summaryrefslogtreecommitdiffstats
path: root/win/CS/HandBrakeWPF/Services/Queue/QueueResourceService.cs
blob: 819a5ae8748bd603714aacc06800cd26f35cec75 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="QueueResourceService.cs" company="HandBrake Project (http://handbrake.fr)">
//   This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
//   Defines the QueueResourceService type.
// </summary>
// --------------------------------------------------------------------------------------------------------------------

namespace HandBrakeWPF.Services.Queue
{
    using System;
    using System.Collections.Generic;

    using HandBrake.Interop.Interop;
    using HandBrake.Interop.Interop.Model.Encoding;

    using HandBrakeWPF.Services.Encode.Model;
    using HandBrakeWPF.Services.Interfaces;

    public class QueueResourceService
    {
        private readonly IUserSettingService userSettingService;

        private readonly object lockOjb = new object();

        private readonly HashSet<Guid> qsvInstances = new HashSet<Guid>();
        private readonly HashSet<Guid> nvencInstances = new HashSet<Guid>();
        private readonly HashSet<Guid> vceInstances = new HashSet<Guid>();
        private readonly HashSet<Guid> totalInstances = new HashSet<Guid>();

        private List<int> qsvGpus = new List<int>();
        private int intelGpuCounter = -1; // Always default to the first card when allocating. 

        private int maxAllowedInstances;
        private int totalQsvInstances;
        private int totalVceInstances;
        private int totalNvidiaInstances;

        public QueueResourceService(IUserSettingService userSettingService)
        {
            this.userSettingService = userSettingService;
        }

        public int TotalActiveInstances
        {
            get
            {
                lock (this.lockOjb)
                {
                    return this.totalInstances.Count;
                }
            }
        }

        public void Init()
        {
            this.maxAllowedInstances = this.userSettingService.GetUserSetting<int>(UserSettingConstants.SimultaneousEncodes);

            // Allow QSV adapter scaling. 
            this.qsvGpus = HandBrakeEncoderHelpers.GetQsvAdaptorList();
            this.totalQsvInstances = this.qsvGpus.Count * 2; // Allow two instances per GPU

            // Most Nvidia cards support 3 instances.
            this.totalNvidiaInstances = 3;

            // VCE Support still TBD
            this.totalVceInstances = 1;

            // Whether using hardware or not, some CPU is needed so don't allow more jobs than CPU.
            if (this.maxAllowedInstances > Utilities.SystemInfo.GetCpuCoreCount)
            {
                this.maxAllowedInstances = Utilities.SystemInfo.GetCpuCoreCount;
            }
        }

        public Guid? GetToken(EncodeTask task)
        {
            lock (this.lockOjb)
            {
                switch (task.VideoEncoder)
                {
                    case VideoEncoder.QuickSync:
                    case VideoEncoder.QuickSyncH265:
                    case VideoEncoder.QuickSyncH26510b:
                        if (this.qsvInstances.Count < this.totalQsvInstances && this.TotalActiveInstances <= this.maxAllowedInstances)
                        {
                            this.AllocateIntelGPU(task);

                            Guid guid = Guid.NewGuid();
                            this.qsvInstances.Add(guid);
                            this.totalInstances.Add(guid);
                            return guid;
                        }
                        else
                        {
                            return Guid.Empty; // Busy
                        }

                    case VideoEncoder.NvencH264:
                    case VideoEncoder.NvencH265:
                        if (this.nvencInstances.Count < this.totalNvidiaInstances && this.TotalActiveInstances <= this.maxAllowedInstances)
                        {
                            Guid guid = Guid.NewGuid();
                            this.nvencInstances.Add(guid);
                            this.totalInstances.Add(guid);
                            return guid;
                        }
                        else
                        {
                            return Guid.Empty; // Busy
                        }

                    case VideoEncoder.VceH264:
                    case VideoEncoder.VceH265:
                        if (this.vceInstances.Count < this.totalVceInstances && this.TotalActiveInstances <= this.maxAllowedInstances)
                        {
                            Guid guid = Guid.NewGuid();
                            this.vceInstances.Add(guid);
                            this.totalInstances.Add(guid);
                            return guid;
                        }
                        else
                        {
                            return Guid.Empty; // Busy
                        }

                    default:
                        if (this.TotalActiveInstances <= this.maxAllowedInstances)
                        {
                            Guid guid = Guid.NewGuid();
                            this.totalInstances.Add(guid);
                            return guid;
                        }
                        else
                        {
                            return Guid.Empty; // Busy
                        }
                }
            }
        }

        public void ReleaseToken(VideoEncoder encoder, Guid? unlockKey)
        {
            if (unlockKey == null)
            {
                return;
            }

            lock (this.lockOjb)
            {
                if (this.totalInstances.Contains(unlockKey.Value))
                {
                    this.totalInstances.Remove(unlockKey.Value);
                }

                switch (encoder)
                {
                    case VideoEncoder.QuickSync:
                    case VideoEncoder.QuickSyncH265:
                    case VideoEncoder.QuickSyncH26510b:
                        if (this.qsvInstances.Contains(unlockKey.Value))
                        {
                            this.qsvInstances.Remove(unlockKey.Value);
                        }

                        break;
                    case VideoEncoder.NvencH264:
                    case VideoEncoder.NvencH265:
                        if (this.nvencInstances.Contains(unlockKey.Value))
                        {
                            this.nvencInstances.Remove(unlockKey.Value);
                        }

                        break;

                    case VideoEncoder.VceH264:
                    case VideoEncoder.VceH265:
                        if (this.vceInstances.Contains(unlockKey.Value))
                        {
                            this.vceInstances.Remove(unlockKey.Value);
                        }

                        break;
                }
            }
        }

        private void AllocateIntelGPU(EncodeTask task)
        {
            if (this.qsvGpus.Count <= 1)
            {
                return; // Not a multi-Intel-GPU system.
            }

            if (task.ExtraAdvancedArguments.Contains("gpu"))
            {
                return; // Users choice
            }

            if (!this.userSettingService.GetUserSetting<bool>(UserSettingConstants.ProcessIsolationEnabled))
            {
                return; // Multi-Process encoding is disabled.
            }

            if (this.userSettingService.GetUserSetting<int>(UserSettingConstants.SimultaneousEncodes) <= 1)
            {
                return; // Multi-Process encoding is disabled.
            }

            if (this.qsvInstances.Count == 0)
            {
                // Reset to -1 if we have no encoders currently in use.
                this.intelGpuCounter = -1; 
            }
            
            this.intelGpuCounter = this.intelGpuCounter + 1;
            int modulus = this.intelGpuCounter % 2;

            // For now, it's not expected we'll see users with more than 2 Intel GPUs. Typically 1 CPU, 1 Discrete will likely be the norm.
            // Use the modulus of the above counter to flip between the 2 Intel encoders. 
            // We don't set GPU for the jobs  1, 3, 5, 7, 9 .... etc  (Default to first)
            // We do set the GPU for jobs 2, 4, 5, 8, 10 .... etc 
            if (modulus == 1)
            {
                task.ExtraAdvancedArguments = string.IsNullOrEmpty(task.ExtraAdvancedArguments)
                                                  ? string.Format("gpu={0}", this.qsvGpus[1])
                                                  : string.Format("{0}:gpu={1}", task.ExtraAdvancedArguments, this.qsvGpus[1]);
            }
        }
    }
}