diff options
author | Wade Walker <[email protected]> | 2014-04-04 15:55:35 -0500 |
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committer | Wade Walker <[email protected]> | 2014-04-04 15:55:35 -0500 |
commit | 5abb164b19a244345672a0b0f37b6e9ca68da7ba (patch) | |
tree | 8df1869b98105fc95dd04fd366157a0efd2d9f51 /test | |
parent | a970db1978b919e550b981a5f4c31c6efd7590c5 (diff) |
Start adding texture interop test.
The test here is still not complete, just checking in so I can switch
branches.
Diffstat (limited to 'test')
-rw-r--r-- | test/com/jogamp/opencl/gl/CLGLTest.java | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/test/com/jogamp/opencl/gl/CLGLTest.java b/test/com/jogamp/opencl/gl/CLGLTest.java index b5d8569..e7906ce 100644 --- a/test/com/jogamp/opencl/gl/CLGLTest.java +++ b/test/com/jogamp/opencl/gl/CLGLTest.java @@ -33,6 +33,7 @@ package com.jogamp.opencl.gl; import com.jogamp.common.nio.Buffers; +import com.jogamp.opencl.CLBuffer; import com.jogamp.opencl.CLCommandQueue; import javax.media.opengl.GL2; @@ -51,6 +52,7 @@ import com.jogamp.opencl.util.CLDeviceFilters; import com.jogamp.opencl.util.CLPlatformFilters; import java.io.IOException; +import java.nio.ByteBuffer; import java.nio.IntBuffer; import javax.media.opengl.GLCapabilities; @@ -226,6 +228,87 @@ public class CLGLTest extends UITestCase { } +// @Test(timeout=15000) + @Test + public void textureSharing() { + + out.println(" - - - glcl; textureSharing - - - "); + if(MiscUtils.isOpenCLUnavailable()) + return; + + initGL(); + makeGLCurrent(); + assertTrue(glcontext.isCurrent()); + + @SuppressWarnings("unchecked") + CLPlatform platform = CLPlatform.getDefault(glSharing(glcontext)); + if(platform == null) { + out.println("test aborted"); + return; + } + + @SuppressWarnings("unchecked") + CLDevice device = platform.getMaxFlopsDevice(CLDeviceFilters.glSharing()); + out.println(device); + + CLGLContext context = CLGLContext.create(glcontext, device); + + try { + out.println(context); + + GL2 gl = glcontext.getGL().getGL2(); + + // create and write GL texture + int[] id = new int[1]; + gl.glGenTextures(id.length, id, 0); + gl.glActiveTexture(GL2.GL_TEXTURE0); + gl.glBindTexture (GL2.GL_TEXTURE_2D, id[0]); +// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); +// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); +// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_BASE_LEVEL, 0); +// gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAX_LEVEL, 0); + + ByteBuffer bufferGL = Buffers.newDirectByteBuffer(new byte [] { + (byte)0, (byte)5, (byte)10, (byte)0xff, + (byte)15, (byte)20, (byte)25, (byte)0xff, + (byte)30, (byte)35, (byte)40, (byte)0xff, + (byte)45, (byte)50, (byte)55, (byte)0xff}); + bufferGL.rewind(); + gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, 2, 2, 0, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, bufferGL); + gl.glBindTexture(GL2.GL_TEXTURE_2D, 0); + gl.glFinish(); + + // create CLGL buffer + ByteBuffer bufferCL = Buffers.newDirectByteBuffer(2*2*4); + CLGLTexture2d<ByteBuffer> clTexture = context.createFromGLTexture2d(bufferCL, GL2.GL_TEXTURE_2D, id[0], 0, CLBuffer.Mem.READ_ONLY); + +// assertEquals(bufferGL.capacity(), clTexture.getCLCapacity()); +// assertEquals(bufferGL.capacity(), clTexture.getCLSize()); + + CLCommandQueue queue = device.createCommandQueue(); + + // read gl buffer into cl nio buffer + queue.putAcquireGLObject(clTexture) + .putReadImage(clTexture, true) + .putReleaseGLObject(clTexture); + + while(bufferCL.hasRemaining()) { + byte bGL = bufferGL.get(); + byte bCL = bufferCL.get(); + assertEquals(bGL, bCL); + } + + out.println(clTexture); + + clTexture.release(); + gl.glDeleteBuffers(1, id, 0); + } + finally { + context.release(); + deinitGL(); + } + } + private void makeGLCurrent() { // we are patient... while(true) { |