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I used platform:
Matrox G200 with new driver !
Windows NT 4.0 SP5 !
329 MB RAM !
400 MhZ PII !
Running under Java2 & Cygwin32-Bash & ShellScript GL4JTests2.sh !
args: help 0 1 2 3 100 101 102 103
Arguments:
help - print this help
dbl - use doublebuffer
<mode> - render mode, where mode is one of the following integer values :
0 - Immediate + FLAT + ColorIndex + glRect
1 - Immediate + FLAT + ColorIndex + glRectiv
2 - Immediate + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
3 - Immediate + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
10 - Immediate + FLAT + RGB + glRect
11 - Immediate + FLAT + RGB + glRectiv
12 - Immediate + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
13 - Immediate + FLAT + RGB + QUADS + glVertex2i(x2,y2);
20 - Immediate + SMOOTH + ColorIndex + glRect
21 - Immediate + SMOOTH + ColorIndex + glRectiv
22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
23 - Immediate + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
30 - Immediate + SMOOTH + RGB + glRect
31 - Immediate + SMOOTH + RGB + glRectiv
32 - Immediate + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
33 - Immediate + SMOOTH + RGB + QUADS + glVertex2i(x2,y2);
100 - COMPILED + FLAT + ColorIndex + glRect
101 - COMPILED + FLAT + ColorIndex + glRectiv
102 - COMPILED + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
103 - COMPILED + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
110 - COMPILED + FLAT + RGB + glRect
111 - COMPILED + FLAT + RGB + glRectiv
112 - COMPILED + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
113 - COMPILED + FLAT + RGB + QUADS + glVertex2i(x2,y2);
120 - COMPILED + SMOOTH + ColorIndex + glRect
121 - COMPILED + SMOOTH + ColorIndex + glRectiv
122 - COMPILED + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
123 - COMPILED + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
130 - COMPILED + SMOOTH + RGB + glRect
131 - COMPILED + SMOOTH + RGB + glRectiv
132 - COMPILED + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
133 - COMPILED + SMOOTH + RGB + GL_QUADS+ glVertex2i(x2,y2);
trying mode: 0
>MODE 0: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRect
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.05
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 60.858 Sec
... rate: 60.858000000000004 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 61.549 Sec
... rate: 61.549 SPMR (Sec Per Million Rectangles)
trying mode: 1
>MODE 1: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRectiv
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.04
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 67.547 Sec
... rate: 67.547 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 68.218 Sec
... rate: 68.218 SPMR (Sec Per Million Rectangles)
trying mode: 2
>MODE 2: FrontBuffer + IMMEDIATE + Flat + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.05
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 8.782 Sec
... rate: 8.782 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 9.473 Sec
... rate: 9.473 SPMR (Sec Per Million Rectangles)
trying mode: 3
>MODE 3: FrontBuffer + IMMEDIATE + Flat + ColorIndex + QUADS + glVertex2i
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.04
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 7.051 Sec
... rate: 7.051 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 7.722 Sec
... rate: 7.722 SPMR (Sec Per Million Rectangles)
trying mode: 100
>MODE 100: FrontBuffer + COMPILED + Flat + ColorIndex + glRect
>Time for fetching Seis-Data: 0.63
>Time for map color-table: 0.051
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 2.894 Sec
... rate: 2.894 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 3.575 Sec
... rate: 3.575 SPMR (Sec Per Million Rectangles)
... elapsed time: 56.571 Sec
... rate: 56.571 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 52.996 Sec
... rate: 52.996 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 56.571 Sec
... rate: 56.571 SPMR (Sec Per Million Rectangles)
trying mode: 101
>MODE 101: FrontBuffer + COMPILED + Flat + ColorIndex + glRectiv
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.04
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 4.867 Sec
... rate: 4.867 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 5.548 Sec
... rate: 5.548 SPMR (Sec Per Million Rectangles)
... elapsed time: 59.245 Sec
... rate: 59.245000000000005 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 53.707 Sec
... rate: 53.707 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 59.255 Sec
... rate: 59.255 SPMR (Sec Per Million Rectangles)
trying mode: 102
>MODE 102: FrontBuffer + COMPILED + Flat + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 0.641
>Time for map color-table: 0.05
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 25.947 Sec
... rate: 25.947 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 26.899 Sec
... rate: 26.899 SPMR (Sec Per Million Rectangles)
... elapsed time: 34.35 Sec
... rate: 34.35 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 7.391 Sec
... rate: 7.391 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 34.35 Sec
... rate: 34.35 SPMR (Sec Per Million Rectangles)
trying mode: 103
>MODE 103: FrontBuffer + COMPILED + Flat + ColorIndex + QUADS + glVertex2i
>Time for fetching Seis-Data: 0.791
>Time for map color-table: 0.05
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 7.671 Sec
... rate: 7.671 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 10.796 Sec
... rate: 10.796 SPMR (Sec Per Million Rectangles)
... elapsed time: 16.314 Sec
... rate: 16.314 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 5.498 Sec
... rate: 5.498 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 16.334 Sec
... rate: 16.334 SPMR (Sec Per Million Rectangles)
args: help 112 113
Arguments:
help - print this help
dbl - use doublebuffer
<mode> - render mode, where mode is one of the following integer values :
0 - Immediate + FLAT + ColorIndex + glRect
1 - Immediate + FLAT + ColorIndex + glRectiv
2 - Immediate + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
3 - Immediate + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
10 - Immediate + FLAT + RGB + glRect
11 - Immediate + FLAT + RGB + glRectiv
12 - Immediate + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
13 - Immediate + FLAT + RGB + QUADS + glVertex2i(x2,y2);
20 - Immediate + SMOOTH + ColorIndex + glRect
21 - Immediate + SMOOTH + ColorIndex + glRectiv
22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
23 - Immediate + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
30 - Immediate + SMOOTH + RGB + glRect
31 - Immediate + SMOOTH + RGB + glRectiv
32 - Immediate + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
33 - Immediate + SMOOTH + RGB + QUADS + glVertex2i(x2,y2);
100 - COMPILED + FLAT + ColorIndex + glRect
101 - COMPILED + FLAT + ColorIndex + glRectiv
102 - COMPILED + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2);
103 - COMPILED + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2);
110 - COMPILED + FLAT + RGB + glRect
111 - COMPILED + FLAT + RGB + glRectiv
112 - COMPILED + FLAT + RGB + POLYGON + glVertex2i(x2,y2);
113 - COMPILED + FLAT + RGB + QUADS + glVertex2i(x2,y2);
120 - COMPILED + SMOOTH + ColorIndex + glRect
121 - COMPILED + SMOOTH + ColorIndex + glRectiv
122 - COMPILED + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
123 - COMPILED + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2);
130 - COMPILED + SMOOTH + RGB + glRect
131 - COMPILED + SMOOTH + RGB + glRectiv
132 - COMPILED + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2);
133 - COMPILED + SMOOTH + RGB + GL_QUADS+ glVertex2i(x2,y2);
trying mode: 112
>MODE 112: FrontBuffer + COMPILED + Flat + RGB + POLYGON + glVertex2i
>Time for fetching Seis-Data: 0.641
>Time for map color-table: 0.05
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 8.372 Sec
... rate: 8.372 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 9.073 Sec
... rate: 9.073 SPMR (Sec Per Million Rectangles)
... elapsed time: 15.563 Sec
... rate: 15.563 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 6.49 Sec
... rate: 6.49 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 15.563 Sec
... rate: 15.563 SPMR (Sec Per Million Rectangles)
trying mode: 113
>MODE 113: FrontBuffer + COMPILED + Flat + RGB + QUADS + glVertex2i
>Time for fetching Seis-Data: 0.631
>Time for map color-table: 0.05
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 6.159 Sec
... rate: 6.159 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 6.84 Sec
... rate: 6.84 SPMR (Sec Per Million Rectangles)
... elapsed time: 12.147 Sec
... rate: 12.147 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 5.317 Sec
... rate: 5.317 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 12.157 Sec
... rate: 12.157 SPMR (Sec Per Million Rectangles)
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