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/*
* Author: Sven Gothel <sgothel@jausoft.com>
* Copyright (c) 2022-2024 Gothel Software e.K.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef JAU_VEC4F_HPP_
#define JAU_VEC4F_HPP_
#include <cmath>
#include <cstdarg>
#include <cstdint>
#include <cassert>
#include <limits>
#include <string>
#include <initializer_list>
#include <iostream>
#include <jau/float_math.hpp>
#include <jau/math/vec3f.hpp>
namespace jau::math {
/** \addtogroup Math
*
* @{
*/
/**
* 4D vector using four value_type components.
*/
template<typename Value_type,
std::enable_if_t<std::is_floating_point_v<Value_type>, bool> = true>
class alignas(Value_type) Vector4F {
public:
typedef Value_type value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef value_type* iterator;
typedef const value_type* const_iterator;
typedef Vector3F<value_type, std::is_floating_point_v<Value_type>> Vec3;
constexpr static const value_type zero = value_type(0);
constexpr static const value_type one = value_type(1);
value_type x;
value_type y;
value_type z;
value_type w;
constexpr Vector4F() noexcept
: x(zero), y(zero), z(zero), w(zero) {}
constexpr Vector4F(const value_type v) noexcept
: x(v), y(v), z(v), w(v) {}
constexpr Vector4F(const value_type x_, const value_type y_, const value_type z_, const value_type w_) noexcept
: x(x_), y(y_), z(z_), w(w_) {}
constexpr Vector4F(const_iterator v) noexcept
: x(v[0]), y(v[1]), z(v[2]), w(v[3]) {}
constexpr Vector4F(std::initializer_list<value_type> v) noexcept
: x(v[0]), y(v[1]), z(v[2]), w(v[3]) {}
constexpr Vector4F(const Vector4F& o) noexcept = default;
constexpr Vector4F(Vector4F&& o) noexcept = default;
constexpr Vector4F& operator=(const Vector4F&) noexcept = default;
constexpr Vector4F& operator=(Vector4F&&) noexcept = default;
/** Returns read-only component */
constexpr value_type operator[](size_t i) const noexcept {
assert(i < 4);
return (&x)[i];
}
/** Returns writeable reference to component */
constexpr reference operator[](size_t i) noexcept {
assert(i < 4);
return (&x)[i];
}
/** xyzw = this, returns xyzw. */
constexpr iterator get(iterator xyzw) const noexcept {
xyzw[0] = x;
xyzw[1] = y;
xyzw[2] = z;
xyzw[3] = w;
return xyzw;
}
/** out = { this.x, this.y, this.z } dropping w, returns out. */
constexpr Vec3& getVec3(Vec3& out) const noexcept {
out.x = x;
out.y = y;
out.z = z;
return out;
}
constexpr bool operator==(const Vector4F& rhs ) const noexcept {
if( this == &rhs ) {
return true;
}
return jau::is_zero(x - rhs.x) && jau::is_zero(y - rhs.y) &&
jau::is_zero(z - rhs.z) && jau::is_zero(w - rhs.w);
}
/** TODO
constexpr bool operator<=>(const vec4f_t& rhs ) const noexcept {
return ...
} */
/** this = { o, w }, returns this. */
constexpr Vector4F& set(const Vec3f& o, const value_type w_) noexcept
{ x = o.x; y = o.y; z = o.z; w = w_; return *this; }
constexpr Vector4F& set(const value_type vx, const value_type vy, const value_type vz, const value_type vw) noexcept
{ x=vx; y=vy; z=vz; w=vw; return *this; }
/** this = xyzw, returns this. */
constexpr Vector4F& set(const_iterator xyzw) noexcept
{ x=xyzw[0]; y=xyzw[1]; z=xyzw[2]; z=xyzw[3]; return *this; }
constexpr void add(const value_type dx, const value_type dy, const value_type dz, const value_type dw) noexcept {
x+=dx; y+=dy; z+=dz; w+=dw;
}
constexpr Vector4F& operator+=(const Vector4F& rhs ) noexcept {
x+=rhs.x; y+=rhs.y; z+=rhs.z; w+=rhs.w;
return *this;
}
constexpr Vector4F& operator-=(const Vector4F& rhs ) noexcept {
x-=rhs.x; y-=rhs.y; z-=rhs.z; w-=rhs.w;
return *this;
}
/**
* Scale this vector with given scale factor
* @param s scale factor
* @return this instance
*/
constexpr Vector4F& operator*=(const value_type s ) noexcept {
x*=s; y*=s; z*=s; w*=s;
return *this;
}
/**
* Divide this vector with given scale factor
* @param s scale factor
* @return this instance
*/
constexpr Vector4F& operator/=(const value_type s ) noexcept {
x/=s; y/=s; z/=s; w/=s;
return *this;
}
std::string toString() const noexcept { return std::to_string(x)+"/"+std::to_string(y)+"/"+std::to_string(z)+"/"+std::to_string(w); }
constexpr bool is_zero() const noexcept {
return jau::is_zero(x) && jau::is_zero(y) && jau::is_zero(z) && jau::is_zero(w);
}
/**
* Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i>
*/
constexpr value_type length_sq() const noexcept {
return x*x + y*y + z*z + w*w;
}
/**
* Return the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i>
*/
constexpr value_type length() const noexcept {
return std::sqrt(length_sq());
}
/**
* Normalize this vector in place
*/
constexpr Vector4F& normalize() noexcept {
const value_type lengthSq = length_sq();
if ( jau::is_zero( lengthSq ) ) {
x = zero;
y = zero;
z = zero;
w = zero;
} else {
const value_type invSqr = one / std::sqrt(lengthSq);
x *= invSqr;
y *= invSqr;
z *= invSqr;
w *= invSqr;
}
return *this;
}
/**
* Return the squared distance between this vector and the given one.
* <p>
* When comparing the relative distance between two points it is usually sufficient to compare the squared
* distances, thus avoiding an expensive square root operation.
* </p>
*/
constexpr value_type dist_sq(const Vector4F& o) const noexcept {
const value_type dx = x - o.x;
const value_type dy = y - o.y;
const value_type dz = z - o.z;
const value_type dw = w - o.w;
return dx*dx + dy*dy + dz*dz + dw*dw;
}
/**
* Return the distance between this vector and the given one.
*/
constexpr value_type dist(const Vector4F& o) const noexcept {
return std::sqrt(dist_sq(o));
}
constexpr_cxx23 bool intersects(const Vector4F& o) const noexcept {
const value_type eps = std::numeric_limits<value_type>::epsilon();
if( std::abs(x-o.x) >= eps || std::abs(y-o.y) >= eps ||
std::abs(z-o.z) >= eps || std::abs(w-o.w) >= eps ) {
return false;
}
return true;
}
};
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector4F<T> operator+(const Vector4F<T>& lhs, const Vector4F<T>& rhs ) noexcept {
// Returning a Vector4 object from the returned reference of operator+=()
// may hinder copy-elision or "named return value optimization" (NRVO).
// return Vector4<T>(lhs) += rhs;
// Returning named object allows copy-elision (NRVO),
// only one object is created 'on target'.
Vector4F<T> r(lhs); r += rhs; return r;
}
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector4F<T> operator-(const Vector4F<T>& lhs, const Vector4F<T>& rhs ) noexcept {
Vector4F<T> r(lhs); r -= rhs; return r;
}
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector4F<T> operator*(const Vector4F<T>& lhs, const T s ) noexcept {
Vector4F<T> r(lhs); r *= s; return r;
}
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector4F<T> operator*(const T s, const Vector4F<T>& rhs) noexcept {
Vector4F<T> r(rhs); r *= s; return r;
}
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector4F<T> operator/(const Vector4F<T>& lhs, const T s ) noexcept {
Vector4F<T> r(lhs); r /= s; return r;
}
/** out = { this.x, this.y, this.z } dropping w, returns out. */
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
constexpr Vector3F<T> to_vec3(const Vector4F<T>& v) noexcept {
Vector3F<T> r; v.getVec3(r); return r;
}
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
std::ostream& operator<<(std::ostream& out, const Vector4F<T>& v) noexcept {
return out << v.toString();
}
typedef Vector4F<float> Vec4f;
static_assert(alignof(float) == alignof(Vec4f));
/**
* Point4F alias of Vector4F
*/
template<typename T,
std::enable_if_t<std::is_floating_point_v<T>, bool> = true>
using Point4F = Vector4F<T>;
typedef Point4F<float> Point4f;
static_assert(alignof(float) == alignof(Point4f));
/**@}*/
} // namespace jau::math
#endif /* JAU_VEC4F_HPP_ */
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