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/**
* @(#) depthcue.java
* @(#) author: Silicon Graphics, Inc. (converted to Java by Ron Cemer)
*/
/*
* This program demonstrates lots of material properties.
* A single light source illuminates the objects.
*/
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.*;
import java.util.*;
import java.io.*;
import java.util.*;
import gl4java.GLContext;
import gl4java.awt.GLCanvas;
import gl4java.utils.glut.*;
public class depthcue extends Applet
{
depthcueCanvas canvas = null;
/* Initialize the applet */
public void init()
{
Dimension d = getSize();
setLayout(new BorderLayout());
canvas = new depthcueCanvas(d.width, d.height);
add("Center", canvas);
}
/* Start the applet */
public void start()
{
}
/* Stop the applet */
public void stop()
{
}
public static void main( String args[] )
{
Frame mainFrame = new Frame("teapots");
depthcue applet = new depthcue();
applet.setSize(400, 400);
applet.init();
applet.start();
mainFrame.add(applet);
mainFrame.pack();
mainFrame.setVisible(true);
}
/* Local GLCanvas extension class */
private class depthcueCanvas extends GLCanvas
{
GLUTFunc glut = null;
public depthcueCanvas(int w, int h)
{
super(w, h);
GLContext.gljNativeDebug = false;
GLContext.gljClassDebug = false;
}
public void preInit()
{
doubleBuffer = true;
stereoView = false;
}
/* Initialize depthcuealia(float)Math.sing for RGBA mode, including alpha
* blending, hint, and line width. Print out implementation
* specific info on line width granularity and width.
*/
public void init()
{
glut = new GLUTFuncLightImpl(gl, glu);
reshape(getSize().width, getSize().height);
float fogColor[] = {0.0f, 0.0f, 0.0f, 1.0f};
gl.glEnable(GL_FOG);
gl.glFogi (GL_FOG_MODE, GL_LINEAR);
gl.glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */
gl.glFogf (GL_FOG_START, 3.0f);
gl.glFogf (GL_FOG_END, 5.0f);
gl.glFogfv (GL_FOG_COLOR, fogColor);
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glShadeModel(GL_FLAT);
gl.glDepthFunc(GL_LESS);
gl.glEnable(GL_DEPTH_TEST);
}
public void display()
{
if (glj.gljMakeCurrent() == false) return;
gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gl.glColor3f (1.0f, 1.0f, 1.0f);
glut.glutWireIcosahedron();
glj.gljSwap();
glj.gljFree();
}
public void reshape(int w, int h)
{
gl.glViewport(0, 0, w, h);
gl.glMatrixMode(GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective (45.0f, (float) w/(float) h, 3.0f, 5.0f);
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity ();
gl.glTranslatef (0.0f, 0.0f, -4.0f); /* move object into view */
}
}
}
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