPreferredWidth(), demo.getPreferredHeight()); - + frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.setVisible(true); canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + @Override + public void windowClosing(WindowEvent e) { runExit(animator); } }); @@ -259,7 +267,8 @@ public class HDR extends Demo { // Internals only below this point // - public void shutdownDemo() { + @Override +public void shutdownDemo() { if(null!=drawable) { ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable); drawable.removeGLEventListener(this); @@ -271,13 +280,14 @@ public class HDR extends Demo { // Listener for main window // - private float zNear = 0.1f; - private float zFar = 10.0f; + private final float zNear = 0.1f; + private final float zFar = 10.0f; // private boolean wire = false; // private boolean toggleWire = false; - private GLU glu = new GLU(); + private final GLU glu = new GLU(); - public void init(GLAutoDrawable drawable) { + @Override +public void init(GLAutoDrawable drawable) { initComplete = false; // printThreadName("init for Listener"); @@ -317,6 +327,7 @@ public class HDR extends Demo { caps.setBlueBits(floatBits); caps.setAlphaBits(floatAlphaBits); caps.setDepthBits(floatDepthBits); + caps.setPBuffer(true); int[] tmp = new int[1]; if (!GLDrawableFactory.getFactory(GLProfile.getDefault()).canCreateGLPbuffer(null, caps.getGLProfile())) { unavailableExtension("Can not create pbuffer"); @@ -338,16 +349,20 @@ public class HDR extends Demo { tonemap_pbuffer = null; } - GLContext parentContext = drawable.getContext(); - pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createGLPbuffer(null, caps, null, pbuffer_w, pbuffer_h, parentContext); + final GLContext parentContext = drawable.getContext(); + pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, pbuffer_w, pbuffer_h); + pbuffer.setSharedContext(parentContext); pbuffer.addGLEventListener(new PbufferListener()); gl.glGenTextures(1, tmp, 0); pbuffer_tex = tmp[0]; - blur_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createGLPbuffer(null, caps, null, blur_w, blur_h, parentContext); + + blur_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, blur_w, blur_h); + blur_pbuffer.setSharedContext(parentContext); blur_pbuffer.addGLEventListener(new BlurPbufferListener()); gl.glGenTextures(1, tmp, 0); blur_pbuffer_tex = tmp[0]; - blur2_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createGLPbuffer(null, caps, null, blur_w, blur_h, parentContext); + blur2_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, blur_w, blur_h); + blur2_pbuffer.setSharedContext(parentContext); blur2_pbuffer.addGLEventListener(new Blur2PbufferListener()); gl.glGenTextures(1, tmp, 0); blur2_pbuffer_tex = tmp[0]; @@ -355,11 +370,12 @@ public class HDR extends Demo { caps.setGreenBits(8); caps.setBlueBits(8); caps.setDepthBits(24); - tonemap_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createGLPbuffer(null, caps, null, pbuffer_w, pbuffer_h, parentContext); + tonemap_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, pbuffer_w, pbuffer_h); + tonemap_pbuffer.setSharedContext(parentContext); tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener()); gl.glGenTextures(1, tmp, 0); tonemap_pbuffer_tex = tmp[0]; - + doViewAll = true; // Register the window with the ManipManager @@ -372,7 +388,8 @@ public class HDR extends Demo { viewer.setAutoRedrawMode(false); viewer.setNoAltKeyMode(true); viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() { - public BSphere getBoundingSphere() { + @Override + public BSphere getBoundingSphere() { return new BSphere(new Vec3f(0, 0, 0), 1.0f); } }); @@ -381,10 +398,12 @@ public class HDR extends Demo { initComplete = true; } - public void dispose(GLAutoDrawable drawable) { + @Override +public void dispose(GLAutoDrawable drawable) { } - public void display(GLAutoDrawable drawable) { + @Override +public void display(GLAutoDrawable drawable) { // printThreadName("display for Listener"); if (!initComplete) { @@ -454,7 +473,8 @@ public class HDR extends Demo { Thread.yield(); } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + @Override +public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { setOrthoProjection(drawable.getGL().getGL2(), x, y, width, height); win_w = width; win_h = height; @@ -519,7 +539,7 @@ public class HDR extends Demo { case KeyEvent.VK_O: modelno = (modelno + 1) % numModels; break; - + case KeyEvent.VK_V: doViewAll = true; break; @@ -558,7 +578,7 @@ public class HDR extends Demo { int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); int texid = tmp[0]; - + gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, texid); gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); @@ -597,7 +617,8 @@ public class HDR extends Demo { // class PbufferListener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { // printThreadName("init for PbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); @@ -609,9 +630,9 @@ public class HDR extends Demo { setPerspectiveProjection(gl, pbuffer_w, pbuffer_h); @SuppressWarnings("deprecation") - GLPbuffer pbuffer = (GLPbuffer) drawable; + GLOffscreenAutoDrawable pbuffer = (GLOffscreenAutoDrawable) drawable; int fpmode = 0; // FIXME: pbuffer.getFloatingPointMode(); - int texmode = 0; + // int texmode = 0; switch (fpmode) { /** FIXME case GLPbuffer.NV_FLOAT: @@ -647,7 +668,8 @@ public class HDR extends Demo { pipeline.initFloatingPointTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h); */ } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { // printThreadName("display for PbufferListener"); GL2 gl = drawable.getGL().getGL2(); @@ -659,9 +681,11 @@ public class HDR extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - public void dispose(GLAutoDrawable drawable) {} + @Override + public void dispose(GLAutoDrawable drawable) {} //---------------------------------------------------------------------- // Internals only below this point @@ -686,7 +710,7 @@ public class HDR extends Demo { } else { gl.glDisable(GL2.GL_MULTISAMPLE); } - + if (!b['e']) { // draw background pipeline.enableFragmentProgram(gl, skybox_fprog); @@ -791,7 +815,8 @@ public class HDR extends Demo { } class BlurPbufferListener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { // printThreadName("init for BlurPbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); @@ -804,7 +829,8 @@ public class HDR extends Demo { pipeline.initFloatingPointTexture(gl, blur_pbuffer_tex, blur_w, blur_h); } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { // printThreadName("display for BlurPbufferListener"); GL2 gl = drawable.getGL().getGL2(); @@ -819,13 +845,16 @@ public class HDR extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - public void dispose(GLAutoDrawable drawable) {} + @Override + public void dispose(GLAutoDrawable drawable) {} } class Blur2PbufferListener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { // printThreadName("init for Blur2PbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); @@ -837,7 +866,8 @@ public class HDR extends Demo { pipeline.initFloatingPointTexture(gl, blur2_pbuffer_tex, blur_w, blur_h); } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { // printThreadName("display for Blur2PbufferListener"); GL2 gl = drawable.getGL().getGL2(); @@ -859,7 +889,7 @@ public class HDR extends Demo { gl.glActiveTexture(GL2.GL_TEXTURE0); pipeline.bindTexture(gl, blur_pbuffer_tex); glowPass(gl); - + } else { throw new RuntimeException("Illegal value of blur2Pass: " + blur2Pass); } @@ -868,13 +898,16 @@ public class HDR extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - public void dispose(GLAutoDrawable drawable) {} + @Override + public void dispose(GLAutoDrawable drawable) {} } class TonemapPbufferListener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); setOrthoProjection(gl, 0, 0, pbuffer_w, pbuffer_h); @@ -882,7 +915,8 @@ public class HDR extends Demo { pipeline.initTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h); } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); toneMappingPass(gl); @@ -891,9 +925,11 @@ public class HDR extends Demo { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - public void dispose(GLAutoDrawable drawable) {} + @Override + public void dispose(GLAutoDrawable drawable) {} } //---------------------------------------------------------------------- @@ -910,7 +946,7 @@ public class HDR extends Demo { gl.glLoadIdentity(); gl.glViewport(x, y, w, h); } - + private void setPerspectiveProjection(GL2 gl, int w, int h) { // FIXME: what about ExaminerViewer? gl.glMatrixMode(GL2.GL_PROJECTION); @@ -1057,7 +1093,7 @@ public class HDR extends Demo { // Cg and blur code initialization // - private String shaderRoot = "demos/hdr/shaders/"; + private final String shaderRoot = "demos/hdr/shaders/"; private void initCg(GL2 gl) { // NOTE: need to instantiate CgPipeline reflectively to avoid // compile-time dependence (since Cg support might not be present) @@ -1208,7 +1244,7 @@ public class HDR extends Demo { float sum = 0; for(int i=-n; i<=n; i++) { - float weight = gaussian(3.0f*i / (float) n, 1.0f); + float weight = gaussian(3.0f*i / n, 1.0f); sum += weight; } System.err.println("sum = " + sum); @@ -1216,8 +1252,8 @@ public class HDR extends Demo { buf.append("!!ARBfp1.0\n"); buf.append("TEMP H0, H1, H2;\n"); for(int i=-n; i<=n; i+=2) { - float weight = gaussian(3.0f*i / (float) n, 1.0f) / sum; - float weight2 = gaussian(3.0f*(i+1) / (float) n, 1.0f) / sum; + float weight = gaussian(3.0f*i / n, 1.0f) / sum; + float weight2 = gaussian(3.0f*(i+1) / n, 1.0f) / sum; int x_offset, y_offset, x_offset2, y_offset2; if (vertical) { @@ -1283,7 +1319,8 @@ public class HDR extends Demo { // routines cause a global AWT lock to be grabbed. Run the // exit routine in another thread. new Thread(new Runnable() { - public void run() { + @Override + public void run() { animator.stop(); System.exit(0); } diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index a53c140..890d906 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -58,7 +58,8 @@ import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; -import javax.media.opengl.GLPbuffer; +import javax.media.opengl.GLOffscreenAutoDrawable; +import javax.media.opengl.GLProfile; import javax.media.opengl.awt.AWTGLAutoDrawable; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; @@ -133,7 +134,7 @@ public void shutdownDemo() { super.shutdownDemo(); } - private GLPbuffer pbuffer; + private GLOffscreenAutoDrawable pbuffer; private GLU glu; private GLUT glut; @@ -285,6 +286,7 @@ public void init(GLAutoDrawable drawable) { // init pbuffer GLCapabilities caps = new GLCapabilities(gl.getGLProfile()); caps.setDoubleBuffered(false); + caps.setPBuffer(true); if (!GLDrawableFactory.getFactory(gl.getGLProfile()).canCreateGLPbuffer(null, gl.getGLProfile())) { unavailableExtension("Can not create pbuffer"); @@ -293,7 +295,8 @@ public void init(GLAutoDrawable drawable) { pbuffer.destroy(); pbuffer = null; } - pbuffer = GLDrawableFactory.getFactory(gl.getGLProfile()).createGLPbuffer(null, caps, null, TEX_SIZE, TEX_SIZE, drawable.getContext()); + pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, TEX_SIZE, TEX_SIZE); + pbuffer.setSharedContext(drawable.getContext()); pbuffer.addGLEventListener(new PbufferListener()); doViewAll = true; diff --git a/src/demos/jgears/JGears.java b/src/demos/jgears/JGears.java index 7e7d2e2..db466e3 100644 --- a/src/demos/jgears/JGears.java +++ b/src/demos/jgears/JGears.java @@ -1,7 +1,6 @@ package demos.jgears; -import demos.gears.Gears; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Font; @@ -17,15 +16,19 @@ import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.io.InputStream; import java.text.DecimalFormat; + import javax.imageio.ImageIO; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLJPanel; -import com.jogamp.opengl.util.Animator; import javax.swing.JCheckBox; import javax.swing.JFrame; import javax.swing.JPanel; +import com.jogamp.opengl.util.Animator; + +import demos.gears.Gears; + /** * JGears.java <BR> * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P> @@ -39,7 +42,7 @@ public class JGears extends GLJPanel { private int frameCount; private float fps; private static Font fpsFont = new Font("SansSerif", Font.BOLD, 24); - private DecimalFormat format = new DecimalFormat("####.00"); + private final DecimalFormat format = new DecimalFormat("####.00"); private BufferedImage javaImage; private BufferedImage openglImage; @@ -47,9 +50,9 @@ public class JGears extends GLJPanel { caps = new GLCapabilities(GLProfile.get(GLProfile.GL2)); caps.setAlphaBits(8); } - + public JGears() { - super(caps, null, null); + super(caps, null); addGLEventListener(new Gears()); try { InputStream in = JGears.class.getClassLoader().getResourceAsStream("demos/data/images/java_logo.png"); @@ -65,7 +68,8 @@ public class JGears extends GLJPanel { } - public void paintComponent(Graphics g) { + @Override +public void paintComponent(Graphics g) { super.paintComponent(g); if (startTime == 0) { startTime = System.currentTimeMillis(); @@ -73,7 +77,7 @@ public class JGears extends GLJPanel { if (++frameCount == 30) { long endTime = System.currentTimeMillis(); - fps = 30.0f / (float) (endTime - startTime) * 1000; + fps = 30.0f / (endTime - startTime) * 1000; frameCount = 0; startTime = System.currentTimeMillis(); } @@ -96,7 +100,8 @@ public class JGears extends GLJPanel { // Helper routine for various demos public static JPanel createGradientPanel() { JPanel gradientPanel = new JPanel() { - public void paintComponent(Graphics g) { + @Override + public void paintComponent(Graphics g) { ((Graphics2D) g).setPaint(new GradientPaint(0, 0, Color.WHITE, getWidth(), getHeight(), Color.DARK_GRAY)); g.fillRect(0, 0, getWidth(), getHeight()); @@ -129,7 +134,8 @@ public class JGears extends GLJPanel { final JCheckBox checkBox = new JCheckBox("Transparent", true); checkBox.addActionListener(new ActionListener() { - public void actionPerformed(ActionEvent e) { + @Override + public void actionPerformed(ActionEvent e) { drawable.setOpaque(!checkBox.isSelected()); } }); @@ -138,12 +144,14 @@ public class JGears extends GLJPanel { frame.setSize(300, 300); final Animator animator = new Animator(drawable); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + @Override + public void windowClosing(WindowEvent e) { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before // exiting new Thread(new Runnable() { - public void run() { + @Override + public void run() { animator.stop(); System.exit(0); } diff --git a/src/demos/misc/GLCapsTableDemo.java b/src/demos/misc/GLCapsTableDemo.java index b74b003..f59de04 100755 --- a/src/demos/misc/GLCapsTableDemo.java +++ b/src/demos/misc/GLCapsTableDemo.java @@ -1,10 +1,6 @@ package demos.misc; -import javax.swing.border.TitledBorder; -import javax.swing.table.TableColumn; - -import demos.gears.Gears; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.GraphicsDevice; @@ -12,15 +8,15 @@ import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; -import java.util.List; import java.util.ArrayList; +import java.util.List; + +import javax.media.nativewindow.CapabilitiesImmutable; import javax.media.opengl.DefaultGLCapabilitiesChooser; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLCapabilitiesChooser; -import javax.media.opengl.awt.GLCanvas; -import com.jogamp.opengl.util.FPSAnimator; -import javax.media.nativewindow.CapabilitiesImmutable; import javax.media.opengl.GLCapabilitiesImmutable; +import javax.media.opengl.awt.GLCanvas; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JFrame; @@ -28,6 +24,12 @@ import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JSplitPane; import javax.swing.JTable; +import javax.swing.border.TitledBorder; +import javax.swing.table.TableColumn; + +import com.jogamp.opengl.util.FPSAnimator; + +import demos.gears.Gears; /******************************************************************************* * @file GLCapsTableDemo.java @@ -52,24 +54,25 @@ public class GLCapsTableDemo implements GLCapabilitiesChooser { - private String[] colNames = + private final String[] colNames = {"Pfd", "H/W", "DblBfr", "Stereo", // index, hwaccel, double, stereo "CBits", "cR", "cG", "cB", "cA", // color bits "ABits", "aR", "aG", "aB", "aA", // accum bits "Z", "S", "AA|AAS", "PBuf(Float|RTT|RTTRec)"}; // depth, stencil, n // samples, pbuffer - private ArrayList<GLCapabilities> available = new ArrayList<GLCapabilities>(); - private ArrayList<Integer> indices = new ArrayList<Integer>(); + private final ArrayList<GLCapabilities> available = new ArrayList<GLCapabilities>(); + private final ArrayList<Integer> indices = new ArrayList<Integer>(); private Object[][] data; private JTable capsTable; private int desiredCapIndex; // pfd index // private int selected = desiredCapIndex; protected JPanel pane, pane2; private boolean updateLR;// leftright - private DefaultGLCapabilitiesChooser choiceExaminer = // + private final DefaultGLCapabilitiesChooser choiceExaminer = // new DefaultGLCapabilitiesChooser() { - public int chooseCapabilities(CapabilitiesImmutable _desired, + @Override + public int chooseCapabilities(CapabilitiesImmutable _desired, List/*<CapabilitiesImmutable>*/ available, int windowSystemRecommendedChoice) { @@ -102,21 +105,21 @@ public class GLCapsTableDemo return desiredCapIndex; } }; - private GraphicsDevice device = GraphicsEnvironment + private final GraphicsDevice device = GraphicsEnvironment .getLocalGraphicsEnvironment().getDefaultScreenDevice(); private JSplitPane canvasPane; private GLCanvas canvas; private GLCanvas canvas2; - private Gears topRenderer = new Gears(), bottomRenderer = new Gears(); + private final Gears topRenderer = new Gears(), bottomRenderer = new Gears(); private FPSAnimator animator; - private Dimension defdim = new Dimension(512, 256); - private String visTip = "If no gears are visible, it may be that the " + private final Dimension defdim = new Dimension(512, 256); + private final String visTip = "If no gears are visible, it may be that the " + "current desktop color resolution doesn't match " + "the GLCapabilities chosen. Check CBits column."; /** - + */ public GLCapsTableDemo() { @@ -126,17 +129,18 @@ public class GLCapsTableDemo /** * (non-Javadoc) - * + * * @see javax.media.opengl.GLCapabilitiesChooser#chooseCapabilities(javax.media.nativewindow.Capabilities, * javax.media.nativewindow.Capabilities[], int) */ - public int chooseCapabilities(CapabilitiesImmutable desired, + @Override +public int chooseCapabilities(CapabilitiesImmutable desired, List/*<CapabilitiesImmutable>*/ available, int windowSystemRecommendedChoice) { int row = capsTable.getSelectedRow(); if ( 0> row || row >= indices.size() ) return windowSystemRecommendedChoice; - int desiredCapIndex = ((Integer) indices.get(row)).intValue(); + int desiredCapIndex = indices.get(row).intValue(); if ( updateLR ) { pane.setBorder(BorderFactory @@ -181,7 +185,7 @@ public class GLCapsTableDemo // Hack: use multisampled capabilities to pick up more detailed information on Windows GLCapabilities multisampledCaps = new GLCapabilities(null); multisampledCaps.setSampleBuffers(true); - canvas = new GLCanvas(multisampledCaps, choiceExaminer, null, device); + canvas = new GLCanvas(multisampledCaps, choiceExaminer, device); // initially start w/ 2 canvas of default caps // canvas = new GLCanvas(null, choiceExaminer, null, device); @@ -190,7 +194,7 @@ public class GLCapsTableDemo // canvas.setPreferredSize(defdim); // canvas.setMaximumSize(defdim); animator = new FPSAnimator(canvas, 30); - canvas2 = new GLCanvas(null, null, null, device); + canvas2 = new GLCanvas(null, null, device); canvas2.addGLEventListener(bottomRenderer); canvas2.setSize(defdim); // canvas2.setPreferredSize(defdim); @@ -220,7 +224,7 @@ public class GLCapsTableDemo data[ pfd ][ 1 ] = "" + (cap.getHardwareAccelerated() ? f : f); data[ pfd ][ 2 ] = "" + (cap.getDoubleBuffered() ? t : f); data[ pfd ][ 3 ] = "" + (cap.getStereo() ? t : f); - int r = cap.getRedBits(), // + int r = cap.getRedBits(), // g = cap.getGreenBits(), // b = cap.getBlueBits(), // a = cap.getAlphaBits(); @@ -252,7 +256,8 @@ public class GLCapsTableDemo data[ pfd ][ 17 ] = "FFf"; } JTable table = new JTable(data, colNames) { - public boolean isCellEditable(int rowIndex, int colIndex) { + @Override + public boolean isCellEditable(int rowIndex, int colIndex) { return false; } }; @@ -279,7 +284,8 @@ public class GLCapsTableDemo final JButton spawn2 = new JButton("Respawn Right"); ActionListener recap = new ActionListener() { - public void actionPerformed(final ActionEvent act) + @Override + public void actionPerformed(final ActionEvent act) { animator.stop(); if ( act.getSource() == spawn ) @@ -302,7 +308,8 @@ public class GLCapsTableDemo } new Thread() { - public void run() + @Override + public void run() { animator.start(); } @@ -322,8 +329,8 @@ public class GLCapsTableDemo private GLCanvas newCanvas(boolean mycap, boolean top) { GLCanvas surface = null; - if ( !mycap ) surface = new GLCanvas(null, choiceExaminer, null, device); - else surface = new GLCanvas(null, this, null, device); + if ( !mycap ) surface = new GLCanvas(null, choiceExaminer, device); + else surface = new GLCanvas(null, this, device); if ( top ) surface.addGLEventListener(topRenderer); else surface.addGLEventListener(bottomRenderer); surface.setSize(defdim);// otherwise, no show; mixin' light-heavy containers @@ -335,7 +342,8 @@ public class GLCapsTableDemo { new Thread() { - public void run() + @Override + public void run() { animator.stop(); } diff --git a/src/demos/multisample/Multisample.java b/src/demos/multisample/Multisample.java index 6c2624b..9796d87 100755 --- a/src/demos/multisample/Multisample.java +++ b/src/demos/multisample/Multisample.java @@ -1,21 +1,21 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,23 +28,33 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.multisample; +import java.awt.BorderLayout; +import java.awt.Frame; +import java.awt.event.WindowAdapter; +import java.awt.event.WindowEvent; import java.util.List; -import java.awt.*; -import java.awt.event.*; import javax.media.nativewindow.CapabilitiesImmutable; -import javax.media.opengl.*; +import javax.media.opengl.DefaultGLCapabilitiesChooser; +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.GL2ES1; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLCapabilitiesChooser; +import javax.media.opengl.GLCapabilitiesImmutable; +import javax.media.opengl.GLEventListener; import javax.media.opengl.awt.GLCanvas; public class Multisample { @@ -86,9 +96,9 @@ public class Multisample { caps.setSampleBuffers(true); caps.setNumSamples(4); - canvas = new GLCanvas(caps, chooser, null, null); + canvas = new GLCanvas(caps, chooser, null); canvas.addGLEventListener(new Listener()); - + Frame frame = new Frame("Full-scene antialiasing"); frame.setLayout(new BorderLayout()); canvas.setSize(512, 512); @@ -99,7 +109,8 @@ public class Multisample { canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + @Override + public void windowClosing(WindowEvent e) { runExit(); } }); @@ -108,7 +119,7 @@ public class Multisample { caps.setSampleBuffers(false); canvas = new GLCanvas(caps); canvas.addGLEventListener(new Listener()); - + frame = new Frame("No antialiasing"); frame.setLayout(new BorderLayout()); canvas.setSize(512, 512); @@ -119,14 +130,16 @@ public class Multisample { canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { + @Override + public void windowClosing(WindowEvent e) { runExit(); } }); } class Listener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { System.err.println("Info: "+drawable); GL2 gl = drawable.getGL().getGL2(); @@ -141,10 +154,12 @@ public class Multisample { gl.glOrtho(-1, 1, -1, 1, -1, 1); } - public void dispose(GLAutoDrawable drawable) { + @Override + public void dispose(GLAutoDrawable drawable) { } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); @@ -166,7 +181,8 @@ public class Multisample { } // Unused routines - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } @@ -177,7 +193,8 @@ public class Multisample { // routines cause a global AWT lock to be grabbed. Instead run // the exit routine in another thread. new Thread(new Runnable() { - public void run() { + @Override + public void run() { System.exit(0); } }).start(); diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java index 94ed0ce..dfb72de 100644 --- a/src/demos/proceduralTexturePhysics/Water.java +++ b/src/demos/proceduralTexturePhysics/Water.java @@ -33,29 +33,32 @@ package demos.proceduralTexturePhysics; -import com.jogamp.common.util.IOUtil; -import com.jogamp.opengl.util.texture.Texture; -import com.jogamp.opengl.util.texture.TextureData; -import com.jogamp.opengl.util.texture.TextureIO; -import demos.util.Cubemap; import gleem.linalg.Mat4f; import gleem.linalg.Rotf; + import java.io.IOException; import java.util.ArrayList; import java.util.Iterator; import java.util.List; -import javax.media.opengl.GLProfile; + import javax.media.opengl.GL; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; -import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; -import javax.media.opengl.GLPbuffer; +import javax.media.opengl.GLOffscreenAutoDrawable; +import javax.media.opengl.GLProfile; import javax.media.opengl.glu.GLU; +import com.jogamp.common.util.IOUtil; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureData; +import com.jogamp.opengl.util.texture.TextureIO; + +import demos.util.Cubemap; + /** @@ -75,7 +78,7 @@ public class Water { // used to render the water geometry (with the parent drawable's GL // object). - private GLU glu = new GLU(); + private final GLU glu = new GLU(); // Rendering modes public static final int CA_FULLSCREEN_REFLECT = 0; @@ -85,7 +88,7 @@ public class Water { public static final int CA_TILED_THREE_WINDOWS = 4; public static final int CA_DO_NOT_RENDER = 5; - private int[] initialMapDimensions = new int[2]; + private final int[] initialMapDimensions = new int[2]; private TextureData initialMapData; private String tmpSpinFilename; @@ -93,8 +96,8 @@ public class Water { private String tmpCubeMapFilenamePrefix; private String tmpCubeMapFilenameSuffix; - private GLPbuffer pbuffer; - private Rotf cameraOrientation = new Rotf(); + private GLOffscreenAutoDrawable pbuffer; + private final Rotf cameraOrientation = new Rotf(); // Dynamic texture names private static final int CA_TEXTURE_FORCE_INTERMEDIATE = 0; @@ -105,7 +108,7 @@ public class Water { private static final int CA_TEXTURE_HEIGHT_TARGET = 5; private static final int CA_TEXTURE_NORMAL_MAP = 6; private static final int CA_NUM_DYNAMIC_TEXTURES = 7; - + // List names private static final int CA_FRAGMENT_PROGRAM_EQ_WEIGHT_COMBINE = 0; private static final int CA_FRAGMENT_PROGRAM_NEIGHBOR_FORCE_CALC_1 = 1; @@ -123,8 +126,8 @@ public class Water { private Texture dropletTex; private Texture cubemap; - private Texture[] dynamicTextures = new Texture[CA_NUM_DYNAMIC_TEXTURES]; - + private final Texture[] dynamicTextures = new Texture[CA_NUM_DYNAMIC_TEXTURES]; + private int texHeightInput; // current input height texture ID. private int texHeightOutput; // current output height texture ID. private int texVelocityInput; // current input velocity texture ID. @@ -132,13 +135,13 @@ public class Water { private int texForceStepOne; // intermediate force computation result texture ID. private int texForceOutput; // current output force texture ID. - private int[] displayListIDs = new int[CA_NUM_LISTS]; - + private final int[] displayListIDs = new int[CA_NUM_LISTS]; + private int vertexProgramID; // one vertex program is used to choose the texcoord offset private int flipState; // used to flip target texture configurations. - private boolean wrap; // CA can either wrap its borders, or clamp (clamp by default) + private boolean wrap; // CA can either wrap its borders, or clamp (clamp by default) private boolean reset = true; // are we resetting this frame? (user hit reset). private boolean singleStep; // animation step on keypress. private boolean animate = true; // continuous animation. @@ -146,7 +149,7 @@ public class Water { private boolean wireframe; // render in wireframe mode private boolean applyInteriorBoundaries = true; // enable / disable "boundary" image drawing. private boolean spinLogo = true; // draw spinning logo. - private boolean createNormalMap = true; // enable / disable normal map creation. + private final boolean createNormalMap = true; // enable / disable normal map creation. private float perTexelWidth; // width of a texel (percentage of texture) private float perTexelHeight; // height of a texel @@ -154,20 +157,20 @@ public class Water { private float blurDist = 0.5f; // distance over which to blur. private boolean mustUpdateBlurOffsets; // flag indicating blurDist was set last tick - private float normalSTScale = 0.8f; // scale of normals in normal map. + private final float normalSTScale = 0.8f; // scale of normals in normal map. private float bumpScale = 0.25f; // scale of bumps in water. private float dropletFrequency = 0.175f; // frequency at which droplets are drawn in water... - private int slowDelay = 1; // amount (milliseconds) to delay when running slow. + private final int slowDelay = 1; // amount (milliseconds) to delay when running slow. private int skipInterval; // frames to skip simulation. private int skipCount; // frame count for skipping rendering private int angle; // angle in degrees for spinning logo - private List/*<Droplet>*/ droplets = new ArrayList/*<Droplet>*/(); // array of droplets + private final List/*<Droplet>*/ droplets = new ArrayList/*<Droplet>*/(); // array of droplets - private int renderMode; + private int renderMode; // Constant memory locations private static final int CV_UV_OFFSET_TO_USE = 0; @@ -205,24 +208,22 @@ public class Water { String cubeMapFilenameSuffix, GLAutoDrawable parentWindow) { GLCapabilities caps = (GLCapabilities) parentWindow.getChosenGLCapabilities().cloneMutable(); + caps.setPBuffer(true); loadInitialTexture(caps.getGLProfile(), initialMapFilename); tmpSpinFilename = spinFilename; tmpDropletFilename = dropletFilename; tmpCubeMapFilenamePrefix = cubeMapFilenamePrefix; tmpCubeMapFilenameSuffix = cubeMapFilenameSuffix; - + // create the pbuffer. Will use this as an offscreen rendering buffer. // it allows rendering a texture larger than our window. caps.setDoubleBuffered(false); if (!GLDrawableFactory.getFactory(caps.getGLProfile()).canCreateGLPbuffer(null, caps.getGLProfile())) { throw new GLException("Pbuffers not supported with this graphics card"); } - pbuffer = GLDrawableFactory.getFactory(caps.getGLProfile()).createGLPbuffer( - null, caps, null, - initialMapDimensions[0], - initialMapDimensions[1], - parentWindow.getContext()); + pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, initialMapDimensions[0], initialMapDimensions[1]); + pbuffer.setSharedContext(parentWindow.getContext()); pbuffer.addGLEventListener(new Listener()); } @@ -234,7 +235,7 @@ public class Water { reset = true; } - public void tick() { + public void tick() { pbuffer.display(); } @@ -246,12 +247,12 @@ public class Water { // Display the results of the rendering to texture if (wireframe) { gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); - + // chances are the texture will be all dark, so lets not use a texture gl.glDisable(GL2.GL_TEXTURE_2D); } else { gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); - + gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glEnable(GL2.GL_TEXTURE_2D); } @@ -280,36 +281,36 @@ public class Water { gl.glColor4f(1, 1, 1, 1); gl.glBegin(GL2.GL_QUADS); - + gl.glMultiTexCoord2f(GL2.GL_TEXTURE0, 0,0); gl.glMultiTexCoord4f(GL2.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1); gl.glVertex2f(-1,-1); - + gl.glMultiTexCoord2f(GL2.GL_TEXTURE0, 1,0); gl.glMultiTexCoord4f(GL2.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), 1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1); gl.glVertex2f( 1,-1); - + gl.glMultiTexCoord2f(GL2.GL_TEXTURE0, 1,1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), -1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1); gl.glVertex2f( 1, 1); - + gl.glMultiTexCoord2f(GL2.GL_TEXTURE0, 0,1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE1, matRot.get(0,0), matRot.get(0,1), matRot.get(0,2), 1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE2, matRot.get(1,0), matRot.get(1,1), matRot.get(1,2), -1); gl.glMultiTexCoord4f(GL2.GL_TEXTURE3, matRot.get(2,0), matRot.get(2,1), matRot.get(2,2), 1); gl.glVertex2f(-1, 1); - + gl.glEnd(); - + cubemap.disable(gl); gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB); - + break; } @@ -317,7 +318,7 @@ public class Water { // Draw quad over full display gl.glActiveTexture(GL2.GL_TEXTURE0); dynamicTextures[CA_TEXTURE_NORMAL_MAP].bind(gl); - + gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); break; } @@ -326,7 +327,7 @@ public class Water { // Draw quad over full display gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_2D, texHeightOutput); - + gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); break; } @@ -335,7 +336,7 @@ public class Water { // Draw quad over full display gl.glActiveTexture(GL2.GL_TEXTURE0); dynamicTextures[CA_TEXTURE_FORCE_TARGET].bind(gl); - + gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); break; } @@ -347,7 +348,7 @@ public class Water { dynamicTextures[CA_TEXTURE_FORCE_TARGET].bind(gl); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); - + gl.glTranslatef(-0.5f, -0.5f, 0); gl.glScalef(0.5f, 0.5f, 1); gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); @@ -356,7 +357,7 @@ public class Water { // lower right gl.glBindTexture(GL2.GL_TEXTURE_2D, texVelocityOutput); gl.glPushMatrix(); - + gl.glTranslatef(0.5f, -0.5f, 0); gl.glScalef(0.5f, 0.5f, 1); gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); @@ -366,7 +367,7 @@ public class Water { dynamicTextures[CA_TEXTURE_NORMAL_MAP].bind(gl); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); - + gl.glTranslatef(-0.5f, 0.5f, 0); gl.glScalef(0.5f, 0.5f, 1); gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); @@ -376,12 +377,12 @@ public class Water { gl.glBindTexture(GL2.GL_TEXTURE_2D, texHeightOutput); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); - + gl.glTranslatef(0.5f, 0.5f, 0); gl.glScalef(0.5f, 0.5f, 1); gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); gl.glPopMatrix(); - + break; } } @@ -396,10 +397,10 @@ public class Water { public void enableSlowAnimation(boolean enable) { slow = enable; } public void reset() { reset = true; } public void setRenderMode(int mode) { renderMode = mode; } - + public void enableWireframe(boolean enable) { wireframe = enable; } public void enableBorderWrapping(boolean enable) { wrap = enable; } - + public void enableBoundaryApplication(boolean enable) { applyInteriorBoundaries = enable; } public void enableSpinningLogo(boolean enable) { spinLogo = enable; } @@ -414,23 +415,23 @@ public class Water { public float getDropFrequency() { return dropletFrequency; } public static class Droplet { - private float rX; - private float rY; - private float rScale; + private final float rX; + private final float rY; + private final float rScale; Droplet(float rX, float rY, float rScale) { this.rX = rX; this.rY = rY; this.rScale = rScale; } - + float rX() { return rX; } float rY() { return rY; } float rScale() { return rScale; } } public synchronized void addDroplet(Droplet drop) { - droplets.add(drop); + droplets.add(drop); } //---------------------------------------------------------------------- @@ -439,23 +440,26 @@ public class Water { class Listener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); initOpenGL(gl); } - public void dispose(GLAutoDrawable drawable) { + @Override + public void dispose(GLAutoDrawable drawable) { } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); if (mustUpdateBlurOffsets) { updateBlurVertOffset(gl); mustUpdateBlurOffsets = false; } - + // Take a single step in the cellular automaton // Disable culling @@ -473,7 +477,7 @@ public class Water { doSingleTimeStep(gl); singleStep = false; } - + // Force rendering to pbuffer to complete gl.glFlush(); @@ -485,7 +489,8 @@ public class Water { } } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} // Unused routines public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} @@ -522,11 +527,11 @@ public class Water { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(-1, 1, -1, 1); - + gl.glClearColor(0, 0, 0, 0); gl.glDisable(GL2.GL_LIGHTING); gl.glDisable(GL2.GL_DEPTH_TEST); - + createAndWriteUVOffsets(gl, initialMapDimensions[0], initialMapDimensions[1]); checkExtension(gl, "GL_ARB_vertex_program"); @@ -542,7 +547,7 @@ public class Water { vertexProgramID = tmpInt[0]; gl.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, vertexProgramID); - String programBuffer = + String programBuffer = "!!ARBvp1.0\n" + "# Constant memory location declarations (must match those in Java sources)\n" + "# CV_UV_OFFSET_TO_USE = 0\n" + @@ -711,8 +716,8 @@ public class Water { // use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, 0, 0, initialMapDimensions[0], initialMapDimensions[1]); - break; - + break; + case 1: temp = texHeightInput; texHeightInput = texHeightOutput; @@ -734,10 +739,10 @@ public class Water { texVelocityOutput = temp; break; } - + // even if wireframe mode, render to texture as solid gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); - + ///////////////////////////////////////////////////////////// // Render first 3 components of force from three neighbors // Offsets selected are 1 center texel for center height @@ -776,18 +781,18 @@ public class Water { // Now we need to copy the resulting pixels into the intermediate force field texture gl.glActiveTexture(GL2.GL_TEXTURE2); - dynamicTextures[CA_TEXTURE_FORCE_INTERMEDIATE].bind(gl); + dynamicTextures[CA_TEXTURE_FORCE_INTERMEDIATE].bind(gl); // use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, 0, 0, initialMapDimensions[0], initialMapDimensions[1]); //////////////////////////////////////////////////////////////// // Now add in last component of force for the 4th neighbor - // that we didn't have enough texture lookups to do in the + // that we didn't have enough texture lookups to do in the // first pass gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_NEIGHBOR_FORCE_CALC_2]); - + // Cannot use additive blending as the force contribution might // be negative and would have to subtract from the dest. // We must instead use an additional texture as target and read @@ -826,7 +831,7 @@ public class Water { ///////////////////////////////////////////////////////////////// // Apply the force with a scale factor to reduce it's magnitude. // Add this to the current texture representing the water height. - + gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_APPLY_FORCE]); // use offsets of zero @@ -837,7 +842,7 @@ public class Water { gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_2D, texVelocityInput); gl.glActiveTexture(GL2.GL_TEXTURE1); - dynamicTextures[CA_TEXTURE_FORCE_TARGET].bind(gl); + dynamicTextures[CA_TEXTURE_FORCE_TARGET].bind(gl); gl.glActiveTexture(GL2.GL_TEXTURE2); gl.glDisable(GL2.GL_TEXTURE_2D); gl.glActiveTexture(GL2.GL_TEXTURE3); @@ -896,7 +901,7 @@ public class Water { // Now we need to copy the resulting pixels into the input height texture gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_2D, texHeightInput); - + // use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, 0, 0, initialMapDimensions[0], initialMapDimensions[1]); @@ -904,7 +909,7 @@ public class Water { // blur positions to smooth noise & generaly dampen things // degree of blur is controlled by magnitude of 4 neighbor texel // offsets with bilinear on - + for (int i = 1; i < 4; i++) { gl.glActiveTexture(GL2.GL_TEXTURE0 + i); gl.glBindTexture(GL2.GL_TEXTURE_2D, texHeightInput); @@ -931,14 +936,14 @@ public class Water { // use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, 0, 0, initialMapDimensions[0], initialMapDimensions[1]); - + /////////////////////////////////////////////////////////////////// // If selected, create a normal map from the height - + if (createNormalMap) { createNormalMap(gl); } - + /////////////////////////////////////////////////////////// // Flip the state variable for the next round of rendering switch (flipState) { @@ -978,7 +983,7 @@ public class Water { // set vp offsets to nearest neighbors gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, CV_UV_OFFSET_TO_USE, 4, 0, 0, 0); gl.glEnable(GL2.GL_VERTEX_PROGRAM_ARB); - + gl.glCallList(displayListIDs[CA_DRAW_SCREEN_QUAD]); gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB); @@ -986,13 +991,13 @@ public class Water { // Now we need to copy the resulting pixels into the normal map gl.glActiveTexture(GL2.GL_TEXTURE0); dynamicTextures[CA_TEXTURE_NORMAL_MAP].bind(gl); - + // use CopyTexSubImage for speed (even though we copy all of it) since we pre-allocated the texture gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_2D, 0, 0, 0, 0, 0, initialMapDimensions[0], initialMapDimensions[1]); } private void drawInteriorBoundaryObjects(GL2 gl) { - + gl.glActiveTexture(GL2.GL_TEXTURE0); initialMapTex.bind(gl); initialMapTex.enable(gl); @@ -1004,7 +1009,7 @@ public class Water { gl.glActiveTexture(GL2.GL_TEXTURE0 + i); gl.glDisable(GL2.GL_TEXTURE_2D); } - + gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL2.GL_BLEND); @@ -1057,17 +1062,17 @@ public class Water { texHeightInput = initialMapTex.getTextureObject(gl); // initial height map. texHeightOutput = dynamicTextures[CA_TEXTURE_HEIGHT_TARGET].getTextureObject(gl); // next height map. - + texVelocityInput = dynamicTextures[CA_TEXTURE_VELOCITY_SOURCE].getTextureObject(gl); // initial velocity. texVelocityOutput = dynamicTextures[CA_TEXTURE_VELOCITY_TARGET].getTextureObject(gl); // next velocity. } private void createAndWriteUVOffsets(GL2 gl, int width, int height) { // This sets vertex shader constants used to displace the - // source texture over several additive samples. This is + // source texture over several additive samples. This is // used to accumulate neighboring texel information that we - // need to run the game - the 8 surrounding texels, and the - // single source texel which will either spawn or die in the + // need to run the game - the 8 surrounding texels, and the + // single source texel which will either spawn or die in the // next generation. // Label the texels as follows, for a source texel "e" that // we want to compute for the next generation: @@ -1078,9 +1083,9 @@ public class Water { // first the easy one: no offsets for sampling center // occupied or unoccupied - // Use index offset value 0.0 to access these in the + // Use index offset value 0.0 to access these in the // vertex shader. - + perTexelWidth = 1.0f / width; perTexelHeight = 1.0f / height; @@ -1096,7 +1101,7 @@ public class Water { float[] type1OffsetY = new float[] { 0.0f, dist * perTexelHeight, dist * perTexelHeight, -dist * perTexelHeight }; // Offset set 2: for use with neighbor force pixel shader 2 - // samples center with 0, and -v texels + // samples center with 0, and -v texels // ie the 'e' and 'b' texels // This completes a pattern of sampling center texel and it's // 4 nearest neighbors to run the height-based water simulation @@ -1105,7 +1110,7 @@ public class Water { float[] type2OffsetX = new float[] { 0.0f, -dist * perTexelWidth, 0.0f, 0.0f }; float[] type2OffsetY = new float[] { 0.0f, -dist * perTexelHeight, 0.0f, 0.0f }; - + // type 3 offsets updateBlurVertOffset(gl); @@ -1130,15 +1135,15 @@ public class Water { } private void updateBlurVertOffset(GL2 gl) { - float[] type3OffsetX = new float[] { -perTexelWidth * 0.5f, - perTexelWidth, - perTexelWidth * 0.5f, - -perTexelWidth + float[] type3OffsetX = new float[] { -perTexelWidth * 0.5f, + perTexelWidth, + perTexelWidth * 0.5f, + -perTexelWidth }; float[] type3OffsetY = new float[] { perTexelHeight, perTexelHeight * 0.5f, -perTexelHeight, - -perTexelHeight * 0.5f + -perTexelHeight * 0.5f }; float[] offsets = new float[] { 0, 0, 0, 0 }; @@ -1173,11 +1178,11 @@ public class Water { // The quad is textured with the initial droplet texture, and // covers some small portion of the render target // Draw the droplet - + gl.glTexCoord2f(0, 0); gl.glVertex2f(droplet.rX() - droplet.rScale(), droplet.rY() - droplet.rScale()); gl.glTexCoord2f(1, 0); gl.glVertex2f(droplet.rX() + droplet.rScale(), droplet.rY() - droplet.rScale()); gl.glTexCoord2f(1, 1); gl.glVertex2f(droplet.rX() + droplet.rScale(), droplet.rY() + droplet.rScale()); - gl.glTexCoord2f(0, 1); gl.glVertex2f(droplet.rX() - droplet.rScale(), droplet.rY() + droplet.rScale()); + gl.glTexCoord2f(0, 1); gl.glVertex2f(droplet.rX() - droplet.rScale(), droplet.rY() + droplet.rScale()); } gl.glEnd(); @@ -1268,7 +1273,7 @@ public class Water { // // This step takes the center point and three neighboring points, and computes // the texel difference as the "force" acting to pull the center texel. - // + // // The amount to which the computed force is applied to the texel is controlled // in a separate shader. @@ -1287,7 +1292,7 @@ public class Water { // //s0 = t1 - t0; // discard = -tex0; // discard = tex1; - // spare0 = sum(); + // spare0 = sum(); // } // Stage 1 // rgb @@ -1295,16 +1300,16 @@ public class Water { // //s1 = t2 - t0; // discard = -tex0; // discard = tex2; - // spare1 = sum(); + // spare1 = sum(); // } // Stage 2 // // 'force' for 1st axis - // rgb + // rgb // { // //s0 = s0 + s1 = t1 - t0 + t2 - t0; // discard = spare0; // discard = spare1; - // spare0 = sum(); + // spare0 = sum(); // } // Stage 3 // // one more point for 2nd axis @@ -1313,7 +1318,7 @@ public class Water { // //s1 = t3 - t0; // discard = -tex0; // discard = tex3; - // spare1 = sum(); + // spare1 = sum(); // } // Stage 4 // rgb @@ -1321,20 +1326,20 @@ public class Water { // //s0 = s0 + s1 = t3 - t0 + t2 - t0 + t1 - t0; // discard = spare0; // discard = spare1; - // spare0 = sum(); + // spare0 = sum(); // } // Stage 5 - // // Now add in a force to gently pull the center texel's + // // Now add in a force to gently pull the center texel's // // value to 0.5. The strength of this is controlled by // // the PCN_EQ_REST_FAC - restoration factor // // Without this, the simulation will fade to zero or fly // // away to saturate at 1.0 - // rgb + // rgb // { - // //s1 = 0.5 - t0; + // //s1 = 0.5 - t0; // discard = -tex0; // discard = const0; - // spare1 = sum(); + // spare1 = sum(); // } // Stage 6 // { @@ -1410,10 +1415,10 @@ public class Water { // 2nd step of force calc for render-to-texture // water simulation. // - // Adds the 4th & final neighbor point to the + // Adds the 4th & final neighbor point to the // force calc.. // - // Bias and scale the values so 0 force is 0.5, + // Bias and scale the values so 0 force is 0.5, // full negative force is 0.0, and full pos is // 1.0 // @@ -1475,14 +1480,14 @@ public class Water { // // This is used to apply a "force" texture value to a "velocity" state texture // for nearest-neighbor height-based water simulations. The output pixel is - // the new "velocity" value to replace the t0 sample in rendering to a new + // the new "velocity" value to replace the t0 sample in rendering to a new // texture which will replace the texture selected into t0. // // A nearly identical shader using a different scaling constant is used to // apply the "velocity" value to a "height" texture at each texel. // // t1 comes in the range [0,1] but needs to hold signed values, so a value of - // 0.5 in t1 represents zero force. This is biased to a signed value in + // 0.5 in t1 represents zero force. This is biased to a signed value in // computing the new velocity. // // tex0 = previous velocity @@ -1554,18 +1559,18 @@ public class Water { // // This is used to apply a "velocity" texture value to a "height" state texture // for nearest-neighbor height-based water simulations. The output pixel is - // the new "height" value to replace the t0 sample in rendering to a new + // the new "height" value to replace the t0 sample in rendering to a new // texture which will replace the texture selected into t0. // // A nearly identical shader using a different scaling constant is used to // apply the "force" value to the "velocity" texture at each texel. // // t1 comes in the range [0,1] but needs to hold signed values, so a value of - // 0.5 in t1 represents zero velocity. This is biased to a signed value in - // computing the new position. + // 0.5 in t1 represents zero velocity. This is biased to a signed value in + // computing the new position. // // tex0 = height field - // tex1 = velocity + // tex1 = velocity // // Bias the force/velocity to a signed value so we can subtract from // the t0 position sample. @@ -1700,7 +1705,7 @@ public class Water { // } // Stage 6 // const0 = (0, 0, 1, 1); - // rgb + // rgb // { // discard = spare1 * const0; // discard = spare0; diff --git a/src/demos/testContextSharing/TestContextSharing.java b/src/demos/testContextSharing/TestContextSharing.java index c2b8721..55df5e7 100644 --- a/src/demos/testContextSharing/TestContextSharing.java +++ b/src/demos/testContextSharing/TestContextSharing.java @@ -1,21 +1,21 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,11 +28,11 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ @@ -41,6 +41,7 @@ package demos.testContextSharing; import java.awt.BorderLayout; import java.awt.Frame; + import javax.media.opengl.DebugGL2; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; @@ -69,7 +70,8 @@ public class TestContextSharing { frame1.pack(); frame1.setVisible(true); - GLCanvas canvas2 = new GLCanvas(null, null, canvas1.getContext(), null); + GLCanvas canvas2 = new GLCanvas(null, null, null); + canvas2.setSharedContext(canvas1.getContext()); canvas2.addGLEventListener(new Listener()); canvas2.setSize(256, 256); Frame frame2 = new Frame("Canvas 2"); @@ -88,7 +90,8 @@ public class TestContextSharing { class Listener implements GLEventListener { - public void init(GLAutoDrawable drawable) { + @Override + public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); @@ -106,10 +109,12 @@ public class TestContextSharing { gl.glEnable(GL2.GL_NORMALIZE); } - public void dispose(GLAutoDrawable drawable) { + @Override + public void dispose(GLAutoDrawable drawable) { } - public void display(GLAutoDrawable drawable) { + @Override + public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); @@ -118,11 +123,12 @@ public class TestContextSharing { gl.glCallList(gearDisplayList); } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + @Override + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2 gl = drawable.getGL().getGL2(); float h = (float)height / (float)width; - + gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); @@ -164,9 +170,9 @@ public class TestContextSharing { r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.0f; r2 = outer_radius + tooth_depth / 2.0f; - + da = 2.0f * (float) Math.PI / teeth / 4.0f; - + gl.glShadeModel(GL2.GL_FLAT); gl.glNormal3f(0.0f, 0.0f, 1.0f); @@ -197,7 +203,7 @@ public class TestContextSharing { gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); } gl.glEnd(); - + /* draw back face */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) @@ -209,7 +215,7 @@ public class TestContextSharing { gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); } gl.glEnd(); - + /* draw back sides of teeth */ gl.glBegin(GL2.GL_QUADS); for (i = 0; i < teeth; i++) @@ -221,7 +227,7 @@ public class TestContextSharing { gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); } gl.glEnd(); - + /* draw outward faces of teeth */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i < teeth; i++) @@ -250,9 +256,9 @@ public class TestContextSharing { gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); gl.glEnd(); - + gl.glShadeModel(GL2.GL_SMOOTH); - + /* draw inside radius cylinder */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) diff --git a/src/demos/texture/TextureConvert.java b/src/demos/texture/TextureConvert.java index 6287acb..a507bce 100755 --- a/src/demos/texture/TextureConvert.java +++ b/src/demos/texture/TextureConvert.java @@ -1,21 +1,21 @@ /* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -28,29 +28,31 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. - * + * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.texture; -import com.jogamp.common.util.IOUtil; -import com.jogamp.opengl.util.texture.Texture; -import com.jogamp.opengl.util.texture.TextureData; -import com.jogamp.opengl.util.texture.TextureIO; import java.io.File; import java.io.IOException; + import javax.media.opengl.GL; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLDrawableFactory; -import javax.media.opengl.GLPbuffer; +import javax.media.opengl.GLOffscreenAutoDrawable; import javax.media.opengl.GLProfile; +import com.jogamp.common.util.IOUtil; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureData; +import com.jogamp.opengl.util.texture.TextureIO; + /** Demonstrates how the TextureIO subsystem may be used to convert @@ -79,7 +81,8 @@ public class TextureConvert { System.out.println("Pbuffer support not available (required to run this demo)"); System.exit(1); } - GLPbuffer pbuffer = GLDrawableFactory.getFactory(glp).createGLPbuffer(null, caps, null, 2, 2, null); + GLOffscreenAutoDrawable pbuffer = GLDrawableFactory.getFactory(glp).createOffscreenAutoDrawable(null, caps, null, 2, 2); + pbuffer.display(); // force init pbuffer.getContext().makeCurrent(); GL gl = pbuffer.getGL(); |