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authorlloyd <[email protected]>2008-05-24 18:25:00 +0000
committerlloyd <[email protected]>2008-05-24 18:25:00 +0000
commitb7563677f13adb8dfa5813ef91ed79364b2d984d (patch)
treecf7fabb3eb43bc49333be726c15ecac1a7f9a1a7 /include/dsa.h
parenta6a9110d02925e111cff2dc1143a09a3b7680f0b (diff)
Previously random_integer and friends used the global PRNG object to get
random bits. Now they take a reference to a RandomNumberGenerator object. This was applied several times out, so now the constructors to private key objects also take a RandomNumberGenerator& argument. This is also true for a number of randomized algorithms (Miller-Rabin, for instance). You can get a reference to the global PRNG with global_state().prng_reference() This is a provisional thing: and warning: it is not thread safe! If this is a problem instead keep per-thread PRNGs and pass them were needed.
Diffstat (limited to 'include/dsa.h')
-rw-r--r--include/dsa.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/dsa.h b/include/dsa.h
index 1bb501d27..21941cd29 100644
--- a/include/dsa.h
+++ b/include/dsa.h
@@ -48,7 +48,7 @@ class BOTAN_DLL DSA_PrivateKey : public DSA_PublicKey,
bool check_key(bool) const;
DSA_PrivateKey() {}
- DSA_PrivateKey(const DL_Group&);
+ DSA_PrivateKey(const DL_Group&, RandomNumberGenerator& rng);
DSA_PrivateKey(const DL_Group&, const BigInt&, const BigInt& = 0);
private:
void PKCS8_load_hook(bool = false);