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/*
* Author: Sven Gothel <sgothel@jausoft.com>
* Copyright (c) 2022 Gothel Software e.K.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "gamp/gamp.hpp"
#include <thread>
#include <GLES2/gl2.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengles2.h>
#include <SDL2/SDL_video.h>
using namespace gamp;
static SDL_Window* sdl_win = nullptr;
static Uint32 sdl_win_id = 0;
static SDL_GLContext sdl_glc = nullptr;
static SDL_Renderer* sdl_rend = nullptr;
static float gpu_fps = 0.0f;
static int gpu_frame_count = 0;
static uint64_t gpu_fps_t0 = 0;
static uint64_t gpu_swap_t0 = 0;
static uint64_t gpu_swap_t1 = 0;
jau::math::Recti gamp::viewport;
static void on_window_resized(int wwidth, int wheight) noexcept {
int wwidth2=0, wheight2=0;
SDL_GetWindowSize(sdl_win, &wwidth2, &wheight2);
printf("Win Size %d x %d -> %d x %d (given), %d x %d (query)\n", win_width, win_height, wwidth, wheight, wwidth2, wheight2);
if( 0 == wwidth || 0 == wheight ) {
wwidth = wwidth2;
wheight = wheight2;
}
win_width = wwidth;
win_height = wheight;
int fb_width = 0;
int fb_height = 0;
SDL_RendererInfo sdi;
if( nullptr != sdl_rend ) {
SDL_GetRendererOutputSize(sdl_rend, &fb_width, &fb_height);
SDL_GetRendererInfo(sdl_rend, &sdi);
printf("SDL Renderer %s\n", sdi.name);
printf("SDL Renderer Size %d x %d\n", fb_width, fb_height);
} else {
printf("SDL Renderer null\n");
fb_width = static_cast<int>(static_cast<float>(wwidth) * devicePixelRatio[0]);
fb_height = static_cast<int>(static_cast<float>(wheight) * devicePixelRatio[1]);
printf("DevicePixelRatio Size %f x %f -> %d x %d\n",
devicePixelRatio[0], devicePixelRatio[1], fb_width, fb_height);
}
glViewport(0, 0, fb_width, fb_height);
viewport.setWidth(fb_width); viewport.setHeight(fb_height);
printf("VP Size %s\n", viewport.toString().c_str());
{
SDL_DisplayMode mode;
const int win_display_idx = SDL_GetWindowDisplayIndex(sdl_win);
bzero(&mode, sizeof(mode));
SDL_GetCurrentDisplayMode(win_display_idx, &mode); // SDL_GetWindowDisplayMode(..) fails on some systems (wrong refresh_rate and logical size
printf("WindowDisplayMode: %d x %d @ %d Hz @ display %d\n", mode.w, mode.h, mode.refresh_rate, win_display_idx);
display_frames_per_sec = mode.refresh_rate;
}
}
bool gamp::init_gfx_subsystem(const char* title, int wwidth, int wheight, bool enable_vsync) {
if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { // SDL_INIT_EVERYTHING
printf("SDL: Error initializing: %s\n", SDL_GetError());
return false;
}
if( enable_vsync ) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
}
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(gamp_filter_quality).c_str());
const Uint32 win_flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL; // | SDL_WINDOW_SHOWN;
if( 0 != win_width && 0 != win_height ) {
// override using pre-set default, i.e. set_window_size(..)
wwidth = win_width; wheight = win_height;
}
sdl_win = SDL_CreateWindow(title,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
wwidth, wheight,
win_flags);
if( nullptr == sdl_win ) {
printf("SDL: Error initializing window: %s\n", SDL_GetError());
return false;
}
sdl_win_id = SDL_GetWindowID(sdl_win);
if( 0 == sdl_win_id ) {
printf("SDL: Error retrieving window ID: %s\n", SDL_GetError());
SDL_DestroyWindow(sdl_win);
return false;
}
// Create OpenGLES 2 context on SDL window
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetSwapInterval( enable_vsync ? 1 : 0 );
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
sdl_glc = SDL_GL_CreateContext(sdl_win);
if( nullptr == sdl_glc ) {
printf("SDL: Error creating GL context: %s\n", SDL_GetError());
SDL_DestroyWindow(sdl_win);
return false;
}
if( false ) {
if( 0 != SDL_GL_MakeCurrent(sdl_win, sdl_glc) ) {
printf("SDL: Error making GL context current: %s\n", SDL_GetError());
SDL_GL_DeleteContext(sdl_glc);
SDL_DestroyWindow(sdl_win);
return false;
}
}
const GLubyte* gl_version = glGetString(GL_VERSION);
if( nullptr == gl_version ) {
printf("SDL: Error retrieving GL version: %s\n", SDL_GetError());
SDL_GL_DeleteContext(sdl_glc);
SDL_DestroyWindow(sdl_win);
return false;
}
printf("SDL GL context: %s\n", gl_version);
// const Uint32 render_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
sdl_rend = SDL_GetRenderer(sdl_win); // SDL_CreateRenderer(sdl_win, -1, render_flags);
gpu_fps = 0.0f;
gpu_fps_t0 = getCurrentMilliseconds();
gpu_swap_t0 = gpu_fps_t0;
gpu_swap_t1 = gpu_fps_t0;
gpu_frame_count = 0;
on_window_resized(wwidth, wheight);
return true;
}
extern "C" {
EMSCRIPTEN_KEEPALIVE void set_forced_fps(int v) noexcept { forced_fps = v; }
EMSCRIPTEN_KEEPALIVE int get_forced_fps() noexcept { return forced_fps; }
EMSCRIPTEN_KEEPALIVE void set_window_size(int ww, int wh, float devPixelRatioX, float devPixelRatioY) noexcept {
static bool warn_once = true;
if( win_width != ww || win_height != wh ||
devicePixelRatio[0] != devPixelRatioX || devicePixelRatio[1] != devPixelRatioY)
{
if( devPixelRatioX >= 0.5f && devPixelRatioY >= 0.5f ) {
devicePixelRatio[0] = devPixelRatioX;
devicePixelRatio[1] = devPixelRatioY;
}
if( std::abs(win_width - ww) > 1 || std::abs(win_height - wh) > 1 ) {
if( 0 == win_width || 0 == win_height ) {
printf("JS Window Initial Size: Win %d x %d -> %d x %d, devPixelRatio %f / %f\n",
win_width, win_height, ww, wh, devicePixelRatio[0], devicePixelRatio[1]);
win_width = ww;
win_height = wh;
} else {
printf("JS Window Resized: Win %d x %d -> %d x %d, devPixelRatio %f / %f\n",
win_width, win_height, ww, wh, devicePixelRatio[0], devicePixelRatio[1]);
SDL_SetWindowSize( sdl_win, ww, wh );
warn_once = true;
on_window_resized(ww, wh);
}
} else if( warn_once ) {
warn_once = false;
printf("JS Window Resize Ignored: Win %d x %d -> %d x %d, devPixelRatio %f / %f\n",
win_width, win_height, ww, wh, devicePixelRatio[0], devicePixelRatio[1]);
}
} else {
printf("JS Window Resize Same-Size: Win %d x %d -> %d x %d, devPixelRatio %f / %f\n",
win_width, win_height, ww, wh, devicePixelRatio[0], devicePixelRatio[1]);
}
}
}
void gamp::swap_gpu_buffer(int fps) noexcept {
SDL_GL_SwapWindow(sdl_win);
gpu_swap_t0 = getCurrentMilliseconds();
++gpu_frame_count;
const uint64_t td = gpu_swap_t0 - gpu_fps_t0;
if( td >= 5000 ) {
gpu_fps = (float)gpu_frame_count / ( (float)td / 1000.0f );
gpu_fps_t0 = gpu_swap_t0;
gpu_frame_count = 0;
}
if( 0 < fps ) {
const int64_t fudge_ns = gamp::NanoPerMilli / 4;
const uint64_t ms_per_frame = (uint64_t)std::round(1000.0 / fps);
const uint64_t ms_this_frame = gpu_swap_t0 - gpu_swap_t1;
int64_t td_ns = int64_t( ms_per_frame - ms_this_frame ) * gamp::NanoPerMilli;
if( td_ns > fudge_ns ) {
const int64_t td_ns_0 = td_ns%gamp::NanoPerOne;
struct timespec ts;
ts.tv_sec = static_cast<decltype(ts.tv_sec)>(td_ns/gamp::NanoPerOne); // signed 32- or 64-bit integer
ts.tv_nsec = td_ns_0 - fudge_ns;
nanosleep( &ts, nullptr );
// gamp::log_printf("soft-sync [exp %zd > has %zd]ms, delay %" PRIi64 "ms (%lds, %ldns)\n",
// ms_per_frame, ms_this_frame, td_ns/gamp::NanoPerMilli, ts.tv_sec, ts.tv_nsec);
}
gpu_swap_t1 = gamp::getCurrentMilliseconds();
} else {
gpu_swap_t1 = gpu_swap_t0;
}
}
float gamp::get_gpu_fps() noexcept {
return gpu_fps;
}
static input_event_type_t to_event_type(SDL_Scancode scancode) {
switch ( scancode ) {
case SDL_SCANCODE_ESCAPE:
return input_event_type_t::WINDOW_CLOSE_REQ;
case SDL_SCANCODE_P:
return input_event_type_t::PAUSE;
case SDL_SCANCODE_UP:
return input_event_type_t::P1_UP;
case SDL_SCANCODE_LEFT:
return input_event_type_t::P1_LEFT;
case SDL_SCANCODE_DOWN:
return input_event_type_t::P1_DOWN;
case SDL_SCANCODE_RIGHT:
return input_event_type_t::P1_RIGHT;
case SDL_SCANCODE_RSHIFT:
return input_event_type_t::P1_ACTION1;
case SDL_SCANCODE_RETURN:
return input_event_type_t::P1_ACTION2;
case SDL_SCANCODE_RALT:
return input_event_type_t::P1_ACTION3;
/**
case SDL_SCANCODE_RGUI:
return input_event_type_t::P1_ACTION4; */
case SDL_SCANCODE_W:
return input_event_type_t::P2_UP;
case SDL_SCANCODE_A:
return input_event_type_t::P2_LEFT;
case SDL_SCANCODE_S:
return input_event_type_t::P2_DOWN;
case SDL_SCANCODE_D:
return input_event_type_t::P2_RIGHT;
case SDL_SCANCODE_LSHIFT:
return input_event_type_t::P2_ACTION1;
case SDL_SCANCODE_LCTRL:
return input_event_type_t::P2_ACTION2;
case SDL_SCANCODE_LALT:
return input_event_type_t::P2_ACTION3;
/**
case SDL_SCANCODE_LGUI:
return input_event_type_t::P2_ACTION4; */
case SDL_SCANCODE_R:
return input_event_type_t::RESET;
default:
return input_event_type_t::NONE;
}
}
static uint16_t to_ascii(SDL_Scancode scancode) {
if(SDL_SCANCODE_A <= scancode && scancode <= SDL_SCANCODE_Z ) {
return 'a' + ( scancode - SDL_SCANCODE_A );
}
if(SDL_SCANCODE_1 <= scancode && scancode <= SDL_SCANCODE_9 ) {
return '1' + ( scancode - SDL_SCANCODE_1 );
}
if(SDL_SCANCODE_0 == scancode ) {
return '0' + ( scancode - SDL_SCANCODE_0 );
}
switch( scancode ) {
case SDL_SCANCODE_SEMICOLON: return ';';
case SDL_SCANCODE_MINUS:
[[fallthrough]];
case SDL_SCANCODE_KP_MINUS: return '-';
case SDL_SCANCODE_KP_PLUS: return '+';
case SDL_SCANCODE_KP_MULTIPLY: return '*';
case SDL_SCANCODE_SLASH:
[[fallthrough]];
case SDL_SCANCODE_KP_DIVIDE: return '/';
case SDL_SCANCODE_KP_PERCENT: return '%';
case SDL_SCANCODE_KP_LEFTPAREN:
[[fallthrough]];
case SDL_SCANCODE_KP_LEFTBRACE:
[[fallthrough]];
case SDL_SCANCODE_LEFTBRACKET: return '(';
case SDL_SCANCODE_KP_RIGHTPAREN:
[[fallthrough]];
case SDL_SCANCODE_KP_RIGHTBRACE:
[[fallthrough]];
case SDL_SCANCODE_RIGHTBRACKET: return ')';
case SDL_SCANCODE_COMMA: return ',';
case SDL_SCANCODE_PERIOD: return '.';
case SDL_SCANCODE_SPACE:
[[fallthrough]];
case SDL_SCANCODE_TAB: return ' ';
case SDL_SCANCODE_RETURN:
[[fallthrough]];
case SDL_SCANCODE_KP_ENTER: return '\n';
case SDL_SCANCODE_BACKSPACE: return 0x08;
default:
return 0;
}
return 0;
}
bool gamp::handle_one_event(input_event_t& event) noexcept {
SDL_Event sdl_event;
if( SDL_PollEvent(&sdl_event) ) {
switch (sdl_event.type) {
case SDL_QUIT:
event.set( input_event_type_t::WINDOW_CLOSE_REQ );
printf("Window Close Requested\n");
break;
case SDL_WINDOWEVENT:
switch (sdl_event.window.event) {
case SDL_WINDOWEVENT_SHOWN:
// log_printf("Window Shown\n");
break;
case SDL_WINDOWEVENT_HIDDEN:
// log_printf("Window Hidden\n");
break;
case SDL_WINDOWEVENT_RESIZED:
printf("Window Resized: %d x %d\n", sdl_event.window.data1, sdl_event.window.data2);
event.set(input_event_type_t::WINDOW_RESIZED);
on_window_resized(sdl_event.window.data1, sdl_event.window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
printf("Window SizeChanged: %d x %d\n", sdl_event.window.data1, sdl_event.window.data2);
break;
}
break;
case SDL_MOUSEMOTION:
event.pointer_motion((int)sdl_event.motion.which,
(int)sdl_event.motion.x, (int)sdl_event.motion.y);
break;
case SDL_KEYUP: {
const SDL_Scancode scancode = sdl_event.key.keysym.scancode;
event.clear(to_event_type(scancode), to_ascii(scancode));
}
break;
case SDL_KEYDOWN: {
const SDL_Scancode scancode = sdl_event.key.keysym.scancode;
event.set(to_event_type(scancode), to_ascii(scancode));
// printf("%d", scancode);
}
break;
}
return true;
} else {
return false;
}
}
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