diff options
author | elias <[email protected]> | 2006-08-22 21:20:35 +0000 |
---|---|---|
committer | elias <[email protected]> | 2006-08-22 21:20:35 +0000 |
commit | c126186f7bb604961ed6b3fd73715c31a289e41e (patch) | |
tree | fa5b27ecbc00805256ad517c89d8ff0693bb9e0a | |
parent | 20d35b279349a250d5ba14c63a6a795ef80da340 (diff) |
DirectInput: Fix an issue with mice devices and DIDF_ABSAXIS axis mode. Now DIDF_RELAXIS is chosen if all device axes are relative.
git-svn-id: file:///home/sven/projects/JOGL/git-svn/svn-server-sync/jinput/trunk@163 e343933a-64c8-49c5-92b1-88f2ce3e89e8
-rw-r--r-- | plugins/windows/src/java/net/java/games/input/DIDeviceObject.java | 6 | ||||
-rw-r--r-- | plugins/windows/src/java/net/java/games/input/IDirectInputDevice.java | 26 |
2 files changed, 29 insertions, 3 deletions
diff --git a/plugins/windows/src/java/net/java/games/input/DIDeviceObject.java b/plugins/windows/src/java/net/java/games/input/DIDeviceObject.java index a7c43c8..c54cd7a 100644 --- a/plugins/windows/src/java/net/java/games/input/DIDeviceObject.java +++ b/plugins/windows/src/java/net/java/games/input/DIDeviceObject.java @@ -90,12 +90,16 @@ final class DIDeviceObject { } public final synchronized int getRelativePollValue(int current_abs_value) { + if (device.areAxesRelative()) + return current_abs_value; int rel_value = current_abs_value - last_poll_value; last_poll_value = current_abs_value; return rel_value; } public final synchronized int getRelativeEventValue(int current_abs_value) { + if (device.areAxesRelative()) + return current_abs_value; int rel_value = current_abs_value - last_event_value; last_event_value = current_abs_value; return rel_value; @@ -157,7 +161,7 @@ final class DIDeviceObject { return (type & IDirectInputDevice.DIDFT_BUTTON) != 0; } - private final boolean isAxis() { + public final boolean isAxis() { return (type & IDirectInputDevice.DIDFT_AXIS) != 0; } diff --git a/plugins/windows/src/java/net/java/games/input/IDirectInputDevice.java b/plugins/windows/src/java/net/java/games/input/IDirectInputDevice.java index a788142..7201b92 100644 --- a/plugins/windows/src/java/net/java/games/input/IDirectInputDevice.java +++ b/plugins/windows/src/java/net/java/games/input/IDirectInputDevice.java @@ -206,6 +206,9 @@ final class IDirectInputDevice { private final List rumblers = new ArrayList(); private final int[] device_state; private final Map object_to_component = new HashMap(); + private final boolean axes_in_relative_mode; + + private boolean released; private DataQueue queue; @@ -229,9 +232,24 @@ final class IDirectInputDevice { } /* Some DirectInput lamer-designer made the device state * axis mode be per-device not per-axis, so I'll just - * get all axes as absolute and compensate for relative axes + * get all axes as absolute and compensate for relative axes. + * + * Unless, of course, all axes are relative like a mouse device, + * in which case setting the DIDF_ABSAXIS flag will result in + * incorrect axis values returned from GetDeviceData for some + * obscure reason. */ - setDataFormat(DIDF_ABSAXIS); + boolean all_relative = true; + for (int i = 0; i < objects.size(); i++) { + DIDeviceObject obj = (DIDeviceObject)objects.get(i); + if (obj.isAxis() && !obj.isRelative()) { + all_relative = false; + break; + } + } + this.axes_in_relative_mode = all_relative; + int axis_mode = all_relative ? DIDF_RELAXIS : DIDF_ABSAXIS; + setDataFormat(axis_mode); if (rumblers.size() > 0) { try { setCooperativeLevel(DISCL_BACKGROUND | DISCL_EXCLUSIVE); @@ -245,6 +263,10 @@ final class IDirectInputDevice { this.device_state = new int[objects.size()]; } + public final boolean areAxesRelative() { + return axes_in_relative_mode; + } + public final Rumbler[] getRumblers() { return (Rumbler[])rumblers.toArray(new Rumbler[]{}); } |