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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ProcessShortcutCommand.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// Keyboard Shortcut Processor
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Commands
{
using System;
using System.Windows.Input;
using Caliburn.Micro;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
/// Keyboard Shortcut Processor
/// </summary>
public class ProcessShortcutCommand : ICommand
{
/// <summary>
/// The Gesture
/// </summary>
private readonly KeyGesture gesture;
/// <summary>
/// Initializes a new instance of the <see cref="ProcessShortcutCommand"/> class.
/// </summary>
/// <param name="gesture">
/// The gesture.
/// </param>
public ProcessShortcutCommand(KeyGesture gesture)
{
this.gesture = gesture;
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
if (gesture != null)
{
IMainViewModel mainViewModel = IoC.Get<IMainViewModel>();
// Start Encode (Ctrl+S)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.S)
{
mainViewModel.StartEncode();
}
// Stop Encode (Ctrl+K)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.K)
{
mainViewModel.StopEncode();
}
// Open Log Window (Ctrl+L)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.L)
{
mainViewModel.OpenLogWindow();
}
// Open Queue Window (Ctrl+Q)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.Q)
{
mainViewModel.OpenQueueWindow();
}
// Add to Queue (Ctrl+A)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.A)
{
mainViewModel.AddToQueue();
}
// Scan a File (Ctrl+F)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.F)
{
mainViewModel.FileScan();
}
// Scan a Folder (Ctrl+R)
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.R)
{
mainViewModel.FolderScan();
}
if (gesture.Modifiers == (ModifierKeys.Control | ModifierKeys.Shift) && gesture.Key == Key.D)
{
mainViewModel.ShowCliQuery();
}
}
}
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public bool CanExecute(object parameter)
{
return true;
}
/// <summary>
/// Can Execute Changed
/// </summary>
public event EventHandler CanExecuteChanged;
}
}
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