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authorJack Lloyd <[email protected]>2015-10-26 14:12:23 -0400
committerJack Lloyd <[email protected]>2015-10-26 14:12:23 -0400
commit54540244c1d89faa5b359c75a9c38b6fed0a08c9 (patch)
tree5725737a423af9a6224da7b060c385d886161fec /src/scripts/ci/circle/gcc-static-debug.sh
parent475a9dacb8d285d6e5a0244bcf816d2ae72a00a8 (diff)
Remove the strange conjoining of debug and optimization flags.
Previously a build had optimizations disabled completely when debug info was emitted. But there are many reasons to use optimized builds with debug symbols (running under valgrind, against afl, with Asan/Ubsan, in prod, etc). And personally I find even debugging at -O2 or -O3 is fine most of the time and worth it for the speed. Use the (now documented!) --no-optimizations flag if no optimization is desired while debugging. This also removes the distinction between library and application compile flags; there is a single optimization level that is probably good enough for everything. On Win32 it removes definding _CONSOLE for the application. This seems to be some mythical value that may have been required at some point, but is not documented anywhere I can find. Who knows what VC thinks, hoping I don't have to add this back. It also drops defining `EBUG` which is what happens when you tell cl.exe to '/DEBUG'. LOL.
Diffstat (limited to 'src/scripts/ci/circle/gcc-static-debug.sh')
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