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import gl4java.*;
import gl4java.awt.*;
import gl4java.utils.textures.*;
import java.awt.*;
import java.awt.event.*;
import java.net.*;
public class GLImageWorld1 extends GLCanvas
implements MouseListener,MouseMotionListener
{
float []mPosObjTrans;
float []mPosObjRot;
Point mousePoint;
Point oldMousePoint;
boolean mouseMoveFlag;
TextureGrabber textGrab4Snapshot = null;
String textGrab4SnapshotFName = null;
TextureLoader txtLoader = null;
int texName[] = {0};
public GLImageWorld1 (int w, int h)
{
super(w, h);
}
/**
* Creates a snapshot (save texture/image) of the current
* GL-Context !
*
* The snapshot itself is created delayed,
* so no return value is avaiable.
* Because this is a non critical path, I hope its enough !
*
* @param tg The TextureGrabber
* @param fname The filename
* @see TextureGrabber
*/
public void snapshot(TextureGrabber tg, String fname)
{
textGrab4Snapshot=tg;
textGrab4SnapshotFName=fname;
repaint();
}
public void setOriginalPerspective()
{
setOriginalPerspective(true);
}
private void setOriginalPerspective(boolean fetchGL)
{
for(int i=0;i<16;i++)
mPosObjTrans[i]=0f;
mPosObjTrans[0]=mPosObjTrans[5]=mPosObjTrans[10]=mPosObjTrans[15]=1f;
for(int i=0;i<16;i++)
mPosObjRot[i]=0f;
mPosObjRot[0]=mPosObjRot[5]=mPosObjRot[10]=mPosObjRot[15]=1f;
if(fetchGL)
{
if( glj.gljMakeCurrent() == false )
System.out.println("problem in use() method");
}
TranlateObj(0f,0f,-10f);
SetCamera();
if(fetchGL)
{
glj.gljCheckGL();
glj.gljFree();
repaint();
}
}
public void preInit()
{
// createOwnWindow = true;
}
public void init()
{
gl.glEnable(GL_TEXTURE_2D);
gl.glGenTextures(1,texName);
gl.glBindTexture(GL_TEXTURE_2D,texName[0]);
//gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
//gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
//gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
//gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
gl.glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// cameraMatrix init
mPosObjTrans=new float[16];
mPosObjRot=new float[16];
setOriginalPerspective(false);
gl.glShadeModel (GL_SMOOTH);
gl.glEnable(GL_DEPTH_TEST);
gl.glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
gl.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glj.gljCheckGL();
addMouseListener(this);
addMouseMotionListener(this);
mouseMoveFlag=false;
reshape(getSize().width, getSize().height);
}
/**
* These variables are very important
* to respect the texture-size ratio !
*/
float texMaxPosX = 1f;
float texMaxPosY = 1f;
public boolean loadTexture(String name, String type)
{
boolean ok = true;
if( glj.gljMakeCurrent() == false )
{
System.out.println("problem in use() method");
return false;
}
// texture laden
if(type.equals("png"))
txtLoader = new PngTextureLoader(gl, glu);
else if(type.equals("ppm"))
txtLoader = new PPMAsciiTextureLoader(gl, glu);
else if(type.equals("tga"))
txtLoader = new TGATextureLoader(gl, glu);
else if(type.equals("any"))
txtLoader = new AWTTextureLoader(this, gl, glu);
else {
System.out.println("Imagetype: "+type+" is currently not supported !");
ok = false;
}
if(ok)
{
try {
txtLoader.readTexture(name);
} catch (Exception ex) {
ex.printStackTrace();
}
}
if(ok && txtLoader.isOk())
{
gl.glEnable(GL_TEXTURE_2D);
txtLoader.texImage2DScaled4BestSize();
texMaxPosX = 1f;
texMaxPosY = 1f;
float texAspect = txtLoader.getTextureWidth()/
txtLoader.getTextureHeight();
if(txtLoader.getTextureWidth()>txtLoader.getTextureHeight())
texMaxPosY = 1f/texAspect;
else
texMaxPosX = texAspect;
System.out.println("texture succesfully loaded !");
System.out.println("texture: "+txtLoader);
}
glj.gljCheckGL();
glj.gljFree();
if(ok)
repaint();
return ok;
}
public void display()
{
int i;
/* Standard GL4Java Init */
if( glj.gljMakeCurrent() == false )
{
System.out.println("problem in use() method");
return;
}
// just render it
gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SetCamera();
DrawScene();
if(textGrab4Snapshot!=null)
{
textGrab4Snapshot.grabPixels(GL_BACK,
0, 0, cvsGetWidth(), cvsGetHeight());
if(textGrab4SnapshotFName!=null)
textGrab4Snapshot.write2File(textGrab4SnapshotFName);
textGrab4Snapshot =null;
textGrab4SnapshotFName=null;
}
/* For your animation dutys ;-) */
glj.gljSwap();
glj.gljCheckGL();
glj.gljFree();
}
public void reshape(int w, int h)
{
gl.glMatrixMode (GL_MODELVIEW);
gl.glViewport (0, 0, w, h);
gl.glLoadIdentity();
SetCamera();
}
public void drawGrid(float x0, float y0,
float width, float height, float step)
{
float i,j;
/* draw grid */
gl.glBegin(GL_LINES);
for(i=x0;i<width;i+=step)
for(j=y0;j<height;j+=step)
{
if(i==0f && j==0f)
gl.glColor3f (1f,0f,0f);
else
gl.glColor3f (0.6f,0.5f,0.5f);
gl.glVertex2f(0f,j);
gl.glVertex2f(width,j);
gl.glVertex2f(i,height);
gl.glVertex2f(i,0f);
}
gl.glEnd();
}
void DrawScene()
{
gl.glMatrixMode (GL_MODELVIEW);
gl.glLoadIdentity ();
// kamera setzen
gl.glLoadMatrixf(mPosObjTrans);
gl.glMultMatrixf(mPosObjRot);
gl.glPushMatrix();
gl.glDisable(GL_TEXTURE_2D);
drawGrid(0f, 0f, 10f, 10f, 0.5f);
gl.glPopMatrix();
// obj zeichnen
gl.glPushMatrix();
gl.glScalef(2f,2f,2f);
gl.glColor3f(1f,0f,0f);
gl.glDisable(GL_TEXTURE_2D);
DrawObj();
gl.glPopMatrix();
if(texName[0]!=0)
gl.glEnable(GL_TEXTURE_2D);
gl.glEnable(GL_BLEND);
gl.glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
gl.glColor3f(1f,1f,1f);
gl.glPushMatrix();
gl.glScalef(3f,3f,3f);
gl.glTranslatef(-1f,0f,1f);
DrawObj();
gl.glPopMatrix();
gl.glPushMatrix();
gl.glScalef(3f,3f,3f);
gl.glTranslatef(1f,0f,1f);
DrawObj();
gl.glPopMatrix();
gl.glPushMatrix();
gl.glScalef(3f,3f,3f);
gl.glTranslatef(-2f,1f,1f);
Billboard();
DrawObj();
gl.glPopMatrix();
gl.glDisable(GL_BLEND);
}
void DrawObj()
{
gl.glPushMatrix();
gl.glBegin(GL_QUADS);
gl.glNormal3f(0f,0f,1f);
gl.glTexCoord2f(0f,0f);
gl.glVertex3f(0f,0f,0f);
gl.glNormal3f(0f,0f,1f);
gl.glTexCoord2f(0f,1f);
gl.glVertex3f(0f,texMaxPosY,0f);
gl.glNormal3f(0f,0f,1f);
gl.glTexCoord2f(1f,1f);
gl.glVertex3f(texMaxPosX,texMaxPosY,0f);
gl.glNormal3f(0f,0f,1f);
gl.glTexCoord2f(1f,0f);
gl.glVertex3f(texMaxPosX,0f,0f);
gl.glEnd();
gl.glPopMatrix();
}
float winaspect = 1f;
float imgaspect = 1f;
float imgwidth = 1f;
float imgheight = 1f;
void SetCamera()
{
Dimension dim=getSize();
float aspect=(float)dim.width/(float)dim.height;
gl.glMatrixMode (GL_PROJECTION);
gl.glLoadIdentity ();
glu.gluPerspective(60f,aspect,.01,100);
}
void RotateObj(float degree,
float axisX,
float axisY,
float axisZ)
{
if( glj.gljMakeCurrent() == false )
{
System.out.println("problem in use() method");
return;
}
gl.glMatrixMode (GL_MODELVIEW);
gl.glLoadIdentity ();
// kamera setzen
gl.glRotatef(degree,axisX,axisY,axisZ);
gl.glMultMatrixf(mPosObjRot);
gl.glGetFloatv(GL_MODELVIEW_MATRIX,mPosObjRot);
repaint();
}
void TranlateObj(float x,float y,float z)
{
if( glj.gljMakeCurrent() == false )
{
System.out.println("problem in use() method");
return;
}
gl.glMatrixMode (GL_MODELVIEW);
gl.glLoadIdentity ();
// kamera setzen
gl.glLoadMatrixf(mPosObjTrans);
gl.glTranslatef(x,y,z);
gl.glGetFloatv(GL_MODELVIEW_MATRIX,mPosObjTrans);
repaint();
}
// entfernt rotationen aus aktueller matrix
double Billboard()
{
float[] mat=new float[16];
gl.glGetFloatv(GL_MODELVIEW_MATRIX,mat);
mat[0] = mat[5] = mat[10] = 1;
mat[1] = mat[2] = mat[4] = mat[6] = mat[8] = mat[9] = 0;
gl.glLoadMatrixf(mat);
return mat[14];
}
// Methods required for the implementation of MouseListener
public void mouseEntered( MouseEvent evt )
{
}
public void mouseExited( MouseEvent evt )
{
}
public void mousePressed( MouseEvent evt )
{
if(mouseMoveFlag==false)
{ // start drag
mouseMoveFlag=true;
mousePoint=evt.getPoint();
}
}
public void mouseReleased( MouseEvent evt )
{
mouseMoveFlag=false;
}
public void mouseClicked( MouseEvent evt )
{
Component comp = evt.getComponent();
}
public void mouseDragged(MouseEvent e)
{
if(mouseMoveFlag==true)
{
oldMousePoint=new Point(mousePoint);
mousePoint=e.getPoint();
Point dif=new Point(mousePoint.x-oldMousePoint.x,
mousePoint.y-oldMousePoint.y);
if(e.isShiftDown()==true)
TranlateObj((float)dif.x/6.0f,(float)dif.y/-6.0f,0f);
else if(e.isAltDown()==true)
{
TranlateObj(0f,0f,(float)dif.y/6.0f);
RotateObj(dif.x,0f,0f,1f);
}
else
{
RotateObj(dif.x,0f,1f,0f);
RotateObj(dif.y,1f,0f,0f);
}
}
}
public void mouseMoved(MouseEvent e)
{
}
}
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