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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="VideoQualityLimits.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// Defines the VideoQualityLimits type.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrake.ApplicationServices.Interop.Model
{
/// <summary>
/// Represents limits on video quality for a particular encoder.
/// </summary>
public class VideoQualityLimits
{
/// <summary>
/// Initializes a new instance of the <see cref="VideoQualityLimits"/> class.
/// </summary>
/// <param name="low">
/// The low.
/// </param>
/// <param name="high">
/// The high.
/// </param>
/// <param name="granularity">
/// The granularity.
/// </param>
/// <param name="ascending">
/// The ascending.
/// </param>
public VideoQualityLimits(float low, float high, float granularity, bool @ascending)
{
this.Low = low;
this.High = high;
this.Granularity = granularity;
this.Ascending = @ascending;
}
/// <summary>
/// Gets the inclusive lower limit for the quality.
/// </summary>
public float Low { get; private set; }
/// <summary>
/// Gets the inclusive upper limit for the quality.
/// </summary>
public float High { get; private set; }
/// <summary>
/// Gets the granularity for the quality.
/// </summary>
public float Granularity { get; private set; }
/// <summary>
/// Gets a value indicating whether the quality increases as the number increases.
/// </summary>
public bool Ascending { get; private set; }
}
}
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