diff options
author | Jack Lloyd <[email protected]> | 2015-10-26 14:12:23 -0400 |
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committer | Jack Lloyd <[email protected]> | 2015-10-26 14:12:23 -0400 |
commit | 54540244c1d89faa5b359c75a9c38b6fed0a08c9 (patch) | |
tree | 5725737a423af9a6224da7b060c385d886161fec /src/scripts/ci/circle/gcc-static-debug.sh | |
parent | 475a9dacb8d285d6e5a0244bcf816d2ae72a00a8 (diff) |
Remove the strange conjoining of debug and optimization flags.
Previously a build had optimizations disabled completely when debug info was
emitted. But there are many reasons to use optimized builds with debug symbols
(running under valgrind, against afl, with Asan/Ubsan, in prod, etc).
And personally I find even debugging at -O2 or -O3 is fine most of the time and
worth it for the speed. Use the (now documented!) --no-optimizations flag if no
optimization is desired while debugging.
This also removes the distinction between library and application compile flags;
there is a single optimization level that is probably good enough for everything.
On Win32 it removes definding _CONSOLE for the application. This seems to be
some mythical value that may have been required at some point, but is not
documented anywhere I can find. Who knows what VC thinks, hoping I don't have to
add this back. It also drops defining `EBUG` which is what happens when you
tell cl.exe to '/DEBUG'. LOL.
Diffstat (limited to 'src/scripts/ci/circle/gcc-static-debug.sh')
0 files changed, 0 insertions, 0 deletions