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authorlloyd <[email protected]>2007-10-21 22:17:48 +0000
committerlloyd <[email protected]>2007-10-21 22:17:48 +0000
commite925d0a03597cc2504e508b7e11d14fb9bf80721 (patch)
tree7a054bd6a6bc0a3addef5d6d93b664cf66f1f2ec /include/defalloc.h
parent42fc48730b1e6d320ca64f41e0a6ff3d49395333 (diff)
Have Malloc_Allocator directly inherit from the Allocator interface, without
using the infrastructure in Pooling_Allocator. Using malloc directly is slightly faster than using Botan's memory pools (using the glibc implementation). It may also reduce internal fragmentation, since the current Pooling_Allocator design is rather suboptimal in that regard.
Diffstat (limited to 'include/defalloc.h')
-rw-r--r--include/defalloc.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/include/defalloc.h b/include/defalloc.h
index 184378d84..afdb95edd 100644
--- a/include/defalloc.h
+++ b/include/defalloc.h
@@ -13,14 +13,15 @@ namespace Botan {
/*************************************************
* Malloc Allocator *
*************************************************/
-class Malloc_Allocator : public Pooling_Allocator
+class Malloc_Allocator : public Allocator
{
public:
- Malloc_Allocator() : Pooling_Allocator(64*1024, false) {}
+ void* allocate(u32bit);
+ void deallocate(void*, u32bit);
+
std::string type() const { return "malloc"; }
- private:
- void* alloc_block(u32bit);
- void dealloc_block(void*, u32bit);
+
+ Malloc_Allocator();
};
/*************************************************