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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SystemInfo.cs" company="HandBrake Project (https://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// The System Information.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.Interop.Utilities
{
using System;
using System.Diagnostics;
using Interop.HbLib;
public class SystemInfo
{
private static bool? isNvencH264Available; // Local cache to prevent log spam.
private static bool? isNvencH265Available;
/* QuickSync Support */
public static bool IsQsvAvailable
{
get
{
try
{
return HBFunctions.hb_qsv_available() != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
public static bool IsQsvAvailableH264
{
get
{
try
{
return (HBFunctions.hb_qsv_available() & NativeConstants.HB_VCODEC_QSV_H264) != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
public static bool IsQsvAvailableH265
{
get
{
try
{
return (HBFunctions.hb_qsv_available() & NativeConstants.HB_VCODEC_QSV_H265) != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
public static int QsvHardwareGeneration
{
get
{
try
{
int cpu_platform = HBFunctions.hb_get_cpu_platform();
int hardware = HBFunctions.qsv_hardware_generation(cpu_platform);
return hardware;
}
catch (Exception exc)
{
// Silent failure. -1 means unsupported.
Debug.WriteLine(exc);
return -1;
}
}
}
public static bool IsQsvAvailableH26510bit
{
get
{
try
{
return (HBFunctions.hb_qsv_available() & NativeConstants.HB_VCODEC_QSV_H265_10BIT) != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
/* AMD VCE Support */
public static bool IsVceH264Available
{
get
{
try
{
return HBFunctions.hb_vce_h264_available() != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
public static bool IsVceH265Available
{
get
{
try
{
return HBFunctions.hb_vce_h265_available() != 0;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
/* Nvidia NVEnc Support */
public static bool IsNVEncH264Available
{
get
{
try
{
if (isNvencH264Available == null)
{
isNvencH264Available = HBFunctions.hb_nvenc_h264_available() != 0;
}
return isNvencH264Available.Value;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
public static bool IsNVEncH265Available
{
get
{
try
{
if (!IsNVEncH264Available)
{
return false;
}
if (isNvencH265Available == null)
{
isNvencH265Available = HBFunctions.hb_nvenc_h265_available() != 0;
}
return isNvencH265Available.Value;
}
catch (Exception)
{
// Silent failure. Typically this means the dll hasn't been built with --enable-qsv
return false;
}
}
}
}
}
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