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+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="Author" content="Ron Cemer & Sven Goethel">
+ <meta name="GENERATOR" content="Mozilla/4.61 [en] (Win98; U) [Netscape]">
+ <title>OpenGL Demos Ported to GL4Java</title>
+</head>
+<BODY LINK="#0000ff" VLINK="#800080" BGCOLOR="#e6e6ff">
+<br>
+<p><a href="index_plugin13.html">To use the Java2 Plug-In (Java2, JRE, Plug-In 1.3), click here !</a><br>
+<br>
+!!! The original demos are ported by Ron Cemer !!! <br>
+<br>
+I have made some changes, which i described below !<br>
+<br>
+Many THANXS to Ron Cemer !!!!!!!!! <br>
+<br>
+Sven Goethel
+<hr>
+
+This page contains OpenGL demos, originally
+written in C, which have been ported to Java and
+<br>modified to use the GL4Java library.
+<p>Since the source code is readily available for these demos, they could
+serve as a great starting point
+<br>for aspiring Java applet programmers who may or may not have experience
+with OpenGL. You DO
+<br>need to know Java in order to understand what is going on. Additionally,
+I STRONGLY recommend
+<br>that you buy the "OpenGL Programmer's Guide" (often called the "Red
+Book") if you plan to do
+<br>OpenGL programming, whether for C, Java or any other language.
+<p>*** YOU MUST INSTALL THE GL4JAVA LIBRARIES BEFORE RUNNING THE DEMOS
+***
+<br>If you haven't installed the GL4Java libraries yet, go do that first,
+then come back here and enjoy!
+<p>Here are the demos:
+<p> <a href="renormal.html">Renormal, originally by Brian Paul</a>
+: a sphere that grows and shrinks; demonstrates how to use auto-normalization.
+<br> <a href="gears.html">Gears, originally by Brian Paul</a> : three
+animated gears; user can rotate the scene using the mouse.
+<br> <a href="texobj.html">Texobj, originally by Brian Paul</a> :
+two animated, texture-mapped squares.
+<br> <a href="reflect.html">Reflect, originally by Brian Paul</a>
+: rotating, textured, reflective platform with hovering objects.
+<br> <a href="star.html">Star, originally by Silicon Graphics</a>
+: particle animation of stars flying toward the viewer.
+<br> <a href="movelight.html">Movelight, originally by Silicon Graphics</a>
+: interactive directional lighting demonstration.
+<br> <a href="molehill.html">Molehill, author unknown</a>
+: shiny nurbs/evaluators example.
+<br> <a href="fog.html">Fog, originally by Silicon Graphics</a>
+: red spheres fading into a fog background.
+<br> <a href="surface.html">Surface, originally by Silicon Graphics</a>
+: NURBS surface demo.
+<br> <a href="moth.html">Moth, originally by Robert Doyle</a>
+: simulation of a moth flying around a light.
+<br> <a href="shadowvol.html">Shadowvol, originally by Tom McReynolds, SGI</a>
+: demonstrates the use of shadow volumes.
+<br> <a href="softshadow.html">Softshadow, originally by Tom McReynolds, SGI</a>
+: demonstrates use of the accumulation buffer for soft shadows.
+<br> <a href="material.html">Material, originally by Silicon Graphics</a>
+: demonstrates the use of the OpenGL lighting model and materials.
+<br> <a href="logo.html">Logo, author unknown</a>
+: 3D SGI logo with textures and user-adjustable rendering parameters.
+<br> <a href="glutplane.html">Glutplane, originally by Mark J. Kilgard</a>
+: Paper airplanes demo. Originally written for Mark J Kilgard's GL Utility Toolkit (GLUT).
+<br> <a href="spots.html">Spots, originally by Mark J. Kilgard</a>
+: Spot light demo.
+<br> <a href="rings.html">Rings, originally by Philip Winston</a>
+: Do a slow zoom on a bunch of rings (ala Superman III?).
+<br> <a href="steam.html">Steam, originally by Troy Robinette</a>
+: Miniature steam engine simulation.
+<br> <a href="dof.html">DOF, originally by Silicon Graphics</a>
+: Uses accumulation buffer to create an out-of-focus depth-of-field effect.
+<br> <a href="pointblast.html">Pointblast, originally by Mark J. Kilgard</a>
+: Particle animation demo.
+<br> <a href="quadric.html">Quadric, originally by Silicon Graphics</a>
+: Demonstrates the use of some of the gluQuadric* routines.
+<br> <a href="mipmap.html">Mipmap, originally by Silicon Graphics</a>
+: Demonstrates the use of mipmaps for texture maps.
+<br> <a href="teapots.html">Teapots, originally by Silicon Graphics</a>
+: Demonstrates lots of material properties.
+<br> <a href="texgen.html">Texgen, originally by Silicon Graphics</a>
+: Demonstrates the use of automatically generated texture coordinates.
+<br> <a href="polyoff.html">Polyoff, originally by Silicon Graphics</a>
+: Uses polygon offset to draw wireframe over shaded polygons without ugly "stitching" artifacts.
+<br> <a href="scube.html">Scube, originally by David G Yu/Mark J. Kilgard/Silicon Graphics</a>
+: Displays a spinning cube and its shadow.
+<br> <a href="particle.html">Particle, originally by Nate Robins</a>
+: An example of a simple particle system.
+<br> <a href="text3d.html">Text3d, originally by Robert J. Doyle, Jr.</a>
+: 3D animated text.
+<br> <a href="dinoshade.html">Dinoshade, originally by Mark J. Kilgard</a>
+: Combines texturing, reflections, and projected shadows.
+<br>
+<br>
+<br>
+<hr>
+I have only added a new Class, to support a simple <br>
+customizing feature to these Applets ! <br>
+<br>
+The new Class is called "gl4java.applet.SimpleGLAnimApplet1", <br>
+and it supports to customize the frame/secounds (fps) value <br>
+and the refresh technique - both for animations ! <br>
+This new Class is now part of the GL4Java distribution,
+but is added here for portability !<br>
+<br>
+I removed the endless refresh technique from Ron, <br>
+so that the more portable "repaint" technique is used as default. <br>
+You can switch this off, like the "fps-sleep" delay ... <br>
+But you should know, what you are doing, e.g. be sure to have a <br>
+native thread JVM (MS-IE, and unix JVM's runs well with it) ! <br>
+<br>
+I removed the cab-files, and the jar-files also, <br>
+because it looks too confusing and too overdriven for me. <br>
+If you use MS-IE 4.0, be sure to have the new <br>
+MS-JVM machine (build 3186) installed ! <br>
+<br>
+Sven Goethel
+</body>
+</html>
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