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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
commit880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch)
treebdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/SwingDemos/test/GLJPanel
Initial revision
Diffstat (limited to 'demos/SwingDemos/test/GLJPanel')
-rw-r--r--demos/SwingDemos/test/GLJPanel/GLJPanel.java694
-rw-r--r--demos/SwingDemos/test/GLJPanel/test1.java158
-rw-r--r--demos/SwingDemos/test/GLJPanel/test2.java115
3 files changed, 967 insertions, 0 deletions
diff --git a/demos/SwingDemos/test/GLJPanel/GLJPanel.java b/demos/SwingDemos/test/GLJPanel/GLJPanel.java
new file mode 100644
index 0000000..166437b
--- /dev/null
+++ b/demos/SwingDemos/test/GLJPanel/GLJPanel.java
@@ -0,0 +1,694 @@
+//package gl4java.swing;
+
+import gl4java.*;
+
+import java.awt.*;
+import java.awt.event.*;
+import javax.swing.*;
+
+public class GLJPanel extends JPanel
+ implements GLEnum, GLUEnum,
+ ComponentListener, WindowListener, MouseListener
+{
+ protected GLContext glj = null;
+ public GLFunc gl = null;
+ public GLUFunc glu = null;
+
+ protected boolean mustResize = false;
+
+ protected boolean cvsInitialized=false;
+
+ protected boolean needCvsDispose = false;
+
+ /**
+ * Visual pre-set for doubleBuffer, default: true
+ * This value is updated after a GLContext is created with the
+ * original updated value of GLContext !
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected boolean doubleBuffer = true;
+
+ /**
+ * Visual pre-set for stencil-bit number, default: 0
+ * This value is updated after a GLContext is created with the
+ * original updated value of GLContext !
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected int stencilBits = 0;
+
+ /**
+ * Visual pre-set for stereoView, default: false
+ * This value is updated after a GLContext is created with the
+ * original updated value of GLContext !
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected boolean stereoView = false;
+
+ /**
+ * Visual pre-set for RGBA usage, default: true - of course ;-)
+ * This value is updated after a GLContext is created with the
+ * original updated value of GLContext !
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected boolean rgba = true;
+
+ /**
+ * Visual pre-set for RGBA usage, default: true - of course ;-)
+ * This value is updated after a GLContext is created with the
+ * original updated value of GLContext !
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected boolean createOwnWindow = false;
+
+ /**
+ * The context with witch display lists and textures will be shared.
+ *
+ * @see GLJPanel#preInit
+ * @see GLJPanel#paint
+ */
+ protected GLContext sharedGLContext;
+
+ static {
+ if(GLContext.loadNativeLibraries(null, null, null)==false)
+ System.out.println("GLJPanel could not load def. native libs.");
+ }
+
+ /**
+ *
+ * Constructor
+ *
+ * @param gl_Name The name of the GLFunc implementation
+ * If gl_Name==null, the default class will be used !
+ *
+ * @param glu_Name The name of the GLUFunc implementation
+ * If gl_LibName==null, the default class will be used !
+ *
+ * @param layout the layout manager
+ * @param isDoubleBuffered the flag indicates,
+ * if double buffer should be used
+ *
+ */
+ public GLJPanel( String gl_Name,
+ String glu_Name,
+ LayoutManager layout, boolean isDoubleBuffered
+ )
+ {
+ super( layout, isDoubleBuffered );
+
+ if( (gl=GLContext.createGLFunc(gl_Name)) ==null)
+ {
+ System.out.println("GLFunc implementation "+gl_Name+" not created");
+ }
+ if( (glu=GLContext.createGLUFunc(glu_Name)) ==null)
+ {
+ System.out.println("GLUFunc implementation "+glu_Name+" not created");
+ }
+
+ /* to be able for RESIZE event's */
+ addComponentListener(this);
+
+ setOpaque(false);
+ }
+
+ /**
+ *
+ * Constructor
+ *
+ * @param layout the layout manager
+ * @param isDoubleBuffered the flag indicates,
+ * if double buffer should be used
+ *
+ */
+ public GLJPanel( LayoutManager layout, boolean isDoubleBuffered )
+ {
+ this(null, null, layout, isDoubleBuffered);
+ }
+
+ /**
+ *
+ * Constructor
+ *
+ * Uses the default GLFunc and GLUFunc implementation !
+ *
+ * @param isDoubleBuffered the flag indicates,
+ * if double buffer should be used
+ */
+ public GLJPanel( boolean isDoubleBuffered )
+ {
+ this(null, null, new FlowLayout(), isDoubleBuffered);
+ }
+
+ /**
+ *
+ * Constructor
+ *
+ * Uses the default GLFunc and GLUFunc implementation !
+ *
+ * @param layout the layout manager
+ */
+ public GLJPanel(LayoutManager layout)
+ {
+ this(null, null, layout, true);
+ }
+
+ /**
+ *
+ * Constructor
+ *
+ * Uses the default GLFunc and GLUFunc implementation !
+ *
+ */
+ public GLJPanel( )
+ {
+ this(null, null, new FlowLayout(), true);
+ }
+
+ /**
+ * Used to return the created GLContext
+ */
+ public final GLContext getGLContext() { return glj; }
+
+ /**
+ * Safe the toplevel window
+ */
+ protected Window topLevelWindow = null;
+
+ /**
+ *
+ * This function returns the found TopLevelWindow,
+ * which contains this Canvas ..
+ *
+ * @return void
+ *
+ * @see GLJPanel#paint
+ */
+ public final Window getTopLevelWindow()
+ { return topLevelWindow; }
+
+ /**
+ * this function overrides the Canvas paint method !
+ *
+ * For the first paint,
+ * the user function preInit is called, a GLContext is created
+ * and the user function init is called !
+ *
+ * Also, if a GL Context exist, GLJPanel's sDisplay-method will be called
+ * to do OpenGL-rendering.
+ *
+ * The sDisplay method itself calls the display-method !
+ * sDisplay is needed to be thread-safe, to manage
+ * the resize functionality and to safe the time per frame.
+ *
+ * To define your rendering, you should overwrite the display-method
+ * in your derivation.
+ *
+ * @see gl4java.GLContext#GLContext
+ * @see GLJPanel#cvsIsInit
+ * @see GLJPanel#sDisplay
+ * @see GLJPanel#display
+ * @see GLJPanel#preInit
+ * @see GLJPanel#init
+ */
+ public synchronized final void paintComponent(Graphics g)
+ {
+ //JAU
+ if(GLContext.gljClassDebug)
+ System.out.println("GPanel::paintComponent()");
+ //super.paintComponent(g);
+ setOpaque(false);
+ if(glj == null )
+ {
+ preInit();
+ glj = new GLContext ( this, gl, glu,
+ createOwnWindow,
+ doubleBuffer, stereoView,
+ rgba, stencilBits,
+ sharedGLContext );
+
+ if(glj!=null)
+ {
+ createOwnWindow = glj.isOwnWindowCreated();
+ doubleBuffer = glj.isDoubleBuffer();
+ stencilBits = glj.getStencilBitNumber();
+ stereoView = glj.isStereoView();
+ rgba = glj.isRGBA();
+ }
+
+ init();
+
+ // fetch the top-level window ,
+ // to add us as the windowListener
+ //
+ Container _c = getParent();
+ Container c = null;
+
+ while(_c!=null)
+ {
+ c = _c;
+ _c = _c.getParent();
+ }
+
+ if(c instanceof Window) {
+ topLevelWindow = (Window)c;
+ topLevelWindow.addComponentListener(this);
+ topLevelWindow.addMouseListener(this);
+ } else {
+ topLevelWindow = null;
+ System.out.println("toplevel is not a Window: "+c);
+ }
+
+ if(topLevelWindow!=null)
+ {
+ topLevelWindow.addWindowListener(this);
+ } else {
+ System.out.println("no parent found for "+getName());
+ System.out.flush();
+ }
+ if(glj!=null && glj.gljIsInit())
+ cvsInitialized=true;
+ }
+ /*
+ if( mustResize ) size = getSize();
+ g.setClip(0, 0, size.width, size.height );
+ */
+ sPaint(g);
+ }
+
+ /**
+ *
+ * This is the thread save rendering-method called by paint.
+ * The actual thread will be set to highes priority befor calling
+ * 'display'. After 'display' the priority will be reset !
+ *
+ * 'gljFree' will be NOT called after 'display'.
+ *
+ * We tested the above to use multi-threading and
+ * for the demonstration 'glDemos' it works ;-)) !
+ *
+ * BE SURE, if you want to call 'display' by yourself
+ * (e.g. in the run method for animation)
+ * YOU HAVE TO CALL sDisplay -- OR YOU MUST KNOW WHAT YOU ARE DOING THEN !
+ *
+ * @return void
+ *
+ * @see GLJPanel#paint
+ * @see GLJPanel#display
+ */
+ public synchronized final void sPaint( Graphics g )
+ {
+ boolean ok = true;
+
+ long _s = System.currentTimeMillis();
+
+ if(!cvsIsInit())
+ return;
+
+ /*
+ if( glj.gljMakeCurrent() == false ) {
+ System.out.println("GLJPanel: problem in use() method");
+ return;
+ }
+ */
+
+ if( mustResize )
+ {
+ if( (ok = glj.gljMakeCurrent()) == true )
+ {
+ Dimension size = getSize();
+ glj.gljResize( size.width, size.height ) ;
+ reshape(size.width, size.height);
+ mustResize = false;
+ }
+ }
+ if(ok)
+ {
+ display();
+ g.setClip(getBounds());
+ if(GLContext.gljClassDebug)
+ glj.gljCheckGL();
+ _f_dur_self = System.currentTimeMillis()-_s;
+
+ /*
+ GLGraphics glg1 = (GLGraphics)glg.create();
+ try {
+ super.paint(glg1);
+ } finally {
+ glg1.dispose();
+ }
+ */
+ //super.paint(g);
+ if(GLContext.gljClassDebug)
+ glj.gljCheckGL();
+ _f_dur_total = System.currentTimeMillis()-_s;
+ }
+
+ }
+
+ /**
+ *
+ * This is the rendering-method called by sDisplay
+ * (and sDisplay is called by paint !).
+ * The derived-class (Your Subclass) will redefine this, to draw it's own...
+ *
+ * BE SURE, if you want to call 'display' by yourself
+ * (e.g. in the run method for animation)
+ * YOU HAVE TO CALL sDisplay !
+ *
+ * 'sDisplay' manages a semaphore to avoid reentrance of
+ * the display function !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+ *
+ * @return void
+ *
+ * @see GLJPanel#sDisplay
+ * @see GLJPanel#paint
+ */
+ public void display()
+ {
+ }
+
+ /**
+ *
+ * This is your pre-init method.
+ * preInit is called just BEFORE the GL-Context is created.
+ * You should override preInit, to initialize your visual-stuff,
+ * like the protected vars: doubleBuffer and stereoView
+ *
+ * @return void
+ *
+ * @see GLJPanel#paint
+ * @see GLJPanel#doubleBuffer
+ * @see GLJPanel#stereoView
+ * @see GLJPanel#rgba
+ * @see GLJPanel#stencilBits
+ */
+ public void preInit()
+ {
+ }
+
+ /**
+ *
+ * This is your init method.
+ * init is called right after the GL-Context is initialized.
+ * You should override init, to initialize your stuff needed
+ * by OpenGL an Java !
+ *
+ * @return void
+ *
+ * @see GLJPanel#paint
+ */
+ public void init()
+ {
+ }
+
+ /**
+ * This method is used to clean up any OpenGL stuff (delete textures
+ * or whatever) prior to actually deleting the OpenGL context.
+ * You should override this with your own version, if you need to do
+ * any cleanup work at this phase.
+ * This functions is called within cvsDispose
+ *
+ * @return void
+ *
+ * @see GLJPanel#cvsDispose
+ */
+ public void doCleanup()
+ {
+ }
+
+ /**
+ * This function returns, if everything is init: the GLContext,
+ * the and the users init function
+ * This value is set in the paint method!
+ *
+ * @return boolean
+ *
+ * @see GLJPanel#paint
+ * @see GLJPanel#init
+ */
+ public boolean cvsIsInit()
+ {
+ return cvsInitialized;
+ }
+
+ protected long _f_dur_self = 0;
+ protected long _f_dur_total = 0;
+
+ /**
+ *
+ * This is the reshape-method called by paint.
+ * The derived-class (Your Subclass) will redefine this,
+ * to manage your individual reshape ...
+ *
+ * This �reshape� method will be invoked after the first paint command
+ * after GLJPanel.componentResize is called AND only if �gljUse� was
+ * succesfull (so a call of gljUse is redundant).
+ * �reshape� is not an overloading of java.awt.Component.reshape,
+ * �reshape� is more like �glut�-reshape.
+ *
+ * GLJPanel.reshape allready has a simple default implementation,
+ * which calls �gljResize� and �glViewport� - so you may be can
+ * left this one as it is (no need to overload).
+ * The needed call to �gljResize� is done by hte invoker paint !
+ *
+ * @param width the new width
+ * @param height the new height
+ * @return void
+ *
+ * @see GLJPanel#paint
+ * @see GLJPanel#sDisplay
+ */
+ public void reshape( int width, int height )
+ {
+ if(GLContext.gljClassDebug)
+ System.out.println("GLJPanel::reshape bounds("+getBounds()+")");
+ gl.glViewport(0,0, width, height);
+ }
+
+ /* JAU */
+ /*
+ public final void setBounds(int x, int y, int width, int height) {
+ reshape(x, y, width, height);
+ }
+ public final void setBounds(Rectangle r) {
+ reshape(r.x, r.y, r.width, r.height);
+ }
+
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+ if(glj==null || !glj.gljIsInit() || !glj.gljMakeCurrent())
+ {
+ System.out.println("GLJPanel::setBounds(): problem in use() method");
+ return;
+ }
+ reshape(width-x, height-y);
+ glj.gljCheckGL();
+ glj.gljFree();
+ size = new Dimension(width-x, height-y);
+ }
+ */
+
+
+ /**
+ *
+ * �componentResized� is the componentListeners event handler.
+ *
+ * This method sets the variable �mustResize� to true,
+ * so the upcoming �paint� method-call will invoke �reshape� !
+ *
+ * This little look-alike complicating thing is done,
+ * to avoid an Exception by using the glContext from more than
+ * one concurrent thread�s !
+ *
+ * You cannot override this implementation, it is final
+ * - override �reshape' instead !
+ *
+ * @param e the element, which is resized
+ * @return void
+ *
+ * @see GLJPanel#paint
+ * @see GLJPanel#reshape
+ */
+ public void componentResized(ComponentEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.println("GLJPanel::componentResized("+e.getComponent()+")");
+ if(glj!=null && glj.gljIsInit() && e.getComponent()==this )
+ {
+ mustResize = true;
+ //repaint();
+ }
+ }
+
+ public void componentMoved(ComponentEvent e)
+ {
+ /*
+ if(GLContext.gljClassDebug)
+ System.out.print("GLJPanel::componentMoved("+e.getComponent()+")");
+ if(e.getComponent().equals(topLevelWindow))
+ {
+ repaint();
+ }
+ */
+ }
+
+ public void componentShown(ComponentEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.print("GLJPanel::componentShown("+e.getComponent()+")");
+ }
+
+ public void componentHidden(ComponentEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.print("GLJPanel::componentHidden("+e.getComponent()+")");
+ }
+
+ public void mouseClicked(MouseEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.print(".");
+ }
+ public void mouseEntered(MouseEvent e)
+ {
+ /*
+ if(GLContext.gljClassDebug)
+ System.out.print("GLJPanel::mouseEntered("+e.getComponent()+")");
+ if(e.getComponent().equals(topLevelWindow))
+ {
+ repaint();
+ }
+ */
+ }
+ public void mouseExited(MouseEvent e)
+ {}
+ public void mousePressed(MouseEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.print("<");
+ }
+ public void mouseReleased(MouseEvent e)
+ {
+ if(GLContext.gljClassDebug)
+ System.out.print(">");
+ }
+
+ public void windowOpened(WindowEvent e)
+ {
+ }
+
+ /**
+ *
+ * �windowClosing� is the windowListeners event handler
+ * for the topLevelWindow of this Canvas !
+ *
+ * This methods free�s AND destroy�s
+ * the GL Context with �glj.gljDestroy� !
+ *
+ * @return void
+ *
+ */
+ public void windowClosing(WindowEvent e)
+ {
+ if(e.getComponent().equals(topLevelWindow))
+ {
+ cvsDispose();
+ }
+ }
+
+ /**
+ *
+ * �windowClosed� is the windowListeners event handler.
+ *
+ * @return void
+ *
+ */
+ public void windowClosed(WindowEvent e)
+ {
+ if (needCvsDispose) cvsDispose();
+ }
+
+ public void windowIconified(WindowEvent e)
+ {
+ }
+
+ public void windowDeiconified(WindowEvent e)
+ {
+ }
+
+ public void windowActivated(WindowEvent e)
+ {
+ }
+
+ public void windowDeactivated(WindowEvent e)
+ {
+ }
+
+ /**
+ * You should call this before releasing/dispose this Window !
+ * Also you can overwrite this class,
+ * to dispose your own elements, e.g. a Frame etc. -
+ * but be shure that you call
+ * cvsDispose implementation call this one !
+ *
+ * This function calls gljDestroy of GLContext !
+ *
+ * @see gl4java.GLContext#gljDestroy
+ * @see GLJPanel#doCleanup
+ */
+ public void cvsDispose()
+ {
+ cvsInitialized = false;
+ if (glj != null)
+ {
+ if (glj.gljIsInit())
+ {
+ /* Sometimes the Microsoft VM calls the
+ Applet.stop() method but doesn't have
+ permissions to do J/Direct calls, so
+ this whole block of code will throw a
+ security exception. If this happens,
+ however, windowClosing() will still
+ call us again later and we will have
+ another opportunity to shut down the
+ context, so it all works out fine. */
+ try
+ {
+ glj.gljFree();
+ doCleanup();
+ //locks and free's GLContext
+ glj.setEnabled(false);
+ glj.gljDestroy();
+ needCvsDispose = false;
+ }
+ catch (Exception ex)
+ {
+ needCvsDispose = true;
+ }
+ }
+ }
+
+ // Setting glj to null will simply cause paint() to re-initialize.
+ // We don't want that to happen, so we will leave glj non-null.
+ }
+
+ /**
+ * get methods
+ */
+ public final int cvsGetWidth() {
+ return getSize().width;
+ }
+ public final int cvsGetHeight() {
+ return getSize().height;
+ }
+}
+
diff --git a/demos/SwingDemos/test/GLJPanel/test1.java b/demos/SwingDemos/test/GLJPanel/test1.java
new file mode 100644
index 0000000..3dcb96a
--- /dev/null
+++ b/demos/SwingDemos/test/GLJPanel/test1.java
@@ -0,0 +1,158 @@
+import java.applet.*;
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.Dimension;
+import javax.swing.*;
+import gl4java.*;
+import gl4java.awt.*;
+import gl4java.utils.glut.*;
+import gl4java.utils.glut.fonts.*;
+
+public class test1 extends JApplet
+ implements GLEnum, GLUEnum, ActionListener, ItemListener
+{
+ static {
+ if(GLContext.loadNativeLibraries(null, null, null)==false)
+ System.out.println("GLCanvas could not load def. native libs.");
+ }
+
+ protected class test1Panel extends GLJPanel
+ implements ActionListener, ItemListener
+ {
+ public test1Panel( LayoutManager layout, boolean isDoubleBuffered)
+ {
+ super(layout, isDoubleBuffered);
+ GLContext.gljNativeDebug = true;
+ GLContext.gljClassDebug = true;
+ doubleBuffer = false;
+ }
+
+
+ public void init() {
+ System.out.println("<i>");
+ //glg = new GLGraphics(gl, glu);
+ reshape(getSize().width, getSize().height);
+ }
+
+ public void display()
+ {
+ if( glj.gljMakeCurrent() == false ) {
+ System.out.println("problem in use() method");
+ return;
+ }
+
+ System.out.println("<p>");
+
+ int i;
+
+ gl.glPushMatrix();
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+
+ gl.glColor4f(0f, 0f, 1f, 1f);
+
+ int width=getSize().width;
+ int height=getSize().height;
+
+ gl.glBegin(GLEnum.GL_LINES);
+ gl.glVertex3i( 0, 0, 0);
+ gl.glVertex3i( 10, 10, 0);
+ gl.glVertex3i( 0, 10, 0);
+ gl.glVertex3i( 10, 0, 0);
+ gl.glEnd();
+
+ gl.glPopMatrix();
+
+ glj.gljSwap();
+ glj.gljCheckGL();
+ glj.gljFree();
+ }
+
+ public void reshape( int width, int height )
+ {
+ Rectangle bounds = getBounds();
+ System.out.println("reshape("+width+", "+height+")");
+ System.out.println("reshape bounds("+bounds+")");
+ //gl.glViewport(0,0, width, height);
+ gl.glViewport(bounds.x, bounds.y,
+ bounds.width, bounds.height);
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glLoadIdentity();
+ gl.glOrtho(0, 10, 0, 10, -50.0,50.0);
+ gl.glMatrixMode(GL_MODELVIEW);
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ if (e.getActionCommand().equals("east")) {
+ System.out.println("East pressed");
+ } else if (e.getActionCommand().equals("west")) {
+ System.out.println("West pressed");
+ }
+ }
+
+ public void itemStateChanged(ItemEvent e) {
+ Object source = e.getItemSelectable();
+ System.out.println("item changed: "+source);
+ }
+
+ }
+
+ test1Panel tst1cvs1;
+
+ public void init()
+ {
+ JPanel jp1 = new JPanel (new BorderLayout(), false);
+ setContentPane(jp1);
+ tst1cvs1 = new test1Panel(new BorderLayout(), false);
+ jp1.add("Center", tst1cvs1);
+
+ String[] data = {"one", "two", "three", "four"};
+ JList dataList = new JList(data);
+ jp1.add("North", dataList);
+
+ JButton b1, b2;
+ jp1.add("East", (b1 = new JButton("E")));
+ b1.setActionCommand("east");
+ b1.addActionListener(this);
+ jp1.add("West", (b2 = new JButton("W")));
+ b2.setActionCommand("west");
+ b2.addActionListener(this);
+
+ JCheckBox c1;
+ jp1.add("South", (c1 = new JCheckBox("SouthButton", true)));
+ c1.addItemListener(this);
+ }
+
+ public static void main(java.lang.String[] args) {
+ try {
+ Frame mainFrame = new Frame("test1");
+
+ test1 applet=new test1();
+
+ applet.setSize(400, 400);
+ applet.init();
+ applet.start();
+
+ mainFrame.add(applet);
+
+ mainFrame.pack();
+ mainFrame.setVisible(true);
+ } catch (Throwable exception) {
+ System.err.println("Exception occurred in main()");
+ exception.printStackTrace(System.out);
+ }
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ if (e.getActionCommand().equals("east")) {
+ System.out.println("East pressed");
+ } else if (e.getActionCommand().equals("west")) {
+ System.out.println("West pressed");
+ }
+ }
+
+ public void itemStateChanged(ItemEvent e) {
+ Object source = e.getItemSelectable();
+ System.out.println("item changed: "+source);
+ }
+
+}
diff --git a/demos/SwingDemos/test/GLJPanel/test2.java b/demos/SwingDemos/test/GLJPanel/test2.java
new file mode 100644
index 0000000..c479133
--- /dev/null
+++ b/demos/SwingDemos/test/GLJPanel/test2.java
@@ -0,0 +1,115 @@
+import java.applet.*;
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.Dimension;
+import javax.swing.*;
+
+public class test2 extends JApplet
+ implements ActionListener, ItemListener
+{
+ protected class test2Panel extends JPanel
+ implements ActionListener, ItemListener
+ {
+ public test2Panel( LayoutManager layout, boolean isDoubleBuffered)
+ {
+ super(layout, isDoubleBuffered);
+ }
+
+
+ public void paintComponent(Graphics g)
+ {
+ System.out.println("<p>");
+
+ super.paintComponent(g);
+
+ g.setColor(Color.blue);
+
+ int width=getSize().width;
+ int height=getSize().height;
+
+ g.drawLine ( 0, height/2, width, height/2 );
+ g.drawLine ( width/2, 0, width/2, height );
+
+ g.setColor(Color.yellow);
+
+ g.drawLine ( 0, 0, width, height);
+ g.drawString("Left-top", 0, 10);
+ g.drawString("GLGraphics - CENTER", width/2, height/2);
+ g.drawString("Right - Bottom (nearly)", width*2/3, height*2/3);
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ if (e.getActionCommand().equals("east")) {
+ System.out.println("East pressed");
+ } else if (e.getActionCommand().equals("west")) {
+ System.out.println("West pressed");
+ }
+ }
+
+ public void itemStateChanged(ItemEvent e) {
+ Object source = e.getItemSelectable();
+ System.out.println("item changed: "+source);
+ }
+
+ }
+
+ test2Panel tst1cvs1;
+
+ public void init()
+ {
+ JPanel jp1 = new JPanel (new BorderLayout(), false);
+ setContentPane(jp1);
+ tst1cvs1 = new test2Panel(new BorderLayout(), false);
+ jp1.add("Center", tst1cvs1);
+
+ String[] data = {"one", "two", "three", "four"};
+ JList dataList = new JList(data);
+ jp1.add("North", dataList);
+
+ JButton b1, b2;
+ jp1.add("East", (b1 = new JButton("E")));
+ b1.setActionCommand("east");
+ b1.addActionListener(this);
+ jp1.add("West", (b2 = new JButton("W")));
+ b2.setActionCommand("west");
+ b2.addActionListener(this);
+
+ JCheckBox c1;
+ jp1.add("South", (c1 = new JCheckBox("SouthButton", true)));
+ c1.addItemListener(this);
+ }
+
+ public static void main(java.lang.String[] args) {
+ try {
+ Frame mainFrame = new Frame("test2");
+
+ test2 applet=new test2();
+
+ applet.setSize(400, 400);
+ applet.init();
+ applet.start();
+
+ mainFrame.add(applet);
+
+ mainFrame.pack();
+ mainFrame.setVisible(true);
+ } catch (Throwable exception) {
+ System.err.println("Exception occurred in main()");
+ exception.printStackTrace(System.out);
+ }
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ if (e.getActionCommand().equals("east")) {
+ System.out.println("East pressed");
+ } else if (e.getActionCommand().equals("west")) {
+ System.out.println("West pressed");
+ }
+ }
+
+ public void itemStateChanged(ItemEvent e) {
+ Object source = e.getItemSelectable();
+ System.out.println("item changed: "+source);
+ }
+
+}